Tag Archives: Final Fight

Paul’s Preeminent PlayStation Plus Purge – 99Vidas

So, on the PlayStation 3, each game gets its own like…splash screen, music, or audio cue when you land on it in the menu selection column. This is both neat and sometimes annoying. Case in point: when you go to play 99Vidas, our topic du jour, you get this screamingly high-pitched voice saying what I think sounds like, “Oh my gawd!” Except it’s more like ohmygawd as in one word, and something about it drives me batty. Other games on my list that also play a really ear-bleeding audio bit include Quantum Conundrum, Super Puzzle Fighter II Turbo HD Remix, and Siren: Blood Curse. These are not deal-breakers, as they actually push me more to play these games, because the faster I play ’em, the quicker I can remove ’em from the list.

Anyways, 99Vidas, which I believe is Portuguese for “99 lives,” is a side-scrolling beat-em-up developed and published by QuByte Interactive. The game is clearly inspired by classics of the genre, such as Double Dragon, Final Fight, Golden Axe, and Streets of Rage, all of which I played back in the late 80s, full 90s, and somewhat recently. 99Vidas features six playable characters from the start–and more unlocked via multiple sessions–though I only played as King, who seems like the generic go-to dude for punching and kicking. There’s a single player story-driven campaign, as well as multiple cooperative and competitive game modes, for up to four players, which can be played either locally or online. I will admit here and now that I only stuck to the story mode for my brief time with 99Vidas.

Each character has unique attributes, like speed and strength, along with an elemental alignment (fire, water, wind, lightning, and so on), which affects their regular attacks, combos, and special moves. I believe King’s special moves are water-based because at some point I summoned a giant tidal wave to clear out multiple enemies. 99Vidas has a more modern take on the brawl-heavy genre, with characters gaining experience points by defeating enemies and collecting special items that can then be used to upgrade their abilities, combos, and unlock new moves. This makes all the repetitive punching and kicking less…repetitive, but you still end up doing a lot of the same combos because once you find one that works it continues to work as your character grows stronger.

Believe it or not, there is a story in 99Vidas, and it’s a bizarre one. Some might even call it bombastic. The game starts when an artifact known as the 99Vidas goes missing. Uh oh. Now, this artifact is believed to hold immense power possible of covering the Earth in darkness and chaos. Double uh oh. The Guardians of the 99Vidas, granted the Power of the Elements, are bound to live through the ages to protect this artifact, which means it is your responsibility to face these forces of evil, defeat the Evil Boss and his six henchmen, and retrieve the legendary 99Vidas. More or less, go beat up everyone in your path and retrieve the shiny trinket.

99Vidas seems like a perfectly fine and perfunctory beat-em-up. It has some modern elements to it to keep things fresh, but I found myself getting bored playing alone, doing all the punching, kicking, and combo-ing, and the boss fights can be a wee bit difficult if you are running this solo. I got a few levels deep into the whole affair, but it hasn’t really drawn me back in. Others might really dig it, but I for one am now happy to remove it from my PlayStation 3’s library.

Ohmygawd!

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

I suspect Final Fight isn’t actually my final fight

final fight overall impressions

I didn’t do too deep on the latest Capcom-themed Humble Bundle, obtaining only the games in the $1.00 or more tier. Specifically, these ones: Wolf of the Battlefield: Commando 3, Strider, Super Puzzle Fighter II Turbo HD Remix, and Final Fight Double Impact. The second tier already contains a few titles I own, such as Remember Me and Mega Man 9/10, and the rest didn’t stand out to me as must-haves. But finally having a copy of Super Puzzle Fighter II Turbo HD Remix after all these years of only ever playing a demo version over and over and over, and for only one hundred pennies? I couldn’t resist. Regardless, those are words and stories for another post, on another game. For today, let’s talk about Final Fight.

Or, more specifically I guess, Final Fight Double Impact, which is the name of the thing I got from this latest Humble Bundle. Not really knowing much about this product, I assumed this was either a new Final Fight game in the beat-em-up series or a remake of the Super NES port. Turns out, nope. It’s a bundle, containing two arcade classics from Capcom’s history: Final Fight and Magic Sword. I have absolutely zero record with Magic Sword, and not much more with Final Fight, always being a Streets of Rage fanboy more than anything else, but know enough about the brawler through osmosis thanks to the Internet.

Final Fight‘s plot is hilariously legendary, one for the ages: the Mad Gear street gang has kidnapped Mayor Mike Haggar’s daughter, Jessica. Being a former pro wrestler and more muscle than policy-pushing man, Haggar refuses to give into their demands. Instead, he sets out to rescue Jessica with the help of her boyfriend, the martial artist Cody, and his friend Guy, a modern-day ninja. Y’know, cool dudes. They’ll do this together, punching and jump-kicking and slashing with a sword or lead pipe every Mad Gear goon and gal in Metro City, regardless of whether they are visible on the screen or not.

Truthfully, I only meant to see what this Final Fight Double Impact was and how it ran, but then I kept playing, eventually getting to Belger, the final boss, and kicking his gun-toting behind right out a window. That is, with a little help from some random online friends that jumped in and out of my game as I continued to hit continue after losing enough lives. See, I really never played many of these beat-em-ups in the arcades, save for that X-Men one, as they existed only to eat your quarters and I was more interested in spreading my quarters around, sampling a wide array of game types. Playing on a console with unlimited continues negates that mentality, and you can see credits roll in a number of side-scrolling brawlers so long as you persevere.

Final Fight is fine. The mechanics are simple yet solid, and somewhat addicting. You can punch, jump attack, pick up items like health and weapons, and even burn a little health to use a super attack that is good at clearing out a number of goons at once. I found a really good strategy of simply standing by the edge of the screen and mashing the attack button repeatedly; enemies will begin to walk into your firsts, and you can watch their life bars tick down without even putting a face to a name. Speaking of names…oomph. There are some doozies in here, such as Bill Bull, Holly Wood, and Wong Who.

In actuality, Final Fight is a great game to sort of lose yourself in for an hour and change. Yup, with unlimited continues, it doesn’t take too long to finish this fight, especially when you have the help of random online players. I went through just about every level with Guy, messing up once towards the end when I accidentally picked Haggar, but I can see myself going through this again with just Cody or Haggar all the way. This version comes with a bunch of built-in challenges, like finishing a level with only using one character or a certain number of continues or hitting a specific tier of points, and all that feeds into unlocking art and extras in the gallery, as well as trophies.

I also plan to still check out the other half of this bundle, but don’t expect to beat Magic Sword in a single go like I did here. Unless it really is some kind of magic sword. Final Fight contains a sword as a wield-able weapon, and it performs its own kind of magic in completing dominating the playing field unless you are going against those fire-tossing dudes. Anyways, yeah–this isn’t my final fight.

2016 Game Review Haiku, #49 – Final Fight

gd games completed final fight

Jessica taken
Mad Gear must pay, says mayor
Off-screen punches win

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Games Completed in 2011, #7 – Scott Pilgrim VS. The World: The Game

I grew up on a decent diet of beat-em-up titles, such as Streets of Rage 3, Double Dragon, and Battletoads in Battlemaniacs. This genre was perfect for me at the time, a boy not very interested in reading or learning about stats, as well as a kid often mooching off friends’ systems on the weekends, and brawlers like such were made for two players. Beat-em-ups are as simple as their namesake, and all I knew was that there were some bad guys that needed beating up and mashing the buttons often worked well. Good enough for me, and–many, many years later–good enough for Scott Pilgrim.

Scott Pilgrim VS. The World: The Game is, besides a mouthful, a downloadable 2D side-scrolling brawler. It’s based way more on the book series that inspired the movie than the movie itself, which is a golden surprise to many, I’m sure. Bryan Lee O’Malley’s Scott Pilgrim series is brimming with videogame tropes and nods, even more that Edgar Wright could fit into the theatrical release, and a good number of these references make their way into the game. And what a game it is. First, we have sprites and animations done by the legendary Paul Robertson; second, we have a bouncy, chiptastic soundtrack from Anamanaguchi; and third, we have a strangely fun mix of River City Ransom and The Simpsons Arcade Game.

SPVTWTG is also extremely difficult. I think that should be evident from the fact that I downloaded this around the time the movie dropped (early Fall 2010), and only got around to finishing off Gideon last week…on the EASIEST difficulty. The game starts out really hard, gets easier once you’ve gotten some EXP and food to go, and then gets hard in a cruel way for the final boss battle. Some of the designs in here are pretty retro, like having to start an entire level over again if you lose all your lives. It’s not enjoyable, but it makes sense.

SPVTWTG, like many brawlers, features co-op play. This is good and bad, and I’m speaking from experience here, as playing with a second character does not necessarily make things easier. Why? Well, Scott can punch Kim or accidentally pick her up or have to constantly reanimate her fallen body. It can be a distraction, and yet it can also be a blessing, but the majority of time the two characters end up hurting each other more than helping. We can also blame the lackluster d-pad on the Xbox 360 controller, which doesn’t make manuevering like sailing on butter. Because of this, the final boss level became extra frustrating, and I eventually had to tackle it solo (sorry, Tara!) after I had leveled Scott up as far as he could go and discovered the secret code for the Sword of Love.

I still don’t understand or love the RPG elements here. Gut Points and Heart Points and shopping for EXP instead of getting it from kicking evil henchmen’s asses. It’s a little odd, and sadly encourages grinding for coins. Thankfully, the punching and kicking and throwing and hyper combos are a lot of fun, and the enemy designs extremely varied. I personally loved all the crazy robots in the Techno Base level, even if I was sick of fighting them at that point.

So, I’ve beaten this once, with Scott. Supposedly, if you complete the game with the remaining characters (Kim, Ramona, Steven) you’ll unlock Nega-Scott as a striker. Don’t know if that’s enough incentive for me to try again, especially considering how long it took me to do this one time. We’ll see…