Tag Archives: FMV

2017 Game Review Haiku, #86 – Cibele

Explore Nina’s life
Her poems, photos, desires
Voyeuristic glimpse

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

GAMES I REGRET PARTING WITH: Blood Omen: Legacy of Kain

Kain, the once nobleman from Coorhagen, just beheaded Moebius, and I was on the floor tucked up against my bedside, a PlayStation controller cradled on my lap, a wired phone shoved awkwardly between my head and neck, waiting for my best friend down the road to pick up on his end. When he did, I recounted what happened, going so far as to imitate Kain in his moment of triumph where he proudly–and ironically–stated that he was already dead. There was little time for chit-chat, just straight to the details.

“Oh wow, wish I could’ve seen that!” Willie exclaimed, a hint of disappointment there. The last time he saw Kain in action was earlier on in some dungeon.

“Can you sleep over this weekend?” I asked. “I’ll save my game and wait for you. I don’t know how much further I have to go.”

“Yeah, definitely.”

Together, we saw Blood Omen: Legacy of Kain to its end, lapping up all the over-the-top violence, sinister ways, cruel spells, and amazing voicework. At its conclusion, a choice is presented: have Kain sacrifice himself and end the vampire race to save all of Nosgoth or refuse the sacrifice and rule the empire with total power. For us, the decision was easy, though not something I’d make now, some sixteen years later. We gave in to the power, and allowed Kain to slip into the darkness he constantly seemed teased by, ruling with blood-red eyes and unrelenting disdain. I have to believe that we both didn’t want to see Kain go, especially not after all the time we spent with him, helping him on his path of revenge and righting. He was our friend, no matter how silly that seems, and a friend of my friend is my friend and so on.

This connection to Blood Omen: Legacy of Kain later blossomed into some franchise love, as Willie picked up Legacy of Kain: Soul Reaver three years later, and we’d go through the same routine, just with the roles reversed. Now it was me riding my bike over as fast as I could on Saturdays before the sun set to see what latest puzzle he was stuck at. I never got to play, but I watched enough, even if the game itself was pretty different.

Today, Blood Omen: Legacy of Kain is remembered as a darker The Legend of Zelda clone, one with terrible loading times. And yes, that all rings true. Though the loading times at that point in videogame history did not seem atrocious, just something to deal with. I think Suikoden had pretty long load times, too. But we all moved a little slower back in the day, and Willie and I just learned to fully explore a place before moving to the next screen to prevent needless backtracking. Reflecting now, it actually added to the overall experience.

But I remember this game differently, as an adventure and triumph shared, one with dramatically gory moments to ooh and ahh over while bouncing on a trampoline in the backyard. I miss it, and I miss what opportunities it used to give me.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

Pushing a button until your fingers fall off is Ayla’s idea of a fun time

Initially, I liked Chrono Trigger‘s Ayla. She’s got one helluva introduction, dropping in all Tarzan-like and beating up a bunch of wicked dinosaurian creatures. And she likes to party. Party hard, that is. Especially when soup is at hand. I mean, I love brontosaurus cock-a-leekie just as much as the next guy, but she really takes the meal to heart. More on that in a moment.

Upon arriving in 65,000,000 BC, you’ll be attacked by the aforementioned beasts. They aren’t too tough, not surprisingly weak to lightning, which is the greatest tip one could heed during their time in the prehistoric days. After Crono and gang get their collective butts saved, Ayla will take them back to Ioka village to speak to the chief and…well, party. Evidently, Ayla knows where this Dreamstone thingy is, but to get that information out of her, Crono must first beat her in a soup-guzzling contest. And that all boils down to doing one action perfectly and repeatedly: pushing a button.

I hate pushing a button repeatedly in rapid succession.

Usually, the first attempt is a failure, as it’s not clear just how fast the button needs to be pressed. To beat Ayla, seems like…pretty fast. That girl can guzzle. I failed my first three attempts to out-guzzle her, and by then, my hands were cramping. One has to remember that I’m playing Chrono Trigger on a Nintendo 3DS, so I’m not just mashing a controller, but an entire system. Had to be careful not to break it. For my fourth try, I rested the 3DS in my lap, turned it sideways, and used my pointer finger to hit the button again and again and again. That did it, but still required a lot of effect, and my hand was already tired at that point. All for soup and a Dreamstone and to wake up the next morning with a soupy hangover to find that all of Crono’s stuff was stolen. Greaaaaat.

Let’s look at some other games that have featured this tormenting gameplay element and their lasting impression on me. Yes, let’s:

Metal Gear Solid

The button-mashing sequence in Metal Gear Solid is one you can fail and continue on with the story. However, there’s a great consequence for failing. Snake gets captured by Liquid Snake and is strapped into a machine that can shock the living skin off him. Ocelet wants some answers, and if Snake doesn’t give them, Meryl will die. But if he speaks and gives in, then all will be fine–so to speak. When being tortured, your options are to press the circle button repeatedly to recover strength or press select to submit to Ocelet’s demands. You will be tortured for a limited period of time, and you must press circle nonstop to survive the torture sequence. You have to live through four intervals, and then you have to take a break to ice your fingers.

Scott Pilgrim VS. The World: The Game

Actually, I didn’t mind the button-mashing in SPVTWTG because it actually felt rightly implemented. Sometimes a group of enemies will suddenly dogpile Scott or Kim (like you’d play as anyone other than them), and to break free you have to mash the attack button with a fury that one sparks when one needs air and just can’t reach it. Same goes for when you want to kick off a super hit combo, mashing X again and again until you are flashing and somewhere in the the high 60s. Still, after a few of these encounters, your thumb does get sore.

God of War

Hydras can only be defeated by button-mashing. It’s true. Look it up. Actually, not even your thumbs are strong enough to pierce their heads on ship-made pikes; I remember having to wedge my PS2 controller against my leg and use a combo of other fingers to get the speed I needed for Kratos to do some killing. There’s also some button-mashing for larger enemies, not just bosses, plus when the going gets rough you’re always rolling around and swinging those chains like a madman. It’s enough to break one’s hand.

There used to be turbo controllers for the PlayStation 1/PlayStation 2 that could help players get around button-mashing sequences–basically cheat–but those days are gone. Or maybe they aren’t. I don’t know. I’m not big on buying more controllers than I ultimately need, and the stock that comes with the version is generally sufficient. I am just waiting for the day when this mechanic goes away or stays where it belongs, in social games like Mario Party 17, where it’s a race to fill up a balloon with air or something, and to do that you gotta be the fastest at pushing a button.

30 Days of Gaming, #16 – Game with the best cutscenes

Revenge and redemption: two concepts not to be handled lightly. But Jak 3 was up to the challenge of showing us how far Jak had fallen and how far he’d climb back up, and Naughty Dog did this so effectively with the use of some great cutscenes. Despite growing up on a healthy diet–or maybe that’s unhealthy–of games brimming with over-stylized FMV for cutscenes, I much prefer when a game keeps the cutscenes in line with in-game graphics, and that seemed to happen more often than not with PlayStation 2 era games. It’s less jarring and really stops the immersion from breaking.

Jak 3 opens up with basically a 10-minute cutscene that sets up the final game in the trilogy. Jak has been banished from Haven City, the very same city he saved in Jak II, to the Wasteland by Veger. As he, Daxter, and a talking bird whose name escapes me wander the desert, we are shown flashbacks leading up to our main man’s banishing. After too long in the sun, all three pass out and are eventually found by some scavengers thanks to a homing beacon in Jak’s hand. Turns out one of those scavengers is actually Damas, King of Spargus, an isolated city hidden in the Wasteland, and he’s taken Jak in, but only to see if he can prove himself in their battle arena.

The animation, voice-work, and framing is fantastic, on par with anything considered professionally cinematic. There’s not just a series of talking head shots; we get actual camera angles here. Even though it’s 10 minutes long, the game’s intro is well-paced, jumping from the present to the past, and giving every character their worth. Yup, even Daxter, who, at this point, is not too annoying. Amazingly, this is solely the beginning, and future cutscenes only get better, really showing characters emoting and plotting and moving with heart. Jak 3‘s ending scene is shocking, funny, concluding, and memorable–just like a Pixar film, which can be argued is like an hour and a half of pretty cutscenes. “Oh yeah,” Daxter says at the very end, “life is good.” So are your cutscenes, yo.

In fact, the cutscenes from the entire Jak and Daxter scenes were so fantastic that Naughty Dog put out a DVD of them and sent them to…uh, people. Fans all around. I got a copy in the mail, but I can’t recall why. Maybe I signed up for it? Or maybe it was part of being a subscriber to PSM magazine? Either way, I have a mass produced DVD disc that has all of the game’s cutscenes, and that’s not something that can be said about many games, now and from the past.