Tag Archives: Genesect

2013 Game Review Haiku, #4 – Pokemon White 2

pokemon white 2 beat

Capture Pokemon
And level them up for keeps
Was there a story?

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Elite Four Shauntal and her Chandelure are a phantom pain

elite four shauntal

All right, Trainers everywhere. I’ve made some progress–and changes–since last I updated y’all on where I was with Pokemon White 2. Y’know, that post from three days ago.

Since then, I’ve learned that my Munna won’t evolve on her own by reaching a select level, and so I’ve given her a Moon Stone to hold in hopes that will help speed up the process. She recently gained a level, going from 62 to 63, but nothing happened otherwise. Not sure if it’s just a random happening. I also made some changes to my team overall, especially once I figured out how easy it is to transfer Pokemon over from my previous Pokemon White galavanting. This involved finding my Nintendo DS Lite, which was sadly at the bottom of a box, bereft and cold, an old thing forgotten in the midst of shinier toys. Sorry about that, my dear friend. Anyways, all I then had to do was go to a Poke Center in both games–Pokemon White 2 on my 3DS, and Pokemon White on m y DS–select to enter some weird chat room thing, and then trade with…myself. Yeah, that part was a little odd, having to switch back between menus that both mentioned a Pauly, but I figured it all out in due time. In the end, I gave away three really low level Pokemon that I never used (or planned to), and took back my three original main staples:

  • Trashy, a Garbodor (poison)
  • Snape, a Serperior (grass)
  • Vick, a Victini (um, fire and maybe psychic)

Before attempting to take on the Elite Four for the very first time, I removed my Terrakion and did some light grinding, getting Trashy up to LV 59, Vick around LV 56, and Snape somewhere near 53. To be honest, I was glad to have them back with me after spending so much time with them last year, but I suspected I really wouldn’t need them, with my now LV 72 Genesect able to just destroy everything in its way by simply spamming Bug Buzz and keeping him healthy and healed. And that plan went swimmingly…until I met Shauntal and her army of Ghost-type Pokemon.

So, just using Genesect solely, I was able to defeat three of the four Elite Four members. With ease. Bing, bang, boom. Oh yeah. They were not exciting fights, but I’m okay with that, as I actually prefer exploring and capturing pocket monsters more than struggling through a back-and-forth type of battle and dealing with what one might call “strategy,” and you get to a ton more of that fun stuff once you “beat” the game, opening up the map and letting new types of Pokemon appear in the wild. Mmm yes. More of that please.

However, Shauntal’s Ghost Pokemon are super strong despite being the same levels as other Elite Four’s teams, especially her Chandelure, which is the second Pokemon out of the gate. I can’t get past it. The blasted thing one-shots my LV 72 Genesect, and my other critters barely get a hit in before fainting as well. Seems like I need a Dark or Ghost type Pokemon myself to deal sufficient enough damage back, and well…I don’t really have one of those at a decent level. Got a Jellicent around its early 40s, but it mostly has Water attacks. Please suggest something better, as I really don’t want to grind several more hours just to get one Pokemon up twenty levels to stand a chance. Is there a way I can turn one of my existing Pokemon Dark of Ghost-like?

Until we meet again, Shauntal.

Doing it all over again in Pokemon White 2

I firmly believe that there are two types of Pokemon videogame fans: those that play on a surface level, and those that really dig deep. Insert joke here about the  damage-dealing Ground-type move called Dig. Nah. I’m most assuredly the former despite my love for stats and intricate systems in RPGs like Fallout: New Vegas, Borderlands 2, Dragon Age: OriginsSuikoden IIGrandia, and so on. But with the pocket monsters? I just like collecting them to fill out my Pokedex, giving them cutesy nicknames like Birdbutt and Trashy, and then exploring towns for silly side stuff. That’s about it. I don’t have friends that also play to battle against or participate in tournaments or breed to get the best of the best attributes Gattaca style. And I’m not really sure if Pokemon White 2 has the makings to change me in this regard.

But first, I failed. My goal was to jump back into Pokemon White, grind like mad, and defeat the Elite Four before moving on to the sequel. Alas, no. A few test battles against the first member of the Elite Four showed me just how much further I needed to crawl, and it looked dire. There’s actually a limit to the amount of grinding I’m willing to do for a game, and the rewards did not seem to justify the time spent doing battle after battle after battle, resting when needed, and then getting right back to it. No thanks.

So I went into Pokemon White 2 without knowing how Pokemon White ended. After about six to seven hours, I can safely say: it doesn’t matter. At least not yet. Everything plot-wise so far is follow-able; you begin anew, picking your gender, the name of your “rival”, and then a starter Pokemon. Last time, I went with Snivy, the grass-based beast, naming it Snape. This time, I switched things up, picking Tepig, the fire-based one, dubbing it Hamstring. He’s pretty good. And then you’re off, to fight Gym Leaders and keep those pestering Team Plasma grunts at bay. It’s going pretty well. With four gym badges collected, I’ve also gotten further into the game to open that silly side stuff that I secretly croon over.

The two big ones are Join Avenue and Pokéstar Studios. I like them both, but have really only just dabbled in each. For Join Avenue, you become the owner/manager of a long stretch of space between two towns. Here, you can ask people passing by to open shops or visit shops you’ve already opened, and doing so raises the shops’ rank, as well as the overall rank of Join Avenue. There’s a reason for all this, because as the shops increase, so do the benefits. Right now, I have two beauty salons, a cafe, and an antique store opened, ready for business. It seems like a neat idea that I’ll be revisiting in between gym battles to see how things are evolving. The other main side activity is Pokestar Studios, which has the player filming a script for a big theatrical release. You go through a bunch of decisions and then even get to see your film in a theater. I’ve done it once, but plan to sink more time into later. A few other mini-games carry over from Pokemon White as well, like participating in a play and dressing up with props.

If that’s not enough, Pokemon White 2 introduces…Achievements. Well, they call them Medals, but we all really know what they are. You get them for everything: walking, saving frequently, purchasing 10 Pokeballs at once, nicknaming X caught Pokemon, and so on and so on. You even get hint Medals to help you figure out just what you need to do. It’s a nice addition even if, ultimately, just like Achievements, they are meaningless. Unless something crazy good happens if you get them all–I don’t know, I’ve only gotten around 18 or so at this point.

While I picked Hamstring as my starter Pokemon, he’s definitely moved aside to make room for Genesect, a special robotic bug ‘mon that initial purchasers of the game can download for free. It is mighty powerful and considered “traded” so you immediately get a boost to all its EXP earned. Can’t go wrong with that. No way, no how. At first he felt extremely overpowered, but I just got my butt whooped at the fifth gym, so he is not all that and a bag of rice. Need to find some water-based Pokemon to help out in that fight…

I’m already planning for the future, meaning the final battles. I want to keep at least four of my chosen pocket monsters all around the same level, all different in tactics and nature and powers. It’s working out okay so far. I really don’t want to hit the same wall as I did in the previous game, and, as can be expected, a whole bunch of other content unlocks once you finish the game.

For me, it’s a great game to play a little bit of before turning in for the night, so while I’m playing it slowly, I’m also playing it methodically. At least, I hope I am. There’s so much in this game–these games, really–to take in. Layers upon layers of stuff, from berries to held items to the difference between TMs and HMs, to learning a new move or keeping old ones, to evolving or not evolving, to raising a friendly pocket monster, to earning money, to riding a bicycle, to playing mini-games, to using C-Gear, to withdrawing and depositing team members. At times, it’s like getting lost, and the safest way through is just to stay on the main path and do only what is necessary. Again, this is why I’m a surface level player; any more, and I’m just burying myself.

Okay, enough writing; back to training.