Tag Archives: Death Squared

You are designed for accomplishment, so says 100,000 Gamerscore

As y’all probably know, I’ve been at this for a while, slowly building up my pointless and inconsequential Gamerscore, trying to hit it perfectly on big numbers like 10,000, 20,000, and so on. It makes getting these silly things called Achievements fun and somewhat meaningful to me, especially the extra ones you have to actually work for, and I will most likely continue to go at it…though having now finally hit 100,000, I feel like I might not make a big stink of it going forward. I mean, sure 110,000 is a bigger and better number than 100,000, but it just doesn’t seem as cool. Weird.

Anyways, I was real close to hitting this mega-milestone mark back in July, but then some other things happened, and I was away from my Xbox One for a good number of weeks. Once I was back to recovering at home on the couch, I was able to play a few more titles and earn some Achievements, hitting 100,000 perfectly on the nose thanks to games like Death Squared, Assassin’s Creed: Syndicate, and State of Decay 2. Woo, go me, big celebration.

As always, picture proof, though I only snapped this one photo of my cool-as-cool-gets number using my cell phone’s camera against my broken TV:

Also, I updated my avatar, something I didn’t think you could even do anymore.

A quick side note. One of my favorite things from this current generation of gaming is when a game, such as Gears of War 4 or PlayerUnknown’s Battlegrounds, comes out with new Achievements, recognizes you already did the work to pop ’em, and grants you them with glee from the moment you next sign into the game. That’s happened recently, and I’ve also been noodling away at Anodyne, which I will say nothing else of here except that is a game that deserves its own post and exhaustive breakdown because…hoo boy. Also, playing a bunch of Fortnite, but because there’s no Achievements for the Battle Royale mode, that’s not a real thing.

I’m currently almost a thousand points ahead of 100,000 and not even thinking about the next milestone. It’s been a fun journey, starting way back in February 2010 on the ol’ Xbox 360, but I have other issues to concern myself with at the moment. Thanks for coming along with me nonetheless. I’m sure I’ll find some other dumb thing to focus on down the road. Until then, readers…

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