Tag Archives: Darth Vader

LEGO Star Wars is from a long time ago in a galaxy far, far away

I’ve not played every single LEGO video game out there, but I’ve gone through a good amount, most of which were in order of release. For me, it began with LEGO Star Wars: The Video Game back on the PlayStation 2, but it’s probably more accurate to say that the starting point for the evolution of these LEGO video games from TT Games began with LEGO Indiana Jones 2: The Adventure Continues. That’s where you began to see things like an enlarged hub world to explore and a split-screen camera option for when playing with a co-op partner, both of which have become mainstays for the series. Going back to play LEGO Star Wars: The Complete Saga recently has shown me just how far the series has come, for better or…no, just better. It’s only gotten better.

That’s not to say LEGO Star Wars: The Complete Saga is a bad game or un-fun. Mel and I have been having a good time completing levels, collecting studs, unlocking red bricks, buying multipliers, and revisiting areas for hidden collectibles. We chip away at the larger beast. The LEGO grind is here, but it’s enjoyable because, compared to LEGO Star Wars: The Force Awakens, not every level takes upwards of an hour to complete. Not every door requires you to solve a minigame to open it. Not every puzzle is dastardly obtuse. I guess there’s some worse in the newer entries after all.

LEGO Star Wars: The Complete Saga is basically a compilation of LEGO Star Wars: The Video Game and its sequel LEGO Star Wars II: The Original Trilogy, that way you can play through them all together using one single product. Which is good for us because I only ever played through the former of those two, and Mel played the latter with her brother many moons ago. So we both got to experience some new areas together. Also, the game incorporates two previously deleted levels–“Anakin’s Flight” and “Bounty Hunter Pursuit”–though I’m only finding out about this now. Many other levels were redesigned and updated so that both games worked with each other and felt unified. Either way, the games follow the movies, which means you’ll get to see the exciting Trade Federation negotiations go down, young Anakin grow up, watch Luke learn about his father and The Force, and see Ewoks take down the Empire with sticks and stones. Since this is an older entry in the series, the cutscenes are wordless reproductions, but still silly when they want to be.

Here’s something I didn’t expect to ever say: Jar Jar Binks is essential. Early on, his ability to both double jump and jump high is pivotal for getting some hidden minikits, red bricks, or blue studs, which are the ones worth the most money. We brought him into every level we could during Free Play. I do miss the camera that would split in half and allow both players to do their own desires; here, you are stuck to each other, and often it made things easier for one player to simply drop out then for both to jump across sinking platforms floating in red-hot lava. Also, the flying levels are a struggle, especially when you need to get from point A to point B with missiles or a bomb being dragged behind you, and the whole world is out to make you explode. Later, we managed to make a door glitch out and not open despite doing everything right because glitches need stitches. Or something like that. Sorry, I didn’t know how to end that sentence.

We’re currently around the 65% completion mark, with several more levels to fully finish. Then there are special levels to do after you complete everything else, as well as challenges, arcade mode, playing online, gold bricks to buy, characters and vehicles to unlock, special cross-over Achievements to pop, and so on. Only after all that, after we see that 100.0% high in the sky, can we happily put LEGO Star Wars: The Complete Saga to bed. Still, this has been good co-op fun, which is not bad in July 2017 for the 23rd greatest video game of all time, according to the Guinness World Records Gamer’s Edition in 2009.

2017 Game Review Haiku, #65 – LEGO Star Wars: The Complete Saga

Growing up Jedi
You know what to do–get studs
Shun flying levels

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Patience you must have, my young Star Wars: Commander

star wars commander intro hours

Correct me if I’m wrong, but I think some new Star Wars talkie comes out this week in theaters. The Force Awakens or something like that. Personally, I’m excited for it, as I love all things space opera, but am going to hold back and wait until the crowds and madness fade, though hopefully I can remain relatively spoiler-free during those dark, lonely days. Perhaps I’ll fill that void with my massive collection of Star Wars-related videogames, of which I actually don’t have many. There’s Star Wars: Tiny Death Star on my phone, which is stellar, but mostly an elevator simulator, LEGO Star Wars, and Star Wars: Knights of the Old Republic, which I’ve played the opening tutorial bits twice and never gone any further than that.

Well, let’s see what Star Wars: Commander is all about. It’s from Disney Interactive and available on a bunch of different devices. For this impressions piece, I’m hanging out with my boys Han Solo and Chewbacca on my ASUS laptop that now rocks Windows 10. In hindsight, this is not the best decision I’ve ever made, and I’ll get to why in just a bit. It’s a free-to-play strategy game in the slight veins of Command & Conquer: Red Alert 2 and Age of Empires, a genre I’ve had some reservations over for years, but you’ll notice I didn’t say “real-time” there, as you’ll do a whole lot more waiting around if you wanted to play it just like those games.

Here’s the gist, story-wise. In Star Wars: Commander, you must first to decide to fight for the Rebellion or Empire, train your troops, build up a bunch of units and vehicles, defend your base, and complete story-tinted missions. As you do this, you’ll level up your heroes and vehicles, battle on different worlds, and team up with friends to take on larger, more difficult scenarios. For what it’s worth, I went with the good guys, which most certainly means I’m on Darth Vader’s naughty list this year for Christmas. I can’t help rooting for the good-natured guys and girls in this universe that don’t want to see entire planets vaporized. I’ve also killed a bunch of womp rats on Tatooine already.

Unfortunately, as far as I can tell, which is from around an hour or so with the game, Star Wars: Commander is not great. It might be good, but probably falls more around the middling category. It holds your hand for far too long in the beginning, is too corny with its ads for rating the app and buying extra goodies with hard-earned cash, and doesn’t seem all that engaging from the get-go. This is certainly not helped by the fact that I’m playing it on a laptop, when it is clearly better suited for mobile, where one can easily check in on their base, tap the things that need tapping, and close out to get back to dreary life tasks, like blocking people on Facebook you know are foaming at the mouth to reveal Mark Hamill’s role in Episode VII.

Immediately after the game stopped holding my hand and actually allowed me to click around and spend coins/ore as I pleased, I began to explore the user interface. There’s a bunch of icons, and one should ideally know what each does before getting into the thick of things. The second icon I clicked on, which brought up a menu for purchasing resources with my precious diamond currency, nearly froze the game. I say nearly because I could continue to click the “back” and “X” buttons, but they didn’t do anything. I didn’t try actually buying any resources, though the cynical side of me suspects those buttons would have worked just fine. Eventually, I just tabbed out and shut the whole thing down, but I’m forever tainted by this experience, afraid to even open up the settings menu.

I’ll probably check in on Star Wars: Commander a few more times this week, though I don’t expect to stick with it. I was surprised by just how little you can actually do while building your base and prepping for the next mission, and so maybe I need to give Star Wars: Knights of the Old Republic a third chance and start exploring the galaxy, no cooldown timer needed. Also, if you’re checking out Star Wars: The Force Awakens this week, enjoy–but keep the details to yourself. Sincerely, everyone not seeing it immediately.

About time I got my slime on with Dragon Quest Monsters: Joker

I finally got to play a bit of Dragon Quest Monsters: Joker last night despite purchasing the game a couple weeks ago. That seems to happen a lot with Nintendo DS titles for me. I buy them…and then don’t play them for a bit. I think it’s because I’m less excited to play my portable gaming device when in my own home, as I consider it more of a traveling thing, a road-side companion, a portal that helps pass time. Also, DQM: J was an impulse buy, something I picked up while waiting for Bullet to get an oil change; it’s not like I’ve been dying to try it out, just figured it would be interesting to see how it compared against its forefather, the mighty Pokémon franchise.

From what I’ve seen so far, there’s more visible depth in DQM: J than, say, Pokémon White. The key word is visible. We’ve all heard about the crazy amount of stats and breeding spreadsheets and EV madness and so on for those pocket monsters, but a good majority of that is behind the curtain. You have to go online and read. For DQM: J, it’s all right there. Stats, weapons, learning abilities, and what’s next for your mischievous mole or platypunk. There’s even a monster synthesis option, allowing you to fuse two monsters together in hopes of creating a better fighter. I like that, even if there’s not much I can do yet with my two-monster team. Hopefully things really open up after Infant Isle, and I can focus on grinding my team into something truly monstrous.

Also, while I love the classic sounds and elements from many of the Dragon Quest games…do they constantly need to get reused over and over? Dragon Quest Heroes: Rocket Slime, Dragon Quest IX, Dragon Quest Wars, this –they all sound exactly the same. Granted, catchy tunes and soundbits, but not after the eightieth time. Save for the level up tune. That one always warms my cockles.

Anyways, I took notes of my first half-hour playing DQM: J. You’ll be able to read what kind of crazy adventures I got into with our young monster trainer Hodor over at The First Hour. Um , soonish. Just gotta, uh, type up my hand-written notes–scribbles, truly–and clean up the review. Not to get too spoilery, but the last two minutes are basically me channeling Darth Vader. Yup. Until then, goo luck scouting those slimes!