Tag Archives: Grinding Down

30 Days of Gaming, #27 – Most epic scene ever

Hey, remember this meme? Me too. Actually, I did forget about it for a bit, seeing as the last update to it was way back in early August 2011. My bad. I can’t wait to count up how long it’s taken me to blog about 30 days’ worth of topics. Probably in the triple digits by now. Grinding Down has truly earned its namesake. To be honest, these last few topics are a bit of a struggle, all of them seemingly heavy-hitters in terms of constant forum topics and debates. Hopefully I can do them justice, but truthfully–I’m a little worried about my choices.

This is Super Metroid‘s second time appearing in the 30 Days of Gaming meme. The first was for the topic of “a game I’ve played more than five times,” which you can read about by clicking this clickity part.

To start, the last Metroid is in captivity, the galaxy is at peace. Until it’s not. Super Metroid begins by tilting this utopian idea on its side, with the Metroid larvae Samus brought to the Ceres Space Colony for researching being stolen by her nemesis Ridley. As she hurries back, she finds all the scientists dead. And she’ll be soon too if she doesn’t escape before the planet explodes. Narrowly missing the chance to become space particles, Samus then tracks Ridley to the planet Zebes. Ridley is the second-to-last boss, and despite his involvement in this whole mess, he’s not the show-stealer. No, not by a mile. Leave that honor to Mother Brain.

Good job, bounty hunter. You’ve made it to Tourian. This is Mother Brain’s base of operations, and it’s been relocated and rebuilt. Tread carefully. As you make your way closer to the end, you’ll pass former victims of the life-sucking Metroids; they crumble and turn to dust as Samus hurries past, a haunting image. But that’s only the beginning. You find Mother Brain, all encased and hooked up to too many tubes, just like in Metroid, and you blow her to bits, watching with glee as the machinery around her explodes and drops her to the floor, defeated, nothing more than a brain without a body. And then she gets up.

Clearly, it makes no sense how a pinkish lump of brainstuffs is able to grow out an entire dinosaur-like body like that, but it took me by surprise the first time nonetheless. I remember my own brain squirming in my skull, trying to find its own “grow a T-Rex body” switch and make sure it was set to OFF. Frightened, you launch every single rocket and super missile you have in your arsenal, relentless in your attack. And Samus is putting up quite a fight, dodging mouth-fire and bombs–but then Mother Brain hits her with an eye beam of stunning. Down she goes, forced to endure Mother Brain’s attacks as her health depletes block by block. It’s frustrating and heartbreaking to witness. Just before the end, when all seems hopeless and the final attack is being charged up, a Metroid swoops in to save Samus, sucking the life from Mother Brain. The Metroid then transfers her energy and powers to Samus, sacrificing herself in the cause. The remainder of the battle is a snap thanks to a kickass supercharged beam shot, and Mother Brain’s brain is disintegrating before you know it. No time to celebrate though; you have three minutes exactly to escape the planet before all is blown to bits.

What I love about this scene is how unexpected–and unpredicted–the Metroid’s saving swoop-in is. There’s no pausing, no jarring cutscene, no weird sounds like you’d get on a PlayStation when a FMV was readying to load; it’s all one fluid moment, filled with fluid movement, and the scene is nearly impossible to not watch. I remember thinking my controller was broken when I couldn’t get Samus to move after Mother Brain’s stun beam, and that sadness quickly turned to elation when I saw who had Samus’ back. One can only assume that this was the Metroid she had originally brought to the Ceres Space Colony.

This scene still resonates with me today, some fifteen-plus years later. That’s epic enough for me.

Hi, my name is Paul, and I’m a spoiled sneaker

I’ve been spoiled when it comes to sneaking. My latest sleuthing through future Detroit in Deus Ex: Human Revolution has definitely proved this. Mostly because I keep getting spotted by enemy units.

In Metal Gear Solid, Solid Snake had his Soliton radar at his disposal, right from the word hide. This showed enemy positions and vision cones, as well as outlines of boxes or trucks or barriers; it only became unusable during alert, evasion, and jamming phases, but otherwise, it was a great way to know who was where and how to get around them, either by crawling on the floor or making one’s way under a table.

In Assassin’s Creed: Brotherhood, we have a similar radar, now circular and in the lower right-hand corner of the screen, but serving the same purpose. Sometimes it can get cluttered with a hundred and five icon markers, but otherwise, it has enemies in red and shows them clearly coming after/looking for you. Oh look, a hiding spot there, there, and there. Sneaking made simple. Thanks, handy radar!

In Grinding Down fav The Saboteur, we have another circular radar, now in the lower left-hand corner, with red dots for Nazi soldiers. You couldn’t really assess their walking patterns, but you could see just how many threats were in a size-able area stretching several buildings and streets, and that was pretty vital when trying to breach an occupied location.

In Fallout 3 and Fallout: New Vegas, if you kept crouched and remained in the shadows, you could totally skirt detection. There were also some handy items like Stealth Boys and armor like the Chinese stealth armor, also known as the Hēi Guǐ, which basically guaranteed safety through patrolled sections. Increasing your Perception skill and having ED-E by your side would help detect enemies at greater distances, making it all the more easy to avoid ’em to begin with, especially Deathclaws and Cazadors.

However, in Deus Ex: Human Revolution, if Adam Jensen really wants to know where his enemies are and how far they can see and where they are looking and what their walking patterns are…well, we have too purchase it through an augmentation upgrade, and even then, it takes a few Praxis points to get things back to what I’ve come to know and expect in a radar. See, totally spoiled. Right now, I just unlocked the “cones of vision” augmentation, which helps a wee bit, but not enough to make me a true futuristic ninja. I am constantly getting spotted. All I have is a radar of dots, a handful of specks that do not make sense to me. To better hide, I need to fully upgrade three augmentations:

  • Radar System: Track enemy and friendly troops, turrets, cameras, and robots.
  • Infolink: Communicate discretely on the battlefield.
  • Stealth Enhancer: Provides stealth-related information and allows Jensen to mark and track enemies.

Yeah, too bad I didn’t understand this from the get-go, and I spent some points elsewhere, slowing true ninja progression to a crawl. Naturally, I’m trying to go through all of Deus Ex: Human Revolution in a kind and caring way, not killing a single soul (though from what I’ve read, boss battles have to end in death, mine or theirs), and so sneaking through enemy-infested buildings is my main path, but it’s hard when one has run out of tranq darts and keeps getting spotted by a guy halfway across the room, a dot that did not even pop up yet on Jensen’s radar. Hopefully things get easier with upgrades, but who knows if the game’s even sneakable for much longer.

If only I hadn’t been so coddled over the years…

Achievements of the Week – The Police School of Philosophy Edition

Ahhh…another week of posts at Grinding Down comes to a close, and we have another round-up of earned Achievements. Alas, this was a light week. Extremely light. I mean, I did earnestly try for some Achievements in Fallout: New Vegas over the last couple of nights, but between getting distracted within the game and it freezing on me…it was all for naught. Besides, both Caravan Master and The Legend of the Star are time-heavy deals, frustratingly slow and methodic, and I’m inching closer, I swears, but nothing’s popped yet. Just need a few more Sunset Sarsaparilla Star Caps (41/50) and a few more Caravan wins (24/30).

That said, here’s my only two unlocked Achievements this week:

From L.A. Noire…


The Brass (30G): Achieve maximum rank.


The Long Arm Of The Law (30G): Complete all street crime cases.

I wrote about this one over here.

And that’s it! Boo.

My goals for this upcoming week are to beat Bastion, grind LEGO Pirates of the Caribbean to completion, and maybe give the extremely silly Nier a few more minutes of my time. We’ll see what gets done. I’m kind of teetering on my depression between wanting to do lots of comic work and not, so it all depends on the state of my headspace. If comics take the reins this week, most likely gaming gets pushed to the back-burner. Plus, there’s going to be even more moving and things to do this weekend. Really looking forward to stay-in weekends once Tara and I get into our new place, as the coming and going really does mess up my passion and trivial scheduling. Okay, sorry about that. The mind, it speaks what it wants…

Okay, Grinding Down readers. What’s your favorite Achievement unlocked this week?

Games Completed in 2011, #26 – Super Mario Land

I’m scrunched up in the backseat of a loaded minivan on my way to Walt Disney World. It’s hot and uncomfortable, unpredictably bumpy; something’s jabbing into my ankle, a part of the seatbelt clicker, and there’s only so many ways for a little boy to twist and turn to avoid burning exposed skin on lava-hot plastic. The cup holder next to me is full of lollipop sticks and wrappers, most red- or orange-flavored, their savory candy heads long devoured. My mom is driving, excitement keeping her foot pressed to the pedal; there might be others in the car, but most of this is fuzzy because what I really remember most is the GameBoy gripped tightly in my sweaty hands, my time-passing device. See, I’m piloting an airplane and submarine with amazing skill, murdering everything in my path, all for a princess, a taste of freedom. I’m nine or ten years old, and I’m playing Super Mario Land for the very first time.

The second time I’m playing Super Mario Land? It’s twenty years later, and everything is different. I’m married. I’m a corporate zombie. I’ve gone through high school and college and emerged with very few friends. I’ve tried a number of different, creative ventures, failing all more or less equally. I’ve become even more responsible than I ever believed possible, taking care of everything I want to take care of by myself, because I have to. I’m motherless and crazy sad and grasping for happy straws. But some things are the same. It’s still Mario, tiny, jumpy plumber extraordinaire, and it’s a game still being played on a handheld except I’m in a comfy armchair and not on my back, seatbelt clickers stabbing me with glee. The Nintendo 3DS does a decent job of emulating Super Mario Land, and I do welcome that with the new system, one can save their progress any time they want. Back in the day, if you wanted to complete Mario’s quest and rescue the princess, you had to do it in one large gulp. Which I believe I did do.

Like Super Marios Bros 2, Super Mario Landdoes not feature Bowser as a main villain. Instead, we have the alien Tatanga, who has gone ahead and captured Princess Daisy. To save her, Mario will have to travel across the Kingdoms of Sarasaland, which is basically four worlds with their own themes. And they are…drum roll…

  • Birabuto Kingdom – Desert theme, taking place inside pyramids and so on.
  • Muda Kingdom – Water-themed levels, including an underwater stage where Mario pilots a submarine.
  • Easton Kingdom – Easter Island-themed kingdom, with some underground levels.
  • Chai Kingdom – Asian-themed kingdom, with the final level taking place in the sky.

The game’s easy. I don’t remember it being quite so easy, but then again, as I’m sure many have discovered over time, a lot of levels from Super Mario Bros 3 felt really long and challenging once, and it was always sad to discover how actually short they are and easy to skip through. Even those dancing ninja enemies in Chai Kingdom (seriously, like chai tea?) that liked to hop about were easy to avoid or take down once their pattern became obvious; I remember them giving me a lot of grief as a young plumber. The only trouble I still had many years later were the bosses, piloting plane Mario or submarine Mario to safety.

Super Mario Land was a nice trip down Memory Lane. Unfortunately, it’s not a very long or challenging game, but at least I can always boot it up again and find myself back in that minivan, back on the road, back elsewhere.

Games Completed in 2011, #25 – Yard Sale Hidden Treasures: Sunnyville

It might not look like it, but this is going to be a sad Grinding Down post.

Yard Sale Hidden Treasures: Sunnyville, from what I can tell, is one of the last games my mother got to play on her Nintendo DS before she passed away this past December. I remember the day Tara, my sister Bitsy, and I went out searching for Sunnyville at Momma Dukes’ request; we had to even ask the GameStop employee if he had any clue of its existence as I couldn’t find it among the thousands on the shelves. Somehow, he did though, and we got it for her, knowing that it, at the bare least, was a bit of light and distraction during chemotherapy. It’s not a great, amazing game, but it is of the ilk that she loved: finding hidden objects. Her collection has several others from this breed, and she always devoured them within a few days, and then I’d play them after her, and we’d make fun of the lame attempt to add a story to these things and just agree that finding random objects on a random photo brimming with randomness would be more than enough.

And that all basically applies with Sunnyville, too. It’s attempt at a story is modest, but still hilariously unnecessary: you’ve just moved into the neighborhood, into a very empty house, and you decide to scour your neighbors’ yard sales for key items to spruce up your house and possibly win the Superstar Homes magazine contest. And that’s what you do. Go to a neighbor’s house, find items on a list, eventually whittling it down to one or two pivotal ones, find those, and move on. Once you’ve got enough room dressing to complete a section of your house, you’ll see a “before and after” shot of the room, rest up for the night, and start all over again the next day. You need to complete eight rooms, which takes eight days, which really takes…I don’t know. I played this game with little drive, here and there, finding a few items during my lunch break and so forth. My Nintendo 3DS says I logged just under 3 hours in the game; that sounds about right.

My mother played Sunnyville twice, completing it fully both times. I know this because of the three save slots available, two are in her name. I’m not sure if a second playthrough is any more different than the first. I’m glad she got a lot out of it though. Once she was finished with Sunnyille, she passed it along to my wife, Tara, with a short, hand-written note:

Sigh.

Naturally, I miss my mom. Playing this game didn’t do anything to lessen the hurting in my heart; it only allowed me to follow in her proverbial touchscreen taps, relax with a game that helped her relax, escape elsewhere momentarily. Again, not a great game, but one I’m emotionally connected with, hung up on. Would sure love to know what Momma Dukes thought about all the punny names for the neighbors as they got me to even groan every now and then. I can’t wait to see her again.

A vacation is having nothing to do and all day to do it in

Hey, Grinding Down readers, did I mention that I’m on vacation? Well…I am.

That’s not to say I haven’t been gaming some because vacation, to me, does imply some videogaming, but just not enough to get the creative juices flowing for writing over here. I did end up purchasing two more downloadable titles for my Nintendo 3DS: Super Mario Land and Dragon Quest Wars. I love the former for nostalgia and beat it in one sitting in less than half an hour, and the latter is a little weird and unclear, but I’ll continue to give it a sporting try.

Speaking of sports, I’ve also played some golf while on vacation, and this is real life golf, with real life sweating and real life swings and real life pars. I got par on a par 3 hole, and that’s all I will ever need out of that sport, truthfully. I also ended up winning minigolf last night at the Ocean City boardwalk, using my skillz efficiently and effectively. Going golfing again today; don’t be too jealous.

When not using my Xbox 360 to show my sisters the greatness that is Game of Thrones, I’ve been playing some more L.A. Noire. Closing in on the end of the game, methinks. Hoping it all comes together in the end because it seems more like we’ve already reached the title’s peak, and now there’s nowhere to go but down. Like, I’m still waiting for the newspapers and war flashbacks to click, and then for Cole to make something of himself in Los Angeles.

Naturally, while on vacation, I’m spending some time thinking about what I’ll do after vacation is over. The third DLC for Fallout: New Vegas, Old World Blues, comes out next week, as does Bastion…I think. Too lazy to actually look this up for confirmation. Being a videogame journalist is tough work, y’know. Then there’s the final Harry Potter movie, as well as A Dance With Dragons to zoom through and beginning to slowly move out of the Leaky Cauldron, making for one crazy stressful time upon returning to the real world.

Oh, and there’s been a lot of Munchkin happening in South Jersey. More on that later, but I will say that Munchkin Zombies is particulary fantastic. Mmm brains…

Okay, gotta put pants on to go golfing. The course I’m going to has a strict “must wear pants” policy.

30 Days of Gaming, #22 – A game sequel which disappointed you

I remember it well, tearing apart the floor of my bedroom closet in search of the original case for PlayStation’s Metal Gear Solid; unfortunately, as a younger fleshling, I was not as good as I am now about being organized and keeping good care of my videogame purchases, and I desperately needed this case. Without it, I could no longer progress. See, on the back of the jewel CD case was a screenshot of Solid Snake communicating with Meryl, giving her codec frequency the limelight. In-game, ArmsTech President Kenneth Baker mentions all of this, and it’s up to you, the gamer, to put it all together. I do believe the Internet was happening back then, but it was much slower to look things up on, and so, without the case to find that special codec signal, all future stealthiness was lost.

Visual proof for y’all:

It was magical, for sure; a wall-breaker, a mind-twist, a clever punch to make the moment truly have a lasting effect, a foreshadowing of what was to come. There’s plenty of other great things in Metal Gear Solid to talk about–Psycho Mantis was impressed by how long I’d been playing Suikoden–but alas, we’ll have to save it for a GAMES I REGRET PARTING WITH posting as I did, for some unknown reason, trade it in. Boo. Anyways, this 30 Days of Gaming topic is about sequels…

There was no such magical moment in Metal Gear Solid 2: Sons of Liberty. Yup, there were twists and turns and surprises, but nothing really hit the mark as well as the former title did. MGS 2‘s biggest letdown was, naturally, removing the character we all loved playing as and replacing him with…Raiden. Snake handled missions with force and raw determination; Raiden, with his effeminate looks and high-pitched voice, handled them less-enthused with the occasional argument between his girlfriend Rose. Cruelty burns bright knowing that Snake is still around, disguised as a marine and offering advice during the mission. And then, of course, there’s nude Raiden, a sequence that was bewildering and baffling, that more or less summed up the entire MGS 2 experience in that, yes, we’d all been had.

Now, there’s a lot I do like about MGS 2. Namely the first chunk of the game where you get to play as Snake, the boss battle against Vamp, and shooting bad guys with tranquilizer darts and then stuffing them into lockers for non-lethal kills. But overall, it just did not live up to the same thrilling, dramatic experience as in Metal Gear Solid. If anything, it got more zany, and while a little insane humor has always been peppered into the franchise, it was usually deftly balanced with a great story and characters to care about. I never grew to care about Raiden, and I did attempt to throw himself from Big Shell numerous times; it’s unfortunate to see that he’s still an important character in the franchise years later. Doesn’t Rose know anything about smothering lovers in their sleep with pillows?

Other nominees for disappointing sequels include: Jak II, Colony Wars: Vengeance, and Dragon Age II (saying this without haven’t even played more than the demo yet). What game sequel disappointed you, dear Grinding Down readers, the most?

Better blogging on Grinding Down next week, me promises

I realize that this week’s postings on Grinding Down have been less than stellar. Two 2011 Games Completed posts, and one lonely musings post on my first StreetPass notification. That’s it? Yeah, that was it. I’m sorry for that, but I also have an excellent excuse: I’ve been crazily prepping for MoCCA these last few days. And the con is this weekend, meaning that once it’s all said and done, I’ll be back to my usual standards of randomly pondering about videogames, doing that 30 Days of Gaming meme, and complaining about all the letdowns built into the Nintendo 3DS.

I’ve completed Pilotwings Resort recently–or completed as much as I want to–and am close to finishing Costume Quest, making for another two posts on my 2011 completed games list. Plus, I’ve barely even mentioned all those games I bought last week during Xbox Live’s sale frenzy. Plenty of fodder all around.

So yeah, there should be more content next week. Please stay tuned.

Today’s my first day off from work this calendar year, and the wife and I will be heading to New York City later. Gotta make sure my 3DS is charged and ready to hopefully StreetPass some folk.

Here’s some unused Grinding Down images

As my dear readers know, I like to do things a certain way here at Grinding Down. Specifically, I’m talking about how every post is headlined with a photoshopped image a la LOLCats. I take a lot of pride in finding the right image, adding the right words, and tinkering with it to follow the right format. And by right, I mean my format. Anal-retentive Pauly is anally retentive.

However, sometimes I create images in hopes of posting about them, but then things happen, life gets tossed upside-down, and I never get around to musing about X and/or Y. Here, then, are some images I was gonna use as topic starters. Have fun figuring out what each one was gonna be about:

There you go. A little behind-the-scenes glimpse into how things work around here. Isn’t blogging just fascinating?

30 Days of Gaming, #5 – Character you feel most like

This is gonna be a tough one, Grinding Down readers.

Mass Effect‘s Joker, real name Jeff Moreau, suffers from brittle bone disease, which is more scientifically called osteogenesis imperfecta. It’s the sort of disease that steers your life, causing extreme brittleness in the bones. Ultimately, Joker was born with severe fractures to his legs, and, as an adult now, he can barely walk. That didn’t stop him from excelling at flight school though and becoming a pilot. The Normandy‘s bridge is his home, his heart.

I don’t suffer from osteogenesis imperfecta. I do, however, have a bad left knee prone to popping out of place, and I walked on my tippy-toes for the longest time as a young child, but other than that, Joker and I are far from physically alike. Save for the beard. We both have sexy beards. I’m not gonna be a beardhole and claim that mine is the better. You can make that call yourself. But yeah, we’re total beard buds.

So, Joker and I are not alike physically. Wherein our sameness sits is in how we interact with people. Seth Green voices Joker, and 97.6% of Green’s acting work has been in comedy. He’s got a funny voice, a funny way of replying, good snark, all that. It’s natural then that Joker is, like Firefly‘s Wash, a funny pilot, often cracking jokes and commenting light-heartedly about Commander Shepard’s actions outside of the spaceship. He’s both comic relief and a rock that keeps everybody soaring safely through the galaxy. Depending on how you play Mass Effect, that’s all he could be, too. Paul Shepard, however, was a good guy, an everyman, and took the time to talk to Joker, to listen to the sad story of his upbringing, to understand where the bitterness lining his jokes came from. And he kept coming back after every mission, to include him, to hear his thoughts…to make sure he was doing a-okay.

I can be sarcastic; I can make nearly anyone laugh; I can bottle everything up and do my job–because it’s my job–and resent things I have absolutely no control over, and I can dance around topics with the swiftest feet this side of the Atlantic Ocean. We both wield humor as armor and wear it well, fully, careful to show no gaps. Unfortunately, we don’t need to wear it all the time, but lack the strength to undress ourselves, to show our companions and comrades who we are, to sit quiet and still, in the buff, brittle and scared, ripe for the reaping. With his weakened legs, he can only go so far; with my damaged heart, so can I.