Tag Archives: Eternal Sonata

Some JRPGs demand you grind from the get-go

grinding early in RPGs GD

I finally got around to trying out that free and standalone-like 3DS demo for Bravely Default: Flying Fairy last night, but this post is not going to be explicably about that game. I need more time with it to both figure out my thoughts and overall opinions, as well as to decide on whether or not I’ll pick up the full retail copy, which drops today. I suspect I will, whether I love or loathe the demo to pieces, because these kind of strange JRPGs are far and few between, and my thinking is that by supporting it with a purchase, I’m helping to make strides towards a North American release for Fantasy Life. Wishful thinking, sure…but it’s better than doing nothing.

But Bravely Default got me thinking about the various RPGs and JRPGs that really make you grind for levels and money from the very start, because, at least in the demo, it downright demands you do it. The very first fight outside of town resulted in one character in my party of four dead, two badly hurt and poisoned, and the remaining member okay at half of his HP. I’m on the default–pun intended–level of difficulty, and I’m pretty good at turn-based combat, but I don’t think I have the whole brave and default techniques down just yet. That said…yowzas. The combat is brutally tough, and so for my first hour and change with the demo, I’ve just been going back and forth to the inn to heal up, fight monsters in the desert, and rinse and repeat until my eyelids grow too heavy to keep playing. It’s honestly not terrible, as I’m used to grinding, but I always find it strange when a game makes it impossible to progress without it at the very beginning of the journey. Let me list a few other examples.

One of my fondest gaming memories, just in general, always comes back to Dragon Quest VIII: Journey of the Cursed King. See, when I moved out of my parents’ house and up to northern New Jersey for my newly acquired post-college job, I lived off the grid for several months, relying on previously purchased videogames and DVDs for nightly entertainment while I held off on getting cable and Internet. DQVIII filled that space greatly, but it’s a slow game, and you do have to grind for a little bit in the very beginning at the Waterfall Cave section, otherwise the final boss of that area can wipe your party out quite quickly. If I recall, there’s a small section of healing water you can keep drinking from to restore your team’s health, making this place perfect for grinding, and, at the time, it certainly seemed necessary.

Dragon Fantasy (Book 1) is made up of three different storylines and a strange one-off inspired by all things Minecraft. Ignoring the latter and focusing on the former, of the three separate but connected plots, one storyline, by its very design, requires you to grind a whole bunch before you can even get to the first dungeon and safely explore it at a decent clip. In Ogden’s storyline, he is an old, washed-up man out to make a name for himself again, but that means fighting all the battles by himself, which is slower and more grindy than the other two campaigns. It meant fighting battles until Ogden was nearly out of health, run to the nearest inn, spend some gold to heal, and go back out to do it all over again. Not the most exciting time, but I ended up playing a lot of Dragon Fantasy (Book 1) while watching Netflix or Giant Bomb videos.

The first hour or so of Ni no Kuni: Wrath of the White Witch is both magical and devastating, and not just because something terrible happens to Oliver’s mother. I’m talking about the area just outside the Golden Grove. It still gives me the shivers to this day. The monsters here are so powerful and aggressive that your small team of nobody really doesn’t stand a chance, and so you have two options: run and hope to avoid every fight, or go back into the woods and grind a bit for levels, money, and health-restoring items. Naturally, me being me, I ran for it. Which was not very successful for the first few attempts, though I did eventually get out of the area, only to find myself in an even more dangerous spot, though much more suited for grinding.

Oh boy. Now, truthfully, I only stopped playing Phantasy Star II because the cold weather is here, and the Xbox 360 is in the living room, which gets no heat for the whole horrid season, and so it must wait until the snow melts before I can get back into it. And by it, I naturally mean grinding for levels and much-needed moolah while trying to figure out exactly where to go next. Thankfully, the music is so good that it makes grinding more pleasant than not, but it took me forever just to reach the first Bio-Systems Lab areas.

Hey, remember Eternal Sonata? I sometimes do. Beautiful grass in that game, and it’s not every day you come across an RPG so heavily themed and dedicated to that theme. I mean, really…Polka is a terrible name for a young girl. But whatever. Every now and then, I think about going back and playing it some more. But that would mean starting over because I got to that ghost ship section and found myself severely under-leveled with no hope of gaining enough levels quick enough to defeat…uh, the boss Captain Dolce. From reading up some walkthroughs, it sounds like I messed up and didn’t spend enough time aimlessly grinding when I could. Oh well.

I’m sure if I spent some more time looking through my collection I could come up with another five to ten RPGs that are grind-heavy early on, but I need to end this post somewhere. If you have one I missed talking about, let me know about it in the chat! That is, if you can spare some time away from your efficient, but meticulous level-gaining strategy.

Earth Day, and games with great grass

When I think of Earth Day, I think of grass. No, not the kind often celebrated in that counterculture holiday from two days ago. But the green stuff that proved such trouble in Honey, I Shrunk the Kids and yet feels simply wonderful to walk through barefoot. Don’t deny it. Grass is great, and not just because it’s green.

Not surprisingly, grass shows up in a bajillion videogames, too. First-person shooters, epic fantasy RPGs, farm sims, you name it. It’s there. Graphically, herbaceous plants have come a long way, and here’s a couple of games  I believe do grass well.

The Legend of Zelda: Phantom Hourglass

In The Legend of Zelda: A Link to the Past, Link could use his sword to swipe at bushes and find hidden rupees (as well as really ticked off enemies). It was great fun and always hard to resist doing so, especially since the bushes themselves respawned after entering/exiting a building. Phantom Hourglass, however, made it feel even more rewarding to slice up the earth. Now you could swipe at tall grass, and thanks to the touchscreen controls, it was quick, breezy, and rewarding. Hearts and rupees galore! My favorite tactic was to stand in the middle of a bunch of grass and do the spin attack. Seriously, if Link ever got tired of saving Zelda, he could totally make it as a lawnmower.

Eternal Sonata

Now, I’m not here to argue whether this is a good game or not. It’s most likely not. I’ve mentioned before that I got stuck on a pirate ship and would have to grind for many hours just to be strong enough to beat the current boss and move on. -5 to fun factor. However, both via cutscenes and in-game graphics, Eternal Sonata rocks the grass and meadows and vibrant scenery. It’s just so pretty and colorful, and you totally get the impression that the earth here is healthy and well-cared for.

The Elder Scrolls IV: Oblivion

You could seriously get lost in this kind of grass. In fact, I most certainly have. Going up a hill, your perspective slanted, all you’ll see is grass, a hundred thousand blades swaying with the wind. Considering the size of the world and its forests, it’s mighty impressive…except when you are trying to find a dead body to loot. Then it’s just maddening.

Metal Gear Solid 3: Snake Eater

After two games of sneaking around inside buildings, Metal Gear Solid 3: Snake Eater threw a wrench at us. Remember, if you can dodge a wrench, you can dodge a ball. In this one, a majority of the game is played outside in the open wild. Here, tall grass and camouflage are your BFFs. Such a change of pace, but so awesome, too. I really loved the tall, thin blades, and popping from them to take a sneak shot on a soldier sure beat stuffing them into a locker any day.

Every Pokemon game ever

Grass is where it’s at in Pokemon. Actually, grass is where Pokemon are at in Pokemon. That’s where they hide, and you’ll spend a lot of time traipsing through it to find the right ones or just get to your next destination. Grass is so important to this series that it is even a type of Pokemon class. Huzzah!

Fallout 3

I’m sure this will be a spoiler to some folks, but there’s a location in Fallout 3 unlike every other location you’ll come across. This one is alive with…life. Plant life, more specifically. I’m talking about Oasis, a small settlement tucked away into some boulders that is not affected by radiation and has actual grass and healthy trees sprouting up from the ground. Your first visit there is a total headturn, and you really begin to see the importance of your quest to purify the water of the Capital Wasteland. Oh sure, on occassion you’ll find a single flower somewhere and be amazed at its stubborness, but here is proof that life goes on through it all.

Everybody’s Golf series

While this series may feature cartoony golfer avatars, the grass is always serious. Seriously good, that is. Look at that divet mark above. As one who divets it up like crazy, I can say that it’s pretty authentic-looking. Actually, most golf games nail grass. They kind of have to. It’s 90% of the screen. The summery discoloring is perfect above, too.

Got a favorite grassy game yourself? Tell me about it in the comments below.

Videogames can be fun and frustrating, you know

frustration

Two videogames have been driving me absolutely bonkers lately. One won’t just let me complete it (three achievements to go!); the other won’t even let me move forward.

LEGO Batman. Sure, I “beat” it months ago, but every now and then I pop back into it to grab some missed items and trying and unlock everything. And I’ve gotten just about everything…that is, but three collectibles. Now, one of them is painstakingly annoying to obtain. Trust me, I tried three times in a row last night. In one of the Penguin’s villain levels, you have to guide your characters down an icy slope, going through five specific flags to unlock the hidden canister. Sounds simple enough, yes? The problem is that if you miss even one flag you are then dropped into the level’s final boss battle room and cannot return to try again. Meaning you must replay the level again and again and…again. I’ve had zero luck so far. Insert heavy sigh.

And then we come to Eternal Sonata, a bizarre RPG that isn’t really my favorite thing in the world, but I liked it enough to get to the middle of Chapter Three. It has my gang running around a pirate ship of…evil pirates. I don’t know. The storyline is a bit murky to my memory at the moment. Anyways, my dudes are about all LV 19s, and we hit the ship’s main boss: Captain Dolce. To put it simply: she slaughtered us. An online walkthrough suggested that our party be all LV 22s at least before tackling Dolce. That means, if I want to move forward, I have to now waste a good couple of hours just wandering the ship’s floors, fighting generic minion after minion after minion.

I know this blog is called Grinding Down, but grinding is not something I yearn to do. Time is precious, and this sort of roadblock only wants me to put the game back on the shelf and move on to something a little more forgiving.