Tag Archives: cover

Gears of War 2 continues its virile fight against the Locust horde

gd impressions on gow2 xbox 360

A part of me somehow knew that if I waited long enough I could get all of the Gears of War games for free thanks to Xbox’s Gaming with Gold program. Well, not exactly free, as I am paying money to be a Gold member, but free from the outside looking in. It started out with the first Gears of War, which I played through and found myself dumbfounded over how this became a popular, blockbuster series, even if I was having fun with the active reload mechanic. I find it perfunctory and fine, but nothing amazing, and you can feel free to call me names in the comments (if I approve your abhorrent name-calling comment for all to see, that is). Then Microsoft gave out Gears of War 3 and Gears of War: Judgment, but I was holding my breath for the second entry in the series so I could at least play them in some sort of sensible order. Lo and behold, it was a freebie for February 2016, completing the path forward.

Gears of War 2 takes place shortly after the end of the first game. The Coalition of Ordered Governments continues its fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera. Sergeant Marcus Fenix leads Delta Squad down into the murky depths of the planet to try to stop the Locust from destroying Jacinto, one of the last remaining safe havens for humans. I feel like, other than the part about sinking planets, you could use this same description to summarize the first game, too. Either way, there are a couple of small side stories to explore, such as what happened to Dom’s wife Maria and a civil war brewing between the Locust and the Lambent.

Gameplay remains largely unchanged from the first Gears of War, though you can now pick up fallen enemies and use them as cover against incoming bullets. These are lovingly referred to as meatshields, which I approve of greatly. Regardless, you’ll push forward in linear levels, hiding behind cover and popping out of it to shoot the bad dudes. You’ll also have an AI-controlled partner with you for most of the missions, and I assume this character can also be controlled during the co-op campaign. I found Dom, at least on the “normal” difficulty, to be mostly a waste of space, especially during that boss fight against the Leviathan. Truth be told, and maybe this has to do with my recent practice with the Gears of War 4 Beta, I did pretty good in the campaign, only seeing red a handful of times, and those really only occurred during the two separate fights against Skorge, as I wasn’t sure exactly of what to do. Okay, okay…maybe an unseen Ticker got me now and then as well.

Alas, I’m still not enthralled with the running and gunning of the Gears of War series. I liked finding the collectibles in the levels, which should not surprise anyone following Grinding Down, as well as when you got to ride a Brumak near the end and just massacred everything in front of you. There’s also one level inside a giant monster where the focus is not on pelting Locust with bullets but rather surviving all the weird internal organs.  Those stand out as the highlights of the campaign for me.

Since beating Gears of War 2, I’ve been dabbling in its multiplayer modes. For various reasons. One is to clean up some Achievements I’m close to getting, like performing all the different execution methods or using proximity mines to kill ten enemies. Two…is that I fully expect to never return to Gears of War 2 once I start playing the third one, which I’m in no rush to load up, and so I want to make sure I get everything out of this game that I can. Or rather, that I want. I managed to get into one online multiplayer game with real-life people and had my butt handed to me swiftly, and so now I’m sticking to local matches against bots, as well as the Horde mode (solo and on “casual” difficulty). I also plan to pop back into the campaign and grab the remainder of the collectibles, considering I already got half of them my first time through this brown, brown world.

I’m definitely not immediately launching into Gears of War 3, even with the way this campaign ended on a cliffhanger. I’m okay waiting a bit. There’s plenty of other games currently in circulation too, such as Sunset Overdrive, I Am Alive, and Saints Row IV. In the meantime, if you are in the mood to play some Gears of War 2 and want to help me progress through Horde mode (I crashed into a wall around wave 6), hit me up on Xbox One.

2016 Game Review Haiku, #36 – Gears of War 2

2016 gd games completed gears of war 2

The Locust are back
With plans to sink Jacinto
Goodbye bland, brown world

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The Division’s straightforward formula has been activated

tc the division further impressions

I’ve been playing Tom Clancy’s The Division–from here forward more succinctly written just as The Division, because, really now, I don’t think Tom Clancy the author man had anything to do with it–for about two weeks now, plugging away at keeping virus-laden Manhattan, New York as safe as one possibly can during these tough times. I’ve also given a lot of bottles of water to those in need for clean, sometimes trendy, attire, and I’ve also done my fair share of shooting “bad” dudes in the fleshy bits while hanging back to heal my teammates and distract enemies. It’s a cover-based shooter, for better or worse, and good fun with a group of friends.

The story has promise, banking on at least my fear about both chemical warfare and the mass hysteria that unearths during the annual Black Friday shopping event, which, with every new year, begins to expand and trickle into the Thursday prior. Maybe even starting on Wednesday night for some greedy stores. Anyways, a smallpox pandemic called “Green Poison” is spread on banknotes and then circulated around, forcing Manhattan to be quarantined by the government. The U.S. government jumps into action, activating sleeper agents in the population who operate for the Strategic Homeland Division to assist emergency responders, now called the Joint Task Force (JTF), in restoring order. You play as one of these agents, doing things like retrieving important personnel and combating criminal groups, like the Rikers, which are escapees from Rikers Island.

To be honest, and I don’t know if this is because I’ve played the majority of story missions cooperatively with a group of chatty souls, where it is often hard to pay attention to cutscenes and ambient dialogue, but the story seems like all premise and nothing truly substantial. I’ve rescued people, but they aren’t interesting or important to much else that happens afterwards, and every scenario is built around getting the Division agents into a room full of low barriers and red, explosive barrels to have a chaotic shootout. That’s fine and all, considering the shooting gameplay is solid and enjoyable, but a lot of the action doesn’t feel very purposeful. Especially when you walk away from a story mission with only a new weapon blueprint and some XP.

I completed the last main story mission a few nights ago, and the reason I know it was the last main story mission is because a screen pops up afterwards, telling you about going into the Dark Zone and promising more content in the future. I don’t really even know what happened. I hid towards the back while my higher level teammates shot down a helicopter. I thought we were looking for a cure or a means to get there, but I don’t know why we did this, and why the plot ended here. Seems like it stopped too short, and the rest of any story bits can be picked up via the hundreds of collectibles scattered across the map. I’d like to tell you that I won’t go and get them all, but this is me…I love setting a waypoint and heading to it to grab a thing.

If anything, The Division has a fashion problem. Which is unfortunate, because it’s the aspect of the game I’m drawn to the most. Yup, you read that right. I’d rather play dress up than shoot up. I love dressing up my avatars in games like The Sims or Animal Crossing: New Leaf or Fallout 4. It helps bring out both my personality and theirs, and getting a new piece of clothing to try on is exciting. Not in real life, but digitally…yes. I can’t really explain it. Alas, the clothing drops in The Division are drab and dull and barely contain any character. I’ve mostly leaned toward outfits that feature sharp oranges or blues to at least stand out a bit in this colorless world. Thankfully, your clothing inventory is separate from gear and has no limit, but it can still be overwhelming to sift through in search of a new hat or pair of hiking boots.

I hit the level cap of 30 last night, which now unlocks daily missions–basically the same story missions you’ve already done, but at a higher difficulty with the promise of good loot–as well as high-end gear. Which means a gun that does more damage, a backpack that provides more health, and so on. You know, numbers going up. I haven’t experienced much of the Dark Zone yet, with intentions of entering it after checking off most of the story-central stuff. Unfortunately, I still have like three hundred different collectibles to get, not an exaggeration, as well as two more wings to upgrade back at my main base of operation. I suspect I’ll keep playing, certainly to get all these items, but also because I bought the game’s season pass, and there’s more content down the road. Hopefully it’s more than just a bunch of generic-sounding missions that force you to aim a gun at someone who is also aiming a gun at you.

Overall, I’d say that The Division is a pretty good game, with some severe weaknesses when it comes to its story and mission variety. It is at its most enjoyable when playing with friends, telling stories, making jokes, and occasionally paying attention to the dangers that actually lay ahead. Running to and fro across the map by myself reveals just how lonely of a time one can have in Ubisoft’s diseased New York City, and getting into firefights along the way results in either being amazingly easy or the most difficult struggles of your career as a secret agent. I prefer a crew and playing a part in said crew, which, for me, is to toss out a turret to distract enemies while running around and ensuring everyone is healed up. I’ll also occasionally fire a bullet at someone. It’s camaraderie that keeps The Division together, keeps me navigating through less-than-impressive menu UI. Without that, the sickness will win.

2016 Game Review Haiku, #25 – Tom Clancy’s The Division

2016 gd games completed tom clancy the division

New York very sick
You have been activated
To shoot bad humans

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Meet me in the Dark Zone in Tom Clancy’s The Division

gd impressions TOM CLANCY THE DIVISION BETA

You can’t see my face, but my eyes are both blurry and extra droopy today, and that’s because I put about four hours straight into Tom Clancy’s The Division last night, only stopping once to grab a glass of water. Specifically, it’s free, open beta thingy, happening from February 18 through the weekend. Xbox One owners got to get in a day early, which is better for me, since I’ll be traveling and visiting family over the weekend. Either way, this is actually my first experience with a beta/early access kind of game, and I’m coming away from it with a better understanding of what The Division is about, and maybe what it might become down the line. All in all, I think I’m in.

Story details are not the focus of the open beta, but here’s what I know so far about The Division. A smallpox pandemic, transmitted by a virus planted onto banknotes, spreads on Black Friday, throwing the United States into mayhem and panic. The U.S. government swiftly collapses in five days, and basic services follow after that. Without access to food or water, the country quickly descends into chaos. You play as an agent of the Strategic Homeland Division (SHD), or “The Division” for short, which is a classified stay-behind force of self-supported tactical agents under direct orders from POTUS to prevent the fall of society.

The Division‘s core mechanics are similar to other action-based third person-shooters of the last generation or so, like Gears of War and The Bureau: XCOM Declassified, in which the player character can carry multiple firearms, grenades, and equippable skills that create effects on the playing field, like dropping a mini turret or pinging the area to highlight enemies from allies. Players can take cover behind objects during firefights, like cars and barriers, to avoid taking damage from enemies and provide a tactical advantage when attacking. Or you can do what I do often, which is forget to hide behind cover and stand right in the lines of enemy fire, taking shot after shot to the chest and wondering why I’m bleeding out so fast.

There’s also loot, which is where this begins to be more of an RPG like Diablo than a straightforward corridor crawl of just shooting fleshbags and moving on without a care to their corpse. First, there’s customizeable gear for your person, like new coats, shoes, breathing masks, and such, which are cosmetic only. Then there’s actually new pieces of armor and backpacks, as well as different types of weapons. You can carry two larger weapons, as well as a pistol-sized gun, switching between them with the press of a button. Naturally, there’s also a ton of mods to loot or purchase, which provide new grips, scopes, and muzzles. I’ve been focusing on using the pistol and Ballistic Shield ability, hanging back to heal myself and others via the First Aid ability.

Lastly, let me talk about the Dark Zone, since there were only two story-based missions in The Division‘s open beta, one of which was a surprising amount of fun, but they are over rather quickly. Basically, the Dark Zone, besides being the name of my forthcoming new wave death-metal band, is a player-versus-player competitive multiplayer mode, where a lot of high-end weapons are left behind when the military retreats in the game. It is separate from the main campaign and even has its own progression system, represented as a purple experience bar that fills up as you do stuff. Basically, players can discover contaminated loot inside a Dark Zone area, and these valuable items can be stolen by other players in the zone; the only way to permanently add this gear to your inventory is to extract them via a helicopter, which arrives after a timer countdowns. Other players can join you in hopes of extracting their loot, but both A.I.-controlled enemies and agents gone rogue will attack in hopes of performing a successful robbery. This means that every new non-lethal agent that pops up in the area has the potential to be a threat, which raises the tension of extracting higher.

Visually, The Division is extremely sharp, with dynamic weather effects and time of day changing somewhat unnoticeable…until you notice it is dark out. I’ve only been in NYC a few times, but the recognizable areas are there, and the map seems to correlate directly to real life, which is both cool and staggering. I played with a buddy of mine, and that definitely made for a more enjoyable–and learned–experience as he taught me some of the systems and lead the way. I do worry that if I can’t team up with people that The Division will be less fun to grind through solo, and even more tough to survive out in the Dark Zone.

Either way, I’m looking forward to playing a bit more during the open beta, and then we’ll see if I’m committed or not to The Division next month when it actually releases to all. This could be addicting, or it could be like Diablo III: Reaper of Souls was for me, addicting for sure, but only for a little bit.