Tag Archives: Frozen Free Fall

Paul’s Preeminent PlayStation Plus Purge – Sparkle 2

I never played Sparkle 1, if it was even called that, but I can’t imagine it being too different from Sparkle 2, today’s game du jour for being on the chopping board. I feel like I’m making a good dent on this sojourn of mine to rid myself of all these PlayStation Plus titles, but there are still so many left on my PlayStation 3 to go through. Woe is me, I know. How I must suffer at the hands of all these freebies of varying quality.

Anyways, Sparkle 2 is a marble shooter action puzzle game–woah, that’s way too many adjectives–that tasks you with eliminating snake-like lines of colored balls by matching three of them to make them vanish. Yup, it’s a match three, but the twist of the lines moving along a path helps keep the experience somewhat fresh. I say somewhat because, well, there’s only so much that can be done with a match three style game. I dip into these every now and then, such as with Tumblestone, Frozen Free Fall: Snowball Fight, and Adventure Pop, but never hang around for too long. Actually, the only one I truly continue to check in on these days is Gems of War, and that’s probably more because it reminds me so much of Puzzle Quest, where I really got hooked.

Evidently, Sparkle 2 comes with a story, a reason to match all these differently colored marbles. See, a long time ago, five enchanted keys were created. The keys were scattered around mysterious lands and still remain undiscovered. Many have come to find them, but alas, so far, all have failed. Now is your chance to shine and find these keys and unlock their secrets. It’s either that or join the endless ranks of souls forever trapped within this fantasy land. It’s honestly not much to go off of, but it is at least something, a thin carrot on a stick to chase after. That said, after finding two keys, I still don’t really follow the plot one bit.

I played Sparkle 2 for at least four hours, finishing about thirty or so levels and finding two of the five missing keys. How do I know I put that much time into it? Well, one, there’s an in-game timer, and two, you get a Trophy for playing that long. Go me. The game’s controls are thankfully tight, which they need to be if you are going to try and shoot marbles as quickly as possible at moving targets. There’s no guide though, so you have to do your best to line things up, and some power-ups help more than others. I really liked the one that turned into a bunch of fireflies to clear out multiple balls at once.

Well, I’ll fire one more colored ball, this time at Sparkle 2 itself, eliminating it from my PlayStation 3 and making room for whatever PS Plus game is next to cross my path.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Frozen Free Fall: Snowball Fight gets the cold shoulder

gd disney frozen-free-fall-little-kristoff imps

Look, I like Frozen well enough, but a part of me wishes that other Disney and Pixar franchises got the same amount of love and fanfare that this one is currently riding, such as The Incredibles and A Bug’s Life, of which the latter at least gets a cute, interactive movie inside the Tree of Life in Animal Kingdom. Frozen is basically taking over the world (and Norway-land in Epcot), retail shelf by retail shelf, as well as seeping its way into videogame consoles through insidious free-to-play gem-matching microtransaction machines that I, for some reason or another, can’t resist checking out.

I began playing Frozen Free Fall: Snowball Fight on the Xbox 360 a month or so back, but then Fallout 4 came out and I grabbed an Xbox One and haven’t had much reason to turn on my older console since then other than to delete some downloaded games and move save profiles to…the cloud. Thankfully, much like TT Games’ LEGO romps, you can find Frozen Free Fall: Snowball Fight everywhere you turn, and so I downloaded it once more on my newest home console to give it another go and see if I could enjoy myself without having to spend any moolah. Paul’s golden rule is to never spend any moolah.

Frozen Free Fall: Snowball Fight is a match-three puzzle game. Y’know, Bejeweled…but with Disney’s characters for dressing. Or maybe the closer comparison is actually Candy Crush Saga. You are essentially matching like-colored gems and jewels to clear lines, create power-ups, and trigger combos for high scores. There are other elements at work, like trying to get specific items to the bottom of the level, a challenge I loathed in Hexic. Some levels have gems covered in frost, which can only be destroyed by clearing the gems twice. Lastly, some levels are timed, meaning the pressure is on to spot combos and keep things moving, especially near the bottom of the playing field, ensuring that a high score avalanche happens swiftly.

Ironically, I hit a wall right around the same spot as I did in the Xbox 360 version, which is in the level 20s or so, where Frozen Free Fall: Snowball Fight ramps up the difficulty significantly, but begins limiting the free power-ups that definitely help when you only have a few moves left and desperately need to see that crown drop down, not-so-subtly nudging you towards purchasing them with real-life cash. The pricing scheme is not friendly, asking $0.99 to add 15 seconds to a timed round, which, in reality, probably gets you four or five more moves. For some reason, I’m hardwired to try and play these free-to-play titles without using any of the extra abilities and items, to know if they are doable without them, like mostly in Pokemon Shuffle.

Also, you are given a limited number of hearts when you begin Frozen Free Fall: Snowball Fight, with the chance to win more by logging in every day and selecting a random tile to flip over. I think I started with 16 hearts, and every time you lose a match or do not complete the required objectives, you lose a heart. I’m down to 11 now. Once you run out, unless you win more through the daily log-in thingy, you’ll have to purchase more to keep playing. Spoiler alert: hearts aren’t cheap. Well, that sucks. Still, I’ve found an annoying way around this annoying feature, and that is this: quit the level before it is finished and restart the game, and you’ll have the same number of hearts as before. Which means once you realize things are going poorly or you aren’t going to hit that high score tier, simply exit out and return again to try once more. Not the best way to manipulate the system, but it does work (for now).

There are some other problems at work in Frozen Free Fall: Snowball Fight, and they fall under the graphics and sound departments. Both are lifeless and feel like afterthoughts. This is Bejeweled with a light coating of Frozen stuff, like an overworld map of Arendelle for selecting levels and these strange, barely animated versions of the characters that simply stand off to the side and watch as you make moves. Every now and then they clap, but not because you did something right; sometimes they clap when you lose. It’s on a cycle. The music is of a generic orchestral style, but not very memorable, which is ironic when there isn’t much to begin with and it repeats on each and every level you play.

The film version of Frozen took the world by storm, though I didn’t end up seeing it until many, many months later. Once I did, I got it; there’s strong, adventurous characters and an unbelievably catchy soundtrack to bop your head and pretend you aren’t singing along to. There’s warmth in all the frigidness, and a triumph to see through to the credits. Unfortunately, you’ll find none of that in Frozen Free Fall: Snowball Fight.