Tag Archives: Dragon Age: Origins

Dragon Age: Inquisition is concerned with the fate of the world, not text size

Dragon Age Inquisition GD early thoughts 2

Like many, the millisecond I saw that one of Amazon’s major Cyber Monday bargains was for $15.00 off the very still new Dragon Age: Inquisition, I dropped whatever I was holding/doing and purchased a copy…for the PlayStation 3. It arrived a few days later and sat on my kitchen table, waiting patiently for me to finish up some artwork projects, as well as Suikoden II. Here’s a quick life lesson for y’all that I’ve learned over my thirty-one years of doing this grind called living: don’t start one massive RPG before completing another.

Anyways, over the weekend, I put about an hour and a half into Dragon Age: Inquisition, and all I got to show for it is this t-shirt that says “Leave the Hinterlands” in big, bold, bloody lettering. Nah, that’s not true. What I actually got is a female dwarven warrior named Girgna, who likes to charge right into the thick of things and even taunt enemies as she swings a sword into their necks. This style of fighting is very much the opposite of my usual path, but my friend Tom is also playing the game, walking the good, wholesome path of a nice wizard lady named Dandelion, and I wanted us to have different experiences to talk about.

Dragon Age: Inquisition evidently picks up immediately the events of Dragon Age II, where mages and Templars are finally at ends with each other. However, there are talks of a peace treaty in the works, but those deals and promises are interrupted by a magical explosion, leaving a single survivor. Yup, that’s you, the one with the green-colored hand. Some believe you caused this explosion, while others think you’re a blessing from the prophet Andraste. Either way, demons are now emerging from the rift in the sky, and you are the only one who can do anything about it. Get ready to age a dragon or something.

So far, I’m finding my return to Ferelden…a bit underwhelming. Granted, I’ve not touched the series seriously since Dragon Age: Origins, deciding after trying the demo and listening to the Internet that Dragon Age II was not for me. Now, I really really liked Dragon Age: Origins; it had characters and scope and deeply integrated lore and tough, but rewarding combat. It also had some problems, such as tiny text, glitched Achievements because I know I killed at least 500 darkspawn (though not 1,000), clunky inventory menus, and that whole side quest surrounding the Fade. Still, the good outweighed the bad, and that banter while wandering around towns or the forest really gave me the warmest of warm feelings.

However, in just an hour and a half with Dragon Age: Inquisition, I’m experiencing a ton of issues. The graphics on the PlayStation 3 version are sub-par; I mean, it looks like the first game, which came out four years ago, and I know we can have nicer visuals at this point thanks to Grand Theft Auto V and even Destiny. Many textures are garbled and flat or late to load in when a cutscene starts. Again, graphics are certainly not everything to me, but working graphics is a whole different issue. Audio sync is also off, and there was one moment where characters left the scene, but the camera remained fixed on the forest for a few extra seconds, while nothing happened. And this all brings me to the thorniest of roadblocks: the tiny text. I cannot sit on the couch and read most of the text, which is, y’know, frustrating for a roleplaying game where you make important decisions. I cannot read weapon descriptions or newly added lore blurbs. I cannot see the numbers for my character’s experience bar. Sounds like it doesn’t matter if you have an SD or HD television either, and I’m not the only one upset about this.

I’ll hold out hope (but not much) for a future patch to increase the font size. Until then, I’m relying on other elements to tell me what’s going on. When you examine an item, you’ll see some bars below your character go up in green or down in red, thus telling you if it is helpful or not. That said, I don’t know exactly what each bar is measuring. Some dialogue choices are accompanied by a small graphic, indicating what kind of response you are about to give, even if you can’t read it. Girgna has now finished the prologue section and been told about the Hinterlands, but I’m still hanging around the opening area, trying to find some crafting items to make weapons and armor before I move ahead to the zone everyone says to not linger in. Plus, there’s plenty of hairless nugs running around, begging to be target practice.

Not the best start for Dragon Age: Inquisition. Call me crazy, but I like reading the text in my videogames, even if it is badly translated.

Team members in Mass Effect 2 are more like check marks

Over the weekend, I made a brown dwarf-size dent in Mass Effect 2, and now all I want to do is play Dragon Age: Origins all over again. Or maybe redo some cases in L.A. Noire. Or go through The Blackwell Deception one more time in commentary mode. I’m closing in on the “suicide mission” part, and all I want to do is walk away. It has nothing to do with fear. Rather, disappointment. Who cares about surviving a suicide mission if you don’t care about anyone by your side? Let me explain.

Mass Effect 2 is all about building a team. The Illusive Man hands over a number of dossiers to Commander Shepard, which show you the who and where to go parts, and then you’re off to recruit this person deemed vital for your team’s survival in taking on the Collectors. Fine, I’m cool with that. After all, I got every 108 Stars of Destiny in Suikoden and Suikoden II (missed a few in Suikoden V), so I know all about getting people to join one’s cause, no matter how insane it sounds. Recruiting a team member for Mission Impossible generally requires a quest where you go down a hallway through a series of similar-looking rooms, hide behind stuff, shoot enemies, and then chat for a bit with your target. I kid, but only slightly. A few have mixed things up like avoiding sunlight or toxic gas while going down those hallways and rooms. After that, you’ll more or less repeat this process to earn said team member’s loyalty.

I think I’ve already said this, but if I haven’t, well, here it is again: I dislike the shooting aspect of Mass Effect 2. The game’s appeal has and always will be from its lore and characters and the way these alien races interact with one another. And these characters, these people I’ve gone out of my way to get on my team, they do little when actually on a mission besides a side-handed comment here or there, unless they are pivotal to the mission at hand. See, in Dragon Age: Origins, companions talked all the time, about the world at large and how the Chantry sucks and thoughts on dwarven history or the Taint and so on. When you made Big Boy decisions, everyone around you made sure you knew how they felt, which only served to enhance their personalities and my desire to see them happy (or unhappy). The same does not apply in Mass Effect 2; there is no sense of “we’re all quite different, but we have to stick together.”

So far, nobody has reacted in a big enough way to some of Shepard’s choices, most which were along the Paragon path, but I did slip a Renegade action in there once or twice. On each mission, whether it is a recruiting one or just a side quest, I switch out one of my party members constantly, keeping Miranda always for her Warp and Heavy Overload skills. Grunt, Jack, Jacob, Mordin–I’ve tried each one at Shepard’s side. And I’ve come to the realization that I could’ve swapped out any team member for a paper bag, and nothing would’ve changed–so long as that paper bag shot a gun and had a few abilities to select. Harsh, maybe. But I expected more.

Case in point: the Ghost Ship. Oh, and there be spoilers starting in the next sentence. Basically, the Illusive Man backstabs the team and sends them into a trap, but the only people vocal about it are Joker and the ship’s AI. You’d think that, given her relationship to Cerberus, that Miranda would have some strong words–more than a handful–but no, not really.


Ghost Ship (25G): Complete the investigation of a derelict alien vessel

I don’t know. Commander Shepard has now been prompted that we can go through the Omega 4 relay, but I said something along the stupid lines of “gotta build up the team some more.” Just because I want to get everybody for the sake of being a completionist. Given all the hype and worriment that a suicide mission carries, I have to say that I am really not invested in most of my side-mates. And I’ve tried. I talk to them between missions, exhaust dialogue choices, and so on. I try, dang it. But they don’t want to represent themselves as more than check marks–the warrior, the thief, the techie, the cheerleader–and so they seem artificial in nature, and inanimate objects can’t die because they never were alive to begin with.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!

The top five job boards in videogames

I’ve been playing some Rage recently–mind you, just a bit–and once you get to Wellspring, the first main hub city, you have the opportunity to pick up sidequests from a job board located next to where everyone is knee-deep in rounds of Tombstones. Which reminded me just how much I love picking up miscellaneous tasks on an open forum. Surely there are others out there, and unfortunately the bulletin board from Animal Crossing: Wild World does not really count as it exists only to post funny, strange, and disturbing notes about your neighbors…

And so, without any further blathering on my part, here’s my top five videogame job boards. If I’m to be honest, there’s was not much to pick from, at least from my gaming experience. May I continue to find more boards in the future.

5. Rage

The job board in Rage is extremely ho-hum, but it’s still something to constantly check in on even if it ultimately doesn’t offer a ton of new quests. However, some of the sidequests, when selected, take you directly into the action, which is a nice feature considering the wasteland is a dangerous place for travelers. And yeah, I love just how big it states what it is: JOB BOARD. Otherwise, it’s perfunctory at best.

4. Dragon Quest IX: Sentinels of the Starry Skies

Sorry about the Japanese screenshot, but couldn’t find one in English. Let me explain then. In Dragon Quest IX, when inside the Battle Records menu, you can select Quests, which brings you to another menu screen, with two more options available: Normal Quest and Extra Quest. Above these is pictured a bulletin board, with unreadable scraps of paper pinned to it. Oh man, and I just checked, and I still have like seven pages of undiscovered extra quests to do. Might have to get back into this one. Such a summer game…

3. Dragon Age: Origins

Side quests in Dragon Age: Origins pop up in a number of ways, and one of them is by visiting a Chanter’s Board. I think I found my first one in Lothering, but there’s others in Redcliffe Village and the Denerim Market District. Since these tasks are being handed out by the Chantry, most help the already rich and powerful. But they are worth doing as each task provides a monetary reward, and you need money to buy bigger backpack space as soon as you can. Also, love the parchment look of the quests, as well as the “seal of approval” at the bottom of the description page. Nicely done, BioWare.

2. Borderlands

Okay, okay, technically they call this a Bounty Board, but it all means the same: moar questz. These are scattered throughout Pandora, and when there are new quests to pick up, a giant, floaty exclamation mark stands tall, making sure you know what is what. Turning in a quest and immediately picking up another is a wonderful carrot-on-a-string tactic, and I had more fun leveling up on the side then going through the main story missions in Borderlands. Most quests found here are given anonymously, but they do offer up experience points, cash, and either a new gun or artifact. They better return in Borderlands 2 or else…

1. Final Fantasy XII

When I graduated college and moved to northern New Jersey to get a big-boy job, I went for a few months in a studio apartment without the Internet. Thankfully, I had Final Fantasy XII to obsess over. And no, this isn’t about hte License Board. Instead, I’m all about the hunts after joining Clan Centurio and becoming best buds with Montblanc. See, in the world of Ivalice, monsters are constantly causing trouble, and so people have to list Marks or Elite Marks on a board in town in hope of help; Vaan and his crew can set out to kill them when and how they please. I can’t say for certain without checking my save file how many marks I took down since I last played in, um, 2006, but am pretty sure it was plenty. These mini-bosses were adventures all on their own and made collecting and leveling up a challenge, but so totally worth it.

Okay, those are my picks. Did I miss a favorite job board of yours? Tell me about it in the comments below.

Achievements of the Week – The Adept Hero with a Snake Tongue Edition

No surprises here! Most of the Achievements for this round of Achievements of the Week come from The Elder Scrolls V: Skyrim. I’ve given it as much love and time as I can during a workweek, but one can literally play that game for hours and not technically get much accomplished. Currently around level 18 and trying to figure out how to get into the Thieves Guild. But the Achievements have been coming steadily and somewhat easily, unlocking 15 more since last we met. And Tara and I did manage to play an hour or so of the new LEGO Harry Potter, Years 5-7. Two games on a weekly roundup is more exciting than one. It’s true; look it up.

And here we go!

From LEGO Harry Potter, Years 5-7…

Just two so far from completing early levels in the game. Nothing special save for the fact that one is called Albus Percival Wulfric Brian. And yes, to me, that’s very special. A Muggle like you wouldn’t understand.

From The Elder Scrolls V: Skyrim…


Dragon Soul (10G): Absorb a dragon soul


Hard Worker (10G): Chop wood, mine ore, and cook food

Of these three jobs, I only ever cook food on a regular basis. The other two were one-time affairs, as the animation for each of them is painfully boring to watch, and then you have to go sell your wood or find a use for your ore. When it comes to food, I know just what to do the moment it’s cooked to perfection: om nom nom.


Adept (10G): Reach Level 10


Snake Tongue (10G): Successfully persuade, bribe, and intimidate

Unlike Fallout 3 or Fallout: New Vegas, there’s no way to know if a persuade or intimidate attempt will be successful. It’s more like Dragon Age: Origins, and you just have to rely on a wing and a prayer for the right turnout. I’ve failed both on different occasions, and only bribed once to trick an evil priest into believing a lie.

Don’t want to overload this post with pic after pic of Skyrim Achievements, even though I totally could. I also bought a house in Whiterun, did at least 50 miscellaneous tasks earning Lohgahn that esteemed title of Hero of the People, did some nasty work for a Daedric prince, and completed a few more quests related to the main storyline.

Well, that’s that. Expect more Achievements next week from these very same games. I don’t see myself playing many other Xbox 360 games right now, not until my thirst for collecting cheese wheels has been quenched. And maybe not even then.

How’d y’all do this week? Any Achievements you’re especially proud of? Speak up in the comments below. And when I say speak up, I mean speak up. If you don’t write in, I can’t hear you. I promise to comment back, too.

DEMO IMPRESSIONS – Dragon Age II

Sigh. More like Dragon Age II jumps the ogre-shark. Where do I begin?

The demo opens up with a typical RPG choice: who do you want to play as? Dragon Age: Origins offered a solid selection of races (human, dwarf, elf) and classes (warrior, rogue, mage) to pick from. Here, you can either be a male or female warrior/rogue/mage. No more pointy ears or ale-stained beards for you. This is one of the sacrifices BioWare made to streamline the sequel and focus on a tighter narrative.

Anyways, after selecting a female mage, the demo moves into cinematic territory. Varric, a dwarf, is being heatedly questioned by a templar. This woman is trying to hunt down Hawke, the legendary hero of Kirkwall, “the Champion” as she puts it.

Varric is an unreliable narrator, and his retelling of Hawke’s rise to fame is full of embellishing. According to him, Hawke’s story begins with her family fleeing from Lothering, making for Kirkwall. Alas, they are quickly surrounded by Darkspawn, and it’s here that the demo teaches you the basics of combat. The “A” button serves as your primary attack, with the rest of the face buttons designated for assigned abilities, just like in Dragon Age: Origins. Holding the left-trigger brings up a radial menu for more options. However, the most dramatic change has to be combat speed; it’s fast, and when I say fast, I mean Devil May Cry 3 fast. No joke, at one point I thought Hawke was going to knock a Darkspawn into the sky and finish it off with an air combo. So yeah, you fight a couple waves of Darkspawn and feel like you’re playing an entirely different RPG series.

After Hawke rips an ogre apart with her bare hands, Varric is called out for embellishing the story too much. The demo then jumps ahead to a later portion to allow the player to experience combat at a higher level. Here we fight some more Darkspawn and gain new companions. Dialogue is handled via a chat wheel akin to what’s found in the Mass Effect series, and I think it’s a step down. Now it clearly shows when you are being evil or good or sarcastic instead of letting you figure it out for yourself. Let go of my hand, BioWare devs! LET GO!

The demo is more of the same thing over and over again. Fight some Darkspawn, fight some more, talk, fight a boss. The boss ogre at the end killed all my companions fast, and then Hawke fell shortly after. I didn’t bother trying again. In fact, I went and deleted the demo off my Xbox 360, content in knowing that I had seen enough. The changes are too dramatic, and from what I’ve read, party companions are no longer as customizable in terms of armor and weapons. Only Hawke. This is not good. This is basically Dragon Effect II for pigeonholding purposes, and I’m not slamming Mass Effect II here as I know many love it and accept its streamlining as a good thing, but why couldn’t BioWare have the best of both worlds? Y’know, one streamlined sci-fi RPG and one deep, engrossing fantasy RPG for D&D fanatics.

Curse the Maker.

I guess, ultimately, if I want more of what I like about this text-heavy RPG series I’ll have to pick up Dragon Age: Origins – Awakening.

[Intimidate] You will simply love this post about intimidating in Dragon Age: Origins

I’ve been working very hard at Dragon Age: Origins recently. In fact, just the other night, Natia, our hard-as-nails dwarven Grey Warden, preserved the Anvil of the Void, sided with Bhelen to get the steel men on our side, and then had some decent sex with Leliana after listening to the bard prattle on and on for, lack of a better word, ages. That’s all well and good, but what I was more excited to see Natia accomplish was the following:


Menacing (20G): Succeeded at 10 difficult Intimidate attempts

See, Dragon Age: Origins is all about the dialogue options. That’s BioWare’s thingy. Mass Effect allowed you to go down the paragon or renegade path by choosing different ways to answer folks. The same thing exists in Ferelden. Characters can either be persuaded or intimidated, the former being the nicer route and the latter a little more direct and threatening. On my first playthrough, I went with the nice personality, and quickly got the persuasive Achievement. This time around, I knew I wanted to go after the intimidate one, and so I made sure to construct Natia in the right manner. The odd thing was that I’m positive I did well over 10 intimidate options before unlocking this Achievement, which leads me to believe that some are classified as more “difficult” than others.

And here’s where the problem sits: how does one know if it’s a difficult intimidate option or not?

I mean, the dialogue option that helped unlock Menacing was about forcing a scared little boy to give us a key to a treasure chest in his mother’s bedroom. Pretty sure the nicest, sweetest, kindest old man in Orlais could intimidate a youngling like that. However, it was a “difficult” attempt. Guess it has more to do with behind-the-scenes dice rolling than anything story-related, but still, I’d like to know a bit more before trying out anything. Fallout: New Vegas handled it decently if a bit perfunctory for its skill checks, and Dragon Age: Origins could do it in the same vein, with a percentage of success or a visible indication that there’s no way the option will work.

At least going forward on Natia’s quest to save Ferelden from the darkspawn, I won’t feel compelled to immediately select the intimidate option. Sure, I might…because roleplaying her as a cut-your-throat badass dwarf (with a hidden soft side) is a lot of fun. If only I could intimidate Alistair into getting down and funky with a dwarf; I think I missed my chance to woo him as he’s disapproved of a lot of group actions. Wah.

Felicia Day is Tallis, the snarky, Elven assassin

Felicia Day just announced today that she’s starring in a new, six-part webseries based on the Dragon Age video game series, which will come out later this year. She’s playing Tallis, an elven assassin hired by the Qunari to find a rogue mage who is pretty much up to no good. She won’t be tracking down this mage alone either, backed by a varied band of followers. It’s a little hard to tell from press releases and interviews with Day if this is gonna be a serious webseries or something less heavy…or something in-between. I mean, between Alistair and Morrigan, there was actually a lot of snark in Dragon Age: Origins.

I’m not a watcher of The Guild, as World of Warcraft isn’t my thing, but I’ll definitely be looking forward to this. And no, not just because it stars a redhead. I mean, yeah, sure, that’s a big part of it. Like 65% or so. Maybe 70% even. But I do also really enjoy the lore and history of Ferelden, the stories of the Maker and the clash between the numerous races and cultures, and everyone’s thoughts on darkspawn taint and–okay, okay. And the many, many redheads. I love my redheads.

Sympathizing with mages since 1983

I completely forgot how long quests in Dragon Age: Origins are, especially “Broken Circle,” which is the one where our dashing Grey Warden has to go to the Circle of Magi and try to recruit the templars or the mages to help fight off the darkspawn. Blasted quest took my entire night, but at least I was successful:


Magic Sympathizer (20G): Sided with the mages in “Broken Circle”

During my first playthrough (and only complete one at this point), I sided with the templars, but always felt bad about that. They’re kind of racist jerks with puffed out chests and arrogance on their chins shining like stars. I had, however, already had some bad experiences with a former friend who went down the blood mage path, and decided that they–as well as all other mages–needed to be washed clean.

The most frustrating part of “Broken Circle” is that it is surprisingly longer than necessary. See, the first part of the quest has the Grey Warden going up the tower, killing darkspawn, abominations, and evil blood mages. Standard stuff. Kind of mindless. Eventually, you can recruit a new character named Wynne, which I did this time around. She’s a bit wrinkly and old, but has a good heart; I suspect I’ll never use her, mostly because she’s not a sex option. Booooooring. Anyways, eventually you’ll get to the tower’s top and find yourself ready to do battle with a giant sloth demon. Three, two, one…FIGHT!

Or rather, no, don’t fight. You deserve a rest. Go on, take a nap. The floor is nice and sticky. Let the scary demon sing you a soft lullaby. There, there…

Right, instead of fighting the sloth demon, you are put to sleep, only to wake up alone in the Fade. The Fade is a horrible, blurry place where dreamers go to be tortured and tormented. Along with the player. It’s dreary to look at, dreary to walk through, dreary to listen to. Alas, the Grey Warden won’t be escaping the Fade for some time. Here, we have to go back and forth between different island planes, collecting new forms to transform into that will allow us to access a closed off room or section. It’s repetitive, predictable, and, thanks to numerous loading screens, slow. The new magical forms are fun, especially turning into the Burning Man, but they are limited in what they can do, and it’s much easier to stay in Grey Warden form for battles. Once you’ve rescued all your companions, you can confront the sloth demon, but it’s more like six or seven demons in one. Yeah, that kind of boss battle.

Once you’re out of the Fade, you still have to go save the mages or destroy them. Here we get another boss battle. After that, the Grey Warden has to do some chatting before the quest can be considered complete.

So yeah, that’s like, two chunks too many for one quest. I guess the developers really wanted players that didn’t choose a mage class to experience the Fade; those sick, cruel bastards. I’m glad I actually did “Broken Circle” first during my second playthrough, as the others–“Nature of the Beast,” “The Urn of Sacred Ashes,” “A Paragon of Her Kind,” and “Anvil of the Void”–are not as lengthy. Or maybe they are. I can’t remember. There’s too much to remember about this game.

Up next for our dwarven Grey Warden is siding with the werewolves and, hopefully, having some good ol’ dwarf-on-woman sex with Leliana. I need to find some good shoes for her first.

Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…

Borderlands

There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.