Tag Archives: Fallout 3

One man’s journey to skip all dialogue in Fallout: New Vegas

It’s probably obvious, but I love to read.

And so it pained me, deeply, both emotionally and physically, to watch a good friend of mine play some Fallout: New Vegas over the weekend. Why? Well…he ran through dialogue options with Sonic the Hedgehog-like speed, more often than not just selecting the top dialogue choice to get through the entire tree with the push of a single button. Optional quest objectives popped up on the left and faded just as fast, and he even ended up turning in a quest, too, with little interest in hearing what so-and-so had to say about the job he did.

On the flip, that’s what I care about most.

Take, for instance, the quest Ghost Town Gunfight, wherein the Courier is tasked with either siding with the dangerous Powder Gangers or protecting Goodsprings from them. I played the part of Guardian Angel, wanting to help out the town that helped me out. But there’s more. By speaking to a number of townspeople, the Courier could convince them to join the fight, thus turning the tide greatly. This took some charm and quick work, and I got everyone’s help except for Easy Pete’s. All attacking Powder Gangers died during the attack, and no one from Goodsprings lost their lives. I was so proud of this that I immediately went to each and every one of them to chat about the fight, to see if they cared at all that I went above and beyond to save their dusty skin. To dig as deep as I could.

Most merely said a line or two of dialogue, and that was it. We’ve never spoken of the incident since. However, it was still important to me to find out.

Now, this post’s subject line is a bit misleading. I wouldn’t say it’s my friend’s journey to barely invest in the story and spoken words of the Mojave Wastelanders; heck, it might have just been because Tara and I were over late and he didn’t want to bog down the gaming time with a lot of sitting around and listening to exposition. His dude looks a bit like Tony Stark with a beret, and I was eager to see him shoot some raiders up. I’m sure every now and then he takes the time to get into the quests from more than just the quest log descriptions; if not, alas, there’s a lot to be missed.

Or maybe that’s just me. I love words, after all. And when compared to Fallout 3‘s 40,000 lines of recorded dialogue, Fallout: New Vegas really does give me a lot to take in with over 65,000 lines.

Thanks for listening, chiiiiildren!

My third playthrough of Fallout 3 is progressing nicely if a bit slowly. Just hit Level 11 last night thanks to the Here and Now perk, which is basically a hunk of free XP to boost your character up a whole level. Keeping myself neutral-aligned in terms of karma hasn’t been too hard yet as I’ve stuck with the main storyline missions. I’ve only had to balance myself out twice now, once by stealing some items after a small boost of good karma.

The second time I murdered Three Dog with a sledgehammer as he sat snacking on some YumYum Deviled Eggs.

Why? Well, I totally forgot that doing his quest to restore radio power in the D.C. region gains you good karma. Grrr. I wasn’t doing it to be a goody-goody though; I was doing it to find out information about my runaway father, and it was the only way to dig deeper into Three Dog. He forced this good karma into my soul, and that’s just not cool. So when I returned, I was a bit annoyed. And so I sat through his blathering, found out my dad went to Rivet City next, and then it was a-swinging time. I am really enjoying these melee weapons a lot more now that my sneak skill is strong enough to get me close to my victims and give ’em a critical whack from behind. Yup, that sounds totally dirty and badass, and that’s the way Jacob likes it.

On my previous playthroughs, I left Three Dog as is. Yes, interestingly, even during my evil run, I let him do his thing. I guess I did plenty enough evil stuff then that the good karma boost barely made a dent on Samantha. It’ll be odd as I continue exploring the Capital Wasteland without hearing his social commentary on everything happening here and there, as well as my personal decisions on key quests. Now there’s no reason to buy a radio for my Megaton pad…

It’s TV time for Fallout: New Vegas

I can’t recall if there ever was a TV commercial for Fallout 3, but kind of doubt many would’ve seen it anyways despite the huge hit that game came to be in 2008. This one above, however, should get a lot of love. It’s a mix of CG film and in-game action, all set to some snappy, jazzy Vegas tunes, and I’m gonna definitely try to keep an eye out for it…though I really don’t watch a lot of television these days. Wonder what channels/shows this will pop up around.

Also, woo…dynamite!

We’ve got 23 days to go…

Granted, that’s just a countdown until Fallout: New Vegas is released. I’ll be on my honeymoon then and won’t get to really play it for several more days later. Kind of a mix of happy/sad on that one, y’know?

Being a Devil and True Mortal in Fallout 3 isn’t tricky at all

Well, I did it. I saw the chance, and I took it, and I think I’m somewhat okay with it despite the fact that the way I unlocked True Mortal was most definitely 100% evil. First, let’s ooh and ahh over these two Fallout 3 Achievements I pinged back to back last night:


Devil (20G): Reached Level 30 with Bad Karma


True Mortal (20G): Reached Level 30 with Neutral Karma

Mmm pretty. And here’s how I got them. I leveled my bad karma girl Samantha up to about 3/4s of Level 29 by tossing some Nuka Grenades at Super Mutant Overlords and watching them–from a safe distance–burn. Then she fast-traveled back to Tenpenny Tower wherein Sam rested until about 1:00 am. Using some Stealth Boys (I left my ninja invisibility suit in my room), Samantha crept towards those sleeping in their beds and proceeded to murder each and every one of ’em, snagging a meaty bonus thanks to the Mr. Sandman perk. Then, right before slitting Mr. Burke’s throat as he dreamed about big explosions and punching puppies, I saved my game. Then I had her slice, and bam, Level 30 achieved with bad karma. Reloaded my game to do it again, but this time, for my perk, I picked the one that re-sets your karma to neutral. And that was that. Rather easy, and I’m thankful to not have to grind from Level 20 to Level 30 on my third play of Fallout 3, as that is simpy the longest, hardest part to do.

Speaking of that, I need some help. I used a good karma beard dude named Pauly for my first playthrough in Fallout 3, and a bad karma redheaded woman named Samantha for my second playthrough. Not sure what direction I want to go in for my third. I do know, however, that I want to get Dogmeat as early as I can, as well as focus on either melee weapons or unarmed to get a different outlook on the gameplay. Here’s a male/female version of what I’d like to use stat-wise:

MALE/FEMALE CHARACTER

Name: Jimbob Jollywag or Babs or Tyrion
Race: ??? (African American, Asian, Caucasian, Hispanic)
Karma: Neutral
S.P.E.C.I.A.L. skills: Strength 7, Perception 5, Endurance 6, Charisma 5, Intelligence 6, Agility 5, Luck 6
Tag skills: Melee Weapons, Repair, Explosives

With this, I’d be focused on whacking people to death with batons and baseball bats, repairing my whacking sticks, and tossing grenades when things get too tough. I’m sure I’ll sneak a few pistol shots in, too, but I don’t want to go down the same small weapons path as before. Not sure what early perks I’d take though. Suggestions?

And I’m definitely open to suggestions for names and/or what a character should look like. Consider this the beginning of a Let’s Play that you’ll never see the rest of!

For help with this mockup as well as a good idea as to how this character would progress, I used the Fallout 3 Character Creator website.

That’s Fallout 3 karma for ya

As evil aligned Samantha creeps closer to Level 30 in Fallout 3, I’m contemplating cheating. Only, when you sit back and look at it, it’s really not cheating at all. In fact, Bethesda seems to be encouraging me to do this. This being saving my game just before leveling up, reloading, and then changing my karma from evil to neutral before I hit Level 30 to unlock an Achievement for both karma cutoffs. It’s that or I play the entire game for a third time, something that is not looking like fun for me as I’m currently, well, very busy. And going insane. Y’know how it is.

Anyways, there’s a couple of perks that automatically switch one’s karma level around so that I don’t have to go find a Wasteland bum I’ve not yet killed and give him a hundred bottles of purified water. Even though the game itself is providing me with ways to switch my karma status right before I level up, it still feels wrong. Part of me is screaming, “Cheater! Achievement whore!” And yet another is nudging me gently, as if to say, “You know, you’re getting married soon. And Fallout: New Vegas is almost here. Time really is of the essence. Do it, and then you’d only have to play through the game as a neutral karma dude until you hit Level 20. Do it. For all of us.”

Cheat, don’t cheat. It’s cheating. it’s not cheating. Ughhhh….

So yeah, I’m battling with myself. I really would love to have everything completed in Fallout 3 before I dive head-first into Fallout: New Vegas, as the completionist in me sees that it is possible, and so it must be done. I will say that I’m extremely thankful not to see karma-tied Achievements in the next game, but the ones for dealing X amount of damage with specific weapon types will be my new bane. If you don’t remember, I’m not a big fan of BIG GUNS. Yup. So, we’ll see how this goes. There’s also the possibility that I might just forget to even save at a convenient time and screw myself out of this opportunity.

Achievements for Fallout: New Vegas lack glitz and glam

With a month or so to go until its release, the Achievements list for Fallout: New Vegas was bound to be spoiled early. And now it has. Everyone toss your poker chips into the air and give a shout of joy! Well…mild joy. Alas, the Achievements are rather uninspired. They follow the same format, more or less, as Fallout 3, with a chunk given for completing quests, another for reaching specific levels (though this time without karma), and others for doing X a number of times. The toughest-looking Achievement is probably Hardcore, which demands you play the game from start to finish on hardcore difficulty. Everything else should just come naturally with time and persistence. I’m guessing snowglobes are the new bobbleheads. And sadly, there’s no random Achievements like Fallout 3‘s Pyschotic Prankster (10G; Placed a grenade or mine while pickpocketing). It’s all plain Jane.

I guess that’s okay. I mean, truthfully, I don’t play games just for Achievements…but I kind of expected a little more flair here given the Vegas setting and all. The names are pretty solid, but the actions to earn them are yawn-worthy. I half-expected some for maybe beating the game without killing anyone or another for strippers.

Fallout: New Vegas is set to release on October 19, 2010, for the PS3, PC, and Xbox 360, and I’ll be honeymooning in Florida, spending my time storming Hogwarts and riding all the non-scary rides. Oh well. The game will have to wait for my grand return.

So…ready to see ’em? Click the linky below to see the full list of Achievements for Fallout: New Vegas.

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Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…

Borderlands

There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.

Deathclaws are all about death and claws

I played some more Fallout 3 last night, still on my quest to collect the remaining Achievements, with the one for hitting Level 30 as a totally evil lady in sight. Just got to get some more experience, and the best way to rack up some XP is through doing main storyline quests and shooting big baddies like Deathclaws.

Thus, I decided to tackle the Broken Steel missions, which take you through Old Olney, a destroyed little locale brimming with Deathclaws. Before heading out, if you spoke with Vallincourt, you can pick up the Deathclaw control scrambler device; this basically takes any Deathclaw under the Enclave’s control and puts it under yours…so long as you stay within its broadcasting range. Once freed, the Deathclaw will follow you around as a friend until time runs out and they go all explodey like that one kid early on in Battle Royale. This is great and all, but it only works on the Deathclaws enslaved by the Enclave, and actually does the opposite of what I wanted, as the Deathclaw steals XP from me by killing the Enclave soldiers and then blowing itself up. Oh well. Still fun to watch it run off and do your dirty work.

That said, Deathclaws are still the scariest things in Fallout 3. They are menacing, brooding, towering, terrifying, dangerous, and freaky. Plus a slew of other nasty adjectives. They look like devils on steroids and move with surprising agility. And there’s one part in Old Olney that I completely forgot about, wherein a Deathclaw attacked me from behind and scared the living light out of me. It’s kind of like Jurassic Park, Muldoon, and those plotty velociraptors; I’m sneaking down a hallway, totally in stealth, eyes on the prize, a Deathclaw at the end that is sharpening its claws like cooking knives. Then, without warning, my warning turns DETECTED red and I’m slashed from behind by a Deathclaw. I quickly hop into V.A.T.S., but don’t kill it quick enough with my Chinese Assault Rifle, and now the second Deathclaw is on the alert, sandwiching me in the worst sandwich ever: Deathclaw, evil woman, Deathclaw, and no tomato. Not yummy at all.

Had to break out the Alien Blaster (with limited ammo) just to survive. The funny part–if this can be considered funny–is that this same scenario happened more or less during my first playthrough. Guess I just forgot that at one point, there’s two Deathclaws in the same hallway. I promise not to forget during the third playthrough; if I do, maybe I deserve to be turned into shredded flesh-lettuce.

Having not played any previous Fallout games before Fallout 3, I have to wonder if we’ll see any Deathclaws in Fallout: New Vegas. Not too sure of their history and all, and I know that stealthy Super Mutants will most likely be the next enemy to freak me out. Either way, I’ll be glad to get past them in this section of the Broken Steel DLC even though they do offer up some delicious XP.

Four new screenshots for Fallout: New Vegas

Exactly what it says on the tin:

I don’t really care if there’s barely a graphical update from Fallout 3. That’s not why I love that game, the graphics–and not most likely why I’ll love this one. It’s all about exploration, seeing what’s over yonder, discovering the contents of a room or cave or vault, and watching the in-game world react to your choices. That and this time around you get to punch a Super Mutant in VATS with boxing gloves. Aw, yeah!

C’mon, October 2010. Any day now.

Videogame Paris is as good as it gets

I will most likely never travel the world.

This is an easy assumption for me to make because I know what goes into traveling the world and seeing the sights, and I just don’t have that stuff. Money, time, that kind of drive, and so on. There’s really only a handful of places I’d like to visit, and they include Paris, France, anywhere in Ireland, and Tokyo, Japan. Okay, okay, and maybe New Zealand to check out all those Lord of the Rings locations. But other than that, I’m content with New Jersey and its surrounding states. We have nice parks and fun boardwalks, and hands-down great autumns.

In October, after Tara and I get married, we’re honeymooning it up in sunny, alligator central: Florida. Disney World and Universal Studios will be our main destinations, and what’s kind of neat is that we’ll get to do a little globe-trotting via the World Showcase in Epcot. There we can hit up everything on my list (I think) save for…well, Hobbiton and Lothlorien. There’s a smaller version of the Eiffel Tower at Paris, Epcot, and we’re totally treating ourselves to some sushi over in feudal Japan. It’s a lot of fun just walking from country to country, hearing the music changing, smelling new smells, and really being immersed–if for only a few yards–in a foreign culture.

This sort of worldly immersion happens from time to time in videogames, too. Fallout 3 had you sneaking around a totally effed up Washington, D.C., and I remember a forum posting that actually compared screenshots of the subway tunnels to that of real life ones; they were eerily on the mark. If I am ever to visit the Mall again, I’ll definitely be seeing it in a whole new way…mostly because I’ll be on the alert for Super Mutants. And despite all the hate I spew on Grand Theft Auto 4, Liberty City is a wonderful recreation of New York City, and some areas really do come to reflect that of their real counterpart. I am especially fond of their parks.

The most recent would be Nazi-occupied France in The Saboteur. It truly is quite an accomplishment, especially when Sean finds himself in the really controlled parts, the ones where only yellows and reds shine through the harsh black and white of the world. The countryside feels very much like a French countryside, and again, seeing as I’ve never been there, I’m only able to draw upon references from movies and books and paintings. It sure feels genuine though. I finally made it to the section housed around the Eiffel Tower a few days ago, and doing some missions at night and seeing it glowing tall and great in the background is a wonderful thing. I even spent a few minutes just casually walking down sidestreets, taking in Paris, hearing its sounds and seeing what was where. I have to trust that love and care was put into The Saboteur‘s layout and design despite it being the swan song for Pandemic Studios, and that a lot of what is there is there because…that’s where it is.

So, for now, I’ll take Paris, France from The Saboteur. My sister has gone before, and I’m interested in showing her some of the areas in a few weeks to see if she recognizes anything. Then Sean is going to jump off the Eiffel Tower and get an Achievement. Just so I don’t forget I’m playing a videogame after all.