Tag Archives: GameStop

Hurricane Irene, the weekend, and gaming

Well, we all knew she was coming ahead of time, and thankfully many of us paid heed to the warnings, but things were still pretty rough this weekend. In terms of things hitting close to home, the house we literally just moved into on Friday…well, it’s currently without power and hot water and the basement had about two to three inches of water in it. Plus, branches of deadly size were breaking off and dropping on the back deck:

Ugh. Yeah…don’t even know what’s going on in our other place–the Leaky Cauldron–but most likely not much, just power loss. Or extensive leakage. Trying not to think that way. Won’t be able to check on that for a little bit though. Pray that the remainder of our stuff remains dry and safe and…dry. Dry is the important factor here.

Tara and I spent the entire weekend at her parents’ place in Sparta, NJ, which still got hit with a lot of rain, heavy winds, and power loss. Honestly, prior, I thought that there was too much media hype about Hurricane Irene–my mother would’ve called me days ago and told me to pay attention and be prepared and that there was no hype, that this was a major storm rolling up the East Coast–and I probably would’ve just carried on as business as usual. Thankfully, everyone else freaking out began freaking me out and we smarted up, moved as much as we could into the new home, and then hunkered down elsewhere.

Before the storm rolled in, I made a quick swing by GameStop, interested in picking up a “get me through the hurricane” game, as well as rewarding myself for all that heavy lifting and stress that comes with physically moving from one place to another. I figured that if the power went out, I’d at least have my fully charged 3DS for a few hours of distraction/entertainment. I had a slight interest in Shin Megami Tensei: Devil Survivor Overclocked, the first true Japanese RPG for the Nintendo 3DS since its launch, and that’s interesting, considering the DS was always playing host to this JRPG and that JRPG. So I grabbed it, looking forlornly at the numerous copies of Deus Ex: Human Revolution on the shelves behind the counter. My friend Greg had ordered me a copy, and I was hoping to get it in time for some weekend gaming, but Amazon was late shipping it, and then factor in the slim chance of being at the house to actually play it…wah.

But then DE:HR arrived on Saturday! I have read the game’s manual twice. That’s kind of like playing it, right?

Other than that, I played some Braid, VVVVVV, and more The Sims Social to help pass time as we *ahem* weathered the storm. Will probably have some posts up this week about these games, as well as some other goodies. Stay tuned. And please, please…stay away from falling branches.

Games Completed in 2011, #25 – Yard Sale Hidden Treasures: Sunnyville

It might not look like it, but this is going to be a sad Grinding Down post.

Yard Sale Hidden Treasures: Sunnyville, from what I can tell, is one of the last games my mother got to play on her Nintendo DS before she passed away this past December. I remember the day Tara, my sister Bitsy, and I went out searching for Sunnyville at Momma Dukes’ request; we had to even ask the GameStop employee if he had any clue of its existence as I couldn’t find it among the thousands on the shelves. Somehow, he did though, and we got it for her, knowing that it, at the bare least, was a bit of light and distraction during chemotherapy. It’s not a great, amazing game, but it is of the ilk that she loved: finding hidden objects. Her collection has several others from this breed, and she always devoured them within a few days, and then I’d play them after her, and we’d make fun of the lame attempt to add a story to these things and just agree that finding random objects on a random photo brimming with randomness would be more than enough.

And that all basically applies with Sunnyville, too. It’s attempt at a story is modest, but still hilariously unnecessary: you’ve just moved into the neighborhood, into a very empty house, and you decide to scour your neighbors’ yard sales for key items to spruce up your house and possibly win the Superstar Homes magazine contest. And that’s what you do. Go to a neighbor’s house, find items on a list, eventually whittling it down to one or two pivotal ones, find those, and move on. Once you’ve got enough room dressing to complete a section of your house, you’ll see a “before and after” shot of the room, rest up for the night, and start all over again the next day. You need to complete eight rooms, which takes eight days, which really takes…I don’t know. I played this game with little drive, here and there, finding a few items during my lunch break and so forth. My Nintendo 3DS says I logged just under 3 hours in the game; that sounds about right.

My mother played Sunnyville twice, completing it fully both times. I know this because of the three save slots available, two are in her name. I’m not sure if a second playthrough is any more different than the first. I’m glad she got a lot out of it though. Once she was finished with Sunnyille, she passed it along to my wife, Tara, with a short, hand-written note:

Sigh.

Naturally, I miss my mom. Playing this game didn’t do anything to lessen the hurting in my heart; it only allowed me to follow in her proverbial touchscreen taps, relax with a game that helped her relax, escape elsewhere momentarily. Again, not a great game, but one I’m emotionally connected with, hung up on. Would sure love to know what Momma Dukes thought about all the punny names for the neighbors as they got me to even groan every now and then. I can’t wait to see her again.

There’s no “i” in Team Fortress 2, but there is a “me”

Over the weekend, I picked up two games thanks to some coercing coupons from GameStop, but really I picked up six games, as one game is actually five games bundled nicely on a single Xbox 360 disc. It’s called The Orange Box, and it’s one helluva package, especially as a used copy; for just over $20.00, I now have access to Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. Man, that’s a lot of 2s in there. I’m sure I’ll be musing about those first four games at some point, but let’s use today to dive into Team Fortress 2, a game I didn’t think I would like, but am having fun with, as well as a game that is sadly not the be-all, end-all version of itself.

Team Fortress 2 is an online, team-based, first-person shooting multiplayer bonanza. You pick a class, a map, and a type of game (capture the flag, capture/defend control points, arena, and so on), and you’re off to shoot non-team members, capture sections of the map, and wait patiently for your character to respawn. On the Xbox 360 version, there’s six maps available, and I’ve gotten to try ’em all once, which should be obvious to all y’all Achievements stalkers:


World Traveler (5G): Play a complete game on every map.

The six maps are all about the same size, a medium build, with a few spots of elevation, but otherwise there’s a lot of staircases and tight corridors to contend with. Each team has a home base where they can restock on health and items. No real direct interaction with anything on the map though, and there’s no destruction a la Red Faction tech. My favorite playground is whatever the snowy one is called. Snowscape? Snow City? Las Frozen Vegas? I can’t remember, and I’m definitely too lazy to look it up.

As y’all know, I’m pretty terrible at competitive shooting games, and that fact has not changed one bit since giving Team Fortress 2 an hour or two of my gaming life. I get sniped from afar, set aflame all the time, and knifed in the back the moment I step into enemy territory. But regardless, I’m having fun. I think it has something to do with the wonderful art style, a loose, cartoony feel that evokes Pixar’s The Incredibles and gives me a sense that everyone else is just here to have fun and not take it so seriously like a lot of Call of Duty fanatics. The controls and simplicity of the gameplay also help; most classes only get two gun-type weapons to use and one melee weapon, and there’s no rain showers of endless grenades. I think I actually did my best with the Medic class, as I kept away from the firefights and healed teammates as they needed.

Do you play Team Fortress 2? What’s your favorite class? And if you’d like to shoot me in the (cartoony) face or help take down others with me, please add me on Xbox Live; my gamertag is PaulyAulyWog.

Pre-owned PlayStation 2 memory cards tell the best stories

GameStop likes to email me, and I occasionally read said emails, but the majority get glanced at and then deleted. Except for the most recent one, which hit home deeply in that they were advertising pre-owned PlayStation 2 memory cards for only $4.99–down from $9.99. And I’ve been needing more save space desperately because I’ve run out of room on the sole one I’ve had since the very first days of gaining that special console, and there’s only so much data I can delete. Yup, even though I no longer have my copy of Suikoden V, I can’t bring myself to delete my 80+ hour save. That’s like throwing out a kid you birthed or helped birth.

But now I no longer have that problem because, after having corrected the local GameStop employee that they should cost $4.99 and not $9.99, I acquired another full 8 MB of space to use for all those new PlayStation 2 titles I’ve bought recently. But first, I had to delete everything off the pre-owned memory card, and man oh man, Grinding Down readers, did the logged games on this card paint a picture. There were at least three different save sessions for various Need for Speed titles, several sportsy ones like Madden and NHL, lots of Medal of Honor games, and then came the oddballs: LEGO Star Wars II, Spider-man 2, and Karaoke Revolution.

A quick Google search helped me find the memory card’s original owner(s):

Ugggggggh.

But seriously, that’s more or less the picture being painted here from game saves alone. There’s about 80% typical fratboy games (guns, balls, fast cars), and then a few that do not seem to fit, that exist maybe solely to entertain a roofied girlfriend for a bit. They all got deleted. I’m sorry if you’re a fratboy or a drugged girl and I offended you. Really, I am.

And then, unfortunately, there’s a small chunk of save space on the memory card labeled “corrupted data” that cannot be deleted; this worried me at first, and I really did not want to have to return a used PS2 memory card for another one, but this corrupted data actually does not seem to affect anything. I was able to start saving game progress for Tokobot Plus: Mysteries of the Karakuri immediately.

With plenty of save space available, I’m now actually inspired to start playing some of these PlayStation 2 games I’ve got collecting dust around here. I know, it’s 2011, and I’m only just getting to ’em now, but the PlayStation 2 is so not dead; it’s a great system that is only now making its way out the door, but there’s plenty of life left in it, so long as you got enough memory cards.

Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile

Yup, four more games. How did it happen? Well, let me tell you, inquistive Grinding Down reader.

GameStop is currently running their Power Saver Sale to make more room on their shelves for all things shiny and current. That means a lot of used PlayStation 2, GameCube, and GameBoy Advance games need to go, and as we’re all aware, these sorts of stores have plenty of stock available to push. Outdoing their buy two, get one free deal, the current Power Saver Sale is all about buying two, getting two for free. That’s, uh, an extra free game! Not too shabby.

I went to the GameStop by the Leaky Cauldron the other night, but didn’t see anything worth grabbing. Still, this sale is too good to let swim by so I decided to try again, this time visiting the closest one to my workplace. Went out on my lunch break and found both of the Ratchet & Clank games for super cheap, around $7.99 each. I scanned the shelves and bins for other titles I knew I wanted, such as Ico, more point-and-click adventures (if any exist for the PS2), Suikoden III, any of the Yakuza games, and maybe a copy of Psychonauts if I was lucky. Alas, none of those titles were discovered. The best I could find was Myst III: Exile and King’s Field: The Ancient City, both around $2.99 each, meaning these would be my freebies for the Power Saver Sale. I’ve never played any Myst games, but I did read one of the books a long time ago; from what I can tell, it’s kind of like a first-person clicking game. And I guess King’s Field is a first-person RPG starring people with deformed hands…I dunno. Going to go into it with completely fresh eyes and give it a shot.

I am, however, most excited about the Ratchet & Clank games. That series, mainly the original trilogy, had some of the best gameplay to offer on the PlayStation 2, and I had just started moving over to new consoles when the spin-offs and tie-ins came out. These are sure to be a blast, and all that remains for PlayStation 2 playable titles in the series is Ratchet & Clank: Size Matters.

To be honest, I’m getting a little bored with my current Xbox 360 selections. Considering that I recently went back to a five-year old game simply for Achievements, something needs spicing up. My videogaming, that is. And if I’m going to go back and play five-year-old games, I might as well go play some good ones from the PlayStation 2. Well, hopefully good.

The sale ends on April 24, 2011 so get to it. Plenty of great games still available for all three systems. I suggest you go searching, too.

Radiant Historia and history as it should be

According to the GameStop guy, I was the fourth person to pick up a copy of Radiant Historia yesterday. I should’ve asked him how many fratheads came in for their copy of Bulletstorm, but I forgot. Either way, it’s safe to say that this new RPG from Atlus is either going to sell slow, but steadily or fall victim to being too niche for the industry to pay attention to. I mean, my local GameStop didn’t even have boxes out for it yet under the NEW RELEASES section. Good thing I pre-ordered it.

Greg Noe wrote about the game’s first hour, and I’ve played all that and 30 minutes more at this point. Nations are at war, and the world is in clear danger of being turned into a desert. Two time- and space-bending figures, Teo and Lippti, attempt to try again to save it all by putting history’s chances on a soldier named Stocke. Last night, after saving an allied spy, Stocke had to make his first crucial decision, and I’m curious to see how it’ll play out. If it doesn’t go well, that’s okay. The great thing about wielding the White Chronicle is that Stocke has the ability to travel back in time to key events and try things differently.

The first sixty minutes of the game, the time that encompasses the Prologue, is very tutorial, which isn’t a horrible thing, but I am eager to get out there on my own and figure stuff out as I go. A good portion of Radiant Historia‘s beginning is spent talking and pondering, and thankfully the story and writing is strong. Heck, one of the villians even used the word cacophonous, warming the fire burning deeply in my heart. It is also quite refreshing to see a protagonist that is not silent, that is more like Mass Effect‘s Shepard, that is not a bumbling idiot led by his partymates, but rather a leader, a decision-maker.

However, not all is perfect. The sound of Stocke’s footsteps begins to grate, the overuse of cliche JRPG bubble emoticons, and for some reason I find Stocke getting stuck in the strangest of places when running around. Like against NPCs or behind a treasure chest. Something about the collision detection is off. Minor stuff, but irky stuff nonetheless.

Still, the story and battle system have their hooks in me already. I want to desperately know what happens when I side with character X over character Y, and even though the game’s opening only had a few fights to it I can clearly see them really becoming headscratchers. These are not fights one can simply auto-battle their way through. Turn order is vital. Planning and precision are also equally important. That’s like the total opposite of Dragon Quest IX (post-game currently) where all I do in that one is run around, spam the attack button, gain experience and coins, and do it all again–all while watching an episode of The Office or something.

I think I’m really going to love Radiant Historia. Thanks, Mom.

Pre-ordered that obscure Radiant Historia game

I am not kidding when I say that the last time I pre-ordered a game was back in 1997 for Final Fantasy VII, and the throw-in bonus was a t-shirt that I turned into a bedtime shirt and wore until it became too faded and frayed for a human boy to possibly wear any longer. That was, uh…some 14 years ago. Wait, is that right? Let’s see. 2011 minus 1997…carry the three…divide by six…multiply by a dozen childhood nostalgic tears. Yup, looks like that was about 14 years ago. How depressing!

Radiant Historia gets the honor of being the second game I’ve ever pre-ordered in my entire gaming life. And naturally, it went down oddly. Here’s a dramatic recreation for y’all:

Pauly: Hi, do you guys do anything special for pre-ordering Radiant Historia? I read something about a soundtrack being included.
GameStop Guy: Wow, yeah. I think we do. Let me check. You’re the first person to ask us about that game actually.
Pauly: Really? The first?
GameStop Guy: Yup. At least when I’m working. [Hits the keyboard with his fingers.] Yeah, if you pre-order, you get a music CD. Don’t know how much music is on it.
Pauly: Okay, great. I’d like to pre-order it then.

And then he asked me this, the emphasis his doing:

GameStop Guy: So, are there any other, uh, obscure games you’d like to pre-order today? How about Okamiden?
Pauly: No, I’m good. Thanks though.

Obscure. What an interesting word choice for Radiant Historia. I mean, yeah, I guess it’s a little off the beaten path, but it still seems to be a heavy hitter this month for the Nintendo DS. March 2011 is gonna be a doozy for the system, with Pokemon Black/White, Monster Tale, and the 3DS coming out, but for right now, Radiant Historia is sitting pretty with little to no direct competition. At least, I certainly hope the game doesn’t end up in retail obscurity. It’s too pretty for a life like that:

Twelve days to go! TWELVE!!!

The road goes ever on, but only if you have a GameCube memory card

Chip the glasses and crack the plates!
Blunt the knives and bend the forks!
That’s what Bilbo Baggins hates –
Smash the bottles and burn the corks!

Bilbo Baggins also most definitely hates the entire population of Hobbiton. As he should. They’re nothing but a bunch of silly fetch quest givers, and shame on them for that. I mean, don’t they have better things to worry about? Like fourth breakfast or picking lice out of their hairy feet? Hogwash, I say. But I’m getting ahead of myself, even though, truthfully, I don’t get very far. You’ll see what that means in just a moment.

Tara and I were able to borrow an old GameCube controller from her brother so that we could test out the waters on Animal Crossing, LEGO Star Wars II, and The Hobbit. I literally looked everywhere on the Nintendo Wii to figure out where to plug this blasted thing in; the slots were hidden under a flap, next to another hidden flap; then, after starting the Wii up, I sat there pressing A on the GameCube controller like some kind of human reject, not realizing that we still needed to use a Wii controller to get to the main menu screen. Yup, smells like dragon dung already. Two very awkward controllers sat on my lap. Why can the Wii use a controller to play an earlier console’s games, but not allow it to function as a menu selecting tool? Is the science really that hard? Ugh.

Anyways, The Hobbit. It’s the prelude to The Lord of the Rings, and I know it in and out, up and down, left and right, troll and orc, wolve and eagle, and so on. I’m mostly playing it to see how they handle the story, which is its most important aspect. The 2003 title hits the high and low end in the graphics department. In-game cutscenes and graphics are horrific and bland, with Bilbo’s mouth moving as if his jaw is ready to fall off any minute. Yet, there’s these storytelling sequences that use hand-drawn art and are voiced over by a decent Gandalf, which are surprisingly potent. I almost want to just watch them all in chronological order and call it the movie we’ve all been waiting for. Sorry, Rankin/Bass.

Alas, I did not play much of The Hobbit. I could not. Only got through Bilbo’s dream sequence and then wandered around Hobbiton for a bit, accepting stupid quests from stupid hobbity neighbors. Seriously, Hobbiton natives. Bilbo is not your bitch. That should be on a t-shirt. What was holding me back, you ask? It’s not like the difficulty is cranked up higher than Ciroth Ungol on a day when every orc has off. Memory, dear readers. Memory held me back. To be more specific, not having a GameCube memory card. Again, the Nintendo Wii fails to impress me as a piece of future tech in that it also can’t save data from GameCube games to its own, built-in harddrive. The dragon dung pile gets smellier.

Saving one’s progress is very important to me. Even if it’s only 30 minutes worth, or 15 minutes worth, or even five minutes worth. I want that experience locked in so I don’t have to repeat myself. And so I knew that I needed to stop sooner than later in The Hobbit, not wanting to get too far, to lose too much.

I visited the local GameStop during my lunchbreak to see if they sold any GameCube memory cards. Nothing was visible out on the floor, and they only had one guy working behind the counter. He was pretty busy with a line of middle-aged women, one asking about something called Dead Spaced Tools. Seriously, that’s what she asked for. Dead Space 2 much? So I’ll try again tomorrow. Once I do get hold of this legendary GameCube memory card, it’s go time for Bilbo and his gaggle of dwarves. Also, I can’t help but feel like this would make for an interesting review over at The First Hour. Do I even need to call dibs?

Round one, fight–I mean, mash those buttons!

After getting some snazzy new haircuts on Black Friday, Tara and I headed over to GameStop to see if they had any crazy-as-crazy-gets deals. Well, they didn’t…just their usual “buy two used games, get one used game free” thing, and we’d been talking a bit about trying to find more two-player games for the Xbox 360 since it’s usually just me playing solo stuff like Fallout: New Vegas while she looks on earnestly. We browsed, I got hit on by an employee who was very impressed with my authentic Ravenclaw scarf, and then we left the store with three games in tow: Sonic’s Ultimate Game Collection, Street Fighter IV, and Dragon Quest IX: Sentinels of the Starry Skies.

Sonic’s UGC actually doesn’t have as many two-player games in it, but there’s a few good ones, such as all Sonic 2, Golden Axe, and all iterations of Streets of Rage. We played a bunch and got all nostalgic over the graphics and gameplay. Tara wanted a copy of DQIX for herself since each cartridge only has one save slot, and I was nowhere near ready to delete mine and make space; guess she’s seen me enjoying it a lot for over 85 logged hours now and suspects she’ll have a good time, too. Spoiler: she will! She’s gonna make me her priest character.

But we mostly decided on a new fighting game, as those are really easy to pick up and play together. I’m a big Tekken fan, much more than Street Fighter, but alas that series is still stuck on the PlayStation 3. We were not left with many other choices, and so we picked Street Fighter IV, not even bothering to “upgrade” to Super Street Fighter IV for like $10 more. Extra stages, colors, and characters are not that exciting in the end.

Early impressions of the game are that…well, it’s basically the same ol’ Street Fighter II we’ve all come to know and love, just with flashy graphics, some new moves, and really horrible cutscenes. I try to do special moves and cool throws, and Tara button-mashes her way to victory. We’re an amazing mix, and it’s a lot of fun–I’m looking forward to unlocking more characters though. To do that, however, one has to beat the Arcade mode with specific characters. That’s easy enough when you set the fights to Easiest difficulty, one round, and 30 seconds on the clock. Easy peasy…until Seth, that is. He’s the final boss, a sort of Dr. Manhattan wannabe with everyone’s special moves, and the spike in difficulty from him and the fight before is mountainous. Sometimes he clobbers me in a perfect round, and other times I can get a few hits in. My best strategy is to spam ranged attacks (like fireballs) and keep my distance. Which is why it is astounding to me that I was able to unlock this Achievement two difficulty levels higher:


Arcade Rat (20G): Clear Arcade Mode with 1 character on Medium or higher difficulty.

Not sure about a lot of the remaining Achievements. A lot involve grinding fights online. Hmm…

Oh, and we’re absolutely terrified of Rufus, but that’s an entire post in itself.

Back online, back in the know-how

I had to unplug my Xbox 360 from the Internet many weeks ago. It was sad, as if I was cutting off the very vein that pumped blood into my videogame baby’s heart. How would I know what games my friends were playing? How would my Achievements get tracked? How would I know what new demos and patches were available to make my gaming time that much better?

The short answer: I wouldn’t know anything.

That’s changed though as Tara and I recently got Internet set up in the Leaky Cauldron. However, we didn’t pick up a wireless Internet router yet–though we most certainly will soon–thus forcing me to constantly switch wires in and out from laptops and such to give the ol’ Xbox 360 online access. And so yesterday I took the time and patience to get online, and I’m glad I did because there’s been a small backlog of things I wanted to get done. You want a list? You like lists? Well then…here, have a teeny list.

New dashboard, ew dashboard: Before I could do anything, I was prompted with a notification that a new system update was available. I downloaded it and was treated to a very Wii-like tutorial on how to go through menus and push buttons; I quickly quit out as I’m not that big of an idiot. The style of the dashboard is very much in line with that of the new Xbox.com, meaning I don’t really love it. A lot of…white space. Oh well. Flipping between menus seems quicker though.

Fallout: New Vegas patch 1 of 4,506: Popped in the game’s disc and was quickly alerted that an update was available. Downloaded it rather quickly, and I’m not sure what exactly it fixed (or unfixed), but the game’s been playing about the same for me since I got it. Though last night my gun went invisible again on me. Grr.

Bonus content code confusion: So, I bought Fallout: New Vegas brand new a week or so after it was released at GameStop. I did not pre-order it. However, when I opened up the case, there was a postcard in there with a download code for the Classic Pack, which includes the following:

  • Armored Vault 13 Suit – Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
  • Vault 13 Canteen – This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
  • Weathered 10mm Pistol – A well-worn 10mm pistol that packs an extra punch despite its modest size.
  • 5 Stimpaks – Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.

So, yeah. Uh, I got a pre-order bonus buying the game brand new a week later. Good job, GameStop? Either way, the code worked fine, and the canteen is cool even though I’m not playing Hardcore mode just yet.

Expanding Borderlands’ lands: Had to also get the latest patch for Borderlands which gives players a brand new–and free–level cap, as well as rebalancing some of the enemies and fixing glitches with the last piece of DLC. Since I have the Secret Armory DLC, my new level cap is a crazy sexy 69. Sad, I’m still a mid-50ish Soldier, but I’m working on it. Nice to just have it though in case I can get back online and play some rounds with the First Hourers. What’s interesting is that I figured I should play a bit too and not just get the free patch, but I died horribly right away to some brutes because I was trying to play Borderlands using the control scheme from Fallout: New Vegas. Oi!

And that’s kinda it. Oh, and my Achievements finally updated so that I could correct my counts here on Grinding Down. Yes, very important. I know, I know. Pulled the Internet plug on the Xbox 360 again last night, but it felt good to be back, if only for a little bit. Got a lot done, too. This has not been a very exciting post, but I’m not gonna apologize for it; you either love my craziness or you go eat something harmful.