Tag Archives: Dragon Quest Monsters Joker 2

About time I got my slime on with Dragon Quest Monsters: Joker

I finally got to play a bit of Dragon Quest Monsters: Joker last night despite purchasing the game a couple weeks ago. That seems to happen a lot with Nintendo DS titles for me. I buy them…and then don’t play them for a bit. I think it’s because I’m less excited to play my portable gaming device when in my own home, as I consider it more of a traveling thing, a road-side companion, a portal that helps pass time. Also, DQM: J was an impulse buy, something I picked up while waiting for Bullet to get an oil change; it’s not like I’ve been dying to try it out, just figured it would be interesting to see how it compared against its forefather, the mighty Pokémon franchise.

From what I’ve seen so far, there’s more visible depth in DQM: J than, say, Pokémon White. The key word is visible. We’ve all heard about the crazy amount of stats and breeding spreadsheets and EV madness and so on for those pocket monsters, but a good majority of that is behind the curtain. You have to go online and read. For DQM: J, it’s all right there. Stats, weapons, learning abilities, and what’s next for your mischievous mole or platypunk. There’s even a monster synthesis option, allowing you to fuse two monsters together in hopes of creating a better fighter. I like that, even if there’s not much I can do yet with my two-monster team. Hopefully things really open up after Infant Isle, and I can focus on grinding my team into something truly monstrous.

Also, while I love the classic sounds and elements from many of the Dragon Quest games…do they constantly need to get reused over and over? Dragon Quest Heroes: Rocket Slime, Dragon Quest IX, Dragon Quest Wars, this –they all sound exactly the same. Granted, catchy tunes and soundbits, but not after the eightieth time. Save for the level up tune. That one always warms my cockles.

Anyways, I took notes of my first half-hour playing DQM: J. You’ll be able to read what kind of crazy adventures I got into with our young monster trainer Hodor over at The First Hour. Um , soonish. Just gotta, uh, type up my hand-written notes–scribbles, truly–and clean up the review. Not to get too spoilery, but the last two minutes are basically me channeling Darth Vader. Yup. Until then, goo luck scouting those slimes!

Some great Nintendo DS games yet to come

I don’t know about you, but I kind of thought that great Nintendo DS games came to a stop with Monster Tale back in March 2011, and that all further energy and expenses were put towards making the Nintendo 3DS a roaring success. That latter hope has not worked out quite like the big Nintendo head-honchos would’ve liked, and any glimmer of light that gamers would get another title for the bereft DS handheld as high quality as The Legend of Zelda: Spirit Tracks or Professor Layton and the Unwound Future or Dragon Quest IX seemed unlikely.

However, strangely, there seems to be a number of great titles coming out in the next few months, even during the rebirth of the 3DS, and I’m all for this. In fact, these are the sort of games that will get played in my Nintendo DS Lite, as playing them in the 3DS might feel a bit like betrayal. They were created for the DS; that is their home, their haven. It’s only right.

Let’s take a looksie…

Dragon Quest Monsters: Joker 2

Release date: September 19, 2011

From what I understand, the Dragon Quest Monsters: Joker series is basically Pokemon, but in a universe where classic blue slimes and puns reign supreme. I found a copy of the first game the other week at GameStop for less than $10.00; haven’t got to play much of it yet as I plan to cover it for The First Hour. However, if it’s anything like the monster battling mini-element from the end of Dragon Quest VIII, I’ll be pleased. DQM: J2 seems to be more of the same, but with the usual shtick of better graphics, better online connectivity, and huger monsters, the kind that take up both screens.

Kirby: Mass Attack

Release date: September 19, 2011

A new Kirby game is always reason for excitement. The little pink hungry puff‘s latest adventure comes with a new gimmick; he’s been turned from one Kirby into many, and you’ll use this mass of Kirby to solve puzzles, platform through levels, and fight end bosses. The fact that it’s not trying to force 3D at us or use it in some stupid way is welcoming. Seems like a fun time overall.

Solatorobo: Red the Hunter

Release date: September 27, 2011

A follow-up to Tail Concerto, a PlayStation game I actually did get to try out as a youngling. It was just a demo level and entirely in Japanese, but still…the dang thing resonated with me so well that I still flash back to it from time to time. It focused around Waffle Ryebread, a dog police officer out to stop the nefarious workings of a cat named Fool. Silly stuff, but there was such confidence in the world-building that I bought in, and the same effect seems to be happening here with Solatorobo: Red the Hunter. Maybe deep down–really deep down–I’m a furry fan. I dunno. Kind of hope not. I just want to play a videogame about a doggy sky hunter and his sister as they try to steal a special file from an airship called Hindenburg. That’s totally normal.

And that’s three great-looking titles that don’t need 3D witchery to enhance their fun (and price tag). I’m definitely interested in picking up all three whenever they come out. Which is in…uh…all of them in September, two on the same day. Dang it. We’ll see what’s possible. If anything, since I just picked up Dragon Quest Monsters: Joker for cheapy cheap, I might forgo the newest edition until the timing and financial situation is better. But still, two desirable and quality DS games come out next month, and that’s definitely something to pay attention to, gamers and game developers alike.