Tag Archives: DLC

The best road to progress is the Lonesome Road in Fallout: New Vegas

It was with great excitement and muted sadness that I purchased Lonesome Road last night, downloaded it, and then loaded up my character Kapture, a creepy man sitting pretty at level 34 that loves his Energy weapons. This hardened weirdo has conquered the Mojave, visited a grand casino, met the Burned Man, and obliterated a bunch of crazy brain-obsessed robots. And now, he has one more adventure, a road, dangerous and unpredictable, riddled with bombs and monsters, and he must walk it alone to find the answers of his past.

I played for about two hours or so last night, and it was a good time. Fun new weapons and the wonderful gift of a newish companion. A little scary, a little too much talking, and a little tough in certain parts. And yes, I also died probably nine or ten times, but that’s not my fault. Nobody told me there would be Deathclaws. Anyways, you get a Pip-Boy message, alerting you that a man named Ulysses is looking for you. Supposedly, this is the courier that was originally meant to deliver the Platinum Chip. Seek him out and discover his reasonings for turning the job down. Once in the Divide, you’ll follow a fairly linear path, all while Ulysses talks to you. And he talks a lot. Unfortunately, while the subject is interesting, listening to him is not; he has this slow, odd way of speaking, drawing every word and phrase out longer than it needs to be. There was a ton of chatter in Old World Blues, but the writing was much more surprising there; here, a lot of Ulysses’ thoughts are easy to guess before even picking the dialogue option, and then waiting for him to finish up his dramatic drawl about homes and roads and Old World blah blah blah is like torture.

But yeah, new locales, new weapons, new perks, new items, new recipes, an increase of +5 to the level cap (now sitting mighty at 50), and new enemy types. It’s what one now expects from a DLC pack for the Fallout franchise, and I’m enjoying it so far. I don’t want to rush through it too fast, seeing as it is the final hurrah until Fallout 4 or Fallout: New Jersey. Granted, I still need to do a Hardcore playthrough…

I didn’t realize I was doing this, just finishing the quest The Launch, but here ya go, the first Achievement unlocked in the Lonesome Road DLC:


Condemned to Repeat It (20G): Decided the fate of all the Divide Dwellers

I also learned from our last story-driven DLC that I was pronouncing ED-E wrong in my head. For some reason, I was calling our little trumpeting eyebot eee-dee-eee, not ed-dee. Like Eddie. Turns out, the dude who made him, well…calls him Eddie. I get that now. However, my brain still refuses to get it right. Oh wells.

And now, some random gameplay tips:

  • Make sure your lockpicking skill is decent, at least 50+ with some skill magazines to help from time to time. There’s a lot of lockpicking so far.
  • Watch out for glitches where Deathclaws randomly appear inside a ruined trailer and smack the skin off your character. It happened to me, and Tara is a witness. She thought it was a dinosaur at first. I then came up with a new song, which I sang all the way through that Deathclaws-infested stretch of road.
  • Pack a lot of Rad-X and/or RadAway. Heck, bring along a Radiation Suit just to be safe. The Divide is not a place one wants to take a deep breath and smell the roses.
  • Auto-Inject stimpaks are brilliant; pick up every one you can.
  • Don’t stand directly in front of a not-yet-detonated nuke and shoot it. DON’T DO IT.

Good luck, fellow Couriers!

Two couriers to finally meet in Lonesome Road DLC

Are those…reskinned Trogs decorated with Christmas lights? Well, we’ll find out soon enough, as Lonesome Road, the final story-related DLC for Fallout: New Vegas, releases simultaneously on all platforms on September 20, 2011. This one has been building for quite some time now, with references to the original Courier that opted out of the Platinum Chip job appearing in the main game and then getting some more hints in Dead Money. The previous DLC, Old World Blues, also revealed more about Ulysses and was the best package yet, with amazing characters, hilarious dialogue, and a lot of neat weapons…hopefully this last hurrah can be even better.

Some leaked Achievements for Lonesome Road hint at the possibility of letting players–for the first time–bring companions with them, namely ED-E. If so, f*ck yes! If not, f*ck off. Curious to see how that works.

That said, check out the new trailer:

Old World Blues is all talk, no action so far, and that’s fine

I promptly downloaded Old World Blues for Fallout: New Vegas last night when I got home from work. Once MasterChef was finished and poor, lovable Giuseppe was out the door, I loaded up my most recent character Kapture, a dude that loves Energy Weapons and that looks like he’d be right at home watching children playing at a local park from inside his dark, seedy van, and headed to the specific map marker to get things rolling. To start Old World Blues, the Courier must make his way to a drive-in movie theatre, wherein a broken robot satellite will show them a movie. Then it’s lights out, and waking up elsewhere, with strange surgical cuts all over your body.

You’ll make your way inside a large science research building called the Sink (or is it the Think Tank?) at the Big Empty, eventually finding a bunch of whacky robots. The leader, Dr. Klein, will then explain the situation, with colorful commentary from the other local bots peppered throughout. You’re brainless. And have no heart or spine. That’s why you feel so weird, so calm and uncaring. These robots cut those organs out of you, and it’s not entirely clear how you’re, uh, still alive, but whatever, it’s a videogame, and that’s certainly some strong motivation there for completing this newest DLC: recover your brain, heart, and spine. Also, steal some technology from their nemesis Dr. Mobius.

What’s most notable about this DLC is that the first 30 to 45 minutes are spent talking. With crazy robots. Since I don’t ever skip dialogue, a good chunk of my playtime last night was spent with the controller resting gently on my lap, only picking it up occasionally to make a speech selection. Even after the main chunk of talking is dead and done, and the Courier has his main mission, he/she can still explore the Sink and Think Tank to talk further with these deranged robots. I exhausted every dialogue option, gaining three to four more additional sidequests from this. Doctor Dala is extremely creepy, and I was pleasantly surprised–as was Tara–to discover that Doctor O is voiced by a true cartoon doctor…Dr. Venture‘s James Urbaniak!

So far, Old World Blues has some of the strangest and funniest writing to date for the series, with the word penis popping more than you’d ever expect, and drowning in it–the dialogue, not the penises–first and foremost for the DLC is not the worst thing ever. Though I am looking forward to exploring outside the Sink/Think Tank and maybe shooting something. Maybe.

Another day, another patch for Fallout: New Vegas

Old World Blues will be released on all platforms on July 19, but before that can happen, a patch must hit to fix some problems with Fallout: New Vegas. And when I say some, I really mean a plenitude of glitches and bugs and outstanding wonkiness. One might have thought a lot of these would’ve gotten taken care of back when an earlier patch was also put together. Oh well. Can’t get 100% in V.A.T.S.-patching all the time. Right, Obsidian?

This newest patch is a big one, so I’ll put all of its updates and corrections below a cut. Clickity click to read on.

Continue reading

Games Completed in 2011, #23 – Borderlands, Claptrap’s New Robot Revolution DLC

Okay, time to be honest. Not that I’ve never not been honest with y’all, but it’s a good, catchy phrase to start a post, and I guess the honest part here stems from the fact that I feel very guilty about not remembering very much about the last DLC for Borderlands, the one all about Claptraps, the one awesomely titled Claptrap’s New Robot Revolution. I do remember that I had to collect a boatload of Claptrap parts, which was not very fun, and then after that it gets fuzzy. Think there were some boss fights with bosses I had already defeated in the main game, but this time they were Claptrapped, but not any harder or different from their true, former selfs. At the end, I took down a giant Claptrap that spawned an endless army of Claptraps with a few shots from my always helpful turret, a couple grenades, and a tiny pistol that sent shocking bolts of electricity from bot to bot to bot. Credits rolled.

That’s kind of it. It’s mostly one large fetch quest, and then several crawls across the map to fight a boss you already once fought.

The add-on’s biggest re-playability comes in the form of its Achievements, many of which I will not unlock for many, many months. Several are based on collecting special dropped loot from Claptraps, and while there are plenty of chattering robots to shoot, the drop rate of panties, 3D glasses, pizza slices, oil cans, bobbleheads, and fish in bags is amazingly low. Like, staggeringly low. I once spent half an hour and shot up over 50+ Claptraps to only earn a single pair of 3D glasses, and at that point, I had already unlocked It’s so realistic!, the Achievement for getting five 3D glasses. I’ve gone back several times to see if I can inch closer to collecting all these bizarre items, and each time it’s only one or two of the desired loot, more often than not stupid 3D glasses, of which I NEED NO MORE. So that’s annoying.

I guess if there’s anything to be remembered about Claptrap’s New Robot Revolution is that it’s…annoying. Bring it on, Borderlands 2!

Old World Blues DLC for Fallout: New Vegas delayed until July 19, 2011

Notice that I didn’t say “scheduled for release” or “dropping on” or anything official or fun like that. That’s because, when all crime scene components are scrutinized and reviewed, when the coroner is done determining the cause of death, this is actually a delay, not an official release date. See, we were told some months back that a rush of Fallout: New Vegas would be hitting us after the lengthy quiet period from Dead Money until Honest Hearts. That last DLC add-on came out in May on time, and the next two–Old World Blues and Lonesome Road–were lined up to follow in June and July, respectively. Bing, bang, boom–one after the other after the other. As an admitted Fallout junkie, this sounded heavenly to me.

Part of the delay of Old World Blues is to make room for yet another patch to fix further problems in the game. That’s good and all, but now I have to wait until the middle of July or so to explore new content when, all along, I’ve been getting ready for such adventuring since the beginning of June.

Not gonna hide it, but I’m pretty bummed about this. I’m going on vacation next week, and it’s the sort of vacation where one just lounges around, drinking peach-flavored sangria and playing games and enjoying the peace and stillness, the walks to WaWa, the carpet beneath bare feet. I was hoping to purchase this beforehand and then spend some time kicking back in the Big Empty. Guess not. And it looks like Bastion also comes out right when I return from vacation. What a shame. Don’t gaming developers know my schedule and plan accordingly?!

Looks like I should try to save some L.A. Noire for vacation time then. One million bottle caps says that Lonesome Road doesn’t come out in July; more likely in October to help celebrate one year of the most unpolished game ever. I still like it though, but yeah…

Games Completed in 2011, #21 – Fallout: New Vegas, Honest Hearts DLC

I managed to type up my first impressions of Honest Hearts, the second slice of Fallout: New Vegas DLC, back when I was playing it, and I meant to write more about the Courier’s trip to oppressed Utah, but, unfortunately, I completed the DLC shortly thereafter, clocking in at a surprising few measly hours. I guess that was my fault…for, um, following the main story missions? I don’t know. It was over fast, and that’s a bummer as it, from a design perspective, stood mountains taller than Dead Money.

Add-on DLC for Fallout 3 and Fallout: New Vegas has always struggled with overpowered characters because the majority of us have already been building our stats and weapon caches up long before these new bits of adventuring come out. To compensate for this, we’re often stripped of our gear, forced to survive with whatever new stuff we find. This always feels cheap and annoying, but Honest Hearts tries something different, enforcing a weight limit as to how much we can realistically carry from the Mojave Wasteland to Utah. I still wasn’t in love with dropping some of my beloved weapons and armor to the ground, but it worked better in that it allowed me to continue on with what I was already comfortable with. So, um, two irradiated thumbs up for that idea, Obsidian.

Dead Money was very claustrophobic…on purpose. You were meant to feel stuck, closed in, on your own as you tried to get inside the Sierra Madre, and even then, with the massive hotel filled with poisonous red clouds and broken hallways, things got cramper. You don’t feel like that ever in Honest Hearts. It’s all open sky and winding rivers and abandoned campgrounds and tiered landscape and a good sense of scale. This was, pun intended, a breath of fresh air. I liked looking up at the clear sky, or listening to the rain fall (yes, rain!) as I slept under the stars. They nailed the atmosphere for sure.

Disappointingly, Honest Hearts features a severe lack of new enemy types. The best Obsidian could do was create larger cazador and bring back Yogi Bear yao guai. Otherwise, it’s the same wildlife we experienced from before, and the human enemies aren’t anything to get excited about, even if they have crazy names like Stare-at-Sky and Eats-Dirty-Shoes. At least there were no “unkillable” Ghost people, I guess. But still, would’ve liked to have shot at something new and different for a change as everything has become predictable after many hours of using V.A.T.S.

At this point, I barely remember much of the plot. The Courier goes to Utah with a traveling caravan, watches them get slaughtered by the angry natives, meets Joshua, also known as “The Burned Man,” does some effortless fetch quests, and then makes a decision to either evacuate the people of Zion National Park or stand and fight back. I high-tailed it, which still felt like fighting back in that there were a lot of skirmishes before reaching the zone’s exit. I feel like there were missed opportunities in speaking with Joshua and that other dude between the few quests, and while a few sidequests for others popped up, I decided to stay focused on the plan at hand, and for that I was punished with a quicker conclusion. You can return if you want, but I think I’ll just wait for the third add-on, Lonesome Roads, to hit sometime this month.

It was nice exploring a new place, one rather untouched by bombs, but still plagued with problems. I only wish it had lasted longer and gave us, the players, more decisions to think about in terms of siding with Joshua Graham or the White Legs or the flaming bears. I guess it was worth it to get the black coffee recipe for crafting at campfires. I do love me some coffee.

Games Completed in 2011, #20 – Fallout: New Vegas, Dead Money DLC

I’ve decided to count DLC as completed titles for my super cool and impressive ongoing megalist of games I’ve conquered for the year so far, considering most of the DLC I’ve bought 1) is purchased with real money, 2) takes a decent amount of time to complete (3-8 hours), and 3) has end credits. That’s good enough for me, and so I figured before I get to discussing the Honest Hearts DLC I’ll first have to tackle musing gravely on the Dead Money DLC. Oh wait. I’ve already done that…like a ton. Just click on the links below so I don’t have to regurgitate for y’all:

Take the Dead Money and run

All my greatest critics in the Mojave Wasteland think I’m a hack

Fallout: New Vegas – Dead Money DLC is more like deadweight

In summary, Dead Money is too frustrating to be fun, even if it is more Fallout: New Vegas. Next!

Honest early impressions for the Honest Hearts DLC

As expected, things go horribly wrong the minute you begin the Honest Hearts DLC for Fallout: New Vegas. First, the Courier needs to meet up with Jed Masterson, a traveling merchant working for the delightfully named Happy Trails Caravan Company. He tells you a bit about the caravan’s history, as well as his need for someone with a Pip-Boy 3000 to help him and his groupies navigate safely through Zion Canyon in hopes of trading with the Mormons in New Canaan. And off you go, zipping from state to the other in a matter of a single loading screen. However, once you arrive, your caravan is attacked and, sorry to say, you’re the lone survivor…which is a shame as Ricky would’ve made for a hilarious albeit annoying companion all the way through.

Speaking of companions, you can’t bring anyone with you in Honest Hearts. Sorry, ED-E. You’ll also need to drop your inventory down to only 75 lbs, which is irksome, but understandable. Thankfully, I was only at like 112/215 at that point, so I dropped some stupid things like lunchboxes and clothes I’ll never wear. At least they didn’t strip you of every awesome thing you worked really hard for like Bethesda has done in the past with Operation Anchorage, The Pitt, Mothership Zeta, and Dead Money.

So far, I’m enjoying Honest Hearts a thousand and five times more than Dead Money. It’s less claustrophobic, focusing more on exploring and looting through abandoned places considered too taboo for the native folk. The landscape itself is varied, but sparse of life, and at this point I’ve shot some geckos and steered clear of cazador groups. I was particularly surprised to see the Courier coming face to face with Joshua Graham, also known as the Burned Man, so soon into the adventure as I figured he’d be too pivotal and big for open chatting. Guess he’s desperate for help.

Also, kind of like when one first arrives at the Strip, the player is overwhelmed with a great number of quests to do. Like three at once, and then another five at once. It’s both great and maddening. I’m currently working on Rite of Passage, a side quest that’s more than a little trippy, while I figure out exactly how I want to go about Zion and saving its people (or not). I got to the end of the quest and quickly met death so I’m not sure if I’m ready for this or just if I need to plan better. We’ll see…right, Ghost of She?

And here’s what I’ve gotten so far Achievement-wise, both of which are simply tied to completing specific quests:


When We Remembered Zion (20G): Arrived at Zion.


Restore Our Fortunes (30G): Resupplied Daniel and the Sorrows.

Sadly, the Achievements for these DLC add-ons are never very exciting. If only the brains behind them would open up and get creative; I mean, the in-game challenges do a much better job of getting players to express their characters fully, encouraging my current Courier to melt enemies and damage limbs, rewarding us with bonus XP. Why not go the extra three feet and make some of those into Achievements? But I digress…

Looking forward to exploring more Utah territory. Most likely this weekend.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.