Tag Archives: escapism

2018 Game Review Haiku, #18 – Legendary Gary

A battle of turns
Make Gary legendary
Find motivation

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

An outlandishly intriguing echo of Legendary Gary’s life

For many, videogames are not just a way to kill the hours, a delightful form of digital entertainment, but rather pure escapism. They are a doorway to elsewhere. I know that when I was going through my divorce a few years ago I leaped at the chance to lose myself in some other world than this, to worry instead about equipment, side quests, and skill points versus dividing up household items and signing papers full of legalese. I’m not ashamed to name some of them either, such as Remember Me, Transistor, Fantasy Life, and, uh, Disney Magical World. Sometimes avoidance is the easier path, though usually not the best one in retrospect.

Legendary Gary, made by Evan Rogers, who previously worked as a programmer on What Remains of Edith Finch and The Last of Us, is a literal take on escapism. It’s about a young man named Gary who lives in his mother’s basement and would never be described as legendary by those around him. He’s been recently fired from his job at the local supermarket, and he’s struggling to find motivation to do anything responsible-like. Thankfully, there’s Legend of the Spear, a turn-based strategy RPG that he can play on his computer, day and night. to keep adult-ing at bay. This game within the game stars Winkali, a heroic warrior who somewhat physically resembles our leading lad and must save his kingdom after his King mysteriously disappears during an attack. Eventually, Gary’s personal life and Winkali’s quest begin to share some similarities, and the line dividing them weakens, to the point where even Gary himself is questioning everything around him.

Gameplay in Legendary Gary is divided up into two beats. For normal, everyday slacker Gary, you’ll walk around small areas like his mom’s house and workplace, talk to friends, family, and co-workers, and tend to the garden, which basically involves planting some seeds and ensuring all the flowers are watered once a day. At first, I was worried I’d be falling deep into another farming-like simulator, but that was not the case; so long as the flowers are healthy and wet, you’ll gain extra abilities during fights. There’s also a “motivation” meter to be aware of, affected by Gary’s relationships and decisions and whether or not he gets a good night’s sleep, and this determines some dialogue choice options, but it never seemed to go further than that, so don’t get too upset as it climbs and dips as the story moves forward.

In Legend of the Spear, it’s all about the combat, with a couple of name-guessing puzzles to boot. Battles are predetermined and limited in number, taking place on a small hexagonal grid. Both the heroes and enemies attack in a turn-based fashion, except the wrinkle here is that everyone is technically moving on the same turn simultaneously. You kind of need to see it in action to grok it. This type of combat requires a different type of strategy and takes a few attempts before everything really begins clicking, but thankfully there are some helpful tools readily available from the start to get you up to speed. For instance, you can preview every single turn to see what your enemies are planning to do, determining your actions based on this bit of future sight. You can also rewind turns if things go sour quickly, and they will because if one character in your team dies, it’s over. If you’re successful, you’ll get to see an entire uncut replay of the fight, and it’s like watching a young child’s interpretation of a theatrical song and dance about good versus evil, sped up slightly.

So, the combat is probably the big seller for the game, the thing that makes this a narrative-driven RPG, and I found it initially underwhelming. However, with each fight, I felt like I was getting better and beginning to master how to move everyone around the field, conserving SP and using everyone’s abilities smartly. Your party, at most, is made up of three team members, but you’ll also have some solo fights to deal with. Still, some fights were absolutely brutal, like the one against Sintravos, which took me 70+ turns to see conclude. In retrospect, there were some abilities I never even used, and I found myself sticking to the same-old patterns and tricks to get the job done, such as having Winkali winding up for a stronger punch on the next turn. I initially assumed there would be grinding involved and leveling up via experience points, but each fight has been designed to teach and test you appropriately. In reality, they are more like combat puzzles.

Perhaps my favorite element of Legendary Gary is its soundtrack. It’s weird and weirdly mesmerizing. All the music is done by xXsickXx, and there’s a tribal, electronic pop tint to it all, like something you might imagine was born and bred in the 1980s, in a jungle, with a fever. Sometimes the disconnect between the songs and what is happening in the game is super strong–mostly because the soundtrack only veers its strange head during fights–but it never took me out of the experience completely. Also, you might be surprised to hear someone singing in a couple songs, as most soundtracks for games are instrumental only, but it does become an integral plot piece later in the game. The artwork in Legendary Gary is just as striking, reminding me of an illegal fusion of Squidbillies, Disney’s Pocahontas, and that 1982 Franco-Hungarian animated science fiction classic Time Masters, and it’s extra neat to see how people in Gary’s real life appear in Legend of the Spear. There’s a simplicity to the style and animations with bright, flat colors, but it works well and helps create a unified world.

Despite all that, I still had some issues with Legendary Gary. The Augur egg puzzles, which basically require you to input a specific name, are at first unclear and ultimately not fun to do because you have to click left or right a bunch of times to find the correct letter, and it just slows everything down to a snail-like crawl. I’d have preferred using my keyboard to type in the specific name; I’m a fast typer. Pathfinding is problematic too, especially in the supermarket. Gary’s friend Dave is a sour note, relying on way too many jokes about having sex with Gary’s mom who you come to realize is degrading in mental health, and his gross humor just didn’t sit well with me. Lastly, and this is a big point for me, considering my day job is editing the heck of out other people’s grammar, there were several spelling mistakes throughout Gary’s journey, such as using “effected” instead of “affected” and “weilding” instead of “wielding”, and each instance of these broke my copy-editing heart.

In the end, I wanted more from Legendary Gary. I really enjoyed its look and sounds and felt ready by its credits to take on some even tougher battles, but by then it was over, and the story was told. Still, if you enjoy turn-based combat and want something a bit different than the standard stuff, along with a soundtrack that will have you bobbin’ your head from the very first beat, give this a try. It’s available on Steam.

A copy of Legendary Gary was provided to me by Evan Rogers for review. It took me about four to five hours to complete over a couple of sittings. At one point, during a battle, I closed my eyes and drifted away on a gloriously fluffy soundtrack cloud, returning several minutes later to, y’know, play the game proper. I don’t know if I grew every flower in the garden, and I’m still pretty upset about Gary’s mom, who reminded me way too much of Ellen Burstyn’s character from Requiem for a Dream. Anyways, pay them bills.

The great escape plan

I’ve been having an extremely terrible week. There’s a lot of bad stuff happening right now in my life, none of which I want to speak about publicly though I do keeping asking this question of the great being above. Thankfully, there are ways I can escape these horrible thoughts in my mind, if only for a couple of hours, but it’s needed regardless. I’m talking about videogames, and you’re not surprised one bit.

So this is gonna be a, more or less, summary of my week with gaming. Not sure how exciting it’ll be for you to read, but it’s important for me because these are some of the things that have helped keep me sane while everything else falls apart.

Earlier this week I got to try out co-op in Borderlands with Greg Noe. This was a lot of fun, and now I see what I’ve been missing out on. He came into my game at level 50 (capped because of no DLC) and helped me climb from a level 34 to level 39 very quickly. Shockingly fast to be honest. Guess that’s what they call power leveling. We rushed through the main storyline missions and took down Sledge before calling it a night. We chatted and casually shot up skags and bandits, and though he handled most of the fighting I really didn’t mind as I still racked up experience points. Got a bunch of co-op Achievements as well, and I’m one away from getting all of them in Borderlands (minus the DLC ones naturally). Just gotta ping level 50, which I might save for (hopefully) another session of co-op with Greg!

I also spent some Microsoft Points, snagging namely Peggle and Street Fight II Hyper Fighting as of the moment. Still have 800 Points to go. I contemplated getting the recently remade Earthworm Jim HD, but after playing the trial version decided otherwise. As Jim, you can’t jump and shoot at the same time, nor can you jump up off of ropes, only down. These design choices have been there from the beginning, but I’ve been spoiled by much better platformers since then and can’t get past these kinds of hiccups.

Peggle is great fun, and I am now working my way through each challenge level; my favorite power-ups are the dragon’s bouncing fireball and the owl’s zen shot. A lot of the game relies on luck, but there’s also a serious amount of planning and preparation to put into each level.

As per Street Fighter II HF, I don’t have any fighters on my Xbox 360 so I figured why not get one of the classics. Even on a difficulty of two stars out of seven, the game seriously mopped the floor with me. Guess I need more practice, but it’s fun nonetheless and really brings me back to those mall arcades. However, Dhalsim’s level is atrocious. The elephants in the background do not stop making noise the entire time. I had to put it on mute. Yoga flame!

After getting stuck on an Act II mission in The Saboteur last night, I said “feck it” and just ran around blowing stuff up. In other words, taking out some more white dots from the map. I also ended up unlocking two Achievements around the same time: the one for blowing up 50 vehicles and the one for stealth killing 50 Nazis. Guess those two were neck and neck for awhile. Hopefully I can get past this mission real soon. An online guide suggests doing it undercover, but the problem is I get caught too soon each and every time. Not sure what I’m doing wrong or if there’s another way around it all. Will keep plugging at it; unlike GTA IV, dying during a mission doesn’t make you start all the way back across the city. So there’s no reason not to keep trying.

Right. I’m visiting home-home for the weekend so I’ll probably just bring my DS to distract me. Picross 3D puzzles and more Pokemon HeartGold to sift through. Other than that, Tara and I will most likely play the LEGO Harry Potter: Years 1-4 demo together tonight, which I really think she’s going to love. We watched a dev diary video recently that showed off Mad-Eye Moody in LEGO form. He looks simply splendid. This world is so perfect for the LEGO build; I can’t stress that enough.

So yeah, that’s my week of escaping. It’s all I can do at the moment.