Tag Archives: Daggerdale

2012 Game Review Haiku, #15 – Dungeons & Dragons Daggerdale

A halfling mage walks
Into a dungeon, grinds, grows
Kills dragon, the end

EDIT: Greg Noe submitted a haiku review of his own for Daggerdale, and as a lover of alliteration, I have to share with y’all. See it here:

Dwarf diviner ducks
To dungeon, drudges, deepens
Defeats dragon, done

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

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Achievements of the Week – The Operative Left in Ruins Edition

As predicted, I didn’t get to play much Xbox 360 this week. In fact, the last time I turned it on to play a videogame and not just watch more episodes of the ever dark, ever funny Louie was probably Sunday or Monday. Eep. Not that I watched the Super Bowl or anything; I just had (and still have) a ton of stuff to prepare for MegaCon 2012 next week. Oh, and did I mention that I have a real website now? I do. Here it is, in all its sparseness:

http://www.paulabbamondi.com

That said, I unlocked two Achievements this week. Since you’re all chomping at the bit to find out which ones, let’s get to it.

From Dungeons & Dragons: Daggerdale…


Left in Ruins (10G): Complete Chapter 1 – Ruins of Tethyamar

This was not easy to achieve, actually. To complete Chapter 1, after doing all the missions fully, you have to then stop a group of goblins pushing some war machine towards those friendly dwarf companions of yours. There’s five or six specific goblins you need to kill before their kill creation reaches its destination. The problem is that, during all of this, the game is continuously spawning other hordes of enemies to attack and distract you. And remember, I’m playing solo, meaning I had to divide my time between attacking those that needed attacking, defending myself, and using a ton of healing potions. Took me three tries in total.

I’ve now moved on to a new locale, which, while still underground, seems to look different. We’ll see if this gets any better.

From Mass Effect 2…


Operative (15G): Complete a mission discovered by scanning an unexplored world

Still not sure where I should go next in Mass Effect 2, so I spent some time flying through space, scanning planets and mining for pertinent materials. Even probed Uranus at one point. Don’t tell my wife. Anyways, I found an uncharted planet and was able to land on it after discovering an anomaly; seems like some kind of spaceship had crashed into a cliff, and I went down to find some items and intel before it toppled off into the abyss below. Nothing crazy special, but maybe there will be other unfound missions.

That’s it. Chances are high that there won’t be an Achievements of the Week next Friday as I will be in Florida, trying to sell comics to people that like comics. Wish me luck, Grinding Down readers. And get some crazy good Achievements in lieu of my absence.

Daggerdale, quest progression, and respawning barrels

I couldn’t really think of a zippy title for today’s post so instead I just listed what I was specifically going to talk about in relation to Dungeons & Dragons: Daggerdale: quest progression and respawning barrels. One’s more of a problem than the other, but both stick out enough that they get me all grumbly inside, and thus, I’m writing these words in the early hours of the morning.

To start, I’m still on the first main chapter of Daggerdale, where the quest “Rift in the Ruins” asks that my hero, the ever stoic halfling wizard Wiltirn Soldshort (see the 7:45 PM comic for a real zinger from Tara), goes out deeper into the cavern-like dungeon and destroy eight goblin mine shafts. Not a terribly challenging task, but the snag I kept running into was that I would play Daggerdale on my lunch-break, get two or three mine shafts destroyed, and have to stop due to being needed back at work. Naturally, I saved my progress and shut the game off. Upon reloading my save slot later, I had to start the entire quest over from the very beginning. Grrr. Yet, seemingly, everything else saved, such as my character’s level experience, new equipment, gold, skill upgrades, and so on. Just not whatever you’ve done in the current quest. This has happened twice now. So yesterday I made sure to schedule enough time to complete the quest fully so I wouldn’t have to mindlessly murder oodles of goblins yet again.

Moving on…barrels. Daggerdale has them in droves, and they are just asking for you to smash them into bits. Sometimes they contain a healing potion, and sometimes they contain nothing at all. Most of the time they drop a pinch of gold. That’s all well and good until you discover that those numerous barrels you destroyed in the entirety of the underground dwarven city-state of Mumblehall all respawn whenever there’s a cutscene or loading screen or any kind of smallish transition. And, having videogame OCD, I then have to go back around, slashing and stabbing, until all barrels everywhere have spilled their literal guts. It’s sickening and funny and I guess a means to filling up my pouch with gold, but it really doesn’t make that much sense.

It’s an okay hack-and-slash dungeon crawler. The loot is good, but not as interesting as it was in Torchlight, and the action is less chaotic. Maybe that’s a good thing. Going solo as a halfling wizard was probably not the best idea, as my dude gets pounded on constantly when he can’t keep swarms at bay, but whatever. I am a stubborn hobbit in real life, and so it is. I’ll keep going at it for a little longer, especially now that I know a quest needs to be fully completed before I save and shut down for the night. That part was a total mindmess as I kept second-guessing myself, believing that I wasn’t using the save button properly. Nope. That was just Daggerdale, missing its saving throw.

::cymbal hit::

Thank you, thank you!

Achievements of the Week – The Chair-ismatic Expert from Tethyamar Edition

So yeah, I forgot to do Achievements of the Week last week, but I doubt any of y’all noticed. It was Black Friday, after all. The day after one eats too much food and drinks too much wine and sleeps a little too well. Or not at all if you’re into that crazy shopping craziness. But fear no more, for I have recovered and am back to bring you up to speed. Naturally, I’m slipping in Achievements from both that week and this one.

And here we go!

From Dungeons & Dragons: Daggerdale…


Welcome to Tethyamar (10G): Complete Tutorial – Descent into Darkness

That’s actually all I’ve done so far with this one. Seems like a by-the-books hack-and-slasher, which is fine, really, if a little bland. The cutscenes are nicely animated in that “motion comics” kind of way. The only strangeness is that nobody speaks in the game. Not a soul. All dialogue is written, but accompanied by LEGO-esque grunts and mumbling. It cracks Tara up.

From LEGO Harry Potter, Years 5-7…


He’s Back! (10G): Complete “A Veiled Threat”


Chair-ismatic (10G): Complete “Out of Retirement”

Just some story-related Achievements. Nothing terribly special, but I like their names nonetheless. For the really not special ones, see my thoughts on Idling and Avid Reader.

From The Elder Scrolls V: Skyrim…


Expert (25G): Reach Level 25


Taking Care of Business (10G): Join the Thieves Guild

I’ve joined, but I’m barely accepted yet. Seems like I need to do a lot of miscellaneous jobs, such as shilling nice folk and breaking and entering locked buildings, before Lohgahn can be loved.


Dragonslayer (50G): Complete “Dragonslayer”

Hey, I just wrote about this bad boy!

That’s it, more or less. I already showed off the two I got so far in Beyond Good & Evil HD, and while I did download two more DLC case files for L.A. Noire, I’ve not yet found a moment to play ’em. Kicking the World-Eater’s ass took priority. This weekend is looking good though for some more crime scene investigating.

What have you unlocked recently?