Tag Archives: God of War

The Top 10 Videogames I Didn’t Get to Play in 2018

Well, here we are once again…the end of a year, and boy howdy has this been one strange, life-changing year. For those that don’t know, this past July I was diagnosed with stage IV colon cancer. At the ripe age of…35. With no family history of this disease or long-showing symptoms. Yeah, it sucks, but I am still positive and fighting it like heck and even drawing a journal comic about my journey through this bastard of a disease so far.

Still, there’s been some good to enjoy as well. For instance, Melanie and I are engaged and getting married next year. Plus, because of my cancer, I’ve now met so many amazing and genuinely good people, people I would have never interacted with before this disease, and they have helped tremendously to make this battle not as scary as it should be. There is so much support out there, you just have to be willing to embrace it. That’s been hard for me, but also rewarding.

That said, this blog of mine is supposed to be all about videogames, not this super serious stuff–that’s not to say gaming isn’t serious; evidently it is now cool to play games, so says the almighty Ninja–so let’s get on with it…

I’ve been doing this Grinding Down feature of mine starring pictures of dogs looking sad and sighing audibly for a while now. Don’t believe me? The proof is in the pudding…or rather the bulleted list below, dating all the way back to 2010, which somehow got featured on the WordPress home page and saw many, many comments. Never happened again since, but maybe this year it’ll get noticed. Anyways, here, go back in time and play the fun game of figuring out if I still haven’t played some of these yet:

Wow, wow, wow…that’s a lot of games I didn’t play then, and might still not have played now. Of course, the brand-spanking new list below is beyond complete, and here are a few other titles I would have liked to play this, but just didn’t find the time: Yoku’s Island Express, WarioWare Gold, Lost Sphear, Octopath Traveler, and The Swords of Ditto.

Okay, here we go.


10. Fallout 76

I pretty much knew right from its announcement at E3 2018 that Fallout 76 was not for me. Still, I held my breath and waited. As it turns out, this game is super not for me. I’m not against online-only games, but I come to the Fallout universe for its strange stories and eclectic characters, and it seems like Fallout 76 has none of that. Just audio recordings and NPC vendors and no V.A.T.S. combat. I get that some of the fun is you doing your own thing and maybe running into another player, which could be friendly or a new foe to fight off, but that doesn’t sound all that entertaining to me. A shame, as West Virginia seems like a cool place to explore shortly after the nukes went off. I’ll keep my eye on it, as Bethesda will probably continue to update it for a good while; here’s hoping they eventually add a campaign.

9. Donut County

Donut County, a wonderful name on its own, is about controlling a hole and filling it with stuff. The experience just seems super chill and silly. The hole gets bigger as you put more stuff into it, and you have to solve some puzzles along the way while dealing with a rude raccoon named BK. The game takes inspiration from Windosill and Katamari Damacy, so you know it has to be stellar. Shame on me. Deep, deep, dark shame on me. Evidently, the game just came out on Xbox One recently…so, no more excuses, I guess.

8. Minit

I own a copy of Minit. I got it fairly recently from the Humble Day of the Devs 2018 Bundle, which also contained a number of other sweet indie titles, such as Burly Men at Sea, RiME, and Hyper Light Drifter. It’s installed on my laptop via Steam. I just…haven’t had the time to sit down and play it, which, when you think about what this game is and how it was designed, is rather humorous. I hope to get to it real soon, but it’ll mostly likely be an early 2019 playthrough at this point. Look out for a future blog post with the ultra clever title of: I’m in it to win it with Minit.

7. Into the Breach

I’m usually not one for strategy games, but there is something cool about Into the Breach. I can’t decide if the cool thing is the game’s title, its general aesthetic, the different mech teams, or the way the battlefield is shown on a tilted angle. Either way, it seems both neat and tough, and I’m thinking this might be a great one to have on the Switch…y’know, next year, when I end up getting a Switch to mostly wait for whatever the new Animal Crossing thing is.

6. Unavowed

I’ve really fallen down on keeping up with the many point-and-click adventure games from Wadjet Eye Games. There was a time in my life where I was obsessed with these things, but then something major happened on the day of Resonance‘s release, and I was soured on just about everything that I enjoyed at that very moment. Since then, I still haven’t played Shardlight, Primordia, or Technobabylon, all of which I own copies of, but it sounds like Unavowed, the company’s latest release, is a good one to jump back into, with its multiple protagonists and ancient society dedicated to stopping evil. Here’s praying I get to it, along with others, somewhere in 2019.

5. Dragon Quest XI: Echoes of an Elusive Age

I’m still bummed to heck and back that the Nintendo 3DS version never made it to the United States, as that is where I like to do most of my Dragon Questing these days, on a handheld device. Still, maybe that will change down the road with enough hooting and hollering. The game is pretty traditional and follows the perilous journey of a hunted Hero who must uncover the mystery of his fate with the aid of a charismatic cast of supporting characters. In short: it’s Dragon Quest, and it looks absolutely gorgeous. Alas, I believe the game is currently only available on PlayStation 4 and Steam, and my laptop is most definitely not able to run such a beautiful beast. Boo to that.

4. Return of the Obra Dinn

I played a decent amount of 2013’s Papers, Please, but it was tough and challenging and often made me sad. The next game from Lucas Pope is called Return of the Obra Dinn, and it puts you firmly in the role of a detective. The crew and passengers of a fictional East India Company ghost ship have all mysteriously died, with the game’s objective being to discover how. The player must use a combination of deductive reasoning and a Memento Mortem stopwatch to return to the exact moment of each crew member’s death to determine the identity of the sixty crew members, how and where they died and, if killed by human hands, the name of their killer. Sounds freaking amazing; plus, the 1-bit monochromatic graphical style inspired by games on early Macintosh systems really gives the whole thing an eerie as funk feel.

3. God of War

I have a secret to reveal: I never finished the original God of War. I got real close, and by that I mean…I basically stopped at the final fight against Ares. I don’t recall if I found the whole thing too tough or just didn’t care to see Kratos end his rage-filled journey. Either way, that’s all the God of War I’ve ever played. Missed out on everything since that 2005 debut, but this new God of War seems to be striking a much more somber and serious tone, and that has my interest piqued for sure. I like the mechanic behind throwing your axe and then recalling it. Too bad this is only on PlayStation 4.

2. Red Dead Redemption 2

I’m never going to play this. Also, I’ve still not played the original Red Dead Redemption. The cowboy life just isn’t for me, I guess. Unless you count things like SteamWorld Dig 2 and Call of Juarez: Gunslinger. That said, this game sure is pretty, and I love all the attention you can put into Arthur’s look, from his outfit to facial hair to even how stinky he stays. It sounds like too much focus on animation priority really slows things down, but to each their own. Again, I’ll never know, because I’ll never play Red Dead Redemption 2.

1. Marvel’s Spider-Man

One of my favorite demo discs from back in the PlayStation 1 days contained a demo for…Spider-Man, an action-adventure game based on the comics that followed an original storyline and featured narration from the recently departed Stan Lee, rest in peace. I remember it being set on rooftops, and there was some swinging action, some punching of bad guys, and Black Cat was there too. It used the same engine from Tony Hawk’s Pro Skater, so it has this speedy vibe. I played it a whole bunch, and to me, then, it felt awesome being in control of the Spider-Man. Since then, a whole bunch of other Spider-Man games have come out, and not all of them have been winners. From the sound of things, the latest one from Insomniac gets it right, and truly makes swinging around New York City feel amazing. Alas, once again, not having a PlayStation 4 has cut me off from some solid gems; too bad I’m only planning to get a Nintendo Switch in 2019.

A roundup of PS2 videogames I came close to completing

Though my number of Xbox 360 and/or DS games is beginning to catch up, I’d say that PlayStation 2 games still make up the largest chunk of my gaming collection. It’s a console and gaming generation where I spent that special age where one could first buy games for themselves thanks to a job and second play them fully with little stress, especially during summer vacations and homework-empty college weekends, to get in the way, and so a lot of bucks were dropped on digital entertainment. If you’d like a bit of time capsule-ness, I bought a lot of games from a little store called FuncoLand.

That said, I never completed every game I got, but a few of them came quite close to seeing credits. Real close. Alas, they either proved too difficult for me or I just didn’t have the endurance to keep going, and so I moved on, leaving them behind in a killer standstill on my memory card, just waiting for me to return, to finish them off. Many moons later, I don’t know if I ever will, but here’s what I remember about a few of them. Please understand that the below musings are shaded in gray and hazy as heck, as I’m going off memory here and trying not to look too much up.

Here we go, PS2 games I couldn’t quite finish…

Dark Cloud 2

Hmm. It’s pretty fuzzy, but I know I got as far up as the final boss. Or maybe the final boss before the final boss. Meh. I remember the main guy with a wrench and mystical girl are still traveling through time a bit, and we’re in a castle foyer or something. Right in front of a big set of winding stairs, at least. The boss is a flying/floating enemy, making it hard to hit unless you are using a gun or the Ridepod mechanism. Never could seem to get past it.

Then again, there were so many side-thingies to do in Dark Cloud 2–like taking pictures for ideas, creating new inventions, fishing (tournaments, breeding, battles), that golf minigame called Spheda once you cleared a dungeon floor–that I probably got distracted from trying to beat the boss and just do/see everything. And then I eventually gave this game, as well as my copy of Suikoden V, to my sister in Arizona to play. Years passed by, and she returned these two back to me last Christmas after trading in her own PS2 and games. A part of me wants to pop back in and just see what I need to do to kick the evil dude’s butt, and then another part of me–the sickest part–wants to start the whole game over. Yeaaaaaaah…

Suikoden V

Honestly, I haven’t a clue story-wise where I stopped playing. Somewhere after betrayals hit, but before revelations and resolutions came into it all. Had to be really close to the end. I remember a one-on-one fight with my deranged aunt, and then an epic boss fight in some mountainous area. Maybe against a three-headed dragon. Or three enemies. I dunno. Three something seems to be right. But my party probably got wiped out way too fast, and the thought of grinding scared me away. I should load up Suikoden V sometime soon though just to check out my castle again. It’s been way too long since I’ve gone around exploring my castle headquarters in a Suikoden game, and seeing just how much Konami does not care for this franchise, it might be a long, long time until one can again.

God of War

Couldn’t kick Ares’ ass. Simple as that. No matter how many times I would dodge and roll and swipe and stab and yell crazy yells–it was all fruitless. You grew to the size of a mountain thanks to Pandora’s box voodoo and still couldn’t take down the god of war with his flaming hair and boney wings. Boo.

The Mark of Kri

I’ve actually been thinking about this game a lot ever since I ran through Mark of the Ninja. And no, it’s not just because both use mark in their names. The Mark of Kri is a really odd creation, a mix of Disney-esque visuals and then excruciating painful and violent death animations. You play it mostly as a stealthy Rau, going across entire levels unnoticed, pinning enemies to walls or simply dismembering them with a lot of flair. There’s some really great level design and aesthetics in this underrated title from 2002, that’s for sure.

Unfortunately, the final scenario for this game is anything but quiet, as you must face an endless horde of bad guys, turning a scheming stalker into a generic hack-n-slash warrior. And it’s a tough fight. You are basically surrounded by goons, all with different button prompt presses over their heads, and you just have to try your luck to take as many out as you can before your life bar depletes. Obviously, I haven’t been able to do it.

Ratchet & Clank

Chairman Drek, multiple stages with falling platforms, and rail-grinding–those are the aspects I remember most from the final fight in Ratchet & Clank, the only game in the original trilogy I did not see to its end. Yup, I still haven’t completed the first game that got me to love a lombax, a quirky robot, and the craziest weapons ever crafted. I’ve been able to finish two-thirds of the fight just fine, but that last part, with a time limit and an intimidating Drek in some kind of bomb-tossing machine, always get me. Plus, later games introduced way more health for Ratchet, but here you only get so many chances to get hit.

Dragon Quest VIII: Journey of the Cursed King

Not much has happened since I last spoke about my progress–or lack thereof–in Dragon Quest VIII. I wandered the countryside a bit, tried my hand at the casino, fought some monsters for coin, tried the next rank in the Monster Battle Arena again with no luck, and glanced through my list of uncrafted weapons/armor for the melting pot thingy. 84 hours logged is no joke though, so I am still considering this one to be an almost there, even if a whole lot of grinding for stronger weapons and gear is required to beat the boss–who is not the final boss–blocking any current progress.

So, those were some of my close, but not close enough titles. I’m sure there’s a few more that I’m forgetting right now, but I’d need to go through my collection case by case to figure it all out. In the meantime, what games–PlayStation 2 or other–have you come really close to finishing, but just haven’t as of yet? Speak up below, and maybe you’ll find some inspiration to finish the job!

Let’s give it up for extreme violence at E3 2012

First, a true fact: I am not at the physical E3, set at the Los Angeles Convention center, but I can still hear the clapping.

Clapping, in general, is a standard at a convention or event where someone talks and then pauses in anticipation. It’s also pretty much expected when shown something exciting, such as a new game trailer or even just a teensy weensy teaser to get the blood a-pumping and the heartrate up. It’s a reaction, and it is, more or less, a confirmation that what was shown was appreciated or desired or looked upon favorably. Golf claps and sarcastic, slow-building claps that are found only in cinematic talkies are different beasts. However, from what I witnessed via live-streams of E3 2012 press conferences, there are two instances of clapping that struck me as…woefully odd. Disappointing, too.

One happened during a live demo of The Last of Us, and the other during a live demo of God of War: Ascension, and both are sad reminders of why the media portrays gamers as violent-minded folk. When you clap for extreme violence, you are clapping with genuine excitement. You clap because you care.

In God of War: Ascension, during a boss fight, Kratos does his QTE thing and rips out a monster’s brain and then slices it in half, as if the ripping out the brain didn’t already do the needful. This got a rousing reaction from the crowd, with applause to back it up. In The Last of Us, Joel takes the head of a man attacking him and slams it repeatedly into a small dresser until the side of it–the dresser, that is–is covered in blood and the man is unmoving. The audience at the conference really liked this moment and decided to let the world know by starting giving it a round of applause.

Both of these moments immediately made me uncomfortable. I myself felt no need to clap; granted, I was watching from the other side of the United States, first in an office and then second in bed in my pajamas with a kitty cat by my feet. I spent most of the God of War: Ascension live demo reading the comments over at GiantBomb and laughing along, but I did watch the live demo for The Last of Us with genuine interest. I loved when Joel got shot and kind of stumbled back, but brushed it off due to the intense scenario he and that Ellen Page girl were in. I loved how crazy fast everything was happening, and I loved why Joel had to do that horrible thing to that man–to survive, to keep going. I don’t love the moment itself, but the push behind it. That kind of violence really shows the grittiness of the game and that it is in fact The Road and all post-apocalyptic tropes and themes, and that to keep on truckin’ one has to do what one has to do. By no means should these actions be applauded–but they should be understood. The audience members clapping like little kids on Christmas morning clearly did not understand what was happening on that big screen in front of them.

I’ll end with this polar opposite scenario then. In LEGO City Undercover–a debut videogame I now desperately want, but only on the Nintendo 3DS as I’m still not convinced a Wii U is worth acquiring–police detective Chase McCain races down a criminal, tackles him in broad daylight on a populated city street, and the evildoer explodes into LEGO bits and studs. No one clapped.

Pushing a button until your fingers fall off is Ayla’s idea of a fun time

Initially, I liked Chrono Trigger‘s Ayla. She’s got one helluva introduction, dropping in all Tarzan-like and beating up a bunch of wicked dinosaurian creatures. And she likes to party. Party hard, that is. Especially when soup is at hand. I mean, I love brontosaurus cock-a-leekie just as much as the next guy, but she really takes the meal to heart. More on that in a moment.

Upon arriving in 65,000,000 BC, you’ll be attacked by the aforementioned beasts. They aren’t too tough, not surprisingly weak to lightning, which is the greatest tip one could heed during their time in the prehistoric days. After Crono and gang get their collective butts saved, Ayla will take them back to Ioka village to speak to the chief and…well, party. Evidently, Ayla knows where this Dreamstone thingy is, but to get that information out of her, Crono must first beat her in a soup-guzzling contest. And that all boils down to doing one action perfectly and repeatedly: pushing a button.

I hate pushing a button repeatedly in rapid succession.

Usually, the first attempt is a failure, as it’s not clear just how fast the button needs to be pressed. To beat Ayla, seems like…pretty fast. That girl can guzzle. I failed my first three attempts to out-guzzle her, and by then, my hands were cramping. One has to remember that I’m playing Chrono Trigger on a Nintendo 3DS, so I’m not just mashing a controller, but an entire system. Had to be careful not to break it. For my fourth try, I rested the 3DS in my lap, turned it sideways, and used my pointer finger to hit the button again and again and again. That did it, but still required a lot of effect, and my hand was already tired at that point. All for soup and a Dreamstone and to wake up the next morning with a soupy hangover to find that all of Crono’s stuff was stolen. Greaaaaat.

Let’s look at some other games that have featured this tormenting gameplay element and their lasting impression on me. Yes, let’s:

Metal Gear Solid

The button-mashing sequence in Metal Gear Solid is one you can fail and continue on with the story. However, there’s a great consequence for failing. Snake gets captured by Liquid Snake and is strapped into a machine that can shock the living skin off him. Ocelet wants some answers, and if Snake doesn’t give them, Meryl will die. But if he speaks and gives in, then all will be fine–so to speak. When being tortured, your options are to press the circle button repeatedly to recover strength or press select to submit to Ocelet’s demands. You will be tortured for a limited period of time, and you must press circle nonstop to survive the torture sequence. You have to live through four intervals, and then you have to take a break to ice your fingers.

Scott Pilgrim VS. The World: The Game

Actually, I didn’t mind the button-mashing in SPVTWTG because it actually felt rightly implemented. Sometimes a group of enemies will suddenly dogpile Scott or Kim (like you’d play as anyone other than them), and to break free you have to mash the attack button with a fury that one sparks when one needs air and just can’t reach it. Same goes for when you want to kick off a super hit combo, mashing X again and again until you are flashing and somewhere in the the high 60s. Still, after a few of these encounters, your thumb does get sore.

God of War

Hydras can only be defeated by button-mashing. It’s true. Look it up. Actually, not even your thumbs are strong enough to pierce their heads on ship-made pikes; I remember having to wedge my PS2 controller against my leg and use a combo of other fingers to get the speed I needed for Kratos to do some killing. There’s also some button-mashing for larger enemies, not just bosses, plus when the going gets rough you’re always rolling around and swinging those chains like a madman. It’s enough to break one’s hand.

There used to be turbo controllers for the PlayStation 1/PlayStation 2 that could help players get around button-mashing sequences–basically cheat–but those days are gone. Or maybe they aren’t. I don’t know. I’m not big on buying more controllers than I ultimately need, and the stock that comes with the version is generally sufficient. I am just waiting for the day when this mechanic goes away or stays where it belongs, in social games like Mario Party 17, where it’s a race to fill up a balloon with air or something, and to do that you gotta be the fastest at pushing a button.