Tag Archives: Elder Scrolls V: Skyrim

Staying one time-leap ahead of the Chrono Trigger Endurance Run

Well, it happened again. Chrono Trigger got away from me. You could also say that I got away from Chrono Trigger. Either or, really. And that’s a shame, as I was making such strong progress, certainly getting further into the time-traveling RPG than ever before. Here are the links to prove it, too:

Such progress. Such dang good progress, but then some other videogames came out and grabbed me by the throat and threatened to end my existence if I didn’t give them lots of love and attention. Like The Elder Scrolls V: Skyrim and Professor Layton and the Last Specter, as well as that bonus mini-RPG thingy known as London Life. So I did. I loved them, for hours upon hours, and I still love them and am continuing to love them, but I’ve completed two out of the three so far and just took out the Layton cartridge from my 3DS for the first time in over a month. I immediately popped Chrono Trigger back in, so it’s ready and waiting.

The biggest motivation for me making a bigger dent in Chrono Trigger stems from the fact that GiantBomb is doing an Endurance Run of the game, and I’m watching, but only up to a point; once they get to where I am, I’ll be out, but right now, considering that Patrick and Ryan are lost in dino-land instead of back in their own era, I got some time. Last night, I hopped off some pterodactyls and ventured deep into the Tyrano Lair to rescue Ayla’s friend Kino. I also survived a room of invisible transporters and took down Nizbell II, who was a little annoying. Didn’t figure out his pattern into mid-way through the fight, where lightning-based attacks lowered his defense, but any other kind of attack raised it. I spammed Lightning II and Ice II in the end, with Ayla using Kiss more than enough to earn her a reputation back home. I then saved my progress and turned in for the night, but I’m back. You hear that, Chrono? I’M BACK.

And so, my mission statement is now this: to finish Chrono Trigger before 2011 ends. I can do it. I must.

Achievements of the Week – The Chair-ismatic Expert from Tethyamar Edition

So yeah, I forgot to do Achievements of the Week last week, but I doubt any of y’all noticed. It was Black Friday, after all. The day after one eats too much food and drinks too much wine and sleeps a little too well. Or not at all if you’re into that crazy shopping craziness. But fear no more, for I have recovered and am back to bring you up to speed. Naturally, I’m slipping in Achievements from both that week and this one.

And here we go!

From Dungeons & Dragons: Daggerdale…


Welcome to Tethyamar (10G): Complete Tutorial – Descent into Darkness

That’s actually all I’ve done so far with this one. Seems like a by-the-books hack-and-slasher, which is fine, really, if a little bland. The cutscenes are nicely animated in that “motion comics” kind of way. The only strangeness is that nobody speaks in the game. Not a soul. All dialogue is written, but accompanied by LEGO-esque grunts and mumbling. It cracks Tara up.

From LEGO Harry Potter, Years 5-7…


He’s Back! (10G): Complete “A Veiled Threat”


Chair-ismatic (10G): Complete “Out of Retirement”

Just some story-related Achievements. Nothing terribly special, but I like their names nonetheless. For the really not special ones, see my thoughts on Idling and Avid Reader.

From The Elder Scrolls V: Skyrim…


Expert (25G): Reach Level 25


Taking Care of Business (10G): Join the Thieves Guild

I’ve joined, but I’m barely accepted yet. Seems like I need to do a lot of miscellaneous jobs, such as shilling nice folk and breaking and entering locked buildings, before Lohgahn can be loved.


Dragonslayer (50G): Complete “Dragonslayer”

Hey, I just wrote about this bad boy!

That’s it, more or less. I already showed off the two I got so far in Beyond Good & Evil HD, and while I did download two more DLC case files for L.A. Noire, I’ve not yet found a moment to play ’em. Kicking the World-Eater’s ass took priority. This weekend is looking good though for some more crime scene investigating.

What have you unlocked recently?

The problem with too many quests and bosses that glitch in Skyrim

[Major spoilers abound for the following two end-game quests: Sovngarde and Dragonslayer. You’ve been warned.]

I completed Skyrim‘s main quest last night. It happened faster than I expected, and that’s a funny thing to say for someone whose only character’s save slot is just tipping over 60 hours of logged adventuring. But yeah. Read and weep:


Dragonslayer (50G): Complete “Dragonslayer”

Here’s how I operate within open-world games. I start out strong, following the main path and getting everything in place for the major events to happen. I do this for awhile, and I do this all as an upstanding guy, a goody two-shoes, a real hero. But then a scientist wants me to find out what happened to the plants in Vault 13 or some Krogans are interested in getting sushi from the lake in the Presidium or a deceased woman’s mother is looking for closure, something only I can provide–and that’s it. I’m gone for hours, days, in-game weeks. Maybe even months. I forget what I was once doing, and other tasks begin to pile up, constantly reminding me, constantly blocking out the past. At some point, the mental tug is too much, I just internally say okay, whatever and rush through the rest of the game so that I can enjoy my mindless wandering in peace.

So, I did that. I went to Sovngarde to search out Alduin, the World-Eater, and snuff his snout out for good. It’s a misty realm, brimming with legendary Nord warriors–of now and then–and to get into their Hall of Valor, you must defeat the gate guardian Tsun. Well, defeat isn’t right. Basically, you have to knock out at least half his health, and he’s extremely tough. Lohgahn, as a level 30 archer, had to rethink strategies and reload a few times because two hits from Tsun’s weapon was enough to trigger a kill-cam. I mention this because–and this is where concluding Skyrim gets truly sad–Tsun was harder than the game’s final boss. Which is a dragon that eats worlds. Yeah,  I know.

Also, the Hall of Valor was the glitchiest location so far. I stood in wonder as a goblet on a table popped in and out of existence. Same happened with parts of tablecloths. And if you looked out one of the windows and glanced down, it was just a wash of dirt soup. Maybe this was due to the fact that the hall is filled with characters, or maybe that latest patch did worser things.

When it comes time to fight Alduin, you get help. Three Nord warriors from the Hall of Valor join you, which is great as they draw Alduin’s attention away, giving Lohgahn plenty of time and space to cast Dragonrend and loose some poisoned arrows. But then, as Alduin’s health dropped below the halfway mark, I noticed something–he was stuck, his left leg deep beneath the ground, cut off in a crude way. And he wouldn’t turn around. I switched to my treasured Mace of Molag Bal and beat on his scales. The dragon never turned around to fight me. Maybe he was too distracted from the others, or maybe he was glitched. The underwhelming fight ended with Lohgahn returning to his perch and loosing a few more arrows. How terribly dull and ironic; Alduin never even knew the Dovahkiin was there.

Well, with that done I can get back to my disturbingly huge list of side quests and miscellaneous quests. There’s an old woman in Whiterun who always asks me if I found anything out about her son whenever I pass. I guess this is a quest I agreed to very early on in my playthrough. Unfortunately, I don’t remember why. Was her son kidnapped? Lost somewhere? Guess I’ll have to play detective and do a lot of searching through my lists to find the right one. That’ll at least get me on the right path, but the urgency is certainly gone, and now it feels like something Lohgahn’s obligated to do. Hmm…

In short, Skyrim‘s main quest is underwhelming, but at least now I can begin checking off my to-do list. If you beat the main quest, how did you find Alduin at the end? As tough as his name implies or easier than harvesting wings off a butterfly? Speak up. I’m curious to know.

The College of Winterhold questline is magically short

[Major spoilers abound for the following quests: Revealing the Unseen, Containment, The Staff of Magnus, and The Eye of Magnus. You’ve been warned.]

In The Elder Scrolls III: Morrowind, the first quests I ever followed with passion were those of the Mages Guild. They were strange and varied, some even playing to my sneaky side with tasks like stealing gems or enchanted books from fellow wizards. Others had me gathering alchemy ingredients from just about everywhere. In The Elder Scrolls IV: Oblivion, I started to do a bunch of quests during one of my few playthroughs, but never got further than getting in good with magic users initially, and judging from my experience with completing the Fighters Guild questline, I assume it’s going to be the same ol’ quest a whole bunch of times in a row. Not really interested in that. And then in The Elder Scrolls V: Skyrim, you do a handful of quests–albeit really long ones–and then it’s all over. I was honestly surprised last night when Lohgahn was presented as the new Arch-Mage of the College and given my own private quarters.

Let’s start at the beginning though. After getting into the College, you are tasked with exploring Saarthal, an ancient set of ruins that might have something mystical inside. You kind of go there to train with other classmates, but soon find a crazy, magical orb (as well as an extremely tough Draugr called Jyrik Gauldruson). As you begin to investigate and research this orb, another mage called Ancano becomes very interested in what you’re doing. Eventually, you learn that the Staff of Magnus can reveal the answers floating within the orb, the Eye of Magnus. You go out to find the staff, and upon returning to Winterhold learn that Ancano has turned traitor, released the power of the Eye, and must be stopped. Oh, and the Arch-Mage is dead. Zing! You fight off some truly annoying creatures called magical anomalies, and then, with the help of Tolfdir, take out Ancano for good. After the fight’s over, several members of the Psijic Order appear, congratulate you, and take the Eye away as it is deemed too unstable to be kept safely at the College.

Here’s two Achievements tied to the questline that I unlocked with extreme magic:


Revealing the Unseen (10G): Complete “Revealing the Unseen”


The Eye of Magnus (30G): Complete “The Eye of Magnus”

Oh, and thanks to all this sneaking around and loosing of arrows into skeletons, I managed to hit a new milestone in leveling up:


Expert (25G): Reach Level 25

But yeah, fun times at the College of Winterhold are over surprisingly fast. The questline consists of eight separate quests, but only three or four really deal with the major plot of uncovering the Eye of Magnus. A couple are lengthy affairs, and others are just about surviving a fight. I kind of expected a lot more, or at least more sidequests that played into advancing through the College. I guess I just got used to moving up in ranks from Oblivion, slowly but surely getting closer to the top. In Skyrim, it was like do this, do that, stop the evil, become the next Arch-Mage, and that’s it. Enjoy your new pad. Oh, I will. Looks like it’s filled with rare alchemy ingredients and soul gems. But is there anything else left to do at the College now? I’m thinking no…which means it is time for Lohgahn to find something else to do. Maybe the main quest? Naaaaah.

Achievements of the Week – The Adept Hero with a Snake Tongue Edition

No surprises here! Most of the Achievements for this round of Achievements of the Week come from The Elder Scrolls V: Skyrim. I’ve given it as much love and time as I can during a workweek, but one can literally play that game for hours and not technically get much accomplished. Currently around level 18 and trying to figure out how to get into the Thieves Guild. But the Achievements have been coming steadily and somewhat easily, unlocking 15 more since last we met. And Tara and I did manage to play an hour or so of the new LEGO Harry Potter, Years 5-7. Two games on a weekly roundup is more exciting than one. It’s true; look it up.

And here we go!

From LEGO Harry Potter, Years 5-7…

Just two so far from completing early levels in the game. Nothing special save for the fact that one is called Albus Percival Wulfric Brian. And yes, to me, that’s very special. A Muggle like you wouldn’t understand.

From The Elder Scrolls V: Skyrim…


Dragon Soul (10G): Absorb a dragon soul


Hard Worker (10G): Chop wood, mine ore, and cook food

Of these three jobs, I only ever cook food on a regular basis. The other two were one-time affairs, as the animation for each of them is painfully boring to watch, and then you have to go sell your wood or find a use for your ore. When it comes to food, I know just what to do the moment it’s cooked to perfection: om nom nom.


Adept (10G): Reach Level 10


Snake Tongue (10G): Successfully persuade, bribe, and intimidate

Unlike Fallout 3 or Fallout: New Vegas, there’s no way to know if a persuade or intimidate attempt will be successful. It’s more like Dragon Age: Origins, and you just have to rely on a wing and a prayer for the right turnout. I’ve failed both on different occasions, and only bribed once to trick an evil priest into believing a lie.

Don’t want to overload this post with pic after pic of Skyrim Achievements, even though I totally could. I also bought a house in Whiterun, did at least 50 miscellaneous tasks earning Lohgahn that esteemed title of Hero of the People, did some nasty work for a Daedric prince, and completed a few more quests related to the main storyline.

Well, that’s that. Expect more Achievements next week from these very same games. I don’t see myself playing many other Xbox 360 games right now, not until my thirst for collecting cheese wheels has been quenched. And maybe not even then.

How’d y’all do this week? Any Achievements you’re especially proud of? Speak up in the comments below. And when I say speak up, I mean speak up. If you don’t write in, I can’t hear you. I promise to comment back, too.

Still haven’t played Suikoden III yet

You might recall reading about me finally finding a copy of Suikoden III after many years of searching through shelves of used PS2 games at every GameStop I visited. Actually, I wrote about it one month ago exactly. And yet, despite my deep and unrelenting love for the series, despite my excitement over finding a copy and having it in my collection and picking up the box now and then to confirm that, yes, it is real and, yes, it is mine…I’ve still not played it. Honestly, I’m kind of scared to.

Then again, I was also a wee bit scared to play The Elder Scrolls V: Skyrim, but for different reasons. Open-world games as massive as Bethesda makes ’em can be nothing but daunting; I love them, but sometimes struggle with staying focused, with sticking to the plan, and before you know it, I’ve lost the main thread and am now just wandering around, trying to find a place to call home. Still having fun, mind you, but feeling off, like I’m playing it wrong. I want to do everything, but to do everything means total and utter devotion. Which also means time, and time for videogames is not something I have as much for as I used to, seeing as I still plan to be either a famous writer or cartoonist–whichever happens first is fine by me.

With Suikoden III, I’m worried about being disappointed and then having to deal with the fact that I put way too much thought and care into obtaining something that ultimately did not do it for me. That’s some heavy thinking there, but it’s how my mind operates; I build my own structure of hype, and it’s very hard to get down from it safely. Supposedly Suikoden III is the best of the 3D games in the franchise, but a lot of that praise was printed back when the game came out. Y’know, in 2002. It’s hard to know how to interpret those claims some ten years later. I mean, I thought Suikoden V was fantastic, even with its slow start; in fact, that eight or nine hour intro is the reason why I admire it so.

Over the summer, for seemingly no reason at all, Tara popped Final Fantasy VII into her PlayStation. I chose not to watch, but because we were in the attic The Leaky Cauldron, I had to listen, and from what I heard, it sounded bad. Some games don’t age well, and some gaming mechanics definitely don’t age well; what might have been fast-paced battles and crazy good graphics back then certainly do not cross the mark today. Final Fantasy VII and Final Fantasy VIII are games I’m scared to go back and play, and prefer to just leave them as fond memories for as long as possible. Same reason I haven’t gone back to Suikoden or Suikoden II–though, as an uber fan, I have to believe they stand the test of time.

I don’t know. Maybe I’ll just bite the bullet, put Skyrim aside for a bit this weekend, and see how Suikoden III goes. It’s gotta be better than some other PlayStation 2 games I’ve played recently, right? Right? Keep me in your thoughts.

The early life and times of an Imperial Dragonborn with an obsession for cheese wheels

My Grinding Down post…uh, post playing The Elder Scrolls V: Skyrim for the very first time did not turn out like I originally planned. I was hoping to do more of a summary of the times, the handful of hours spent, about the things Lohgahn did or did not do since stumbling into freedom, as well as my usual colorful commentary on all things broken with Bethesda’s supposedly brand new engine. In the end, I babbled on about the quest The House of Horrors and how surprised and conflicted I was by it. So here we are again, for Skyrim post numero two.

If you’ve ever read any of my posts on Fallout 3, Fallout: New Vegas, or Deus Ex: Human Revolution, then you know how I like to roleplay. At least initially. Sneak, steal, and get by with skin still on my bones. Sell everything not sealed down. And so that’s how it began, with Lohgahn getting his greedy Imperial hands on a bow and quiver of arrows as soon as possible. He snuck through caves, snuck up to villages, snuck through the forest, and so long as he was able to hit an enemy first without being detected, they were usually dead with one shot. If not, they generally didn’t reach him by the time he had reloaded his bow. However, I did have a backup strategy for when things got up-close and personal, and that was a combo of fire magic and an enchanted axe that also contained fire magic. Yeah, fire’s cool. Also now have a fire-based Shout, so watch out frost-based critters.

And sadly, I’ve been using the bow less and less. Now I’m really into summoning a spectral wolf companion or a demon from another plane to help out in battle. I haven’t gotten another stable companion since Lydia died, and I don’t know if I ever will. I do enjoy going at it alone, even if the dragon fights are tough with nobody else to aggro at. Speaking of dragons, I’ve taken down six now. Some perks I’ve picked up are zooming in with the bow, gaining a bonus to armor protection if wearing all pieces of light armor, and more damage with one-handed weapons. It’s weird seeing where Lohgahn started and where he’s at now, a mixed bag of tricks. This could potentially be dangerous down the line, with him decent in multiple styles, but not strong in a single element. We’ll see. I might not ever even complete the main storyline considering how many side quests rock and how many miscellaneous tasks I’ve got in my log.

And now, some more blabbering about a fantastic quest I turned in recently called A Night to Remember. Spoilers follow, people. After a hard day of looting bandits and cooking their food, Lohgahn headed to the tavern in Whiterun for some drink and music. Well, he certainly got one of those two things. A man named Sam Guevenne challenged me to a drinking contest for a magical staff, and I accepted, guzzling back three glasses of whatever we were guzzling. After blacking out, Lohgahn woke up in an entirely different hold, with no memory of what happened. He then has to piece it together, and in the end, after talk of stolen sheep and getting married, it’s more mindgames being played by Daedra princes. I think I’m going to absolutely love every single Daedra quest in Skyrim.

Also, I’ve begun recording some of the glitches in the game. Here’s one where doors in my Whiterun house magically stand up without walls. I’ve got another one to upload that’ll make your head spin.

In summary, after roughly fourteen or fifteen hours, Lohgahn loves cheese wheels, is now level 16, and has only done a smidgen of the main storyline quests. He has, however, been deemed a hero of the people. It’s true. See right here:


Hero of the People (30G): Complete 50 Misc Objectives

He’s thinking about learning more about magic, and yet, at the same time, wondering if he’d fit in with that underground thieves guild. Hmm…

LEGO Harry Potter, Years 5-7 is fun, but more of the same

LEGO Harry Potter, Years 5-7 came out on 11/11/11, but despite that, GameStop wasn’t handing out copies until a few days later, which was a little annoying and makes me want to never pre-order with them again. This is the second time in a matter of weeks where they did not respect a game’s release date–Professor Layton and the Last Specter, yo–while every other place in existence did. So I had to wait, though the waiting wasn’t terrible as I had The Elder Scrolls V: Skyrim to eat up my hours. I swung by GameStop after work earlier this week, got my copy, got my pre-order bonus of a Dumbledore’s Army t-shirt which I’ve passed on to my wife, and snagged two more cheap PlayStation 2 games (Tom Clancy’s Splinter Cell and Legacy of Kain: Defiance, if you’re curious). Tara and I finally found some time last night and gave the game a go.

So far, it’s LEGO Harry Potter, Years 1-4 with the years changed in the title. That might seem like a harsh comment, but it’s not. It’s warranted. We’re literally exploring the exact same rooms in Hogwarts that we explored in the first game, destroying the same items, hitting the same chairs/desks with spells, and completing the same challenges, such as turning on all the torches for a gold brick. I already spent many, many hours doing this to get a bajillion studs and buy everything and complete the game to 100%, and it’s clear now that if we had all just waited for a product called LEGO Harry Potter, Years 1-7 to come out, it’d be everything and above. A shame this got separated in two beings (much like the final film). The developers even then had to come up with some way to make Harry and his friends lose all their hard-earned progress, just like Samus in Super Metroid went from hero to zero; Umbridge puts a ban out on several spells, taking them out of the selectable spells list. Why couldn’t the game read my save file from LEGO Harry Potter, Years 1-4 and decide that I’m devoted enough to let me keep everything I already learned? I’m looking forward to moving past the school stuff and on to newer, stranger territory in Harry’s seventh year. Seems like Grimmauld Place–not where Tara and I live, but the actual House of Black–will be the second game’s new hub.

Unlocked two Achievements out of 49, with the first’s name being maybe the best name for a Harry Potter-themed Achievement thus far since Solid Snape:


Albus Percival Wulfric Brian (10G): Complete “Dark Times”


Off the Beaten Track (10G): Complete “Dumbledore’s Army”

A review of the game’s first sixty minutes, with some funny comments from Tara, is forthcoming over at The First Hour. Will obviously let y’all know when it goes live. And whether or not the magic seeps back on in…

Being nice in Skyrim means even to Daedric princes

[This post contains spoilers about the quest called The House of Horrors. You’ve been warned.]

Last night, I did something horrible in The Elder Scrolls V: Skyrim, something completely out of character, and for it I was rewarded a crazy new enchanted weapon and the boost to cross over to level 15. Part of me feels bad for the role I played, Lohgahn’s polar opposite of being righteous and nice to everyone, but part of me understands that this is another’s life, a fantasy at that, and living a life is never predictable. I’m rolling with it, and so I’m Lohgahn, Dragonborn and overall nice guy who sometimes steals cheese wheels and does the bidding of a Daedric demon prince. I didn’t want to beat that priest to death; see, the voice above told to me.

Normally, with RPGs that let you be anyone from everyone, I’m one style through and through, with my first playthrough usually devoted to the role of a hero, a smiling lad (with a beard) willing to help out those in trouble, who would do every quest for no money simply because saving the world is truly what matters. My second playthrough is saved for being a jerk, stealing blindly from stores and murdering those that don’t like it. I try not to mix and match, but with that said, I also dislike reloading old saves if things don’t go as perfectly planned–the only time I do that is if I accidentally steal an item by pressing the button too soon before the cursor can hover over the person I want to speak with. That’s not my fault nor my intentions, but if a quest spins me on my head…that’s fine. Just let me know when it’s safe to get off.

I stumbled upon the quest The House of Horrors unknowingly, and after the first bits of it passed by I had a choice. Back away and pretend I never got involved, or follow through, with maybe a hope of turning the tide come the end. With this quest, the Dragonborn is tasked with finding a priest after discovering a Daedric demon haunting a house in Markarth. Molag Bal is all voice and no body, but what a voice he has–this is what drew me into the quest and, alas, kept me there. Mesmerized by his masochistically libidinous tone, I agreed to do his bidding. Anyways, you eventually lure this priest back to the house to pay for his crimes of tainting Molag Bal’s altar, and are then demanded to beat him to death. There were no other options. Beat him. Here, use this rusty mace. Beat him some more. Make him regret life. I did, but I didn’t like it. My reward felt somewhat sickening:


Daedric Influence (10G): Acquire a Daedric Artifact

It’s the unexpected like this that really make Skyrim shine. I mean, what does this mean for Lohgahn now? Is he going to slowly trickle down into darkness? Or is he only going to work harder to be a great dude to make amends? For my time in Skyrim so far, he’s been nothing but upstanding, taking down dragons (four in total), retrieving lost family heirlooms from bandits, and putting little ghost girls to rest. His only crimes so far have been small and unintentional, accidentally setting some guards on fire during a crazy chaotic dragon fight outside Whiterun. He’s not a servant of some cruel Daedric prince. He’s not.

Right?

I don’t really know, but I’m ready to find out.

Achievements of the Week – The Blessed Unbound Master Edition

It has arrived. The day is 11/11/11, and it is so much more than a Spinal Tap reference or a day to honor Veterans everywhere–it’s the day dragons awoke, the day I became a bearded man of import. Getting there wasn’t hard; Tara and I went to my local GameStop around 10ish, paid for my copies of The Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7 (which I won’t be able to pick up until early next week) and then hung out on the store’s floor for a bit. We gamed on our DSes for a bit, but eventually had to line up outside in the cold as we drew nearer to midnight. Once the time chimed high, we were sent into the store in groups of six or seven, given our copies, and ushered out. The drive home seemed to take forever.

Got home, made my character–his name is Lohgahn, and he’s rocking some killer Wolverine-esque sideburns–and played until the intro tutorial part was completed. Then I saved my game as I was a truly sleepy bear, but woke up early this morning to continue bounding onwards. Have only taken a break to make/eat lunch and type up this Grinding Down blog post.

I’ve never waited for a midnight release of anything before, and it was a little interesting seeing what type of people came out for this event. Mostly young teenagers or kids just getting into college by the look of ’em. There was a group attempting to sing–to everyone’s horror–Queen. And then listening to them spew words about how dumb Batman ultimately is and what Final Fantasy is the best had me cringing a bit–is that what I sound like, just not out loud? Ugh…

Well, maybe more on that later. For now, here’s a rundown of this week’s Achievements. They all come from a single franchise.

From The Elder Scrolls IV: Oblivion…

Blah blah blah, who cares now. All hail Skyrim Achievements!

From The Elder Scrolls V: Skyrim…


Unbound (10G): Complete “Unbound”


Blessed (10G): Select a Standing Stone blessing

These are probably the first two Achievements the majority of gamers will unlocked. The first one is basically tied to Skyrim‘s tutorial/intro level, and the second is obtainable by following your companion right down the main path a little ways. Can’t miss it. Unless, upon the game truly opening up for you, you headed left or right with such ferocity that you never found the easiest Standing Stone possible. Bummer to you.

The first few hours of my game have gone well, and I certainly didn’t see any crazy horse-on-carts antics, but knowing it’s a Bethesda game means it’s only a matter of time until the glitches start popping up. I did stumble upon one oddity. I was speaking to a woman inside her own home in Whiterun, and she was ready to give me a quest, but said it’d be better to talk to her in her home in case anyone was eavesdropping. We…uh, were in her home. Speaking to her a second time triggered the correct dialogue, but it was still pretty amusing.

And with that, I go back to make Lohgahn a better archer, a better necromancer, and a better thief. To arms!