Tag Archives: Curve Digital

Trying to help Sachi survive in Smoke and Sacrifice’s grotesque underworld

Smoke and Sacrifice is not what I expected to be. One of the first screenshots for the game that I saw was similar to the one at the top of this post. It looks bright and safe and a little mundane and reminded me of any number of early towns or villages you visited in RPGs like Suikoden or Breath of Fire. There’s a field being tended to and glowing Sun Trees that are obviously very important to these people and it just feels smalltown farm-like, but then things take a turn towards darker.

See, our leading protagonist Sachi must unfortunately give up her son as part of the village’s first-born rite; basically, she is sacrificing her child to appease the gods, but the good news–if you want to call it that–is that any future children she has will be safe from this custom. How nice. Years later, when suddenly the Sun Tree fades and all the priests vanish, she learns there’s more to this ritual, such as a whole underground world.

Smoke and Sacrifice is an open-world, narrative-driven survival RPG, where exploiting living ecosystems is the key to keeping air in your lungs. Sachi must constantly craft gear, fight off monsters, and explore a massive open world as she searches for her long-lost son. Along the way, she’ll meet strange characters and take on quests for them, as well as learn what really was happening with the Sun Trees and the first-born ritual. The game quickly goes from bright to dark to seriously messed up in a matter of minutes, and you’ll quickly forget all about that fertile land above, now replaced with a gothic wasteland of strange bugs and foreign ingredients.

Unlike many other survival games, there’s a solid if sadly morbid story to follow and no permadeath to deal with. Instead, you can save your progress frequently at a few save points dotted around the map, which are in the form of glowing computer screens, with death bringing you back to your last hard save. I recommend saving all the dang time. I have suffered the sad experience of collecting a bunch of ingredients for a half hour, stumbling into a combat scenario I wasn’t ready for, and having my weapons and lantern degrade at just that moment, losing all forward progress. It stinks and is maybe the harshest part of Smoke and Sacrifice.

The combat in Smoke and Sacrifice is both punishing and a little plain. You can up your chances of making it out alive by crafting an array of armor and weapons, such as a bone machete, but you never really feel that powerful. Instead, you are better off learning every enemy’s pattern and taking them out slowly and methodically. There’s a dodge move, but it is more of a jump away than anything I’d call extremely responsive, like rolling in Bastion. I wish there was a little more strategy or options for combat, but so far it is just mashing the attack button and hopping away when it looks like the enemy will strike. I did just start crafting smoke bombs, so maybe it does get a little more advanced, but I won’t hold my breath, especially when breathing in this underworld’s air is deadly enough.

I got this game for “free” from being a Twitch Prime member, along with a number of others that I hope to get to…eventually. I think I’ll poke at it some more as I am interested to see where this dark story goes and if Sachi finds her son while also wreaking havoc on the naughty priests that forced her into this situation to begin with. Weapons, armor, and lanterns constantly degrading quickly might be too much for me to deal with though…time will only tell.

Paul’s Preeminent PlayStation Plus Purge – Pumped BMX+

I’d never get on an actual BMX bike at my age now or do any kind of extreme sports adventure in real life, but I’m all about ’em in videogame form. I collected a ton of skulls in Motorcross Madness and had a jolly good time doing flips and speeding down windy courses on customized machinery. I’m also a big fan of the Trials series, even if I will never master some of those tougher tracks. Which brings us to Pumped BMX+, a game that wants to play like its forefathers and nail those sick tricks with style and speed, but doesn’t, and ends up looking beyond generic for the entire ride.

Well, let’s get to it because I’ve already uninstalled the game off my PlayStation 3. Pumped BMX+ is an arcade-style BMX game full of tricks, stunts, and combos that originates from a well-known BMX franchise. Alas, I didn’t realize this is just one entry in a storied series, so shame on me. There’s also over over 500 challenges to master if that is something that interests you. It was developed by the one-man studio Yeah Us!, which is a funny name for a one-man band though kudos on the exclamation point. I believe the game originally started on mobile devices with touchscreen controls.

Gameplay is what you expect, with no frills or story to get in the way. You can customize your avatar, changing his bike, outfit, and helmet around. Otherwise, you immediately jump straight onto a virtual BMX and ride your way through increasingly challenging levels with the main intent to pull off trick combos to earn big points. Some key things to know before you start pulling off all that fancy footwork include speeding up (holding down X), jumping into the air (letting go of X at the right moment), and then using a combination of triggers and the left and right sticks to perform a variety of tricks. Sounds easy, but it’s not, and I really struggled with getting decent air.

Honestly, truly, I’m not a graphics snob, but something just seems off with Pumped BMX+. I mean, look at the trees. The ground texture. The empty space between ramps and rails. It all just feels like pre-made assets from some baseline store that you could probably find in a dozen of shovelware trash on Steam these days. I don’t know. It didn’t really impress me the way Trials does. Heck, even Monster Jam: Battlegrounds had more going on with its look, and that was another swing and a miss at the Trials gameplay.

If you’re looking for some high-speed action, killer tunes, and cool animations for nailing tricks on your bike, Pumped BMX+ is not the place for it. Sorry.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.