Tag Archives: freezing

Gears of War 3 has bigger problems than just the Lambent

gears-of-war-3-campaign-freeze-right-there

I beat Gears of War 3‘s campaign the other night, on the normal difficulty, and the hardest part was at the very beginning, when our gallant troop of four from the Delta Squad–Marcus Fenix, Dominic Santiago, Anya Stroud, and Jayson Stratton specifically–would run up to the deck of the Sovereign and stare in astonishment at a surprise attack from the Lambent. You can see this depicted in the picture above. Trust me when I say I’ve also stared at it a whole bunch because it is this point in time that the game decided to freeze for me on multiple occasions, hard-locking the entire Xbox One and forcing me to do a reboot. I’m not sure if this was a common happening in the original launch version or has something to do with it being backwards-compatible, but either way…yuck.

Because I’m slightly loopy and couldn’t help myself, I began tracking the number of Xbox One hard-freezes I hit in Gears of War 3:

  • Act 1 – FOUR
  • Act 2 – ONE
  • Act 3 – ONE
  • Act 4 – ZERO
  • Act 5 – ZERO
  • GRAND TOTAL: SIX.

Now, six hard locks on the console might not seem like a lot in the grand scheme of things, but it is more than enough to be irksome. Especially for a game of this quality and number of people working on it. Thankfully, as you saw, it was more problematic at the start and steadied itself by the middle of the campaign, which meant I could focus more on shooting monsters in the face and less panicking every time a cutscene started.

Right. Gears of War 3 plot summary time. So, the Lambent launch a surprise attack. Before dying, Chairman Prescott gives Marcus an encryption to a disc, which reveals that his father, Adam Fenix, is still alive, but held as a prisoner on Azura, a secret COG base. Marcus and his pals then must fight their way to the Anvil Gate Fortress, where Hoffman possesses the necessary equipment to fully decrypt Prescott’s disc. Upon arriving at Anvil Gate, Marcus and his comrades assist soldiers in repelling a combined Lambent and Locust assault. There, they also learn that Azura is protected by man-made hurricane generators, making the island only accessible by submarine. The basic goal of the game is getting to Adam Fenix, with four and three-fourth acts or so of roadblocks that deter our protagonists into other areas first. Because videogames.

Gears of War 3 plays pretty similar to Gears of War 2 and Gears of War. I know, you’re shocked. Shook, even. You might also be surprised to learn that it does not exactly play like Gears of War 4 and that I had some trouble switching between the two. Like, I won’t even tell you the number of times I tried to run up to cover and mantle over it. I won’t. It also seems to move slower compared to the newest entry, and there’s no knife melee kill much to my chagrin. As previously mentioned, I played through on the normal difficulty and didn’t have any problems with the combat, occasionally dying to a well-placed Boomer shot or someone chainsawing me unexpectedly. There are a few vehicle sequences that are merely okay, though I felt like the submarine section towards Azura could have used more punch.

I don’t have any plans to play through the game again on a higher up difficulty, but I might check out the first few levels once more via the arcade mode, which basically scores every action you do. I’m currently going back to select chapters (on casual, you nerfherder!) to find all the collectibles and lost COG tags because I already stumbled upon a good chunk of them my first time through, so I might as well finish the job. A few of these shimmery items are hidden pretty well, so I’m referencing a guide here and there. No shame about it. It’s actually going faster than I initially expected, which makes me want to pop back into Gears of War 2 and Gears of War to grab their respective sets of collectibles. Once I start, I often can’t stop. I really do like how well Gears of War 3 monitors and tracks your progress, from collectibles to executions done to Achievement progress. It’s a small detail, but much appreciated.

After this, while I continue to chip away at Gears of War 4‘s multiplayer modes of Team Deathmatch and Dodgeball infrequently, I’ll eventually need to try out the black sheep of the series. Yup, the dreaded Gears of War: Judgment. I at least hope we get to learn more about where Damon Baird got his infamous goggles. At the very least.

Patience you must have, my young Star Wars: Commander

star wars commander intro hours

Correct me if I’m wrong, but I think some new Star Wars talkie comes out this week in theaters. The Force Awakens or something like that. Personally, I’m excited for it, as I love all things space opera, but am going to hold back and wait until the crowds and madness fade, though hopefully I can remain relatively spoiler-free during those dark, lonely days. Perhaps I’ll fill that void with my massive collection of Star Wars-related videogames, of which I actually don’t have many. There’s Star Wars: Tiny Death Star on my phone, which is stellar, but mostly an elevator simulator, LEGO Star Wars, and Star Wars: Knights of the Old Republic, which I’ve played the opening tutorial bits twice and never gone any further than that.

Well, let’s see what Star Wars: Commander is all about. It’s from Disney Interactive and available on a bunch of different devices. For this impressions piece, I’m hanging out with my boys Han Solo and Chewbacca on my ASUS laptop that now rocks Windows 10. In hindsight, this is not the best decision I’ve ever made, and I’ll get to why in just a bit. It’s a free-to-play strategy game in the slight veins of Command & Conquer: Red Alert 2 and Age of Empires, a genre I’ve had some reservations over for years, but you’ll notice I didn’t say “real-time” there, as you’ll do a whole lot more waiting around if you wanted to play it just like those games.

Here’s the gist, story-wise. In Star Wars: Commander, you must first to decide to fight for the Rebellion or Empire, train your troops, build up a bunch of units and vehicles, defend your base, and complete story-tinted missions. As you do this, you’ll level up your heroes and vehicles, battle on different worlds, and team up with friends to take on larger, more difficult scenarios. For what it’s worth, I went with the good guys, which most certainly means I’m on Darth Vader’s naughty list this year for Christmas. I can’t help rooting for the good-natured guys and girls in this universe that don’t want to see entire planets vaporized. I’ve also killed a bunch of womp rats on Tatooine already.

Unfortunately, as far as I can tell, which is from around an hour or so with the game, Star Wars: Commander is not great. It might be good, but probably falls more around the middling category. It holds your hand for far too long in the beginning, is too corny with its ads for rating the app and buying extra goodies with hard-earned cash, and doesn’t seem all that engaging from the get-go. This is certainly not helped by the fact that I’m playing it on a laptop, when it is clearly better suited for mobile, where one can easily check in on their base, tap the things that need tapping, and close out to get back to dreary life tasks, like blocking people on Facebook you know are foaming at the mouth to reveal Mark Hamill’s role in Episode VII.

Immediately after the game stopped holding my hand and actually allowed me to click around and spend coins/ore as I pleased, I began to explore the user interface. There’s a bunch of icons, and one should ideally know what each does before getting into the thick of things. The second icon I clicked on, which brought up a menu for purchasing resources with my precious diamond currency, nearly froze the game. I say nearly because I could continue to click the “back” and “X” buttons, but they didn’t do anything. I didn’t try actually buying any resources, though the cynical side of me suspects those buttons would have worked just fine. Eventually, I just tabbed out and shut the whole thing down, but I’m forever tainted by this experience, afraid to even open up the settings menu.

I’ll probably check in on Star Wars: Commander a few more times this week, though I don’t expect to stick with it. I was surprised by just how little you can actually do while building your base and prepping for the next mission, and so maybe I need to give Star Wars: Knights of the Old Republic a third chance and start exploring the galaxy, no cooldown timer needed. Also, if you’re checking out Star Wars: The Force Awakens this week, enjoy–but keep the details to yourself. Sincerely, everyone not seeing it immediately.

Ridiculous door glitch in Deus Ex: Human Revolution is ridiculous

For about twenty minutes last night, I had lost all hope. I had resigned myself to believing that all my progress, all my hard work and suffering of bad boss battles and frustrating level design and tiny text in Deus Ex: Human Revolution was all for naught. The game kept freezing, seven times in total, all at the same spot, which is in front of a door on the last level called “Tipping Point.” After each freeze, I popped the game’s disc out and checked for scratches, but there were none–of course there were none, having never dropped the disc or mishandled it in any way possible. So, how was I going to get through this blasted door then?

The Internet told me not to worry, that it was a glitch. Others had come across it on the Xbox 360. I was not alone in my pain. But many were just as confused and confounded over it; some tried walking backwards to the door, which worked, but the moment they looked at it, the game froze. Others suggested turning invisible or sprinting, but nothing was working. Until…I read a post with what sounded like a totally ridiculous solution, but, at the end of my rope, decided to try. I had nothing to lose, and everything to gain. And lo and behold, the trick worked. For my fellow glitch prisoners, here’s how to get through those doors:

Before heading up the stairs leading to the double doors, crouch. Then position yourself so that you are looking at the ground below your feet, but at a forward enough angle to still move forward when pushing the controls to do so. Go forward until you hit the door; you should be able to see a sliver of it, and if you’re lucky enough, the prompt to “press X to open” should still be available. Open that door and walk through, still looking down at the ground. Keep going down the stairs until halfway. You should now be able to stand and save your progress. Do not turn around to look at that door or go anywhere near it ever again. That door and you are done.

How ridiculous is all of that?

A. Extremely
B. Incalculably
C. Unequivocally
D. Immeasurably
E. All of the above

Please show your work.