Tag Archives: CTools Studio



Kung Fu Rabbit is a fun, colorful game that is easy to like and enjoy, but only if you give it a chance. Alas, I’m not sure many will. It’s a dime a dozen these days for indie platformers and, unfortunately, there’s an opinion out there that I don’t share at all that a lot of the smaller indie games handed out as freebies for PlayStation Plus are afterthoughts or unable to stand shoulder to shoulder with the AAA games. That said, I’ve never heard of either of the PS3 titles for October 2016. Regardless, I’m thankful I did play this as I found this rabbit-starring puzzle platformer both amusing and challenging. Perhaps more challenging than I initially expected too, which is why after completing the main groups of levels this time last year, I put it aside, despite only having one more Trophy to unlock.

Well, about a month ago, I unlocked it. Hooray for me. I figured I wouldn’t even bother making a post about it, but then this gave me an idea for a new feature on Grinding Down, as polishing off games is something I do from time to time and would like to do a lot more. Basically, this is me finishing whatever is left in a game that is preventing my broken brain and body from simply deleting the whole thing after beating its main thread. Honestly, I can’t say what made me scroll all the way down again on my long, ever-growing list of PlayStation 3 games, but I just wanted to revisit it and see how difficult it might be to finally unlock the Grand Dragon Trophy, which asks players to…well, the description doesn’t actually say what you are supposed to do:

Grand Dragon
– You finally won. They’re erecting statues in your honour and fans are throwing flower petals before you. You’re pure class.

Sounds like quite a celebration. Jaynestown, but for a small, furry mammal. Anyways, to get this Trophy, you must complete all 60 basic rabbit levels, as well as then complete all 60 hardcore rabbit levels. These are like the normal levels, but with the difficult nudged up a wee bit. Think of the Dark World levels from Super Meat Boy, but with less thrashing guitar riffs and more spitting sound effects. Thankfully, you do not need to collect a certain number of carrots each level, only finish the dang thing, and you can burn all that carrot currency on power-ups to help you reach the end without much trouble. Though there were still some levels I refused to do this on, knowing I could beat them with enough patience and attempts.

Hmm. So, while doing some research and fact-checking for this post, I stumbled across this forum thread claiming that you only needed to finish world 7’s hardcore rabbit levels for this to pop. Whoops. I did them all. That’s okay, as I probably would have felt incomplete afterwards, but that trick is out there is you are looking for an even faster means to the end.

With this accomplished, Kung Fu Rabbit is ready to retire to the dojo…for the rest of its days. I mean, universal evil has been vanquished. Also, I’ve played all the levels, unlocked every Trophy, listened to its martial arts sound effects numerous times, squirmed uncomfortably whenever a section devoted to the spitting enemies appeared, and collected all the carrots that I deemed worthy of collecting. That’s it for this rabbit.

Completing a game doesn’t often mean finishing everything there is to do. For many games, long after I’ve given them a haiku review and post of final thoughts, there are still collectibles to find, side quests to complete, things to unlock, challenges to master, and so on. POLISHING OFF is a new regular feature where I dive into these checklist items in hope of finishing the game as fully as possible so that I can then move on to the one hundred and thirty-eight million other games begging for my attention.

2015 Game Review Haiku, #53 – Kung Fu Rabbit

2015 games completed gd kung fu rabbit

Wall-jumping rabbit
Challenge does not carrot all
Muzzle those spitters

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

This Kung Fu Rabbit will save every single sparkling carrot

kung fu rabbit 495142468

This month’s buffet of PlayStation Plus games is indie-themed, and while many in the comments are crying foul–or just plain crying–over the lack of AAA quality free digital downloads of brand new $60 retail releases, I’m more than thankful for the bite-sized adventures. Right now, with my backlog as large as ever and my current pipeline of in-rotation games all still vying for my attention, I’m more inclined to try something teeny yet satisfying than dipping into Batman: Arkham City or Thief and knowing that I have a long road ahead to finish them off. Which brings us to Kung Fu Rabbit. The game, not the animated feature.

It’s a cute platformer starring a rabbit that evidently knows Chinese martial arts, and I do not mean that condescendingly. It’s cute, it’s a platformer, and there are kung fu moves to use against dark, shadowy enemies. All of that is fact. For the titular kung fu rabbit, life in the temple hangs by a thread, with Universal Evil, represented as a big black orb-like being, striking again and kidnapping all of your disciples. Somehow, only you managed to escape, and you are now on a quest to rescue everyone, while also collecting as many carrots as possible, since they are the currency to buy upgrades and one-use items. I think that’s right; I stole some of that from the game’s description page, as the plot is revealed via wordless comic pages and be a little tricky to follow.

In Kung Fu Rabbit, you can jump…and that’s more or less it. Just kidding. You can also wall jump or lightly cling to walls, sliding down them slowly. Also, when you get near an enemy and its weak point, the rabbit will automatically do some kung fu maneuver and take it out. There are a bunch of levels separated into three worlds and a bonus cave, each requiring logic, precision, and agility to complete. There are three small carrots to gather, as well as a larger, shinier carrot worth double, which always respawns if one wanted to, or needed to, grind for currency. Every now and then, one of these carrots is hidden or harder to grab, requiring some extra attention.

What kind of magical things can one buy with lots of carrots, you surely ask? Let me tell you. First, I got my rabbit a new Mexican-themed outfit because…well, I don’t have to explain myself to you. There’s also one-time use items that can clear away enemies from the map, as well as other martial arts moves you can equip. To be honest, it’s not entirely clear what everything is as nothing has any kind of descriptor attached to it, just a button to press for purchase and donning. Seems like you can only equip one artifact–or artefact as the game likes to spell it–and I have no idea if the ones I bought prior are stacking on top of this. Again, some words would help, and not just on the loading screens.

Kung Fu Rabbit opens innocently enough, but the levels do ramp up in difficulty over time, introducing elements like vanishing platforms–everyone’s favorite, right?–and skybound enemies that can only be taken out by dropping down on them from above. Still, I’m chugging through this game relatively fast, popping lots of Trophies and getting perfect runs left and right. This is not me bragging, but questioning the touted “hours of gameplay” promised. I suspect I’ll be done kung fu-ing in another night or two, which again, is fine for me right now.