Tag Archives: game jams

2015 Game Review Haiku, #42 – Like Clockwork

2015 games completed gd like clockwork

Don’t be the hero
You start as, twist this genre
Fear the angry Scot

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

Tilt every platform to make it through Through

gbjam4 through impressions gd

Here’s the unfortunate reality: I will never have enough time to explore all the game jams out there that I want to explore. I’m still not even close to seeing all the entries from GameBoy Jam 3, of which there are 237 in total, and I’ve tried out a whooping three, each of which had something unique or fun to offer: The Tale of Kelda, Roguelight, and Meowgical Tower. Now here we are with a further 181 creations for the next iteration, the rightfully named GameBoy Jam 4, and I don’t know what to do with myself. Guess I’ll play something.

Through is a short, proof of concept puzzle platformer starring a tiny black pixel that could probably befriend the likes of Boxboy and the doomed hero from Disposabot. There are twelve levels in total, with the goal being to reach the teleport pad; however, it’s not always a straight path to it, and this is where tilting takes over. By pushing our tiny retro pixel soldier against a wall for a second or two, he or she or it can pass through, turning the wall into empty space and reshuffling the other platforms around. It’s a bit mind-bending, and I never really saw how the world shifted or was going to shift, like one eventually did in Fez, but if you kept playing around with tilting this way or that, the exit would get closer and closer.

The twelve levels here are not difficult, especially the first three that act more like a tutorial than anything, and so Through is more of a casual playthrough, where you try pushing against a wall and seeing what happens. If it doesn’t work out, jump elsewhere and push another wall. Floor spikes make an appearance only in the final level, and those kind of dangerous elements could have been introduced earlier to create some tension or force players to find an alternate path to the exit. All of this is backed by a looping soundtrack of bloops and bleeps, though it works well enough.

A “To be continued…” message pops up after you finish Through‘s final level, and I do hope we get more from this. The mechanics are there, but a little more variety could help, as well as a smidgen more art, though the simple graphics help create a lonely aesthetic. The game’s developer goes by the username goshki, and I’m not familiar with any of his other work, but I’d love to see this warp maze puzzle game expand into something a bit trickier, more demanding. Personally, I think it’d be a great fit on the Nintendo 3DS, especially if there’s a level editor involved, wherein we can then see what others can create with this idea. All right, I’m off to get a cup of coffee, and I think I’ll just push against the kitchen wall afterwards and see where it takes me.

Slaughter the bourgeois with speed in Proletarian Ninja X

ninja 2982-shot2

It’s probably a really good thing that I don’t follow game jams too closely, especially after they end. Instead, I pick up a name or two of an interesting title to check out from some other source (usually Indie Statik), do so, play for a bit, write a thing, and happily move on. Otherwise, these things are like bottomless pits, and you could spend days trying them all out to see which ones click and which ones sink. Truthfully, I had intended to look at more creations from Ludum Dare 26, after enjoying Gods Will Be Watching and TOOM, but then I blinked, and here we are now looking at games from the next game jam session: Ludum Dare 27. Really, where does the time go?

First up is Proletarian Ninja X. It is 1930, and capitalists seem to have taken over Earth. You are the Proletarian Ninja X, and your mission is to kill every single one of them. There’s a problem though; your “kill list” is as long as I am tall, and you only have 10 seconds total to kill all the fat cats in the room. Left-clicking with your mouse moves the ninja and kills a snootypant when next to them, and right-clicking throws a shuriken with deadly intent. All the rich have enlightened cones that show where they are looking, and if they spot you or another dead body, it’s game over. Thankfully, it’s very Super Meat Boy-like in starting you over again quickly, so while you might make many mistakes, it is easy to learn from them.

Everything about Proletarian Ninja X is amazingly polished. Evidently, deepnight has participated in game jams before with many successes, and it shows. In fact, I’ve already played one of their (his? her?) games before: Last Breath from Ludum Dare 22. Anyways, moving the ninja from room to room and over desks is easy and tight, the sound effects are wonderfully pleasing, especially when you kill a rich fella, and the pixelated art style fits very well for all that mass murder. That 10 seconds really makes every action count, and you will quickly learn this, as the difficulty seems to ramp up on like the third room. I got to the fifth room and gave up after failing to chop all those high and mighty to bits fast enough without getting caught. This is no Mark of the Ninja (or even Super Ninja Slash), where you can wait almost indefinitely to make your move, but I think the time restraint forces you to try different tactics and makes that final kill all the more rewarding.

I’m looking forward to popping back into this later, and I could totally see this evolving into a full-fledged title. Though I’d like to see some larger rooms with a longer time limit, maybe 30 seconds or so, just to allow for some hesitation and pre-planning. Either way, really good stuff. Always fun to give the upper class their just desserts.