Tag Archives: goblins

2017 Game Review Haiku, #103 – Chook & Sosig: Hit the Club

Wanna be goblin?
Prove yourself, clear three trials
What style, what art

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

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2016 Game Review Haiku, #54 – Crimson Shroud

2016-gd-games-completed-crimson-shroud-3ds

Grind for better gear
In this cramped, crowded dungeon
Table-top tribute

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The Annals of Halgren slaughter goblins for an hour in Icewind Dale II

Well, now I can say I’ve played two Forgotten Realms videogames, and both turned out pretty uninspiring in my eyes. Which is strange, given the wide berth of fiction and fantasy they can draw from. I just don’t know. Maybe if I had played Icewind Dale II when it actually came out in 2002, back when I was eating up Diablo II and Commander & Conquer: Red Alert by the handful in my college dorm deep into early hours of the morning, I might have fallen madly in love with its high levels of customization and general openness. But it was not meant to be.

Anyways, click this very sentence to see how the first hour of Icewind Dale II panned out for me and my adventuring band.

At some point, I’ll be trying out The Temple of Elemental Evil, too…since it came free with my purchase of the game at hand. So long as there is less goblin-slaughtering in the first sixty minutes, I’ll be pleased.