Tag Archives: Game Boy

2019 Game Review Haiku, #3 – Nonsense at Nightfall

Take your sleeping pill
Become cat, mouse, cheese, pizza
Think it was a dream

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

GAMES I REGRET PARTING WITH: Home Alone

games I regret Home Alone GB

Here’s a pretty good example of my lack of focus lately, or, rather, my more passionate and dedicated focus on other projects; I was hoping to both write and post this edition of Games I Regret Parting With before Christmas hit a few months back, especially when you consider that Home Alone is the classic family comedy about a young boy surviving a home invasion during the holiday season. Well, here we are at the end of March, the first day of spring, though it is supposed to snow today, so there’s at least a paper-thin connection to go on.

Home Alone is one of those rare game franchises where it is a different beast for the various systems it popped up on, to the point that you need a wiki to figure out where each one differs. Think like how Jurassic Park on the SNES and Jurassic Park on the Genesis were DNA-created reptiles from totally opposite prehistoric eras. Heck, one let you play as a velociraptor, and the other tried to use a Wolfenstein 3D look when inside buildings. Either way, I only ever played Home Alone on one system, the legendary Game Boy, and while I can remember that detail clearly, I still have no memory over what happened to my Game Boy and collection of tiny, gray game cartridges. All I know is that, unlike my SNES and small handful of classics (minus Mario Paint), they are all gone. Probably sold at a yard sale or traded in during my dumb trade in phase.

The Home Alone Game Boy version, while similar to the SNES and NES versions, required the player controlling pixelated Kevin McCallister to evade confrontation with the Wet Bandits. While hiding from the house robbing baddies, you have to gather up valuable items and then dump them into a laundry chute to deposit them into a protective safe. You could also resort to using these items against the Wet Bandits, by dropping them on their heads or setting up elaborate traps. Y’know, just like in the movie. In total, there are four levels, with each taking place in a different area of the larger-than-life McCallister abode. The first level pertains to gathering up jewelry/gold/silver items, the second level has toys, the third focuses on various electronics, and the fourth level has various exotic pets that are both rare and expensive. I feel like I never got past the second level, as I really don’t remember collecting electronics or exotic pets.

Evidently, after collecting the minimum amount of items and dumping them into the chute, you can go into the basement to fight a boss before locking up the safe. This is where things take a strange turn. A videogame-y turn, if you will. The first level’s boss is a giant spider, then a massive rat, and so on. Kevin eventually battles against Marv and Harry, but the true final fight is against the fearsome and deadly basement furnace. Again, I can’t recall any of these end-of-level encounters, but I was probably rubbish at Home Alone, content to simply run around the house and collect a few things.

For those too afraid to look into the matter, there are currently five films in the Home Alone franchise. Naturally, only the first two are worth watching. I feel like I might’ve dabbled in Home Alone 2: Lost in New York on the Game Boy as well, though it could have been a rental or borrowed copy from a friend. The games never controlled too way, especially when it came to Kevin’s jumping and later sliding mechanic, and could be pretty unforgiving, but the chiptune versions of some of the movie’s iconic songs were all I really needed. Plus, finding a slice of pizza inside a dresser drawer never got old.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

The Sword of Hope II is srprsngly fntstc and addctng

A few days ago, I treated myself to $10.00 of spending e-bucks for the Nintendo 3DS eshop. Y’know, my favorite place to buy digital videogames. I kid, I kid. Actually, it’s gotten a whole lot better since I last perused the shop with a purpose, and I saw a whole bunch of strong contenders, but sadly, most of those titles costed $7.00 or $8.00, and I’m always trying to get the most for the very least. Yes, I shop at The Dollar Tree quite frequently, and yes, I’m proud of it.

Anyways, here’s what I actually ended up getting, leaving my account with just $0.40 left over:

  • 3,2,1…Words Up!
  • Kirby’s Pinball Land
  • The Sword of Hope II

The first two listed above are perfect for quick gaming on the side. 3,2,1…Words Up! is quite similar to a Facebook game I used to play with family members called Wordtwist, wherein you are given a bunch of letters and a time limit, and have to create as many different words from those letters as you can. Less stressful and more fun than Quarrel, that’s for sure. And pinball is pinball, no matter what character or theme or brand name you slap in front of it.

Most surprising of these purchases has been The Sword of Hope II. It’s a game I’ve never heard of before, and the sequel to another game I never heard of. Both were released long, long ago in the early 1990s for the Nintendo Game Boy, and I was only interested in Mario and Tetris back then, so it’s not shocking that I missed these releases. Chances are, you did too, and so it’s a little strange to see the second game in the franchise get a re-release for 3DSWare, but I’m guessing that, of the two, it is the superior adventure.

Now, I can admit that it is not a superior adventure in the grand scheme of adventures, but it is a lot of fun. It’s old-school RPGness in the style of games like Wizardry and Bard’s Tale, with single-screen rooms and text-based actions like “look,” “hit,” and “open.” You control Prince Theo, who is sent out into the wild to recover the Sword of Hope yet again (um, see the previous game, I guess) to stop some evil wizard guy. Yeah, it’s generic story-stuff and not entirely examined any deeper than that. Since claiming the game’s wiki page on Giant Bomb as my own, I’ve scoured the Internet for more details, but there isn’t much out there. So I’m updating the page as I play in hopes of nailing down who did what to whom and why.

Battles are turn-based. You can attack, use magic, or opt for an item. Some characters learn spells, others attack with melee weapons, like rapiers, swords, and knives. I only have three characters in my company so far, and here’s how they break down: Theo is strong with sword, Mute is magical, and Nina is a waste of space. Winning battles earns money and experience, with the occasional special coin, which you can sell for a smooth 150 gold. It’s been pretty clear when I am supposed to be grinding, too. Y’know, RPG stuff.

The most entertaining part of The Sword of Hope II stems from the character limit problem on the Nintendo Game Boy had. It starts pretty innocently enough, with CAVE BHD WTRFALL:

I get that. Not enough room for all the descriptive text. I can still quickly read that as CAVE BEHIND WATERFALL and move on with the game. But then Prince Theo and company arrive here, and I’m stopped dead in my tracks, mouth agape, completely befuddled:

The…what? Fort TNT? IT’S GONNA BLOOOOW!

Oh, oh. All right.

There’s even more brain-bending names that don’t fit throughout the game, including some humorous items and weapons in shop menus. Like the WDN BMRNG. But I won’t spoil ’em all. I highly recommend you check the game out if you have a 3DS; The Sword of Hope II is only $2.99, and it’s a solid price for some straightforward RPGing that is more addicting than first impressions imply.