Tag Archives: clicker

Harvest Seasons is a dangerously addictive clicker

I don’t play as many clicker/idle games as I did a few years ago, but I still check in on a few now and then, such as Clicker Heroes, Idle Champions of the Forgotten Realms, and Harvest Seasons, today’s topic du jour. I also have some Office Space-themed thing on my phone that I looked at once or twice, but still haven’t uninstalled for some reason or another. It’s there for emergency purposes, like many of the games on my cellular device. Either way, if built right, an idle/clicker game can be quite relaxing and satisfying or dangerously addicting. So far, that’s how I feel about Harvest Seasons.

What exactly is Harvest Seasons? Well, one, it’s free on Steam. Second, it’s a fusion of many familiar things, such as a farming game, a city building game, and an idle/clicker game. It’s all about harvesting resources and leveling up your individual tiles to, well, create more resources, which will open up more options to increase your farmland’s yield. It’s a cycle of clicking and waiting, but a surprisingly addicting one because there never seems to be a dull moment, as something is always asking for an upgrade and your workers need to continually be kept busy cutting down trees, gathering crops, mining ore, or carving animal skins. Otherwise, you just aren’t growing.

It’s got a good look, heavy on the cartoony pixels, but the graphics are not the star here. They are functional enough. You can also stay very far zoomed out, which I do, as it lets me see more at once than being all up and close. I did have to turn off all the music and sound effects though as they are a little too loud for my sensitive ears, and because I don’t play in full-screen mode I can rock a YouTube video or Spotify playlist instead. Also, some of the font is a little tiny to see, even with my face only inches away from the computer screen. These are minor complaints though because, so far, and I’m still only in the first season of many seasons, I’m enjoying the clicking and waiting and clicking again.

Evidently, Harvest Seasons was lovingly hand-crafted by a husband and wife team, under the name of Bearded Bunnies. That’s super cool. This seems to be the duo’s first game, and I think it has a lot of promise. It’s not about loot crates or forcing you to purchase a ton of boosters with real-life money; instead, it’s pretty chill in letting you go at it however you want. For me, that’s checking in on it at least once a day, clearing out a few requests, focusing on unlocking at least one building or taking on a dungeon level, and then leaving it off for the remainder of the day. You aren’t punished for being away, and I find coming back to it with a ton of things to do to be ultra exciting.

Also, and this is a silly thing, but Harvest Seasons comes packed with over 400 Achievements to unlock. Granted, the majority of them are for reaching generic-like levels of things, such as harvesting X amount of crops or earning X amount of gold, all at different tiers, but it does hit that special spot in your brain to see so many unlocking so quickly. I’ve got about 50 so far, with plenty more to pop.

At some point, I’m going to have to “buy the farm” and do the thing I hate doing in these idle games but understand it is a necessity and start over…with some bonus perks, of course. I believe this is how you move from one season to another in Harvest Seasons. Eventually, you hit a wall where leveling up requires too much time or effort on your part, and your best bet is to start anew, with some enhancements to help get you back to where you stalled quickly. I get why it must be done, but it never feels great, wiping the slate clean. This is why, in real life, I am no farmer.

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2018 Game Review Haiku, #13 – THOR.N

Hey, happy birthday
Better start earning credits
Citizen–yes/no?

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Unlock achievements in THOR.N, a dystopian job simulator

It’s no secret that I both like Achievements and completely understand how empty and hollow of a concept they are. That’s okay, I guess. To me, they exist as extra goals, things to try to do in a game to squeeze every little bit of life out of it before moving on to the next piece of digital entertainment. You might not get much within the game for collecting all the shiny doodads, but your Gamerscore will certainly grow. I’m scared to say that a society driven by things like Achievements might be interesting to see, and I suspect that those with fancier phones than I probably already have apps that reward you for doing mundane, menial tasks like eating breakfast, putting on pants, and taking your first steps of the day.

Well, THOR.N is a game kind of about that. In it, you wake up on your eighteenth birthday. This is a momentous day because now you can begin your true journey to citizenship. An excited and large, jelly baby-esque head attached to the wall tells you all this and even provides you with your first birthday present–50 credits. Woo. After this, your bedroom door is unlocked, and you can go into the next room to discover…a bunch of workstations. You must now begin working towards your citizenship by crafting uniforms, rations, and munitions. You gain credits for each job completed, which you can spend to buy another workstation or upgrade any that you’ve already unlocked. Each time you purchase an upgrade, you earn a skill point, which then adds to your citizenship level. Eventually, you can make the process automatic and watch the credits tick up with minimal effort on your part.

THOR.N is a clicker in disguise. The jobs you complete at the workstations are extremely simple, almost perfunctory. You click the button on the left, wait for the meter to fill, click the button in the middle, wait for the meter to fill, and then click the button on the right…yup, you guessed it, wait for the meter to fill. Still, it’s strangely satisfying to watch the process happen, and once the upgrades get big enough you won’t even need to touch the machine to get your credits. As all of this happens, you are growing your citizenship level and watching Achievement-like messages pop up on the screen to congratulate you on your merits. Which, ultimately, are not worth celebrating. I suspect that’s the point, highlighting your work as something greater than it is when, just by listening, you know there are many others out there doing exactly the same actions as you, all for the greater good, some of which make it, and some of which do not.

I like a lot of the story bits that THOR.N keeps to the side and doesn’t shine a light on. Clearly, this is a dystopian future. Despite the cheer, chipper voice of your robot overlord, something must have gone wrong to get to this place in society. There are “No Entry” signs emblazoned on the glass doors that lead to the outside world–if such a place even exists, as Prey taught me–and information terminals constantly show you how well other citizens are performing. The apartment is small, but full of details, like art and papers on the walls. Also, the ominous robot voice congratulating you on all your achievements occasionally sounds aggressive, with some bits even feeling like thinly veiled threats. At one point, I returned to my bedroom and tried to access the computer screen in there only to get firmly reprimanded and told never to touch that screen again. I never did. Once you reach a certain citizenship level, a new door unlocks, and you can proceed through it…only to suddenly finish the experience.

While the ending is both abrupt and unclear, I enjoyed THOR.N, especially its aesthetic, as well as when all three workstations were operating at full capacity and my credits were skyrocketing. It’s just so dang satisfying when everything is operating smoothly and efficiently, and I don’t know what that says about me. Of the few Humble Originals from the Humble Monthly Trove I’ve tried so far, all of which were once free but no longer are, I found this similar to how I felt after completing Hitchhiker: First Ride–good, not 100% sure I grokked everything that went down, and interested to know more. I’ll have to be a good citizen and keep my eyes open for whatever Advect Productions puts out next.

2017 Game Review Haiku, #122 – Princess Nom Nom

Feed your pink princess
Cardinal directions food
Speed eat, thirty mins

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.