Tag Archives: Gearbox

Over the weekend, I played Borderlands: The Pre-Sequel for free and found it to be okay

I don’t normally partake in many “free game weekends,” usually because I am too busy with other stuff to find the time to start something new, but also because I don’t like the pressure it puts upon me to hurry up and see as much content before this thing goes away in two days. That said, this past weekend, you could play Borderlands 2 and Borderlands: The Pre-Sequel for free as a promotion to up some pre-orders for the forthcoming Borderlands 3, and I decided to jump in. I’ve already played a skag-ton of Borderlands 2, but I never got to try the other one when it came out a few years back.

Borderlands: The Pre-Sequel begins some time after Borderlands 2 and Episode 3 of the subsequent game Tales from the Borderlands, on the flying city of Sanctuary, where the three former Vault Hunters Lilith, Brick, and Mordecai interrogate the ex-Atlas assassin Athena after having captured her from the Atlas Domes. Athena recounts her story, starting after the death of General Knoxx, when she received an offer to go find a Vault on Pandora’s moon, Elpis, from a Hyperion programmer named Jack. She joins fellow Vault Hunters Claptrap, Nisha, Wilhelm, Timothy (a doppelganger of Jack), and Aurelia on a spaceship headed for the Hyperion moon base Helios. On the way, they are ambushed by the Lost Legion, an army of Dahl soldiers led by Colonel Tungsteena Zarpedon, and crash-land onto the moon base. After meeting up with Jack, they attempt to use Helios’ defense system, but realizes there is a jamming signal coming from Elpis. They attempt to escape, but they are stopped by Zarpedon, along with a mysterious alien-like warrior. Jack sends the Vault Hunters to Elpis via a moonshot rocket.

It’s perfectly fine. To me, it mostly comes across as just another entry in the series, and you could play any of them and have basically the same experience of killing monsters and discovering a thousand different guns, shields, and grenades to equip. The only difference from one to another is really how the Vault Hunters play, and for this one I went with Athena. She’s a gladiator, first seen as an NPC in The Secret Armory of General Knoxx DLC. She uses her Kinetic Aspis shield to block enemy attacks and can return the damage collected by her shield by throwing it at an enemy. I followed the Phalanx tree for upgrades, which focuses on combat support and improves the offensive and defensive capabilities of the Aspis.

Here’s the thing I disliked most about Borderlands: The Pre-Sequel–the oxygen meter. See, most of the gameplay takes place on a moon or in outer space somewhere, and so, instead of just giving every Vault Hunter a spacesuit you must now pay attention to an oxygen meter. Run out of it, and your health begins to deplete. There are certain areas that refill your oxygen, but it just becomes a pain and one thing extra to monitor along with your shield and health bars. Plus, if you want to use a jump boost or ground pound move, it depletes the oxygen meter too. I’m not a fan of it and often found myself relaxing more once inside a building and not having to worry about it.

I’m now left with the choice to purchase Borderlands: The Pre-Sequel and keep playing…or just wait for Borderlands 3 to come out. I think I’ll do the latter. Besides, I still have stuff to do in Borderlands 2 if I want a little more action.

Regrettably, I lost the game in You Have to Win the Game

yhtwtg_1-1024x768

A few days before my Extra Life stream was to start, I scanned through the “free-to-play” tag on Steam to see if there was anything worth downloading and trying live on the day of the event. Turns out, no…not much. A bunch of off-putting MMORPGs, a couple of MOBAs, and some frightening swamp monster called Fistful of Frags, but there was one title that certainly stood out from the pack, both on its name and looks.

Enter You Have to Win the Game, a deceptively tough platformer with a retro 1980s PC aesthetic from J. Kyle Pittman, who I believe either works or worked at Gearbox Studios. Can’t quite confirm that at the moment. It now seems like he and his brother founded Minor Key Games last year to create its sequel Super Win the Game, so kudos to them. I will definitely be checking that out once I go back through YHTWTG one more time.

There’s no solid story here, but that’s fine–think back to the good ol’ days of when action platformers needed no story. I mean, yeah…maybe there was one in DuckTales or Mystery Quest, but I can’t recall a single detail; all I know is there was jumping and exploring and jump-exploring to do. Granted, those games had enemies to deal with and ways to dish out damage, but YHTWTG is much more isolated, with you controlling a little sprite person as you explore a map and gain abilities, such as wall climbing and double jumping, that will eventually help you explore even more. Actually, wait. There are enemies, but your only course of action is to avoid them, not get in their face(s). There’s a continuing thread throughout the game’s progression about learning a magic word, but more on that in a moment.

Just like in VVVVVV, each screen feels like its own contained space, especially given that each screen gets its own quirky name at the bottom, like KISS Principle or Hardcore Prawn. This helps drive the desire to see what is up next. Some of these screens are simply there for you to walk through, some contain a save checkpoint or bag of money (which you collect to raise your 100% completion percentage), but many of them center around a deadly pitfall or crazy set of jumps or orb-tossing untouchable boss encounter. This is where this cutesy, retro platformer becomes something else–a challenge. But very rewarding, especially when it comes to rooms requiring precision-based timing to make it through in one piece.

Visually, the game is what you see above, using four-color CGA graphics and a lot of black space, but curved around a fake monitor screen, with monotonic PC speaker sounds to boot. That faux screen curve is a really cool effect that, after a minute or two of playing, you don’t even realize is there. At least I didn’t. Not much changes in terms of graphics overall as you progress, but it is fun entering a new area and seeing the layout change or where new traps are added or spotting a new way to go. The orb-tossing boss enemies–there are a few in total–are much larger sprites, detailed just enough to be threatening. If you can, search for the secret cat room.

At the end of YHTVTG, you are given the chance to enter in a password, which is whatever the magic word ultimately is. Unfortunately, I had only loosely paid attention to the scribbling on the walls, so I was unable to make a good guess and thus “lost” the game. I plan to go back and try again, as well as get the rest of those money bags, though there are a few sections I’m not looking forward to repeating, like that one where you have to jump down to a portal, cling to a wall, and then double-jump over a line of spikes. Yeah, I spent a good while on that part during Extra Life. Granted, I should be able to speedrun the first few parts now that I’m on the up-and-up, and I think there’s even an Achievement for completing the game (any %) in under ten minutes. Good luck there.

And good luck to anyone inspired by this post to win the game. I mean, you have to. You Have to Win the Game.

Borderlands 2 level cap will increase, but at a price

borderlands 2 level cap increase

Well, it’s finally happening. The level cap in Borderlands 2 is set to increase from 50 to 61 on April 2, 2013. Woo, yay, and exploding buckets of confetti! Well, no, maybe not all of that. This has process has taken longer than many Vault Hunters first imagined and hoped for, as this change required re-balancing, re-tuning, and re-testing the entire game, according to Gearbox Software. Granted, I don’t remember how long after the original Borderlands came out that we got a level cap increase, but I do remember this much: it was free.

That’s right. You’ll be able to gain more levels past 50, but you will have to chalk up $4.99, unless you have already purchased the Season Pass, which I have not based on the lackluster second and third DLC packs. Phooey on that, and phooey on me. Granted, you get more than just the level cap increase with this purchase, as powerful new “Ancient” E-Tech relics and rare Pearlscent-grade weapons will now be found within the Ultimate Vault Hunter Mode (more on that in a sec). Pearlscent-colored weapons are originally from Borderlands though I never found one back then.

At this point into Borderlands 2, I don’t really play as much as I did during its initial months out, especially when I had some friends online also playing, like Lee Bretschneider and Thomas Rothlisberger. My specifically specced Siren has been capped at 50 for awhile now, and I’ve been lucky enough to find and trade for some amazing legendary guns like the Rapid Infinity through friends and farming. Even got a (now nerfed) Bee shield all on my own. Anyways, I’ve felt pretty over her at this point since there’s no more room to grow, and I have been tinkering with an Assassin character (somewhere around LV 25), but it’s not how I like to play. So I’d love a chance to get back and see my Siren enhance her abilities and get even crazier weapons and take down bandits in the upper 50s.

Now, alongside this paid level cap DLC, Gearbox is patching Borderlands 2 with some free additions. Here’s the list they’ve come up with:

  • Adds new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium, respectively.
  • Increases the maximum amount of Eridium players can hold from 99 to 500.
  • Adds a new playthrough balanced for top-tier play: Ultimate Vault Hunter Mode.
  • Various bug fixes.

Hmm. So, Gearbox is giving us a free third playthrough, but for most Vault Hunters, by that point you’re probably capped or near the cap. And so this is their way of nearly forcing you to buy the paid level increase; otherwise, there’s no point to UVHM. I do like that I’ll be able to expand my bank and backpack a bit more though increased Eridium doesn’t matter to me as I never go after those raid bosses. I beat Terramorphous the Invincible once, and that was good enough.

I don’t know. I’m rather conflicted over this. Five bucks to continue strengthening and playing with a character I love? Sure, it’s not a high cost whatsoever. It just feels rather undermining. Ugh. We’ll see. Chances are high I’ll get this, though maybe not just yet, as the fourth DLC won’t hit until the end of June, and a lot of my continuing on with Borderlands 2 depends on what that is and how it changes things for good.

Borderlands 2, a treasure hunter’s wishlist

Not surprisingly, Borderlands 2 has been officially confirmed. That’s cool. Looks like a possible April 2012 release window, which is also cool as I’m still plugging away at the original Borderlands and have plenty to do there. Mainly trying to find slices of pizzas, panties, and fish in bags, as well as creep towards level 69. Once most of that is done, I’ll definitely be done with the game as I am not interested in replaying it for like a third time with a brand new character class or anything. So a new Borderlands game sounds just about right.

And here’s a quote from Gearbox about the newest entry in the series:

“Combining invention and evolution, Borderlands 2 features all-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

Looks like we’re back on Pandora. I kind of felt like most of the planet had been explored, but I’m sure they’ll come up with truly new locations. I’m excited for this, but I do have some wishes. They seem sound in my head, but you might not agree. I’m sure all many want is just more shooting, shooting, shooting, and weapons with a thousand and four different stats. I get that. I’d like that…and more. Here’s my wishlist for Borderlands 2!

Character customization

In Borderlands, there were four classes: soldier, hunter, siren, and berserker. I’ve only played at length with the soldier, Roland, but I did give the other three a sporting chance. Meh. Once you have your class and increase in levels, you’ll gain skill points, which allow you to customization your character’s skill tree and how he or she plays more effectively. What you can’t tweak is what they look like, other than changing armor colors. I guess this isn’t a huge deal as you don’t often actually see your dude unless they are getting in or out of a vehicle, but it definitely doesn’t give you the impression that your treasure hunter is any more special than somebody else’s.

Stronger story

There’s so much potential in the Borderlands universe for a great story, and alas, the first game did not do the best job telling one. It had fantastically cool characters, but it lacked a conclusion and a true goal. I mean, if the Vault was supposed to house all this crazy treasure, why did we not get to loot it at the very end? Hmm? The quests and sidequests featured some great lore, but I suspect many gamers didn’t spend a lot of time reading and scrolling down to finish reading. I think some actually dialogue between characters could help strengthen the story, really immerse the player, and maybe even offer some choices in how things play out.

Storage space

I know Gearbox added some kind of storage bin with one of the DLCs (not one I have), but this element should have been implemented from the get-go. If you’re going to have an astronomical 17,750,000 weapons, please give us a place to store all our favorites. It became frustrating to have to either drop or sell gear simply to keep space open for more loot. A lot of times, I wouldn’t even get a chance to try out most of these weapons before giving them the axe.

LESS DRIVING

I hated the driving in Borderlands. Hate, hate, hate, hated it.

Varied multiplayer modes

Okay, the online multiplayer bug has finally bit me. I’d like to see more online interaction for the Borderlands franchise other than co-op. Not just deathmatch things, but maybe online challenge modes or something even wackier. Imagine an online mode where players would be dropped into a randomly generated map, given a time  limit, and instructed to kill as many skags as possible. At the same time, another player is also on the map trying to do the same thing. You may kill each other as well to slow progress/steal skag kills. This I want.

This is just a few tidbits, but I’ll wait until more details about Borderlands 2 are revealed. Until then, Gearbox…please deliver!