Tag Archives: CounterSpy

CounterSpy-ing has always gone on since ancient times

gd impressions counterspy screenshot1

Well, I could only resist for so long. CounterSpy, thanks to its stylish look and sneaky-sneaky gameplay, has been calling out to me every time I scroll by it on my list of PlayStation 3 games, having downloaded it as a PlayStation Plus freebie back in March 2015. It’s just one of many stealth games in my collection I’m thirsty to drink, and while it wasn’t a very tall glass in the end, I still found the act of undermining both sides of an alternate Cold War era to be refreshing. Plus, I’ll never tire of tranquilizing dudes, watching a fellow soldier come over to investigate their sleeping buddy, and then tranquilizing them. I still think fondly back to that time I stuffed about eight or nine sleeping soldiers in a vent in Deus Ex: Human Revolution.

CounterSpy ends up combining spy mythology with the colorful, striking aesthetics of the 1950s and 1960s, a time period for art that I will never not find fascinating. As previously mentioned, it’s set during the Cold War, though not exactly the one we experienced on this planet. You control an agent of C.O.U.N.T.E.R., a rogue agency that keeps–or at least attempts to–the world’s superpowers in peace. As each side of the ongoing conflict inches its way closer to seeing who can blow up the moon first, which seems like a terrible idea regardless of who does it, C.O.U.N.T.E.R. gets to work sabotaging their plans and maintaining peace.

You do this by sneaking around a left-to-right scrolling level, either for the Socialists or the Imperialists, depending on who is the current greater risk, and stealing launch plans, gathering intel, taking out soldiers, and so on. The levels themselves are randomly generated, though by the end of the game you begin, much like in Spelunky, to learn how several chunks fit together with one another. I always knew where the developers were trying to hide an accessible vent behind foreground elements. As you gather enough plans, you’ll learn about rocket launch codes and flight plans, knowing enough to intervene and stop those death-carrying rockets from lifting off–but the last level plays out in the same fashion as the previous levels, with only more soldiers to deal with; it was the most challenging part of my playthrough, but it only took another try to set the world’s superpowers straight.

As you play CounterSpy and do your counterspying thing, you’ll gather blueprints for both weapons and formulas, which act like purchasable perks before each mission. During my first playthrough, I only unlocked two formula, one which lessened the amount of damage to my agent and another that instantly lowered the threat level by a single amount, and I used these two each and every time, no matter how poor I was. For guns, I always carried a lethal rifle for when things went topsy-turvy, but mostly stuck with the silenced pistol and sleep tranquilizer gun, always trying for the quietest of approaches. That said, when things go bad–and they can go bad fast–I wasn’t afraid to unleash real bullets. It’s here often that you’ll wish the agent moved with more fluidity, that he could actually jump or that aiming on a 2.5D background was easier. There’s a lot of talk right now about how escaping heated moments of discovery in Metal Gear Solid V: The Phantom Pain is more fun than anything else, and that’s not the same case with CounterSpy.

Visually, CounterSpy is a delight, and it shows that indie studio Dynamighty is founded by LucasArts and Pixar veterans. I see a lot of The Incredibles‘ influence here with the bold colors and larger-than-life propaganda, but I wish the writing between missions was either super serious or entirely goofy; as it stands, it’s both, which can be confusing when you are talking about blowing up Earth’s moon. Plus, and this is a terribly small issue to bring up, but there’s an inconsistent use of a period at the end of C.O.U.N.T.E.R., which drives me batty. Regardless, it’s not really the story that shines here, but seeing how far you can get through a highly patrolled base before getting spotted.

One could probably get through CounterSpy in a single sitting, but I liked to space it out over a few nights. Undermine the Imperialists, then take a break and see what the Socialists are up to. Get some new weapons and read a few dossiers while enjoying a cup of java. Either way, I’ve started a new campaign on the next higher difficulty and am not finding it as fun to slog through once more. I might continue on to get a few more Trophies before diffusing this operation entirely from my list of need-to-play-soon games.

2015 Game Review Haiku, #43 – CounterSpy

2015 games completed gd counterspy game

Infiltrate bases
Both sides of Cold War, stop plans
To blow up the Moon

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

The untouched stealth games in my collection

GD more stealth games in the pipeline

I’m either just about done with Metal Gear Solid 3: Snake Eater or totally done with it, now ready to bounce back to focusing on putting Queen Brahne and her big queeny bum in their respective places in Final Fantasy IX. That said, my recent time of crawling lovingly slow through tall grass or donning a gator mask and gently wading through a marsh past enemies has reaffirmed that I love stealth games. Sure, I don’t love them as much as I enjoy roleplaying games, especially the Japanese ilk, but I’d put them right under there in the number two spot, rubbing shoulders with point-and-click adventures.

Glancing over both my tangible collection of games and ever-growing digital stash, I realized I have a ton of stealth games still to play, still to compare to Snake’s skills and style from the Metal Gear series. Oh, and for those following along, the next three to conquer–Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and Metal Gear Solid V: Ground Zeroes–will be all new to me; I hope I can get through them in time for the recently announced release of Metal Gear Solid V: The Phantom Pain this upcoming September 1.

Let me talk briefly about a few other stealth titles that I’m champing at the bit to try, but am resisting in order to not take on too many games at once. Hopefully I can experience all of these sooner than later.

Counterspy

A recent PlayStation Plus freebie for March 2015. CounterSpy is a 2.5D side-scrolling stealth game from Dynamighty, with a stunning, stylistic look. It comes across like you’re playing a Cold War propaganda poster. It’s not a traditional stealth game, but I’m looking forward to sneaking through enemy bases and stopping nuke launches without anyone being the wiser. It sounds like some of the camera angles can be problematic.

Thief

Another freebie for PlayStation Plus users, though I don’t remember if I downloaded it this year or late last year. Oh well. I have it on my PlayStation 3, and though many reviews were critical of Thief and disappointed in how it turned out, I still want to give it a try. The idea of shooting out torches with “water” arrows is amusing.

Dishonored

Let me come clean: I have not given Dishonored a fair shake. I have the game in two forms actually: the “Game of the Year” edition for PlayStation 3 and a free digital copy on the Xbox 360. Yup, I bought the game and then a few weeks later got a free copy. Whatever. I only really played it once and found the first true mission–where you have to eliminate High Overseer Campbell–a real disappointment. The stealthing is so clunky and finicky, and I totally flubbed my way through it, murdering more people than I preferred for a silent assassin. Maybe I’m terrible at Dishonored, or maybe I need more practice.

Tom Clancy’s Splinter Cell

I’ve never read any of Tom Clancy’s Sam Fisher-driven books, but they seem like solid action-lead espionage adventures. Interestingly, the primary focus and hallmark of Tom Clancy’s Splinter Cell , especially the gameplay for the first game in the series, is a heavy emphasis on light and darkness. Players are expected to use shadows to their advantage. This sounds like a fun mechanic, similar to Snake’s reliance on camouflage in the jungle. Plus, I’ll take any chance I can to don thermal goggles and spot hot bodies from afar.

XCOM: Enemy Unknown

Look, I know that XCOM: Enemy Unknown is more of a military turn-based tactical alien invasion/planetary defense strategy game than anything strictly stealth-oriented, but there does appear to be some elements of stealth in the gameplay to appreciate. I’ve never been a huge fan of the RTS genre, but there’s something intriguing about this one, something that I did enjoy in Fire Emblem: Awakening–permadeath. That risk/reward of popping out from behind a rock and not instantly evaporating an alien, which results in your named soldier buying the farm.

Stealth Inc: A Clone in the Dark

Originally called Stealth Bastard Deluxe: Tactical Espionage Arsehole, the renamed Stealth Inc is yet another PlayStation Plus freebie that I downloaded and then never played. Its gameplay has been likened to both Metal Gear Solid and…Super Meat Boy. Not sure how the latter of that comparison works, but I’ll give it a whirl nonetheless. It seems to come packaged with a serious case of attitude, too.

Hitman games

Though I had a horrible time with Hitman: Blood Money, I still have a few more to try, such as Hitman 2: Silent Assassin and Hitman: Contracts. I’ve also only played the first level of Hitman: Absolution, so, much like how I treated Dishonored, I need to dig into this one a little more. I am a big fan of taking Agent 47 and dressing him up in a range of colorful costumes to get him through a scenario, but some of the mechanics from those earlier titles are a bit too wonky to grok. Like tossing coins and strangling dudes with wires, both of which I imagine are extremely important to master in order to remain undetected.

Lastly, there are some intriguing stealth games coming out later this year, such as Volume from Thomas Was Alone‘s Mike Bithell, Invisible, Inc. from those fine folks at Klei Entertainment that previously amazed me with Mark of the Ninja, and probably some others I either don’t remember or know they exist yet.

As you can see, there’s plenty of material for me to crouch-walk my way through, even if it takes me an eternity. If you can think of any other great stealth games I should try out, let me know, and I’ll add them to my mental list.