Tag Archives: GiantBomb

I’d rather watch Shin Megami Tensei: Persona 4 than play it

If it’s not terribly obvious, I’m a big fan of the Giant Bomb website. It’s a place that prefers to present things within the videogames industry raw and honestly, as well as welcomes everyone to contribute to its ever-growing wiki. For myself, I’ve done some decent wiki work on Game of Thrones: The Game, The Sword of Hope II, and Musashi: Samurai Legend. I go there every day to read and watch and interact sporadically on the forums.

But I’ve only recently taken it upon myself to experience one of the biggest things the website is known for–their lengthy tackle of playing Shin Megami Tensei: Persona 4, the critically acclaimed event where the term Endurance Run got dubbed. It’s 155 episodes of varying length, with Vinny playing and Jeff constantly adding colorful commentary, and I’m just under halfway through it on episode 71. Strangely, I’m hooked, and it has a lot to do with the ridiculousness of the game itself, as well as the GB duo’s reactions to these moments. Otherwise, it looks like the kind of JRPG I used to play, but no longer have the time and dedication to handle now.

Persona 4 is an odd story, and I can only imagine it gets more odd later on. Nay, I predict it. The main character and his friends from school form an investigation team to unearth the answers to recent murders in Inaba, Japan. There’s a strange connection between these murders and a TV-world they can enter to fight shadow demons. During the time you are not fighting monsters, you can work on increasing relationships with your friends and family by doing social activities, such as getting jobs, attempting beef bowl challenges, and going to camp. Also, since you’re in school, you have to study occasionally for midterms and finals. And, when certain stars align, you can pursue romantic relationships. Oh man, that’s a lot of systems to juggle.

The First Hour‘s Greg Noe absolutely hated Persona 3, and I have to suspect he’d not like Persona 4 much more, considering that they share the whole “grind in a dungeon and then spend a lot of time socializing with friends and foes” thing; one big difference between the two is that, during battle, you can control everyone’s actions. But yeah, grinding and socializing–that doesn’t sound delicious to me either. But from a watching perspective, hey…it’s quite engrossing despite its slow gameplay. A lot of menu manipulation and a constant pausing when a list of decisions pop up; the greatest part is that it’s not me making these choices or dealing with items and switching Personas in battle and so on. That’s up to Vinny and Jeff, and they can make some silly mistakes, which might normally be frustrating on my own playthrough, but are now hilarious to witness. No, really…keep casting Bufu on enemies that heal from ice spells.

A bonus from watching this Endurance Run inspired me to pick up my bereaved copy of Shin Megami Tensei: Devil Surviver Overclocked again for the 3DS–with triumphant success, too. Though these both come from the same franchise, they are not entirely alike. The Social Linking stuff is gone or mostly diluted in Overclocked, as I have had to make a few relationshippy decisions, but otherwise you just watch a few different plot-driving scenes before going into a battle. Fights are more RTS-based than RPG-based, with character placement and the available number of moves vital to how a battle begins and ends. Individual battles are turn-based, with an importance placed on using the correct elemental spell to earn extra turns; I’m still learning the ins and outs of this, but I’m getting there, I swear. Just finishing up Day 3 after a whomping from the immortal demon Beldr…

So, while I’m not playing Overclocked, I’m watching Persona 4. It’s a nice way to stay within the game’s solar system, even if they aren’t exactly similar. All right. About seventy-plus more episodes to go until I see how Persona 4 ends. I’m contemplating adding it to my 2012 Games Completed list once I’m finished watching because…well, by that point, I will have invested a whole bunch of hours, and that should count for something.

I have no quarrel with Quarrel

I am a word nerd. Always have been, always will be. I guess this is obvious if you know me in real life, as I’ve been a copyeditor for the past seven to eight years. I see letters, I see words, and for the last chunk of life, I’ve been correcting misspelled words. It’s a disease. I just can’t help but notice errors or better ways to write something. And so I was very delighted to see a Quick Look of Quarrel over at GiantBomb, which is a game that’s been out on other platforms for some time now, but I’ve never heard of it because my cell phone is pre-600 B.C. I was sold immediately, especially at the appealing price tag of $5.00 (or 400 Microsoft Points) on Xbox Live.

Anyways, Quarrel…it’s a mix of Scrabble and Risk. Maybe some Boggle, too. Basically, each player is given different cuts of land on a shared map, and to capture enemy territory, you have to create a better word than them from a mix of random letters. The size of the word is limited to the number of soldiers you have when attacking, which can be increased by making kick-ass words or recruiting them from other controlled slices. It’s also a race against time, as sometimes you and your opponent will enter words worth the same value, with the winner being decided by who was the fastest.

Check out the three Achievements I’ve unlocked so far, which clearly show off my supreme wordage skills:


A Rag Man (5G): You made your first ever Quarrel anagram.


Unbeaten! (20G): You capably captured Starfish Bay in Domination without losing a single quarrel.


Incrediword! (15G): You made a whale of a word worth at least 20 points.

The aspect that I’m loving about Quarrel so far is how quickly a match can swing from being in your favor to being your worst nightmare. Last night, before bed, I decided to do one more match, a four-way between me and three computer-controlled opponents: Malik, Caprice, and Dwayne. I got picked to go last, so I sat, watching as the other players duked it out, trying to make anagrams  during their fights. When my turn came, I began dominating, since most of my enemies’ territories were now down in size, squashing their “OH” and “IT” with “SCRUB” and “LAZY”. I was able to take out Caprice and Dwayne, stopping to earn some new recruits. Then it was a back and forth between Malik and I, with me eventually flubbing up one too many times, and then he destroyed me. Even if you have eight troops to make an eight-letter word, a player with a four-letter word can still pull the rug out from under you.

But yeah, Quarrel! I’m gonna play some more this weekend, hopefully. Seems like a great chaser between stress and trying to get done a thousand and five artsy things for MegaCon and MOCCA. It costs $5.00, and you should get it, and then we should wage war against each other with words. Seriously, find me. Message me at PaulyAulyWog. Word!

Staying one time-leap ahead of the Chrono Trigger Endurance Run

Well, it happened again. Chrono Trigger got away from me. You could also say that I got away from Chrono Trigger. Either or, really. And that’s a shame, as I was making such strong progress, certainly getting further into the time-traveling RPG than ever before. Here are the links to prove it, too:

Such progress. Such dang good progress, but then some other videogames came out and grabbed me by the throat and threatened to end my existence if I didn’t give them lots of love and attention. Like The Elder Scrolls V: Skyrim and Professor Layton and the Last Specter, as well as that bonus mini-RPG thingy known as London Life. So I did. I loved them, for hours upon hours, and I still love them and am continuing to love them, but I’ve completed two out of the three so far and just took out the Layton cartridge from my 3DS for the first time in over a month. I immediately popped Chrono Trigger back in, so it’s ready and waiting.

The biggest motivation for me making a bigger dent in Chrono Trigger stems from the fact that GiantBomb is doing an Endurance Run of the game, and I’m watching, but only up to a point; once they get to where I am, I’ll be out, but right now, considering that Patrick and Ryan are lost in dino-land instead of back in their own era, I got some time. Last night, I hopped off some pterodactyls and ventured deep into the Tyrano Lair to rescue Ayla’s friend Kino. I also survived a room of invisible transporters and took down Nizbell II, who was a little annoying. Didn’t figure out his pattern into mid-way through the fight, where lightning-based attacks lowered his defense, but any other kind of attack raised it. I spammed Lightning II and Ice II in the end, with Ayla using Kiss more than enough to earn her a reputation back home. I then saved my progress and turned in for the night, but I’m back. You hear that, Chrono? I’M BACK.

And so, my mission statement is now this: to finish Chrono Trigger before 2011 ends. I can do it. I must.

Top five E3 2011 announced games that I desperately do want

I’ve never really paid too much attention to E3 in the past, but this year I got the itch, and I actually watched some of the press conferences live over the Interwebz as they happened and, thanks to the killer kids at GiantBomb, listened to many podcasts and interviews, as well as devoured every bit of data put out there. And there was a lot to be put…out. Um, that sentence didn’t work as well as I’d have liked, but whatever. Let’s move on.

Videogames! They’re always coming out, and I always want ’em. And while E3 is usually about the big names, the same ol’ shooters and Kinect jazz hands and next iterations in the big name franchises, there’s also a lot of smaller titles there. Sure, they don’t get the same coverage and applause, but dang it, they should. A lot of them have potential, I promise. More so than the Wii U “experiences” at least.

Here’s the top five games that debuted or were announced at E3 2011 that I want to gobble gobble in the near future. Well, probably not the near future, as many of these titles are still a ways off, but a gamerboy can dream.

5. OverStrike

Insomniac Games is one of my favorite developers, and one of the big losses of choosing the Xbox 360 over the PlayStation 3 was losing access to the wonderful Ratchet & Clank series. So, when the rumormill started churning recently, and word was that Insomniac Games was going to announce a new multiplatform game, well…I got excited. Welcome, OverStrike! It’s not a shared Ratchet & Clank title, but it still focuses on crazy weapons, as well as class-based shooting. I’m usually not fans of these types of games, but knowing what kind of creative team is behind it is more enough for me. Okay, I’m in.

4. Luigi’s Mansion 2

The Internet has been quick to remind us all that the original Luigi’s Mansion was not as good as we are remembering it to be, but phooey on them. I thoroughly enjoyed Luigi’s Mansion, thinking it to be a great change of pace, giving the other brother some love. Hearing him call out for Mario always got a chuckle in the room. Plus, I believe in ghosts, and they should all be vacuumed up for being very real things that really scare me. Think this will be perfect on the 3DS; a little ghost-busting on the go. Okay, I’m in.

3. LEGO City Stories

An open-world GTA-esque game featuring…LEGO characters. Y’all know my deep love for the LEGO games, and y’all know my deep hatred for the majority of GTA-like games. Hopefully, this fusion will be a game-changer. Maybe because it won’t be so serious. The fact that it’s coming out for the 3DS is interesting; hopefully they can fit an entire seamless city on one of those wee carts. Okay, I’m cautiously in.

2. Rayman: Origins

It looks simply gorgeous, retains the same fun and strong side-scrolling gameplay, and is going to allow for user-generated levels. Okay, I’m in.

1. Sly Cooper: Thieves in Time

Sonofabitch, now I need to buy a PlayStation 3. Okay, after I rob a bank, I’m in.

What newly announced games are y’all excited for? Phineas and Ferb: Across the 2nd Dimension? Shame on you, Grinding Down readers.

Setting the new consoles loose

Looks like its Spring cleaning time for the videogames industry. Bizheads all over are tossing aside their aging children to make room for newer, shinier ones. Let’s take a look at what’s happened over just the past few days.

Nintendo announced their plans to release a brand new console in late 2012. The device will make its first public appearance at E3 2011, as well as be playable, which starts on June 7 in Los Angeles. Goodbye, Wii, and hello, Wii Wii (or Wii 2 or Wii Are Trying Again or Wii Do HD or whatever they end up calling this mysterious Project Cafe). Not that the company seemed to really care about the Wii for some time, and it looks like The Legend of Zelda: Skyward Sword will be the last hyped game for the system before its dumped into those bargain bins at Best Buy for kids many years late to the party to pick up for super cheap.

Nintendo seems to also be phasing out DS Lites, stating that once a retail store sells through its current stock…that’s it. No more after that. I guess this is to make more room for the 3DS and the–to some people–stronger upgrade of the DSi. That’s a shame, especially since I consider it my gaming system of choice; many stores and websites seem to still have plenty in stock though, and they are the most affordable version. If you’ve been waiting to pick up a DS, you might want to stop waiting sooner than later.

Sony is also stopping the production of their PSP models. I don’t know enough–or care enough–about that handheld to give you any kind of insight on the matter, but basically, another one bites the dust. More interestingly, Sony is releasing two tablets capable of playing original PlayStation games with updated touch controls. Um…what? Why would anyone want that? I mean, I guess they do more than that, but for some reason, somebody at Sony thought this was an excellent talking point. However, it is not. I barely want to play a lot of original PlayStation games now let alone have to repurchase them and learn new funky control schemes. The only genre I see faring well with this are RPGs because a lot of button-pressing isn’t based on timing or quick reflexes, especially turn-based combat.

I’m kind of glad that Microsoft hasn’t announced a new successor to the Xbox 360 just yet, but I’m sure it’s on its way. Personally, I don’t believe we need any kind of console upgrades just yet, and it’ll be either a hit or flop for this new Nintendo system, which looks like to be launching with zero to little competition. Unfortunately, Nintendo’s systems seem to place gimmicks above hardware, something many gamers are getting tired of, and there’s a lot of rumors circulating that it could have a touchscreen on its controller, but we’ll just have to wait until E3 to really take it all in.

I hope that, at some point, all the companies, developers, and publishers get together and create the Nintendo PlayBox 9000 and put down their weaponry to live, create, and game in utopian bliss.

P.S. All links go to GiantBomb because I’m too lazy to look around for multiple articles. Deal with it.

Today just might be Monster Tale’s day

Monster Tale is an adorable Metroidvania game that, if the Internet is to be believed, comes out today on March 22, 2011. A few months back, I originally saw a projected release date of March 1, 2011, and when that day came and went without so much as a Monster Short Story, I tracked down some peeps at Majesco Entertainment and asked them if they could kindly spoil the release date as all the Internet was then saying was some time in March 2011. The nice peeps at Majesco were nice and got back to me, but they could only confirm that the Internet was to be trusted. A couple days later I noticed that both GiantBomb and IGN had updated their respective pages to indicate that today is Monster Tale‘s day.

Alas, I’m not going to rush out to the stores later and see if it’s sitting high and mighty on their NEW RELEASES shelves for several reasons. 1) I busted up my back golfing over the weekend and cannot physically rush anywhere 2) I’m still plugging away at several other Nintendo DS games, namely Pokemon White and Radiant Historia, which both require devotion and time 3) and lastly, the nice peeps over at Majesco Entertainment asked for my mailing information after I emailed them so that they could put my on the request list.

What does that mean? I don’t really know. But maybe they took a look at my blog and liked what they saw and want to send me a copy to review. I’ll wait a few days to see if anything arrives, but if nothing comes by the end of the month, I’ll most likely go grab a copy so that I’m well stocked for my MoCCA trip to New York City the second weekend of April.

Man, looking at some of these screenshots again reminds of just how adorable this game is gonna be. I’m holding out hope that it’s a crazy deep adventure with a cute skin. Guess we’ll find out soon enough…