Tag Archives: free

Grinding Down’s Top 10 Games of 2018

2018 has certainly been an interesting year, and not just in terms of videogames. I definitely did not complete as many as I have in the past, eventually giving up entirely on my idea to do little drawings to go along with my haiku reviews. For 2019, I’m just sticking with the much-beloved haiku format from the past as I have other art projects to focus on. Still, I played a good amount of games, though many of the games I played don’t really have an ending to find, and that’s okay. Not everything in life needs to see closure.

Some games that almost made my list are as follows: Detective Pikachu, LEGO Incredibles, House Flip with Chip and Jo, and Captain Toad: Treasure Tracker. All four I’ve started and are in various stages of completion, but that’s not why they aren’t included below. I’ll provide a few more details.

Detective Pikachu is super cute, but a little slow-going, especially when you can clearly see the answer to a puzzle miles ahead of hitting it but are forced to go through all the investigative steps beforehand; that said, I’m absolutely stoked to see the movie next year. LEGO Incredibles is, well, not to be punitive, but another LEGO game, with all the pros and cons that come with such a statement. House Flip with Chip and Jo is one of the better free-to-play games on a cell phone, but it loses points for breaking for two weeks after some big update. Lastly, Captain Toad: Treasure Tracker on the Nintendo 3DS is beyond adorable, but I haven’t done too many levels yet, but I love how much replay-ability the levels have, and my need to complete all challenges in each one before moving on is uber strong.

Onwards we march, to my top 10 games of 2018…

10. Harvest Seasons

Look, this game is an idle clicker, so there’s no real story here or magically nifty game mechanics, but I constantly find myself drawn to these experiences because…well, there’s always something to do in them. From upgrading to planning ahead to simply clicking away without caution. Everything you do generally leads to progress, even restarting from scratch. Previously, I fell hard for things like Time Clickers and AdVenture Capitalist, and Harvest Seasons is another good one to have open on my laptop while I’m drawing my comic about colon cancer next to it. I wrote about it over in this post if you want more details on how it works; also, it’s free, and you’ll find a few more freebies in this list because not every free to play game is completely terrible.

9. All Our Asias

In 2018, I played two games from Analgesic Productions, after really enjoying Even the Ocean a couple years ago–specifically All Our Asias and Anodyne. One I was mesmerized by, and the other was fun and challenging if somewhat unclear. In All Our Asias, you are tasked to explore someone’s mind and discover their secrets in a surreal, PlayStation 1-like world. The story covers heady topics like father-son relationships, Asian-America, and race. I can’t say I related to everything going on here, but it was nonetheless fascinating to explore and see unfold. A lot of games come out now that try to callback to the PS1 or SNES/NES days, but none have been as successful at capturing the tone and feel of a time long gone as All Our Asias. It’s spooky and haunting in a way that a game drenched in fog, like the original Silent Hill, can only be. It’s not a horror game, but it leaves a mark in your memory. Once again, this is a freebie on Steam, so I highly recommend you give it a go.

8. Friday the 13th: Killer Puzzle

Puzzle games are probably the genre that most get under my skin, often making me feel small and stupid. I’d like to think I’m neither, but sometimes my brain just breaks. For example, I only got so far in The Witness because it became too much to grok and hold all those different rule sets inside my head as I moved from one area to the next. However, I can’t stay away from them. Friday the 13th: Killer Puzzle, the third free-to-play game on my top 10 list so far, didn’t frustrate me too much, most likely because it contains an in-game walkthrough for any puzzle you get stuck on. You play as Jason Voorhees as he goes on his teenager-killing rampage, but you can only move him in so many directions based on the layout of the map. It’s both cartoonish and ultra-gorey, and you are always leveling up, getting new costumes and weapons to use against these dumb-as-bricks kids. For a game all about murder, it’s a lot of fun.

7. Legendary Gary

I was lucky enough to snag a copy of Legendary Gary straight from the developer. I’d been interested in the game from the very start of the year, loving the artwork and unique take on turn-based combat. It didn’t hit every note for me, in the end, but I greatly enjoyed Gary’s fantasy and real-life equivalent adventures, and the soundtrack is simply hypnotic. The fighting is the main meat of the game, but I felt there wasn’t enough of it to really get a grip on how it worked. That said, there was also no grinding needed to reach the end, which I will always appreciate. It’s a rather short, special RPG, with some heavy decisions to make, and I’d love to see a sequel explore more of the fighting and in-game fantasy world.

6. Subnautica

Look, I’ve put a decent amount of hours into Subnautica and still really haven’t left the first main area of the game. It feels a lot like my first go at Dragon Age: Inquisition, wherein it was just hard to leave the starting area of the game because there was so much to see and do. Plus, I’m a teeny tiny bit scared of what else is out there; oceans are deeply unexplored, and if Planet Earth has taught me anything it is that the strangest critters and fish live in the darkest depths. I like that there’s not a ton of hand-holding here, and you have to scavenge what you can to build better gear and upgrades, all of which do push you to explore further and further away from the safety of your crashed pod. I’m considering getting the game on console soon as I’d rather play it there then on my laptop PC which can only just barely run this watery beast.

5. State of decay 2

At some point, I’ll probably just start my camp over in State of Decay 2. I’ve learned more as I played about what should take priority and how to keep everyone happy, but found myself constantly struggling to juggle all the needs and wants and necessities. When I last played the campaign mode, my group of survivors was just barely teetering on the edge of sanity, and I felt like I had explored all the local areas to completion, but didn’t feel confident traveling too far away. That said, the online horde-based mode called Daybreak is a ton of fun, and it also will eventually help with the main campaign by bringing over guns and tech earned by playing multiplayer. It’s not a happy game, but it does a great job of making you understand what it ultimately might take to live through a zombie apocalypse with a bunch of strangers on your side. Maybe.

4. Starlink: Battle of Atlas

I bought the digital version of Starlink: Battle for Atlas, and that was a good decision. I just don’t have room for more tiny toys, even if they finally do something other than take up space, nor do I think it would be fun to constantly swap out weapons on the fly when I can just pause the game and do it much quicker with a few button clicks. Either way, I still haven’t finished the main campaign as I’m enjoying completing a planet’s long checklist of things to do before moving on to the next world. The flying around and shooting at robots feels great, and there’s plenty to upgrade, from your ship to weapons to mods to your pilot’s super ability. Progress is always being made, and the story and characters are a lot of fun. I’m excited to see where everything is going, and there are a bunch more planets yet to explore to my heart’s content.

3. Spyro: Reignited Trilogy

I only recently got into the original Spyro the Dragon games after purchasing digital copies on my PlayStation 3 a couple years ago. It took me a bit to get through the first and second game, and by the time I was working on the third game…a full remake of all three titles was announced. So I stopped and waited patiently, and my patience was greatly rewarded. Sure, not all is perfect, like some difficulty in the boss fights, every single flying-only level, and the fact that we are missing subtitles in the year twenty-eighteen, but the game is still a joy to play. Collecting gems, eggs, orbs, and freeing dragons is still beyond satisfying, and seeing some hidden off to the side or up on a cliff and figuring out how to get there is pure joy. I’ve already re-beat the first two games, even getting 120% in the original Spyro the Dragon for the very first time, and I’m working hard to see the trilogy’s conclusion.

2. Mark of the Ninja: Remastered

I loved the original Mark of the Ninja, and I loved the remastered version I got for free for purchasing the original game years ago. It’s pretty much the same game, with some cleaned up art/cutscenes and a piece of DLC I never got to play, so for me, it was great going back into this world of stealth and stabbing and relearning all the tools and tricks to make it out alive. Melanie and I especially enjoyed going for all the seals that required a lot of points, figuring out how to milk the most out of a kill by hiding the bodies or throwing them into a group of unsuspecting guards. It became a game within a game, and I popped all the Achievements except for the one that wants you to play it all over again via New Game+. Maybe one day down the road I’ll take that challenge on, but for now…I’m good. I’m a good, little ninja-man.

1. Fortnite Battle Royale

Shortly before being admitted to the hospital in July and discovering I had cancer, I bought the Battle Pass for Fortnite Battle Royale. I figured, at that point, I had played enough of its truly free mode to warrant such a decision. Also, you can totally earn enough V-bucks playing the game to purchase the next season’s Battle Pass, so long as you don’t blow it all on costumes, dances, or strange emotes.

The weekly challenges, along with the daily missions, really made playing the game more fun, as I was terrible–and probably still am–at building and shooting. However, I can totally open seven ammo crates in a single match or dance in specific locations like it is nobody’s business, and even my fiance Melanie got into the action. By action, I mean doing a lot of the non-combat missions, but it became something we contiguously worked on together, and was a joy to come home from chemotherapy with new tasks to polish off, all while earning new outfits and such.

One thing that I have grown to appreciate in Fortnite Battle Royale over PUBG is how often it takes risks, tries out new modes or weapons, and generally isn’t afraid to mix things up. It keeps the game feeling fresh. I don’t love every mode, but it is comforting to know that nothing lasts forever. Still, please, Epic, bring back the 50 versus 50 mode. I need it like woah.

Return home to familial strangeness with Azurael’s Circle: Chapter 1

I am one of those people that grew up in the ’90s reading those various More Scary Stories to Tell in the Dark books by Alvin Schwartz, and, yes, I was extremely disappointed when they got reissued with all new art, illustrations that did not immediately make your blood run cold and stay with you for years on end. One of my favorite short stories from these horror collections–favorite is actually a weird choice here, but I think you get what I mean–was “Harold,” which is mostly about two farmers mistreating their scarecrow and then getting their just desserts. Both the story and Stephen Gammell’s intro art for it have never left me, and I mention all this only because Azurael’s Circle: Chapter 1 features a scarecrow up to no good. Alas, it’s not as terrifying.

Azurael’s Circle: Chapter 1 is a horror-mystery, point-and-click adventure game where you must find the truth about your mother’s death. It’s free on Steam…well, this first chapter is, and it should only take you about a half hour to get through it. The police came to the conclusion that Helen Lancaster’s suicide, where she gutted herself with a kitchen knife, was due to the grief of losing her husband. However, her son, Clint Lancaster, doesn’t believe a woman as deeply religious as her mother would do such a thing and plans to investigate. As you further explore your childhood farmhouse, you’ll discover that nothing is as it seems; in fact, things are getting stranger by the minute.

Gameplay is fairly simple. You can use a mouse to click everything or use a controller…though I stuck with the keyboard mostly. Like, the up, down, left, right arrows and the enter key; I’m a relic. Item use and item combination is all automatic, which some people may like, but it results in a lot less thinking when it comes to solving puzzles. Oh, this cabinet door is stuck? I’ll just immediately use this cane from my dead grandfather to prop it open. No, no, don’t worry, I got this for you. I really didn’t want you to have to try out all the other items on it first. Again, it’s fine, if a little dumbed down. Also, a couple of items are tricky to spot, so there is a small amount of pixel hunting to deal with. Other than that, you are mostly exploring different rooms in the farmhouse and watching them change as you go, with your true goal being getting into the cellar.

Over the years, I’ve grown to dislike a many RPGMaker-made games. They all contain a similar look and menu UI, and, at first, I thought it was really neat and awesome, but I’ve grown tired of seeing the same pixel art and character portraits and start screens. It seems like the “new releases” tab on Steam, on any given day, contains at least one or two creations like this. I don’t know if Azurael’s Circle: Chapter 1 was made with RPGMaker, but it feels like it; that said, it has a better design to it, and I do like the small circle of light around Clint, which does obfuscate parts of the room you are exploring, leaving room for scares and surprises. The writing, while a little rote in places, does a good job of leading you along, revealing enough dribs and drabs about Clint’s parents for you to fill in the rest with your imagination.

According to the Steam page description, there are three endings to discover. I’m not sure if that is meant for Chapter 1 only or the series as a whole. Not exactly sure how different of an ending I could have conceived as I felt like I found every item and solved all the puzzles, but maybe there was something I missed. Oh well. Honestly, I would have preferred not to see the [redacted] at the end, but that’s me, an animal lover. Looks like Chapter 2 is available now, with more chapters to go down the road, but this didn’t draw me in enough to have me foaming at the mouth for more. I’ll leave Azurael’s Circle forever closed.

Do the Moonwhale’s bidding in Legend of the Skyfish

You can play a good chunk of Legend of the Skyfish for free before the walls go up and you have to drop a wee bit of cash-money to experience more. This happened to me specifically at Mamachi Swamp – Level 04, which felt like an odd place to stop players, but whatever. I feel like I grokked what this game was going for, enjoyed what I played and saw, and am totally okay moving on to something else. That’s not to say I don’t suggest you ignore this level-based puzzle adventure, just that you might get enough from its demo section. The full price on the PC is $7.99 or you can get a mobile version for half that.

Legend of the Skyfish stars a young hooded woman named Little Red Hook, as she journeys with the Moonwhale, the “warden of the seas,” to defeat the monstrous Skyfish. Not a lot of plot to go on, but it is serviceable. She’s armed with a rather unique item, a fishing pole–kind of like how Young in Anodyne wielded a broom instead of a sword. She uses her fishing pole both as a weapon and a grappling hook, and you can upgrade it as you progress through the levels. Of which, there are evidently 45 levels to see, plus giant boss fights. I already told you how far I got in the free-to-start version so I only saw one boss fight.

The levels in this The Legend of Zelda-lite romp are pretty similar from one to the next, slowly upping enemy counts and puzzles as you go further along. Little Red Hook explores screen after screen, flicking switches, and using her fishing rod to return sea horses and puffer-fish back to their ocean home. At the end of every level, she hacks a Skyfish totem to pieces, which I guess affects its plan of total domination. The fishing rod isn’t the only thing our leading lady can use. Little Red Hook’s hookshot tool can be used to snare solid objects, hurling her from island to island, grabbing stone blocks to weigh down ground switches, and yanking enemies across the screen to impale them on spikes, something that Mortal Kombat‘s Scorpion would highly approve of.

I played my little bit of Legend of the Skyfish on the PC, using mouse and keyboard for controls. It worked fine, especially because the game is quite linear, as well as friendly and pretty easy, though I generally prefer a controller for this type of adventuring. You can generally take everything slowly, and that includes engaging with enemies or moving from one island to another. It’s a gorgeous game to look at, from the way Little Red Hook moves through large patches of grass to the ripples in the water to the designs of enemies and the way they react to our leading lady’s presence. It’s quite stunning at times. Less can be said of the action, which is repetitive, with basic combat moves, but I found it relaxing and satisfying at times, and the rousing soundtrack helps keep you hooked, pun totally intended.

Perhaps Legend of the Skyfish will be included in some future Humble Bundle, where I can grab the full thing for a few dollars and see more of this beautiful world, maybe even give this supposedly dastardly Skyfish its just desserts. Time will tell, for sure.

2018 Game Review Haiku, #39 – Frightened Beetles

Three terrified bugs
Dodge obstacles, reach an end
Short, sweet adventure

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2018 Game Review Haiku, #38 – Korgan (Prologue)

Impending evil
Use three characters to fight
First bite free, don’t eat

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2018 Game Review Haiku, #35 – Chairs for Bashir

Life with civil war
Put on concert, distraction
Need chairs, please no bombs

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Korgan’s an uninspired dungeon-crawler, but easy 1,000 Gamerscore

There are a lot of free games floating around like tiny desperate dust motes up in the digital entertainment industry’s night sky these days. Many more than a couple years ago. Some are good, some are great, and many are bad, hastily put together and thrown into the wild in hopes of earning money or a fanbase or anything at all. I’ve been able to get a lot of mileage out of many of these freebies; for instance, according to my Xbox app, I put about 58 hours total into Fallout Shelter. Other free adventures that I continue to poke and prod at include Gems of War, Fortnite, and Friday the 13th: Killer Puzzle. Alas, Korgan is not one of the good ones, sitting nearly at the bottom of the barrel, with its only saving grace being that it has a relatively easy number of Achievements to pop, if that is something you care about.

Korgan is an episodic dungeon-crawler from Codestalkers, and you can play the prologue chapter for free, which takes maybe two to three hours to get through, depending on how thorough you want to be. I recall zero details about the plot of this stock fantasy-driven adventure, but I’m sure it involves some sort of ancient evil or shadow group trying to spread chaos and monsters across the world, leaving it up to a trio of do-gooders to set things right. You can freely switch between these three heroes to face enemies or obstacles; the titular Korgan is an up-close dwarven warrior that uses axes and mallets for damage. As for Sedine and Meldie, well…I’m too annoyed at the game to look up much more, so one of them is a floating mage-lady, and the other is a hat-wearing hunter that uses a bow and arrow. I’ll let you decide who gets what name, even though it doesn’t matter one lick.

Naturally, each character has their own abilities, strengths, and weaknesses, and you could combine attacks together for more damage, such as freezing as enemy with the mage and switching to the axe-wielding hero for extra damage…except I never felt the need to do this. You can skate by on using one character until his or her health is almost gone, and then switch to the next one. If one character loses all of his or health, it’s not the worst thing in the world–you are zipped back to the start of the level, but most of your progress has been saved, meaning death has no real consequence besides it now taking you longer to uninstall Korgan after getting through the prologue.

The game and gameplay is barbarously boring, almost to the point that I have nothing to say of it. It’s generic hack-and-loot, with paint-by-the-number quests that culminate in droll boss fights that, for some reason, were set to auto-record on the Xbox One. The subpar elements of Korgan that truly stand out to me are around its design and UI decisions. For instance, the developers thought that clicking in the right stick and holding it for upwards of 15 seconds would be perfect for actions like reading text on monuments, searching areas for clues, and destroying traps. It’s slow and not fun on one’s hand, and I eventually avoided doing it if I could. Hitting the Y button switches between your three characters, but it’s also the button to hit for looting all items as opposed to selecting them one by one, and since I never got the impression there was an inventory limit I looted each and every piece of gear I could fine…but sometimes, instead of looting, I’d accidentally switch to someone else.

Here’s something else I didn’t grok, but maybe I was half-asleep. Each of the three characters share a single XP bar that fills up as you complete side quests, break down traps, and kill enemies. However, as far as I can tell, only the character you are actively controlling at the time when the XP bar hits the max amount levels up and gets a skill point to spend. Because of this, though I did use all three characters, I ended up putting the most points into the mage’s spells and found her to thus be the most effective when it came to dealing damage. Except some enemies were immune to her attacks, and that sucked because Korgan and the other one were not as leveled as the mage. It also didn’t help that the UI for inventory and equipping potions, armor, and weapons was clunky and confusing. That said, the skill tree upgrades are as bland as unbuttered bread, and you never truly feel like the character is growing in strength or power.

Look, you might like Korgan. It might very well be your first taste of a dungeon crawler with gear to pick up. And if you do, that’s great, because the first nibble is free, and there’s more content coming. I believe you can jump right into chapter one if you are champing at the bit. However, I found the slow combat, poor controls, and uninteresting progression and loot to be too underwhelming, and I just don’t care about anything now. In fact, I’m going to continue living life believing that all three heroes fell down a dark crevasse and got swallowed up by the earth, never to be seen or heard from again. Oh well.

2018 Game Review Haiku, #34 – Marie’s Room

Unlikely friendship
Unearth what happened, years back
Short and sweet, zoom in

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2018 Game Review Haiku, #32 – I’ll Take You To Tomato Town

Your grocery needs
Go, a list for everything
Even shoplifting

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Don’t stop for nothing when it comes to High Hell’s breakneck combat

I continue to mistakenly refer to High Hell as How High. Y’know, that classic stoner flick from 2001 about multi-platinum rap superstars Redman and Method Man as Jamal and Silas, two regular guys who smoke something magical, ace their college entrance exams, and wind up at Harvard–hilarity ensues. I’m not afraid to admit that I’ve seen it more than once. Also, I’m sure I’m not alone in this conundrum. Either way, the two entities are desperately unlike, and that’s good, because I don’t think playing a videogame version of How High would be all that enjoyable. High Hell, on the other hand, is a real hoot…

High Hell is currently one of the freebies for the month of May for those with Twitch Prime, which I finally set up a month or two ago, mostly to get some free cosmetics for Fortnite. It seems like it is on the same level as Microsoft’s Games with Gold program, and I like that I’m getting the games for free permanently, unlike with PlayStation Plus, which means I don’t feel extra pressure to play through them sooner than later. We also got Pyschonauts, Clustertruck, Gone Home, Titan Souls, and I, Hope. Some of those I’ve played, and some I’ve not, so, for me, it’s been a good balance of new things to try out along with some acquiring a few classics I can open with a different launcher.

Right. Let’s cut immediately to the action now, because that’s what High Hell is all about. It’s a neon-soaked, arcade-action first-person shooter from Terri Vellmann (Heavy Bullets) and Doseone (Enter the Gungeon, Gang Beasts). I’m aware of all three of those games, though I’ve never touched ’em, but a part of me suspects one or two are waiting to be installed in my Steam library. In this one, you must take on the criminal underground with a gun that never needs reloading and bring lethal salvation to those that have fallen from the light. Er, something like that. Devolver Digital is behind it, and if you have played any of their games, you know they go big, bold, and right for the jugular. Also, they aren’t afraid to be a little goofy. Some examples that I’ve actually tasted include: Hotline Miami, Luftrausers, and Gods Will Be Watching.

The story is purposely thin and mostly told through mission objectives, such as burn three Employee of the Month paintings, destroy two wiener pumps, deface corporate effigies, and kill Beelzebot. There are main objectives and side objectives and even smaller side tasks, such as burning piles of cash, but the true goal is to stay alive and shoot down anybody or anything targeting you and your health meter. For each successful kill, you get a little bit of health back, which is good, because it doesn’t take much to bring you to your knees and health pick-ups are few and far between. You can methodically and slowly inch your way forward or charge ahead guns blazing, and both plans of attack have their moments, but you need to be quick with your shots because the enemies or big bosses don’t pull any punches.

I’m currently around level 12 or 13–I can’t remember, it’s all a pink-and-gray blur–out of 20 total missions, and I’m having a fantastic time. I normally belittle myself and lack the self-esteem to feel good about playing this type of fast-paced, twitch-based shooters, but I’m actually doing all right. Sure, I get stuck on a couple of levels, but repetition helps iron out the wrinkles and improve my playthrough each time, breaking it down to an almost exact science if you can pull off each shot. Granted, I’m not hitting speedrunning times, but that’s never been my goal; remember, the only game I’ve speedrunned so far is Gone Home.

I’m hoping to see High Hell all the way to its conclusion, but I don’t know if there is more to do after that. Or, even if there is, I don’t know if it is something I will care about. I’m enjoying the frenetic nature of these levels, and jumping off buildings to parachute away after completing all objectives is beyond satisfying, but I might have my fill by the end. We’ll see. For now, I’ll keep kicking down doors and blasting anything that gets in my way.