Tag Archives: Gregor

Easy come, easy go with two more deaths in Fire Emblem: Awakening

fea rip gregor and cherche

Well, another chapter has been completed in Fire Emblem: Awakening, which resulted in two more deaths. One had no effect on me, and the other nearly had me breaking my permadeath-forwards plan and resetting the game to try again and fix my foolish mistakes…but I didn’t. Instead, I saved my progress, checked the roster list to confirm the death, sadly, and shut the game off for the night. Grr. Like I said in my previous post, I’m now at the point in the game where I’ll be losing key members of the party, people that I’ve spent some considerable time with, leveling them up and picking out their specific weapons and working on relationship boosts.

Let’s get this out of the way. Yeah, yeah, Cherche died, and she died because she is a Wyvern Rider, also known as Dragon Knight, which means “kind of useless.” That might sound a little harsh, but I’ve not found many uses for air-borne warriors yet. Seriously, all it takes is one thrown pebble, and down these winged warriors go. I’m not upset over it, as I barely used her to begin with, and mostly had to spend time moving her away from enemies more than anything else. Well, in Chapter 18 “Sibling Blades”, there’s a lot happening, mostly related to the map deteriorating due to rising lava levels, and I guess I forgot where she was, and the enemy quickly moved in for the kill. My bad, not sad.

Now, just before starting “Sibling Blades”, I did two or three small side battles, for grinding’s sake. On the last one, I got Gregor’s level maxxed out at 20, and then used a Master Seal to reclass him to a Bow Knight. This allows him to use bows while still being killer with the right sword. Also, after these side battles, his relationship status with Panne reached level B, and I was pretty curious to see where those two would go from there. Unfortunately, it will never be, as I moved Gregor too far ahead–and by himself–for his own good. Believe it was one of those wizards with Elfire or something that killed him quickly. I’ll certainly miss his friendly and refreshing personality, as well as that accent and unique speech pattern that made him both hard to understand and completely unacceptable at times.

With that said and no going back, all I can do is push forward, keep my living and breathing people healthy and healed, re-arrange my units properly before a fight begins, and kick some serious Grima butt. Also now need to either level up some non-used folks, like Nowi, or find similar replacements for Gregor and Cherche via the Bonus Box. Stay tuned…

Chrom’s childhood friend Sully is no more

rip sully fire emblem awakening

Siiigh. I’m definitely now getting to the point in Fire Emblem: Awakening where these deaths sting. As is the case with losing Sully last night to a bunch of sneaky Wyvern Riders. I managed to get through Chapter 8 “The Grimleal” just fine, recruiting dragon-turning Nowi and Irish accenting-Gregor with no problems, as well as alerting two of three villages of incoming attacks; that third one by the boss seemed trickier, and I put all of Chrom’s and Stahl’s energy on kicking the big baddy’s butt. I feel like I can brag, as I need to lift my spirits somewhat right now–no one really came close to Death’s kiss.

The next chapter, however, is a real pain. In Chapter 9 “Emmeryn,” the desert landscape severely hampers how fast and far your units can move, limiting you to only a few spaces each turn. I did not have Cordelia, my only flyer, in my team, and so this was more of a problem than the actual enemies on screen. Most of them went down fast and did zero to little damage if they did get an attack in. However, I kept Sully, Kellam, and Lissa back, as they weren’t needed with Chrom and company slashing everything to pieces. Including Tharja, who I guess is recruitable if you speak to her, which I didn’t by accident. Anyways, at a specific point in the battle, Wyvern Rider reinforcements show up at the top of the map, exactly where I was keeping some of my weakest units; well, not Kellam or Norne, but Lissa and Sully are extremely fragile. Two consecutive attacks from Wyvern Riders brought Sully to her knees, forcing her to “retire.”

Man, I really liked her, too. She’s Brienne of Tarth, all warrior and loyalty. She didn’t take crap from anyone, spoke her mind, and cared not that she was the worst chef in the Shepherds. I had even begun building a relationship between her and Frederick, much to his now dismay. Grrr. But the chapter ended, and I clicked “Save,” as I still plan to see this game through with who remains standing come the end.

So, in short, in one night I gained Nowi and Gregor, lost Sully, killed Tharja, and recruited Libra. Life and death, balancing out–the perfect summary for Fire Emblem: Awakening as of late.