Tag Archives: Dragon Quest IX

Getting closer to “beating” Dragon Quest IX…maybe

You know, I really am a crazy person to play three epic RPGs–Fallout: New Vegas, Chrono Trigger, and Dragon Quest IX–all at the same time. It basically means that I can only make tiny bits of progress on each of them, and that I want to play them all extensively, but I just can’t. There’s not enough time this side of New Jersey, and alas, it hurts, because all three are really deep RPGs with tons to do and see.

That said, thanks to some idleness over the weekend as Tara and I dog-sat Tucker and Chewy, I cut a bit deeper into DQIX. Finally completed the sidequest A Masky Task, which reads as so: Malinda from Stornway wants to see if you can make a malleable mask even more beautiful with alchemy. She said she would be happy enough just to see the result, but if you give it to her, she’ll swap it for a jaguarment. Sounds kind of easy, right?


First of all, I’ve had this sidequest in my log since the beginning of August, and it’s been annoying me since then. Had to look up exactly what was needed, and I found out that there was a lot of alchemy involved. As well as grinding for ingredients. I finally got the last set of butterfly wings needed this weekend, and ta-da, quest completed. My reward was a jaguarment, which I don’t think I’ll ever use. How wonderful!

[Some spoilers about final boss stuff coming up. You’ve been warned!]

That grinding did help though, getting three of my characters to LV 47, and my fourth, the priest, to LV 45. I figured that was pretty good for the final boss fight, and thus flew directly to the Realm of the Almighty to do battle with Corvus. He’s a Celestrian gone bad. Very bad. My first fight against him did not go well, but this second time, my team of four took him down thoughtfully and carefully, thanks to spells like Egg On and Multiheal. No one died, and we all lived to see another day.

That is…until Corvus sent a dragon after us! So, a second boss fight. Fine. That’s pretty much the standard with RPGs. The dragon itself wasn’t very challenging thanks to the fact that it did not use a lot of group attacks. He fell in due time, and again, Hadwynnn, Juniper, Tarla, and Kingsley all made it out alive.

Is it over now? Did I win? Time for cake and confetti? Nope.

Time to fight Corvus again. Only this time he’s mutated and taken on a new form. Evil form 2.0. And his attacks are extremely tough, much more damaging than before. Around 80 HP to 130 HP depending on what attack he chooses. Killed my priest really fast with a divebomb thingy, which left me struggling to keep it together. The fight ended as expected, with everyone’s name in red.

So, looks like I have some more grinding to do for money and alchemy items to make better weapons. I guess I’m going to try to wait until everyone is around LV 52 or so before tackling Corvus again. Hopefully by then, they’ll be rockin’ some crazy good gear, as well as some new spells. I’m pretty anxious to “beat” DQIX just so I can get to all the extra content I know is there waiting for me.

Oh, hey, I’m back and you can now all cheer


::hooray yippee woohoo:::

Okay, settle down. It’s not like I’m–


Aw, so you did miss me, dear readers? That’s swell. I missed–

::so much frakkin’ confetti everywhere::

–you, too. But not too much–I was on my honeymoon in Walt Disney World after all. Hard to miss nearly anything when you’re in the happiest place on Earth.

Now…since this is a videogame blog and not a wedding blog, let’s see what I got to play over the last numerous days: Dragon Quest IX and Picross 3D.

THAT’S IT. I had my entire DS collection with me, and I only ever switched out the cartridges twice. Unless you want to count me not going crazy over missing out on Fallout: New Vegas fun as a game. Cause I played that a lot. A LOT. But I did a good job about not pestering Tara over it. And we’re still married! Hooray!

But yeah…I grinded in DQIX like never before thanks to airplane rides. I was able to raise my party of four by four whole levels from roughly 41 to 45, taking down both nasty forms of  King Godwyn, and have now made my way to the Realm of the Almighty for what I suspect is the final boss battle. I say that like it means something, but with DQIX, it really  doesn’t. Beating the final boss does not mean completing the game, but it will open up a slew of more sidequests, as well as give me more breathing room for grinding new characters and completing all those lists (alchemy, item, clothing, so on). Speaking of sidequests, I finished a couple of ’em, the most frustrating being Prat’s the Way to Do It, wherein I needed to get my Minstrel character to land two critical hits with the Pratfall ability. No easy task. Grinding helped though, and when I nailed the second one I was genuinely surprised and happy; I hate giving up a sidequest to make room for another one that seems impossible to do (uh, like that metal slime one). I also ended up completing two treasure maps, killing some legendary bosses like Shogum and Nemean–I think those are references to previous DQ games, but I don’t recognize ’em.

Oh, and the tally of completed puzzles in Picross 3D is now 279. Impressed? Well…you should be!

So, yeah. Not an amazing amout of gaming got done during the wedding/honeymoon time, as was to be expected. But that’s all about to change. Here I come, Fallout: New Vegas!

The time to time-travel in Chrono Trigger is now

I’ve played the first hour or so of Chrono Trigger at least five times total over these many years of mine. But that’s all I ever played. The first hour–waking up in bed, going to the festival, losing Marle to some time vortex, following after her, the trial, eventually ending up in the future, which is all about being post-apocalyptic and  tragic–is pretty dang near tattooed in my brain, and I have shoddy ROMs to blame. Yup, I used an SNES emulator way back when to catch up on some games I missed, and it seemed like every time I got to Arris Dome (or one of those domes) the ROM would crash. And so, I never got back from the future, and I’m guessing my in-game friends of Crono, Lucca, and Marle all died terribly of massive hunger and depression. Robo’s probably still there unless his robotic comrades turned him into scrap metal.

Hmm…no good way to transition from that.

Well, last week, during a heightened stage of insanity from wedding stress and worries about [detail redacted], I picked up Chrono Trigger for the Nintendo DS. It’s a cartridge I’ve been wanting to add to my collection for some time now, and I found it reasonably priced at $20.00. Even though it was a used copy, it still came with the poster that new copies were shipped with…so that’s nice. Granted, I won’t really be hanging it up, but bonus stuff is bonus stuff.

And the even better news is I’ve broken out of my Chrono Trigger slump. I’ve played about three hours worth of the game now and even made it to the end of time. Dun, dun, dunnn. From there, I time-traveled to the land of dinosaurs, which, if I may make the joke, is more accurately known as the land before time. I really do hope I can throw a Lightning Slash against Ducky “Bigmouth” Saurolophus because, as it turns out, one can only listen to her “Yep! Yep! Yep!” so many times. Lots of places to visit there, but no clear quest direction, and I’m not sure how to get back yet.

So I got some grinding to do though as these dinos are actually really tough against my LV 13/14s, and I have to wonder if I wasn’t supposed to go here first; I did head back to the original timeline beforehand only to discover the town and such overrun by goblins and beasts. Not sure what to do about that yet, but regardless, I’m just glad to be experiencing more Chrono Trigger than I ever did before.

Also, the normal day-to-day enemy battles are really tense, much more than any of the boss fights so far. I really like that and miss that feeling of uncertainty and timing and importancy on paying attention to health points and where the enemies are on the playing field. No offense, Dragon Quest IX, because I do love you, but I can just button mash my way to safety each and every time. Chrono Trigger is certainly a refreshing RPG experience, which is funny considering it’s 15 years old.

Collecting side quests in Dragon Quest IX is all the rage

Unfortunately, I got very busy and had to put Dragon Quest IX: Sentinels of the Starry Skiesdown for a bit. To progress forward, I had to grind a bunch for money and experience and alchemy ingredients for better gear, and that sort of grinding did not sit well with my schedule. However, if there is one thing I have kept up with week after week of getting the game, it’s been downloading weekly DLC quests…quests I have not yet–and might not ever–played.

DLC quests #121 through #135, as of today, to be specific. Fourteen! FOURTEEN.

See, in Stornway, in that main inn with that name I just can’t recall, you’ll meet Sellma. She runs the DQVC, a daily online shop that hosts rare ingredients and equipment. It changes every single day so it’s worth visiting. Then, every Friday, DLC side quests are available. These get dropped into your quest log, but every single one so far is for post-game content only. I have about 15+ quests just sitting there, mocking me. Yet…I have to download them. I like having and knowing that I have this content ready for experiencing. That’d be some major gaming OCD for yah. I mean, I also went to that meetup to get that cool, rare grotto treasure map, and I haven’t even tried tackling it yet. Might not ever. I just like having it, in case, one day, a bolt of lightning strikes me, and I want to go grotto-ing about for loot and big bosses.

Anyways, over the weekend, I found a pocket of time during a dog-sitting day to immerse myself back into DQIX. And boy did I! I grinded, I completed some main quests, I beat a very catty boss, and I found myself thinking about all the recipes I want to complete and just how hard some will be to obtain all the specific ingredients. Man, this game just gives you so much to do, and I love it for that. Then I think I found myself fighting the “end boss” because I beat it once, and then it took a second form, which is very much an end boss thing to do. That second boss form wiped the floor with me as I had used up all of my resources during the first battle. Will have to grind some more and strengthen up, but I do plan to attack back soon as the list of untouched DLC quests is just getting too big for my brain to handle. FOURTEEN AND COUNTING!

The Top Five Punniest Monsters in Dragon Quest IX

Look, if you’ve been hanging out here at Grinding Down for some time now, then you know one certain thing about me: I love puns. Heck, I even tag a bunch of my entries with “pun” so I can quickly go back and chuckle at my–or someone else’s–witty writing. It’s a writer thing, and I probably have Piers Anthony’s Xanth series to blame; I devoured every book I could buy by him in high school, finally stopping around book #24, The Dastard. Seems like more have come out though, but I’ve outgrown his writing.

So it’s a good thing I love puns because otherwise…Dragon Quest IX would be nearly unbearable. It’s safe to say that the tiny DS cartridge is bloated with puns, both good and bad, and they are around every corner, whether it’s a town’s name (::cough cough:: Alltrades Abbey ::cough::) or people like Edwinn and Erinn, inn runners and Inny winners, or even at the very beginning of the story, at a place called Angel Falls, whereat the main character, an angel, falls down to after some havoc happens up above.

Where the puns really come out in full zombie mode though are with the monsters. An RPG has to have monsters to battle, and there’s a lot here, the majority pun-heavy. Some are better than others, and yes, I’ll openly admit that many are big ol’ groaners. But there’s a few that make me smile each and every time I run into them. Let’s review, shall we?

5. Cruelcumber

Oh my goodness! Just look at it! I want to hug it and smother it with love and then slice it into a dozen pieces for my salad and tuna fish sammich. It has a goofy look, sure, but it also has the best death animation. The Cruelcumber bounces onto its back, spear flying high into the air and then piercing its vegetable heart. But yeah, plant-based monsters really do get the pick of the crop…when it comes to puns. Nyuck nyuck nyuck!

4. Sacksquatch

I couldn’t find a picture of this monster online, sadly. Basically, it’s a sack, like a sack of grain or flour, and it is spewing life from a huge hole in its body. I guess it is its mouth, but it does kind of resemble a certain mysterious beast of the forest.

3. Betterfly

Betterfly is a stronger version of Batterfly, a monster modeled after a butterfly. It’s an easy pun, yes, but it works. I mean, you can’t go around calling butterfly monsters things like Evil Butterfly or Death-from-Abovefly or 666erfly. Just doesn’t work. Alas, there is no Bitterfly in the game. I checked.

2. Cyclown

It’s a clown-like monster cycloning its way over to kill you. Come to think about it, that’s actually quite terrifying. Run!

1. Knocktopus

No picture found, but it isn’t anything special to look at. Just another octopus monster you’ll fight once you get a boat and start heading for open waters. But this punny name makes sense. I mean, they have eight arms…there’s bound to be some knocking around when words no longer settle arguments. A later cousin monster is, embarrassingly, called Shocktopus, which I won’t even touch upon.

Runner-ups include: Badboon, Salamarauder, Zumeanie, Bewarewolf, and Expload

To see a whole bunch of monster art, visit the official Dragon Quest IX Nintendo website.

Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…


There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.

Here’s how the Dragon Quest IX meet-up party went down

I had it all planned out.

My car, Bullet, is due for inspection this month of August. It’s very first inspection, actually, and since the beginning of the spring I’ve noticed my steering wheel shaking a lot when I’d tap the brakes after doing 50 mph or higher. Kinda scary, most likely an attribute that could get Bullet failed. So I decided to bring it over to the mall and drop it off for some maintenance work. No biggie, because this was also the day that Nintendo-sponsored Dragon Quest IX event parties were happening nationwide in GameStops high and low. I’d just bring my DS with me and kill some time that way…while also grabbing a rare treasure map. That’s all I cared about; sorry fellow DQIXers, but I don’t want to go co-op questing with you.

So, the event, which I only knew about from the Internet and even then knew very little about it, was to start at 12 and go to about 4:00 in the afternoon. I had about an hour or so to blah-blah away so I went into the mall, found a comfy couch, and sat down to grind for XP and alchemy items. I must have been playing for about 30 minutes before I looked up and to my left. This is what I saw:

I laughed out loud. The old lady across from me sneered.

Noon hit, I entered Tag Mode and put my DS in my pocket, and then shuffled over to the nearest GameStop, hoping to pick up the map or tag some random adventurers and then get out quick. There was no one in the store. I felt kind of odd just going up and down the aisles. Eventually, I left, returned to the couch, and checked my DS to see how much awesomeness I had downloaded: 0%. Ouch.

Tara and her mom were coming back past the mall after doing her wedding gown fitting at David’s Bridal so we all had lunch together. I nom nommed on a Subway sandwich and also heard back from the car place; my drum rotor needed fixing and it would probably be completed by 3:00. Tara’s mom left to head home, and then Tara and I took a walk around the mall, eventually heading back to that GameStop from before (note: this mall has two GameStops, one on the first floor and one on the second floor, and it seems a bit overdone if you ask me). I asked the guy behind the counter if they were participating in the Dragon Quest IX meet-up party event thing, and his expression showed pure confusion. He had no idea. Looking up stuff online, which took a bit because they don’t actually have full Internet browsers there, he learned that the GameStop outside the mall and down by Walmart was the one hosting an event. Ah…okay.

I figured if I didn’t get there and get the silly little map then no biggie. It’s just a game. Tara and I then headed over to PetSmart (or is it PetsMart?) because they were having an adoption day. So many adorable dogs and cats, and if I had the room and time and money to care for them, I’d catch adopt ’em all. Then we hit up Target for a bit, finally making our way back to Sears to see how my car was doing; it was done, almost exactly at 3:00, as if magic was at work.

Sheepishly, I asked my fiancée something like this, “Can we just stop real quick at the other GameStop so I can get this DQ map? I’m sorry you’re marrying a little boy.”

She said yes. It has to be clear why I love her so much, right?

This GameStop was much more active, and it was obvious from stepping inside that an event of some sort was happening. I entered Tag Mode in my car before coming in, and as soon as I checked it I saw I had canvassed a guest named NOA1. A Nintendo rep in a blue slime shirt came over, explained what to do next after bringing in NOA1 to my inn, and chatted a bit about the event so far. He said some kids came in earlier with all LV 99 characters; my LV 26 Hadwynnn openly weeped. After getting the treasure map, the rep gave me a poster and some stickers. Tara and I left after that because, as I mentioned before, I was just there for the map and not really to socialize, but it looked like there was plenty of that going on already.

So yeah, it had some hiccups, but the event worked out pretty well. I know DQIX is a much harder sell here in the United States than in Japan, but I think these weekly events can only do good for the game. Next week, there’s one at Best Buys around the country. We’ll see if I can make it to that one, too…

Oh, and that rare treasure map? It’s basically an epic boss fight, and this boss wiped out my entire party in two turns. Don’t think I’m ready for it just yet. Maybe I never will be. But I’m glad to have it in my collection nonetheless.

Co-op in Dragon Quest IX is kind of a flop

So, over the weekend, I got to try a little co-op adventuring in Dragon Quest IX: Sentinels of the Starry Skies. And I have to sum up my experience in the very words of the many dogs you’ll meet during your journey to collect seven fyggs (magical fruit that have been eaten by townspeople only then be returned to you whole and untouched…if that is even possible): nng nng nnnnnggg. In short, co-op is kind of a flop, but then again, I suspect I know why.

See, my sister and I got the game on the same day, its release day at that, and we played for a good amount later that evening. But then I had to return to the hubbub of life up north, and she stayed home in South Jersey on a mini-cation, wherein she got to play a lot more DQIX than I did. Needless to say, by the time we got together again for some co-op play, she was double my levels (37 or so to my paltry 16s) and nearing end-game material. This made for lame co-op questing since…I was not there yet.

For co-op play, you can do two things: let someone into your world, to help you on your quests, or travel to someone else’s world, to help them on their quest. Experience and gold is shared, and visiting adventurers can open as many blue treasure chests as they want. Now, if you want their help in battle, you have to make room in your team, basically dropping off a party member or two. This also means that, while adventuring in my sister’s world of really high-leveled enemies, if caught in a battle too far away from her, it’d just be me, solo, fighting against the devil’s army. Sure, I could call her into action, but it wouldn’t work if she too was already in a battle, now a fighter short. So we had to stick together, and I basically just visited some of the new towns and grabbed some early recipes since I couldn’t afford anything. Then she came into my world to help me beat Leviathan, which was nice of her to do. Other than that, there wasn’t anything crazy exciting about the experience. She also got some additional quests from me since I was to DL them from WiFi and she was not.

I can see where the co-op would work best. Either playing together from the start, or playing together for all the post-game quests and treasure maps and so on. Those are probably the best options, but I doubt it’ll happen again for me. Still gotta figure out how this “tag mode” works as there’s a special event coming up at the local GameStop…

Please leviathan me alone

It’s time now for another rousing edition of…True to Life Phone Calls, starring Paul and Tara and brought to you by a cup of mediocre Green Mountain coffee.

Tara: So, what are you doing for the rest of the night?
Paul: Playing Dragon Quest IX. I’m trying to beat this one boss before I go to bed.
Tara: Ooooh.

Yup. Only…I failed. I did not beat said boss, and I still went to bed. Talk about being a quitter. Actually, no. I was really tired. I had a day of work and then an evening of Scott Pilgrim mania, as well as food and coffee drinks and musing about comics and slushing stories for Clarkesworld and so on and so on.

But I did try to beat Leviathan twice in a row, and that should count for something; he’s a boss you’ll come across shortly after you complete the vocation quest in Alltrade Abbey, and basically, he’s a pain in the ocean-butt. At least, he is for my team of scrabblers. See, he only attacks once per turn–unlike that jerk Jack of Alltrade–but two of his main attacks are the kind that target all four of my team members at once. There’s a tidal wave attack and tail sweep attack, both of which do a good amount of damage. The biggest problem with this is my lack of healing, and I don’t have any group heal spells or buff spells save for Accelerate. I was hoping my mage would’ve learned one by now, but I guess he’s more aggro than anything. Looks like I will have to put Andy on the back burner and create a new character with the priest vocation. Please submit name suggestions. Since my martial artist and thief are both women, my priest character will be a hardcore dude.

I actually don’t mind the fact that I will have to create a new character and grind him/her up to a decent level to help beat Leviathan. Why’s that? Well, for one thing, the grinding isn’t terribly annoying in Dragon Quest IX. Each battle gets you more XP, more gold coins, and the possibility of more items for the alchemy pot. Plus, upon returning to previous towns, you’ll find new characters there ready to give out sidequests. Now, some of these are absurd and difficult-sounding, and others are of the “kill X monsters” breed. Also, rumor has it that previously visited dungeons now host new treasure chests like mini medals and harder enemies. It’ll be good to take these missions on and build up my priest at the same time. He better get a heal all spell, and he better get it fast, as it seems I can’t go forward with the actual story until I take down Mr. Fishface.

And if this tactic doesn’t work, I’ll just recruit my sister this Friday as we give local co-op a chance.

Save your game or be super lame, the DQIX motto

Hi, my name is Paul.


Uh, hi. Recently, I forgot to save my game when playing Dragon Quest IX. I lost roughly thirty to forty minutes of progress, a good portion of which was grinding, finding alchemy recipes on bookshelves, and a boss battle against the Ragin’ Contagion. Not the game’s trickiest boss fight, but a time-consuming one nonetheless.


Quiet, you. Anyways, I was planning on saving my game. I really was. Just had to get back to the church in Coffinwell. Other RPG games like Pokemon HeartGold and Fallout 3 really spoiled me with the whole “save anywhere, any time” thing, and if there was one aspect that really frustrated me with Dragon Quest VIII, it was its save system. You’d think Level 5 would have opted for a more user-friendly save system on the DS, a gaming device most often played on the go or in short bursts. Saving one’s progress is especially hard in the first ten hours of the game because the main character has not learned Zoom yet, a fast travel spell which is, thankfully, free of an MP cost.

But yeah, I was playing, totally prepared to save, and then my brother-in-law’s wife showed up with her babies and everyone was heading out to David’s Bridal to do some dress shopping. Well, not me. I was going next door to look at tuxedos and suits and get an idea of how I want to dress for my wedding. If only it was as easy as it is in Dragon Quest IX; you know, a wedding get-up would be like so:

If only.


Well, it should be! And I thought I told you to be quiet. Whoever you are. Whatever you are. I’m talking about saving videogame progress here. And, uh, buying wedding attire. Anyways, Ellen and the babies showed up, and help was needed so I flipped my DS closed and dropped it in my pocket. I figured I’d save in the car as we drove to Wayne. Anyways, when I flipped open my DS later on, I found myself staring at two dark screens, void of life and animation and sound. Yes, somehow, most likely when I dropped the DS into my pocket, the power button on the side got hit, and off my game went. Goodbye, progress. I just couldn’t believe it. I even exclaimed to Tara about how much I couldn’t believe this. I mean, I’m a gamer…we’re trained from an early age to save often. Saving is what we do. I just couldn’t believe it, that I’d let myself get so distracted to not save, especially after a boss battle. I mean…what is wrong with me?


Hey, that reminds me! Man oh man, remember in DQVIII, remember when you had that silly girl horse and wagon and had to wait while your alchemy recipes cooked as you battled slime and slime knights. Now, in DQIX…it’s instantaneous! That’s just so great. A smart change. As was dropping the MP cost of Zoom down to 0 (I believe it was 2 or 3 MP in the previous game). A shame you can’t carry the alchemy pot with you though as backtracking to Stornway is (and most certainly will be as the game goes on) a tad annoying.

So yeah, if only they had updated DQIX with the ability to save anywhere. Because traveling to a church, speaking to the priest, selecting to confess, punching A through the same ol’ rambling text, selecting YES when asked to record data in priestly book of saving, and then selecting whether of not to continue playing afterwards…it’s a bit overdone.


You’re right, ominous voice. And so it ends!