Tag Archives: Dead Island

Dead Island’s a lively tropical vacation full of zombies

dead island thoughts and stuff

Back in October 2013, I grabbed a digital copy of Dead Island for $4.99 on the PlayStation 3 and played for a little bit, actually finding it too unnerving to play solo, given that any group of three or more zombies proved deadly, and the to-ing and fro-ing for fetch quests felt both depressing and lonely. I don’t think I got out of Act I or even hit level 10 with whatever character I selected before putting the whole thing aside. Flash-forward to February 2014, and Dead Island is given out as a freebie for Gold users on the Xbox 360. Figured I’d try one more time.

For those unaware, Dead Island is a first-person, zombie-killing survival loot fest. What does that mean? Well, you will kill zombies, find better weapons, and use them to kill more zombies. There’s a high focus on melee weapons though guns do pop up later and are less exciting. The game takes place on the fictional island of Banoi, a tropical resort destination located off the coast of Papua New Guinea. You play as one of four survivors who discover, after a crazy night of partying, that the island’s gone to heck–undead heck, that is. Back on the PS3, I started off as Xian Mei, a hotel receptionist and spy for the Chinese government, but decided to go with former football-star Logan Carter for this second go-around, seeing as he is much better suited for wielding blunt weapons.

Your goal is, naturally, to get off this zombie-infested island alive. Along the way, you’ll do smaller quests for other survivors, like finding a necklace or reuniting siblings. All the quests exist to simply get you out in the wild, killing zombies, finding new weapons, and gaining XP. This can be a lot of fun, generally when it is you versus one or two zombies; it’s all about crowd control and managing your stamina, which runs out fast with each hard swing of your hammer or spiked baseball bat. Breaking a zombie’s bones or slice its head off in one swift action is very satisfying, even if the game occasionally bugs out or feels too tough for one person to get through.

Well, something happened the other night. I was playing through the campaign by myself, specifically the Act 1 mission where you have to protect a mechanic’s workshop while he tinkers with upgrading your van with some zombie-blocking armor. Naturally, all the noise he creates draws in a bunch of biters; I finished the mission just fine when, out of nowhere, another player joined my game. This player was clearly much higher in level than me–his gun shot bullets that set zombies aflame and put them to the ground in one single trigger-pull–and I figured he’d see what I was up to and decide I wouldn’t be fun to co-op with, given the differences between our characters. But no–he lingered. And then two other players joined, both just as high in level as him. They wanted to adventure with moi.

With these three other power-spewing players by my side, we blazed through the remainder of Dead Island‘s Act I and got pretty deep into Act II before I had to drop out to make some phone calls and play something less terrifying before bedtime. I wouldn’t necessarily call it fun for me or how I even wanted to play, as I spent the majority of my time just walking behind them, watching zombies getting slaughtered and free, unearned XP added to my character, and there seemed to be little I could do. Given that Act II begins in a new area, I wanted to explore more slowly and on my own, but these three were eager to just move on to the next mission, often firing guns in the air as a signal for me to hurry up and over. A part of me felt bad for abandoning them; heck, they joined my game, and were here to assumedly help me. So I followed behind for a good while, earning lots of XP, money, and weapons, and missing every important story beat along the way. Now that they’re gone, I feel very out of my element–like I don’t belong in Act II.

As you explore Banoi, the game is constantly letting you know that so-and-so is nearby, just click this button to join their game. I tried it once or twice, with it putting me really far away from the other player, to the point that I was basically still just playing solo, but listening to someone’s choppy voicechat. It’s a neat function that seems to work well enough, but I think I need to turn it off, at least until I complete the story once. Right now, I feel like I’m missing a lot of the atmosphere and small details by just jumping from quest to quest, completing a handful in under an hour. Maybe they were all boosting for Achievements, but I’m not really interested in that stuff anymore.

It sounds like Dead Island is a pretty long game. The level cap is 50, and I just hit 25, and there are still two more acts to go. I’ve come across some online grumbling about how these final sections are less fun than exploring the beach/resort area. Already, I’m disliking the city/church area, as there are way too many zombies to realistically handle; I’ve found myself sprinting past enemies more often to not. It’s also more closed off, with narrow alleys and buildings, whereas the beach felt very open. I’ll keep going though. I don’t want to be a zombie.

The Half-hour Hitbox: October 2013

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I can’t believe we’re already on the third iteration of this passably new Grinding Down feature, which, in retrospect, I should have put together years ago. The months surely do seem to be flying away, but even that won’t stop me from writing a wee bit about the handful of games I got to play a wee bit of in the last thirty or so days. Again, this is probably not everything, just the ones that stick out like bright red sticks in the mud, and I solemnly swear to return to several of these at some point. Heck, I might even still be playing a few of them right now. Besides, I always seem to get a lot of gaming done during the Thanksgiving break, as I rarely go out shopping, preferring to spend those chilly days warm inside, hands on a controller, eyes somewhere far away. Which is all just to say that appearing on the Hitbox does not mean you’re a one-hit wonder, destined for forgetting.

Okay. Here’s October, in a nutshell.

Kingdoms of Amalur: Reckoning

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Many moons ago, on the Xbox 360, I downloaded and played the huge demo for Kingdoms of Amalur: Reckoning. I swear it was around 2 GBs or something near that. Anyways, I found it an okay experience, with the bright, fantasy-ready colors being my favorite part of the standard action RPG fare. However, it suffered from tiny text syndrome, which made the lackluster dialogue and subsequent dialogue trees even harder to endure. A shame, as I am always mildly interested in big, epic RPGs, the kind that hold more than enough to keep one busy for a few months. Thankfully, this month, the game was given out for free to PlayStation Plus subscribers, and so I got to try again, and the tiny text is no longer a problem. However, I have only played a sliver further than I did in the demo, and I just can’t commit to it right now.

Might & Magic: Clash of Heroes

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A puzzle game with a surprising amount of attention spent on story and characters. The actual puzzle part revolves around grid-based battles, wherein you have to move units around to create super units to deal damage and protect yourself. It’s easier seen than described, and I thought I was doing well with it, but the difficulty ramps up dramatically fast after the first chapter, leaving little room for error. Might & Magic certainly has a lot of style, but its hooks aren’t very deep in me; I also tried battling online and got my tush handed to me by, what definitely sounded like, two little boys.

Tetris Blitz

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Another free game on my Windows 8 phone. It’s Tetris on speed. Speedy Tetris. Speed the Movie: Tetrisication. Whatever you want to call it. Basically, you have two minutes to clear out as many rows as possible and score big. This is helped immensely with power-ups. Of course, since it is a free-to-play title, there’s microtransactions and ads for them everywhere, and it seems sort of hard to get a really high score without paying a little money for those killer power-ups, which are quite expensive if you are attempting to pay for them with the in-game currency. Meh, that’s not me. But it’s a decent two minute killer, and who knows, maybe I’ll get lucky and score over 200,000 points all by my lonesome one day. Stay tuned for that…

Halo 3

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Another month, another Halo game tried. This time, it’s Halo 3, given to us petty Gold members for free from the Microsoft overlords, and I played the first two levels on whatever the default difficulty is–and it went all right. Not really following the story much, since I never played anything in the series before it, but Master Chief is found on some planet, told to go forward and shoot aliens, and, well…there you go. Died a bunch of times, actually, as I don’t yet have a grip on the combat. And at some point, Tara came over and said, “You’re playing this again?” She thought it was Borderlands 2. Not sure what to make of that.

Poker Night 2

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Already wrote a bit about how bad technically Poker Night 2 is, and I’ve not really gone back into it since then. Sorry, Brock and Claptrap–not your collective fault. Though now I am tempted to at least check out some of those Sam & Max games I have on Steam…

Dead Island

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There’s a good amount to like about Dead Island, but I just can’t get over its breakable weapons. Now, for starters, I’m actually okay with weapons having durability and such; in fact, some of my favorite games, like Fallout: New Vegas and Dark Cloud 2, have you constantly repairing your gear to ensure you are in tip-top shape. However, on this island of living dead things, your weapons break fast, and you can only carry so many with you, which left me a number of times empty-handed and surrounded by enemies. Not an enjoyable system, especially when you can still lose a weapon you spent a lot of money on improving and upgrading. I get that it’s more realistic, but that doesn’t mean I have to like it.

Otherwise, it’s good, with plenty of side quests to keep you busy. Love the kick button and looting every suitcase I come across. Some of the voice acting and character models are sub-par, but the zombies are effective and varied. Also, I’m going to admit that it took me several tries to get a vehicle moving, as for the longest time I didn’t realize the steering wheel was on the other side. Oops!

Batman: Arkham Asylum

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Despite my lackluster love for Batman as a superhero character, I’m quite enjoying my time exploring the inner (and outer) workings of Arkham Asylum in…um, Batman: Arkham Asylum. It’s a mix of Super Metroid, Deus Ex: Human Revolution, and the combat from the more recent Assassin’s Creed games, and it’s totally a blast. The attention to detail is perfect, and everything really gels with one another, from the Riddler stuff to the exploration and even the boss fights. Alas, of the bunch, this one seems like the best, so I’m trying to take my time with it.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.