Tag Archives: Garbodor

Day is night, and night is day for Pokémon Moon

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I skipped out on Pokémon Omega Ruby/Alpha Sapphire, which, like my first experience with Pokémon HeartGold, are remakes of older generation games. That’s fine, really. I’m not against remakes, considering I loved Spyro the Dragon: Reignited Trilogy and have heard many good things about Capcom’s revisit to Resident Evil 2. However, after Pokémon Y, I wasn’t interested in going backwards, but rather forwards, with the mechanics and list of pocket monsters evolving greatly and equally alongside the somewhat limited handheld graphics. Enter Pokémon Moon. Yes, moon, not Pokémon Sun. I’m Irish, and I burn easily.

Alas, I picked up Pokémon Moon around the same time that I got Disney Magical World 2. As you know by now, I ended up putting way more hours into running around Castleton than I did the Alola region, and I have a hard time pulling carts in and out of my Nintendo 3DS, preferring to leave a solid one in until I’m mostly done with it. I mean, I did start Pokémon Moon the night I got it, picked Rowlet as my starter (sorry, Litten and Popplio), handled a few other tasks, and saw enough of the opening area to confirm that, yes, this is another pretty good Pokémon entry, and I’ll get to it eventually–and when I do it’ll be a fun time.

On that note, if you’ve played one Pokémon game, you’ll probably not be knocked over by the general story in this one. Pokémon Moon has you journeying across the beautiful islands of the Alola region, encountering newly discovered Pokémon, as well as Pokémon that have taken on a new Alolan style. Your job is to keep track of all the Pokémon you’ve seen and caught with your Rotom Pokédex, which is a living, breathing record-keeper. Around every corner, your battling skills will be tested by tough Trainers, and epic battles are in store for you against Team Skull, a nefarious group of ruffians attempting to steal Pokémon. You’ll also face off against the kahunas, the tough leaders of each island. If you’re strong enough, you may reach the Battle Tree, a place where the most accomplished Trainers go to battle each other.

Sounds about the usual affair, so then…what’s different this time around in Pokémon Moon? Well, some of the Pokémon you’ll train and battle with can learn powerful new Z-Moves—moves so strong they can be used only once in battle. There are Z-Moves for every different type, as well as exclusive Z-Moves for certain Pokémon, including Eevee and Pikachu. There’s also a new Pokémon Refresh feature that can keep your Pokémon in top shape after all that battling. Here, you’ll take care of your Pokémon by curing any status conditions like poisoning and paralysis, and the more affectionate your Pokémon become toward you, the better they’ll perform in battle. Lastly, Pokémon can also enjoy a new experience known as Poké Pelago, a place for them to visit when they’ve been placed in PC Boxes. This is a group of islands where your Pokémon can explore, play, and do other fun activities, growing stronger and obtaining items for you.

Actually, the biggest difference for Pokémon Moon and Pokémon Sun is the clock. Yup, time, time, time. In addition, the two games’ clocks are set 12 hours apart from each other, with Sun operating on the standard 3DS time, and Moon 12 hours ahead. This means, when I usually play the game at night, it is actually daylight in-game…and vice versa. This does affect some of the Pokémon you’ll encounter, and I find it rather neat nonetheless.

Perhaps my favorite new feature in Pokémon Moon is that after facing off against a Pokémon once, the game automatically charts whether a move will be effective or not. No longer do I need to look up what works against what online or keep tables labeled effective or super effective in my memory. This is fantastic both for newcomers and series loyalists. I don’t care if some see it as dumbing the game down; there’s still plenty of things to dig deep into, if that’s what people like about their Pokémon games, such as breeding or finding shiny versions.

I’m playing Pokémon Moon super slowly–I mean, it’s been a few years now–and that’s perfectly fine. Every now and then I get the itch to go in, wander around, catch some new pocket monsters, and level up my team. I also enjoy dressing up my avatar in new clothes. Maybe I’ll advance the story, and maybe I won’t, content to just noodle around with all the side content and extracurricular activities. I figure this will still hold me over until I get a Nintendo Switch and have to make the difficult decision between Pokémon Sword and Pokémon Shield. Hmm. Really, it’s whatever one has Garbodor in it.

Pokémon Rumble World’s toys are free to play with

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Another month, another free-to-play Pokémon adventure to experience on the Nintendo 3DS. I mostly wrote that leading sentence as those words don’t come together too often and maybe never will again. Yes, it was only two months ago in February that I was scribbling away about Pokémon Shuffle, Nintendo’s stab at the free-to-play match-three genre. Now we’re here in April, the fourth month of the year in the Gregorian calendar, with a new free-to-play, pocket monster-starring, potential money-maker called Pokémon Rumble World.

Let me do some quick historical research. Evidently, Pokémon Rumble World is the fourth game in the Pokémon Rumble spin-off series, of which I’ve played none of them. In this one, you control your Mii as he or she helps a king with low self-esteem collect various Pokémon to one-up a local magician who has way more colorful critters than him. That’s the general set-up, and its school playground-esque plot is paper-thin, but acceptable. It’s not like the traditional Pokémon games have mind-blowing narratives. The whole point, as always, is to collect a bunch of Pokémon (719 in total) and aim for being a completionist, though you can also earn money to buy new clothes for your Mii. I already got mine a green hoodie, so I might be good for a while.

And here’s how you go about collecting all them toy versions of Pokémon: use a special hot air balloon to travel to themed locations brimming with pocket monsters. New special hot air balloons cost Diamonds, which are this free-to-play’s second currency, but are time-based to use after that initial purchase, meaning you can continue revisiting locations so long as you don’t mind waiting a bit in-between. When you select a specific area, a roulette of several stages spins around, with each stage hosting different–and sometimes rare, indicated by a star–Pokémon. As you collect more, your adventure rank increases and new Pokémon begin to appear in the wild, inspiring revisits.

Once you are in a stage, you take your wind-up toy version of whatever strongest Pokémon in your collection is and destroy everything in your path. You can do two different types of attacks, all of which vary depending on your Pokémon of choice. Personally, I really like using Chespin at the moment. Sometimes the defeated enemies turn into coins, and other times they are knocked down, ready for collecting; to do that, simply run over them. Strangely, simply moving your selected Pokémon warrior near enemies or barrels causes it to auto-attack, which I did not like. If you’ve StreetPassed with anyone, they will appear in the stage, under duress, and if you save them they will reward you with boosts or even a Diamond; in fact, I saved fellow videogaming blogger Matt Mason the other night from a wild gang of Treecko–you’re welcome. After a few levels, you fight a boss Pokémon and then return to town, replenish your wares, and head back out for more. As your rank goes up, the king will have side quests for you too.

By far, my favorite thing about Pokémon Rumble World is that it plays, more or less, with no restrictions. Sure, you have to wait for your hot air balloon to recharge to use again, but I discovered you can just visit a different location via some other hot air balloon while waiting, which leads to never really waiting. In Pokémon Shuffle, once a day, I played my five turns and moved on, but here one can keep playing, exploring, or organizing their growing list of collected toys for as long as their battery life lets them.I do worry, however, that there could be a bit too much menu-ing in this, especially once you have collected a large amount of Pokémon, many of which are seemingly duplicates, but do differ in terms of stats and attacks.

Having passed up on the remakes Pokémon Omega Ruby and Pokémon Alpha Sapphire last year for reasons, Pokémon Rumble World is turning out to be a good replacement for my “catch ’em all” itch, and the free-to-play elements are beyond easy to ignore, which makes this all the more successful. Wind me up, my Mii–I’m ready for more, as well as on the hunt for a Garbodor.

 

2014 Game Completed Comics, #24 – Pokemon Y

 

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Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Evolving with a new generation in Pokemon X and Y

Pokemon Y early impressions

I haven’t touched a Pokemon game since beating Pokemon White 2 earlier this year, but the unwritten rule in my heart still says that I will purchase every new Pokemon game that comes out, no hesitation. And so, on Saturday, after learning that Sears was booked up for hours and unable to take my car for an oil change and a busted brake light, I swung by the GameStop and stood in a line made up of mostly young kids, trying to decide right there and then which version of the game to get. And then the moment was upon me: Pokemon X or Pokemon Y? I went with the latter because Y not.

Anyways, I’ve already dropped about four to five hours into the colorful beast, defeating the first gym leader with ease and waking up a sleeping Snorlax and learning a bit about the mysterious O-Powers that reside deep within me. My team currently consists of mainly a Fennekin, a Squirtle, a Fletching, a Farfetch’d, and two spots filled with random Pokemon that I’m giving a trial run, to see if they are interesting enough to stay. Not yet sure of what my dream team is going to look like in the end, but I know that the Fennekin and Squirtle are definitely staying. Sure, it’s early on and Fletching’s just a bird, but pretty cool-looking if you ask me.

This won’t surprise any of you: Pokemon Y is a Pokemon game, and if you’ve played one before, this is all that and a bag of chips, with a few new minor twists to either enhance your experience or detract from it. You pick your starting Pokemon, get handed a Pokedex, and are asked to fill it full of data while exploring the Kalos region. There’s also a mystery about mega evolutions to investigate, but it’s this iteration’s throwaway sub-plot that pops up frequently in these adventures. In Pokemon White, there was a whole bit about treating Pokemon ethically, and HeartGold has members of Team Rocket chasing after you. I’m sure it won’t come to much, but that’s okay, as battling and collecting pocket monsters is continuously a joy, and the graphical overhaul really makes the fights come alive. Seriously, Fennekin’s flame attacks look absolutely stunning, helping you forget that you simply just pushed a button to make it happen.

Your mileage may vary, but some enhancements to me are that you get rollerblades (instead of a bike) very early into the adventure, and they are always on and usable via the circle pad; if you want to walk, use the d-pad. Also, let’s give it up for the refined EXP Share, which is now a key item that you can turn on or off. Here’s a tip: never turn it off. Before, you had to give this item to a specific Pokemon to hold, and they’d gain a percentage of EXP after a battle, even if they didn’t participate. Now, with the item always on, every Pokemon in your party gains EXP after each battle, which helps keep your team balanced and roughly around the same levels. I’ve already seen some folks online crying foul over this, that it makes the game far too easy, but I don’t see a problem with it. Trainer customization seems neat, too, but there isn’t much available to select from just yet besides a new hat and maybe a different shirt; I can’t wait to dress like a true lumberjack pretending to be a Trainer.

Because I entered Pokemon gaming fandom fairly late in my twenties, not counting a few times I tried to play the TCG or watch the TV show, I recognize very few of the critters that pop out of the grass, save for the most iconic ones, like Pikachu and…um, that other one. A lot of people are excited for Pokemon X and Y as it shows off the original generation over some of the more recent incarnations, but they are all mostly new to me, which I’m loving. I mean, from what I can tell, my teams have all been strikingly different across the various ‘mon games in my collection, and I’m hoping to find a really cool Fairy type to use down the road (sorry, Flabébé), as they are humanity’s only hope against a Dragon-based gym.

Still haven’t messed around with the new mini-games like Pokemon-Amie or whatever else they have hidden in some city building. These are generally decent distractions, but I only ever got really invested in Voltorb Flip from HeartGold, which was an addicting mix of Picross and Minesweeper. Still haven’t had a sky battle, but I did experience a horde battle, which felt a little underwhelming. It’s only been a day or two, but haven’t connected with anyone online to battle or trade, and have always found this process to be overcomplicated in previous games so I’m genuinely curious to see if the 3DS is able to make interactivity easier. Also, still haven’t found a Garbodor yet. Sigh…

All in good time, hopefully.