Keeping with the theme of stabbing dudes in the back thanks to me finally getting around to playing Assassin’s Creed II, I figured a free little Flash game about stabbing a king in the back–and then foiling all future attempts–was rather apropos. I don’t know. I had some time to kill on my lunch-break (pun intended), and this took up a few minutes, made me smile, and gave me something to write about here on Grinding Down; I say that like I don’t have ten-plus drafts of other posts already in the works, but whatever. You can’t stifle inspiration.
Exot Working’s Murder only uses the spacebar key, but puts it work. The deadly stroll opens with you, a dastardly looking prince all in purple, carrying a dagger and tiptoeing behind the king. You hold down the spacebar key to charge up your dagger strike, but must left go if the king turns around before you are ready to strike; if you don’t, you’re caught by guards and tossed in a cell to rot to your bones. Once you kill the king, it becomes your turn to be paranoid, now donning his clothes and using the spacebar key to catch potential murderers in their tracks. You’ll do this enough to eventually fill up your prison with skeletons, but time is passing all the while, and you’ll ultimately succumb to nature’s cruel call. Then the loop begins anew.
That’s it. One button, one goal. On my first run, I got to be king once, but got stabbed in the back by some javelin-wielding jester before old age could claim me. The second run saw me live out the entire lives of two kings, though it ended after that. I wonder if that’s as far as you can go. Alas, not much changes the further you progress, and I’d have liked to see an aging king’s reflexes factor into pressing the spacebar key. Obviously, he should not be as swift as his younger self. Also, though I never saw if they do murder you or not, I feel bad about tossing all those wrinkly butlers into prison; I have to assume it was poison in their bottles, but it also totally could’ve been a vintage Shiraz, my favorite.
Murder is darkly humorous, but Saturday morning cartoon fun. Er, wait. Maybe not Saturday morning exactly, but of the Ren & Stimpy time slot. Entertaining, but with a seedier slant. I found the artwork to be cute, the animation to be better–especially when the guards come to haul you away and kick you into a skeleton-infested dungeon cell–and the looping drumbeat to be in line with a good march down a royal hallway. This will not blow you away or even take up more than ten minutes of your existence, but it’ll at least give you some training in not getting stabbed in the back by those closest to you.