Tag Archives: Fallout: New Vegas

Old World Blues DLC for Fallout: New Vegas delayed until July 19, 2011

Notice that I didn’t say “scheduled for release” or “dropping on” or anything official or fun like that. That’s because, when all crime scene components are scrutinized and reviewed, when the coroner is done determining the cause of death, this is actually a delay, not an official release date. See, we were told some months back that a rush of Fallout: New Vegas would be hitting us after the lengthy quiet period from Dead Money until Honest Hearts. That last DLC add-on came out in May on time, and the next two–Old World Blues and Lonesome Road–were lined up to follow in June and July, respectively. Bing, bang, boom–one after the other after the other. As an admitted Fallout junkie, this sounded heavenly to me.

Part of the delay of Old World Blues is to make room for yet another patch to fix further problems in the game. That’s good and all, but now I have to wait until the middle of July or so to explore new content when, all along, I’ve been getting ready for such adventuring since the beginning of June.

Not gonna hide it, but I’m pretty bummed about this. I’m going on vacation next week, and it’s the sort of vacation where one just lounges around, drinking peach-flavored sangria and playing games and enjoying the peace and stillness, the walks to WaWa, the carpet beneath bare feet. I was hoping to purchase this beforehand and then spend some time kicking back in the Big Empty. Guess not. And it looks like Bastion also comes out right when I return from vacation. What a shame. Don’t gaming developers know my schedule and plan accordingly?!

Looks like I should try to save some L.A. Noire for vacation time then. One million bottle caps says that Lonesome Road doesn’t come out in July; more likely in October to help celebrate one year of the most unpolished game ever. I still like it though, but yeah…

Games Completed in 2011, #21 – Fallout: New Vegas, Honest Hearts DLC

I managed to type up my first impressions of Honest Hearts, the second slice of Fallout: New Vegas DLC, back when I was playing it, and I meant to write more about the Courier’s trip to oppressed Utah, but, unfortunately, I completed the DLC shortly thereafter, clocking in at a surprising few measly hours. I guess that was my fault…for, um, following the main story missions? I don’t know. It was over fast, and that’s a bummer as it, from a design perspective, stood mountains taller than Dead Money.

Add-on DLC for Fallout 3 and Fallout: New Vegas has always struggled with overpowered characters because the majority of us have already been building our stats and weapon caches up long before these new bits of adventuring come out. To compensate for this, we’re often stripped of our gear, forced to survive with whatever new stuff we find. This always feels cheap and annoying, but Honest Hearts tries something different, enforcing a weight limit as to how much we can realistically carry from the Mojave Wasteland to Utah. I still wasn’t in love with dropping some of my beloved weapons and armor to the ground, but it worked better in that it allowed me to continue on with what I was already comfortable with. So, um, two irradiated thumbs up for that idea, Obsidian.

Dead Money was very claustrophobic…on purpose. You were meant to feel stuck, closed in, on your own as you tried to get inside the Sierra Madre, and even then, with the massive hotel filled with poisonous red clouds and broken hallways, things got cramper. You don’t feel like that ever in Honest Hearts. It’s all open sky and winding rivers and abandoned campgrounds and tiered landscape and a good sense of scale. This was, pun intended, a breath of fresh air. I liked looking up at the clear sky, or listening to the rain fall (yes, rain!) as I slept under the stars. They nailed the atmosphere for sure.

Disappointingly, Honest Hearts features a severe lack of new enemy types. The best Obsidian could do was create larger cazador and bring back Yogi Bear yao guai. Otherwise, it’s the same wildlife we experienced from before, and the human enemies aren’t anything to get excited about, even if they have crazy names like Stare-at-Sky and Eats-Dirty-Shoes. At least there were no “unkillable” Ghost people, I guess. But still, would’ve liked to have shot at something new and different for a change as everything has become predictable after many hours of using V.A.T.S.

At this point, I barely remember much of the plot. The Courier goes to Utah with a traveling caravan, watches them get slaughtered by the angry natives, meets Joshua, also known as “The Burned Man,” does some effortless fetch quests, and then makes a decision to either evacuate the people of Zion National Park or stand and fight back. I high-tailed it, which still felt like fighting back in that there were a lot of skirmishes before reaching the zone’s exit. I feel like there were missed opportunities in speaking with Joshua and that other dude between the few quests, and while a few sidequests for others popped up, I decided to stay focused on the plan at hand, and for that I was punished with a quicker conclusion. You can return if you want, but I think I’ll just wait for the third add-on, Lonesome Roads, to hit sometime this month.

It was nice exploring a new place, one rather untouched by bombs, but still plagued with problems. I only wish it had lasted longer and gave us, the players, more decisions to think about in terms of siding with Joshua Graham or the White Legs or the flaming bears. I guess it was worth it to get the black coffee recipe for crafting at campfires. I do love me some coffee.

Games Completed in 2011, #20 – Fallout: New Vegas, Dead Money DLC

I’ve decided to count DLC as completed titles for my super cool and impressive ongoing megalist of games I’ve conquered for the year so far, considering most of the DLC I’ve bought 1) is purchased with real money, 2) takes a decent amount of time to complete (3-8 hours), and 3) has end credits. That’s good enough for me, and so I figured before I get to discussing the Honest Hearts DLC I’ll first have to tackle musing gravely on the Dead Money DLC. Oh wait. I’ve already done that…like a ton. Just click on the links below so I don’t have to regurgitate for y’all:

Take the Dead Money and run

All my greatest critics in the Mojave Wasteland think I’m a hack

Fallout: New Vegas – Dead Money DLC is more like deadweight

In summary, Dead Money is too frustrating to be fun, even if it is more Fallout: New Vegas. Next!

How to play Caravan in Fallout: New Vegas

Currently on my third playthrough of Fallout: New Vegas, I’ve logged somewhere around 120+ hours in the Mojave Wasteland, and, amazingly, I only won my first game of Caravan last night. Now, this wasn’t my first time trying to earn some extra bottle caps in a friendly card game between strangers, but each time I did try I’d end up throwing cards down misinformed, losing quickly without any notion as to why. I even looked up a few videos and tutorials online, and the dang thing still did not click. Until, without warning, it did, and then I won three games in a row against NCR ambassador Dennis Crocker, unlocking this pretty gem:


Know When to Fold Them (10G): Won 3 games of Caravan.

Unlike other Caravan players, Crocker will continue to play even when he runs out of caps, and each win still counts as a win. So far, I’ve beat him 11 times. Just need to do so another…uh, 19 more times to unlock the Caravan Master Achievement.

Right. How to play Caravan. The point of the game is to create three stacks of cards equaling 26. Your opponent is also trying to do this so the speedier you can get there, the better. This is why it’s important to have as many 10s, 9s, and 7s in your Caravan deck because 10 + 9 + 7 = 26 exactly. A Caravan deck must consist of at least 30 cards, and many online tutorials suggest taking out everything from your deck that is not a 10, 9, or 7 before playing; however, this can be very time-consuming, and I found it fine to just hit “random deck”. Once a match begins, before you play your first card, you have the opportunity to discard as many cards from your hand as you want, and I did this until my hand was mostly filled with 10s, 9s, 8s, 7s, and 6s. Face cards like Kings and Queens won’t help you, same with Aces despite what you might assume, so drop those like they’re laced with cazador poison.

After you’ve discarded enough to get a good handful of desired cards, try to place a 10 (of any suit) in each of the three rows first. Next, try to place a 9 beneath each 10 (it has to go below as cards can then only be played in descending order). Lastly, aim for a 7 below the 9 in each column to make for a perfect 26; more than likely, your opponent is still struggling to build strong Caravans on their end, and then you’ve won a match in a matter of a few turns. Rinse and repeat.

It sounds simpler than it first appears to be, and the biggest problem for me was that I kept trying to place cards next to the first card I played, only to have them turn up red and “unplayable.” I couldn’t figure out what I was doing wrong, and decided that Caravan was not for me despite my love for many in-game card games like Triple Triad, Tetra Master, and Xeno Card. I’m glad I went back to try again, and now I’ve got some grinding to do for that “win 30 games of Caravan” Achievement, with victory match #30 being the last match of Caravan I’ll ever play.

Pick-pocketing glitches from the pockets of Fallout: New Vegas

At this point, y’all should know how I like to roleplay in my big, open-world RPGs, especially in Fallout: New Vegas–stealthily. I love skirting conflict, sneaking around the building’s side, lockpicking my way in, tampering with the security computer to switch the turret’s targeting assignment from me to raider, and then creeping up on anyone left standing to pop em once–critical damage guaranteed–in the head. Then we loot and move on to hopefully do it all again.

That said, there’s one aspect that goes hand-in-hand with being sneaky that I just don’t like to do or take advantage of, and that’s picking someone’s pockets, whether it’s to grab a key they got or drop a live grenade into their trousers. I just don’t like doing it. It seems to me that, even with a high Sneak skill, you’re chances of getting caught are greater than not, and then I usually have to reload my game because I don’t like getting caught and having the entire New Vegas strip mad at me because I stole somebody’s fresh apple.

How then, you most certainly ask, did I unlock the following Achievement over the weekend?


Artful Pocketer (15G): Picked 50 pockets.

Here, let me tell you. I used a glitch. Yup, even with two (or is it three at this point?) patches for Fallout: New Vegas, there’s still a few glitches to lovingly grope. I mean…use with love. Because 50 pockets is a lot of pockets, and I know that I’d never actually get that many in a single playthrough especially since I hate doing it so much, but this glitch made it all too easy. First, let me explain how pick-pocketing in Fallout works: you crouch, you wait until it says hidden, you search their pockets, and you take an item. If done successfully, the item will disappear and  you’ll hear the sound cue for losing karma. If done unsuccessfully, the menu closes, and the victim turns into an enemy, ready to beat you down for your blatant thievery.

Okay, so on the New Vegas strip, there’s a hotel hangout place called Vault 21; it’s actually a true Vault-Tec vault that’s been transformed into a rich place for some R&R. It’s a little bizarre you’re first time through as it’ll feel a bit like returning home in Fallout 3. Anyways, all the residents of Vault 21 are glitched; the items in their pockets do not disappear when pick-pocketed, but the sound cue for losing karma still happens, and when you check the stats menu it clearly shows you were successful. This means you can sit there and just pick-pocket someone over and over and over. I did this to a woman snoozing with her eyes open. Took me less than 15 minutes to go from three pockets picked to 50. I did, however, have to save frequently as the woman did seem to catch me after the third or fourth try, but if that happens, you just reload and try again. Easy peasy. Sometimes glitches are good, time-savers. Sometimes they’re not, like in the case of the Achievement for recruiting every companion, which I’ve done, but which has not yet pinged. Grrr…

Thanks for listening, chiiiiiiildren!

Honest early impressions for the Honest Hearts DLC

As expected, things go horribly wrong the minute you begin the Honest Hearts DLC for Fallout: New Vegas. First, the Courier needs to meet up with Jed Masterson, a traveling merchant working for the delightfully named Happy Trails Caravan Company. He tells you a bit about the caravan’s history, as well as his need for someone with a Pip-Boy 3000 to help him and his groupies navigate safely through Zion Canyon in hopes of trading with the Mormons in New Canaan. And off you go, zipping from state to the other in a matter of a single loading screen. However, once you arrive, your caravan is attacked and, sorry to say, you’re the lone survivor…which is a shame as Ricky would’ve made for a hilarious albeit annoying companion all the way through.

Speaking of companions, you can’t bring anyone with you in Honest Hearts. Sorry, ED-E. You’ll also need to drop your inventory down to only 75 lbs, which is irksome, but understandable. Thankfully, I was only at like 112/215 at that point, so I dropped some stupid things like lunchboxes and clothes I’ll never wear. At least they didn’t strip you of every awesome thing you worked really hard for like Bethesda has done in the past with Operation Anchorage, The Pitt, Mothership Zeta, and Dead Money.

So far, I’m enjoying Honest Hearts a thousand and five times more than Dead Money. It’s less claustrophobic, focusing more on exploring and looting through abandoned places considered too taboo for the native folk. The landscape itself is varied, but sparse of life, and at this point I’ve shot some geckos and steered clear of cazador groups. I was particularly surprised to see the Courier coming face to face with Joshua Graham, also known as the Burned Man, so soon into the adventure as I figured he’d be too pivotal and big for open chatting. Guess he’s desperate for help.

Also, kind of like when one first arrives at the Strip, the player is overwhelmed with a great number of quests to do. Like three at once, and then another five at once. It’s both great and maddening. I’m currently working on Rite of Passage, a side quest that’s more than a little trippy, while I figure out exactly how I want to go about Zion and saving its people (or not). I got to the end of the quest and quickly met death so I’m not sure if I’m ready for this or just if I need to plan better. We’ll see…right, Ghost of She?

And here’s what I’ve gotten so far Achievement-wise, both of which are simply tied to completing specific quests:


When We Remembered Zion (20G): Arrived at Zion.


Restore Our Fortunes (30G): Resupplied Daniel and the Sorrows.

Sadly, the Achievements for these DLC add-ons are never very exciting. If only the brains behind them would open up and get creative; I mean, the in-game challenges do a much better job of getting players to express their characters fully, encouraging my current Courier to melt enemies and damage limbs, rewarding us with bonus XP. Why not go the extra three feet and make some of those into Achievements? But I digress…

Looking forward to exploring more Utah territory. Most likely this weekend.

Odd Gamerscores are perfect for palindromic numbers

I had a busy day of pinging Achievements, unlocking several from a number of games: A Kingdom of Keflings, LEGO Pirates of the Caribbean, and Fallout: New Vegas. When all was said and done–and by that, I mean when it was time to stop gaming and make dinner–I noticed that my Gamerscore looked kind of special. It read 23132. Here’s the moment frozen in time too:

Oh boy! Zaaaany. There’s even a name for this crazy happenstance, and it’s called a palindrome. Basically, a sequence of units that can be read the same forwards and backwards. It occurs a lot in life, and I can now check off “palindrome the heck out of my Gamerscore” from my bucket list.

I know, I know. It’s all rather silly, but I found it amusing, and it’s probably never gonna happen again, at least not like this because I’ll be getting the 88G Achievement soon from LEGO Pirates which will turn my ‘score back to a nice, even number. In fact, I’ll probably do some more gaming tonight, messing up my ‘score most certainly by morning’s time, which is why I’m pushing this post out sooner than later.

Another fun example of a palindrome? This phrase: rats live on no evil star.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.

30 Days of Gaming, #14 – Current (or most recent) gaming wallpaper

Let’s get real here: I don’t actually use a lot of videogame-themed wallpapers for gracing my many computer screens. Shocking, right? Er, no. The majority of the time, I go with a nature image, like the grass above, or a bunch of trees hitting autumn weather hard, or a snowpocalypse cranked to 11. Basically, forests are my thing; they’re relaxing to look at, and give me hope that there’s a true place out there I can also get lost in. That said, here’s the last videogame-related wallpaper I used for my work computer, dating back to late 2010:

Click to make it bigger. That’s what she said.

Not much else to say about this 30 Days of Gaming subject, sorry. And unfortunately, the next topic is just posting an image from the game I’m currently playing, but I think I’ll time it just right to provide some more content than what is asked for. You’re welcome in advance.

Fallout: New Vegas needs a new patch to patch their latest patch

Man, Fallout: New Vegas. You’re just making it really hard to speak highly of you publicly and honestly, and that’s a shame, as you’re a fun game beneath all the glitches and bugs and wonkiness, but when a new patch is released that supposedly fixes your game and then only makes it worse…well, yeah. There’s not much we can do about that. The latest patch is, according to many forum posters, crashing their game and doing nasty stuff to save data.

Publisher Bethesda Softworks is asking fans to decline the title update. We now have to wait for an additional patch to patch the latest patch; yup, it sounds funnier than it really is, and that kind of stinks as I just recently started my third playthrough, but have to now steer clear of playing the game online so as to not ruin my save data. Kapture will just have to wait a bit more, I guess, before getting to throw dynamite at Powder Gangers again, as well as learn the ups and downs for the various Energy weapons available.

I can only hope that Fallout: New Vegas is fixed–or mostly fixed, because us Vault Dwellers truly know that a game like such will never be without some missteps–before the next bit of DLC is announced. I mean, it’s gotta be that much harder to sell more content of a broken game, right?

Right. Y’all been warned.