Tag Archives: gems

If you wish for peace, be ready to wait in Battle Ages

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One of my more fonder early gaming on a PC moments was the time I spent in Age of Empires, a history-based real-time strategy video game developed by Ensemble Studios and published by Microsoft. Yes, despite my natural disdain for the majority of RTS games out there, save for things like Kingdom Rush and the random run of a Command & Conquer: Red Alert skirmish, I did have a good time with that one, as it was a much more methodically paced foray into building up your camp and defending it when deemed necessary. It was definitely more Civilization than Warcraft, and that’s probably why I did better at the whole goal of trying to maintain peace for years on end. I’m into peace, majorly.

Anyways, Battle Ages is without a doubt no successor to Age of Empires, but it tries to guide the player slowly through different historical ages and creates one-off scenarios to do battle with other players’ camps or in-game missions. The problem is, right from the start, it’s a free-to-play game, and that means progress barriers for those unwillingly to pay money to knock those walls down. Like me. I started playing Battle Ages back in October 2016, and I guess I’ll consider myself being done with it as of this month. There’s still a new age to reach, as well as four seemingly unattainable Achievements, so I’m ready to uninstall the whole thing as soon as this post gets posted. Boom.

I’ve dipped into Battle Ages almost daily, whether to collect coins or begin researching a soldier or upgrade a building, because all those things are important to growing a strong, survivable settlement, as well as heavy on time. Naturally, the timers begin short, with some ranging in the 15-30 minutes range. A few, such as for upgrading landmines or walls, are instant, so long as you have enough free workers available for the job. By the end though, you’ll be waiting up to 5-6 days for some processes to complete. You could, of course, use money to bypass these timers via the use of jewels, the game’s special currency, but you don’t need to, if you are patient enough to wait. You will earn some jewels as you play, and I ended up burning a bunch to instantly have enough coins to push my civilization into the next era.

At some point during my journey to earn more gold so I could upgrade quicker, I broke some sort of peace treaty. This meant that, while I wasn’t playing Battle Ages, other people playing the game could attack my settlement and steal my hard-earned coins, as well as deplete my stock of soldiers. Boo to that. There were times that it felt like I was going nowhere, earning just enough gold to repair my bombs and restock my army tents. You can also go through a number of campaign missions where you attack a settlement and try to utterly destroy it, and these range in difficulty, but the most annoying thing for these is that, after you do one, you need to restock your army and call-in help before doing the next one. I eventually stopped doing these early on and stuck to timers for earning money and fame…which is probably why it took me so long to reach the Industrial Age.

So, with all that said, my time with Battle Ages has come to a close. I don’t see myself acquiring the four following Achievements left unpopped on my account:

  • Moving on Up (Acquire 2,500 trophies in battle)
  • Sticky Fingers (Steal 1,000,000 coins from the enemy)
  • Hold the Line (Achieve 250 defensive victories)
  • For the Win (Achieve 250 offensive victories)

If anything, Moving on Up seems permanently glitched, having been stuck at 40% for me since last year. Unless I’m doing something wrong. Either way, whatever. No Achievement for lowercase trophies. Well, when I get that next free-to-play, lots-of-timers itch and Fallout Shelter isn’t doing the job, I also have Battle Islands: Commanders from the same publisher 505 Games to get into, with that one focusing on World War II.

2017 Game Review Haiku, #20 – Super Puzzle Fighter II Turbo HD Remix

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Match gem pairs, damage
Dump them garbage blocks and laugh
Swing hard, Sakura

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Spyro 2’s guidebook is stuffed full of gems, talismans, and orbs

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Earlier this year, I put the original Spyro the Dragon to bed. This was a game that I had started playing in 2014 and really liked, but moved away from over the years, only returning to it in 2016 with the drive to see its credits roll. Shortly after, I started playing Spyro 2: Ripto’s Rage! and vowed to not take the same length of time to beat it. And look, I remained true to my words, even if I maybe never said them out loud here, but whatever. That’s two purple dragon romps down for the count, with a third still waiting in the wings. Soon, Spyro: Year of the Dragon. Very soon.

Let’s see. After saving the world and many elderly dragons from Gnasty Gnorc in his last adventure, Spyro and his friend Sparx decide to take a vacation to the lovely, picturesque Dragon Shores. Unfortunately, while there, they are sucked into a magical vortex that takes them to a realm called Avalar. All three of Avalar’s worlds are in danger of falling under the power of a Napoleon-like dictator named Ripto. In order to save these worlds from destruction and tyranny, Spyro must travel to and fro, helping out who he can while also collecting a number of things: gems, talismans, and orbs. I emphasized the last one on purpose, with more to say later in this post.

For good and for bad, not a lot has changed since Spyro’s last outing. Which, in terms of narrative, wasn’t that long ago. When it comes to development, there was only about a year between the release of the first game and the second. Anyways, you’re still charging enemies, breathing fire, jumping, gliding, and collecting butterflies to power up Sparx and stay alive. A couple new moves have been added to the little dragon’s arsenal, such as being able to swim underwater, using ladders to climb higher up, and an overhead smash stomp that I think I only used once or twice for a story reason and never again. There are hub worlds, which contain gems and orbs to find, and then within these hubs are warp gates to individual levels that will hand out talismans as a reward for finishing its main through-line. Story progression is gated by a specific number of these things, so it is in your best interest to get as many as you can…as soon as you can.

Alas, I really hit a wall between the third world of Winter Tundra and the final boss fight against Ripto. I needed 40 orbs to move on and was only somewhere around 25 at the time. This meant I had to go back, multiple times, to levels I had already completed and find the extra challenges to do to earn an orb. Generally, these challenges are towards the end of each level, which means a lot of replaying, something I already do excessively in them numerous LEGO videogames. I found that some of the orb challenges rated five stars were easy peasy and others rated two or three stars to be impossible. Some of that has to do with controlling the camera or Spyro, as moving him with both speed and skill is not easily doable; I preferred the slower challenges, like herding cows into a fenced off area, instead of chasing after thieves or playing a lackluster minigame of hockey.

I hope I’m not seeing a pattern when it comes to these final boss fights. The one against Gnasty Gnorc was long, frustrating, and had the nasty sting of having you redo the entire thing if you messed up once. Yeah, yeah…gaming in this generation is spoiled by lots of checkpoints and saves and magical power-ups to get us through the tough parts, but it really felt like the main chunk of the game sat at a difficulty level of 3 and then the last fight was cranked up to 11…just because. Well, it’s all that again with the final stand against Ripto, which is broken into three sections. Two are on the ground, easy enough if you keep dodging and picking up sheep for health, and the last has Spyro flying above a pit of lava, dodging incoming homing missiles while also trying to dish out his own damage. It definitely took me more than five tries to put Ripto in his place.

Spoiler alert: there are no plans to collect the remainder of orbs (15 left) to open up whatever is hidden behind that sealed door at Dragon Shores. There will never be a plan. If anything, I hope to start Spyro: Year of the Dragon soon, though that may be a more likely candidate for 2017 under the assumption that there are even more things to collect in that one. Mmm. I’ll also freely admit that I’m now much more curious about how things went for Spyro on the PlayStation 2 when Insomniac Games handed the reigns over to another developer and moved on to the Ratchet & Clank series.

Lastly, I’ll leave you with my favorite code for Spyro 2: Ripto’s Rage!, which is my favorite hidden code from every game ever, no matter what the genre – Big Head Mode! Pause the game, and then enter Up, Up, Up, Up, R1, R1, R1, R1, Circle. You are very welcome.

2016 Game Review Haiku, #70 – Spyro 2: Ripto’s Rage!

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Vacation ruined
Dictator Ripto, must stop
Collect all them orbs

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Puzzle Quest 2: Electric Boogaloo

After attempting to win over the galaxies, the fun and addictive Bejeweled-to-the-extreme puzzle game is back…with Puzzle Quest 2! Don’t believe me? Well, check out this debut trailer:

As the vid shows, the basics are all there. You will travel around a map–though this one is much more detailed and Diablo-like, fighting monsters via matching gems. Spells get animations, and there’s loot to be earned. Even if they didn’t add new stuff to Puzzle Quest 2, I’d still want to play it. Because I’m a fiend, people. A gem-flopping fiend.

However, try as I might, I’ve yet to beat Lord Bane from Puzzle Quest: Challenge of the Warlords. Can never get the upper hand on him and his “oh, let me take eight turns in a row and do 79 damage to you, too” tendencies. And now his generic yet profound name finally makes sense.