Tag Archives: collectathon

Paul’s Preeminent PlayStation Plus Purge – Toy Home

There was a time when Sony was really pushing the Sixaxis controller as the best way to play some of its big name games, such as Lair and Heavenly Sword. Well, Toy Home also uses it, forcing you to tilt left or right to steer your racing vehicle…or shake it violently to get your vehicle to flip over after a crash landing. I’m sure I looked a bit ridiculous doing all of this, but thankfully no one was around to watch me play. It’s gimmicky and not something I’d every really want to use, but alas…I had to.

The goal of Toy Home, which is a digital download only for the PlayStation 3 that came out in December 2007 and does not contain Trophies because it predates the inclusion of ’em, is to simply collect coins, discover hidden medals, and pass every checkpoint, earning 10 seconds for each checkpoint, before times runs out. You also win points by jumping, smashing, and flipping around. There are a total of eight racetracks in the game, all of them taking place in one of the rooms of the house and are filled with obstacles. It initially does feel like you are a kid’s bedroom like in Toy Story, with larger-than-life toys around you to smash into, and the bouncy music really makes you feel like a kid just goofing around with your toys.

There’s a single player mode, along with a multiplayer mode, where up to eight players can battle against each other online, as well as leaderboards, where you can view high scores. Naturally, I didn’t bother trying to play online because I just know how it’s going to go; I can only imagine how empty and lonely that digital realm is for a…twelve-year-old game.

I don’t have much more to say about Toy Home. It’s not a complicated game. It is what it is, a driving collectathon, and that’s fine. The only part I wasn’t enamored with was the control scheme, but I probably could get over it in time. Still, my goal with this project is to play what I can and see if the games hook me hard or are only interesting enough for an hour or so of my gaming time. I don’t see myself devoting much more of my life to Toy Home, sorry to say to all those at SCE and Game Republic.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

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I’m sorry, Clanker, but there’s just no saving you

I’m still hiking around in this overpopulated landscape, chipping away at Rare Replay. I got the massive collection of games digitally back in the heyday during E3 for watching some streams via Microsoft’s Mixer app, and it’s been interesting seeing a lot of the games within it because, for the most part, I was never involved in a lot of Rare’s work growing up. This is probably because I never had a Nintendo 64, where the company seemed to shine brightest, and I also never touched a ZX Spectrum, where a lot of the company’s work started, under the divine name of Ultimate Play the Game. So far, I’ve dug deep into Jetpac and Gunfright, noodled around with the ultra difficult Battletoads, and not really touched anything else much other than to pop Achievements for basically opening each game once. Go me.

Look, I’m never not in the mood for a good collectathon, and I’ve always heard good things about the Banjo-Kazooie series. My first and only experience with the franchise was with Banjo-Kazooie: Nuts & Bolts on the Xbox 360 some years back, which, while it certainly had a number of items to collect, focused more on customizing vehicles and winning races and building the strangest contraptions this side of New Jersey. Not my forte; I’m no engineer. On a whim, I decided to see what Banjo-Kazooie is truly all about. Turns out–frustrating camera controls and the worst underwater swimming section I’ve ever dealt with, but more on that in a bit. Plus, Jiggies.

Ultimately, Banjo-Kazooie is a mascot-driven platformer developed by Rare and originally released for the Nintendo 64 in 1998. It follows the lighthearted story of a bear named Banjo and a bird called Kazooie as they try to stop the plans of the evil witch Gruntilda, who intends to switch her beauty with Banjo’s sister, Tooty. Yes, those are all their real names. The game features nine nonlinear levels where the player must use Banjo and Kazooie’s wide range of abilities to gather jigsaw pieces, along with other collectibles, to get closer to taking on Gruntilda. Along with the jumping and climbing, there’s challenges like solving puzzles, accessing out-of-reach areas, collecting items, and defeating enemies that wish the duo harm.

I was going to initially say it’s mostly mediocre platforming, but than I hit a wall in the game. In Clanker’s Cavern, you have to free him from his chain that is hooked at the bottom of a low pit. It’s a long swim down there and, logically enough, it’s a long swim back up there. Most gamers would agree that water levels suck. Swimming underwater in these levels sucks even more, with the bonus possibility of running out of oxygen to make things even nastier. Clanker’s Cavern is the second level of Banjo-Kazooie that focuses on water, with Treasure Trove Cove being the first, and it contains its own demon in the water. However, in Treasure Trove Cove, you never have to deal with the fear of running out of air. In Clanker’s Cavern, that’s your biggest fear as you swim down to free stupid ol’ Clanker.

Right. At the bottom of this deep underwater pit is a key hooked beneath Clanker’s chain. To release him, you have to swim through the keyhole three times. Seemingly simple, yes, but that’s where they get you. Like I said… it’s a long swim down and a long swim back up, and if you don’t nail swimming through the keyhole perfectly each time, your chance of seeing blue sky diminishes rather quickly. Now, there is a fish called Gloop in the area spitting out air bubbles to give you a bit of a reprieve, but once again, grabbing them takes precision, and that’s not one of Banjo-Kazooie‘s bright spots. The swimming is slow and somewhat floaty, if that makes any sense, and I refuse to try and save Clanker anymore.

Perhaps I’ll just move on to Banjo-Tooie and pray that nothing similar to this level exists in that game; still, I’m sure I’ll find something just as annoying to battle with, but until then, may Clanker continue to be chained up against his will.

Assassin’s Creed Syndicate, a big ol’ boring collectathon

I started playing Assassin’s Creed Syndicate when I came home from the hospital last August; I’m still playing it. It’s a long one, bloated with things to collect and many uninspired missions that I no longer even care about completing the way the developers clearly want me to, but I like finishing things that I start, and so I’ve stuck with it still despite it being really boring. Those are both my words and Melanie’s word; the poor thing has had to endure watching me run around like a maniac in search of every single collectible. I’m currently in sequence 8, with one more sequence to go, along with a few Achievements to unlock because, at this point, I’ve put in a good chunk of work to unlock them already…might as well see them pop.

Assassin’s Creed Syndicate is set in a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with liberty, and the Templars, who desire peace through order. The story is set in Victorian-era London and follows twin assassins Jacob and Evie Frye as they navigate the corridors of organized crime and take back the city from Templar control. Naturally, this being an Assassin’s Creed game, you’ll run into many a notable figures as you stab and loot your way to victory, such as novelist Charles Dickens, biologist Charles Darwin, inventor Alexander Graham Bell, political theorist Karl Marx, nurse Florence Nightingale, Duleep Singh (the last maharajah of the Sikh Empire), Sergeant Frederick Abberline of the Metropolitan Police Service (known for his investigation of Jack the Ripper), and Queen Victoria. Phew.

It’s an Assassin’s Creed game, which means it does all the same things previous ones have done, but on a grander scale, this being on the Xbox One and not the Xbox 360. It’s got main missions, side missions, a thousand collectibles, gear to upgrade, income to earn, gangs to upgrade, skills and perks to unlock, and so on, just like Assassin’s Creed: Black Flag–maybe the last one I’ve truly enjoyed–Assassin’s Creed II, and Assassin’s Creed: Brotherhood. I wasn’t thrilled with Assassin’s Creed: Revelations, and all I remember from it is that is focused heavily on bombs. Anyways, taking place in a bustling place like London, the buildings are bigger and more closely connected to each other; to help get around somewhat faster, both Jacob and Evie have access to a grappling hook device that shoots a zipline from one place to another. This still doesn’t make all the running around fun or that much quicker, as climbing can still be iffy, with the occasional leaping off of rooftops to your swift death below.

Here’s something funny I’ve been doing while running around from one place to another simply to collect a pressed flower, a poster, a beer bottle, or a chest full of crafting/upgrade ingredients. I’ve been telling Alexa–that robot lady everyone seemingly now has in their house–to play a playlist of polka music. Honestly, it makes all the to-ing and fro-ing much more enjoyable, because it’s not like any interesting dialogue is happening at this time, and getting from A to B can often take a couple of minutes, depending on where you are and whether or not there’s a fast travel viewpoint nearby. At some point, I have to give up the notion that I’m going to open every single chest in this game because…there are just too many.

Combat in Assassin’s Creed Syndicate is still a button-mashy mess. You can string together a couple of combos, as well as counter an incoming attack from a different enemy, but only if you time it just right. Then, some enemies, require you to break their stance by stunning them before you can begin a new combo. This sounds par for the course, and it is, but things go sour real fast the minute you have four or more enemies attacking you at once, as well as snipers on rooftops that you have to dodge. I eventually began using hallucinogenic darts from a distance to get enemies to fight each other, with me sneaking in at the end to finish off the remaining survivors. It’s not the coolest way to go about it, but it works. Also, while the skill trees make it seem like Evie is the sneaky one and Jacob is the more aggressive combatant, both play exactly the same way and can unlock the same abilities for fighting…so there’s really no point in having two playable characters other than for story-related reasons.

Looking at my games to install list on the ol’ Xbox One, I still have Assassin’s Creed III to play. Also, this month, we’re getting a free copy of Assassin’s Creed: Rogue from Games With Gold. Ugh. I’ll never be done with this series. Plus, there’s the newest ones, Origins and Odyssey, which, according to podcasts I’ve listened, sound like they are too big for their britches. Can’t wait. Part of me enjoys the idea of a collectathon, but maybe only one that is both not this big or a bit more fun to play. Heck, I enjoyed collecting 10 eggs recently in Dear Cousin more than anything I’ve accomplished in Assassin’s Creed Syndicate. Please pray that I’m finished with this beast sooner than later.