Tag Archives: claptraps

Games Completed in 2011, #23 – Borderlands, Claptrap’s New Robot Revolution DLC

Okay, time to be honest. Not that I’ve never not been honest with y’all, but it’s a good, catchy phrase to start a post, and I guess the honest part here stems from the fact that I feel very guilty about not remembering very much about the last DLC for Borderlands, the one all about Claptraps, the one awesomely titled Claptrap’s New Robot Revolution. I do remember that I had to collect a boatload of Claptrap parts, which was not very fun, and then after that it gets fuzzy. Think there were some boss fights with bosses I had already defeated in the main game, but this time they were Claptrapped, but not any harder or different from their true, former selfs. At the end, I took down a giant Claptrap that spawned an endless army of Claptraps with a few shots from my always helpful turret, a couple grenades, and a tiny pistol that sent shocking bolts of electricity from bot to bot to bot. Credits rolled.

That’s kind of it. It’s mostly one large fetch quest, and then several crawls across the map to fight a boss you already once fought.

The add-on’s biggest re-playability comes in the form of its Achievements, many of which I will not unlock for many, many months. Several are based on collecting special dropped loot from Claptraps, and while there are plenty of chattering robots to shoot, the drop rate of panties, 3D glasses, pizza slices, oil cans, bobbleheads, and fish in bags is amazingly low. Like, staggeringly low. I once spent half an hour and shot up over 50+ Claptraps to only earn a single pair of 3D glasses, and at that point, I had already unlocked It’s so realistic!, the Achievement for getting five 3D glasses. I’ve gone back several times to see if I can inch closer to collecting all these bizarre items, and each time it’s only one or two of the desired loot, more often than not stupid 3D glasses, of which I NEED NO MORE. So that’s annoying.

I guess if there’s anything to be remembered about Claptrap’s New Robot Revolution is that it’s…annoying. Bring it on, Borderlands 2!

A million Claptrap parts is still not enough for Patricia Tannis

I used to love Claptraps. Y’know, those adorable, dancing robot thingies that would give you more inventory space or provide you with access to hidden weapon caches. I even drew them from time to time. And now the romance is over, thanks to the mission flow in Claptrap’s New Robot Revolution, the last bit of DLC for Borderlands.

Upon arrival in Tartarus Station, players meet up with Tannis in her secret workshop. She’s trying to build something and needs claptrap parts to get it done. Thus, you’re given the first mission of the DLC:

  • Patricia Tannis needs parts to build her magnificent…something. Head down to the Hyperion Dump and search the scrapped claptraps for parts and bring them back to her. (Clap-Components: 0/5)

Okay, five parts. That should be easy enough, and it is. You head off to the Hyperion Dump to shoot up seemingly endless swarms of angry Claptraps. As their robot bodies explode, they drop parts like gears, wires, and motherboards. Five are quickly acquired, but picking up extra parts don’t add to your collection. In fact, you can’t even really tell how many you have as nothing is actually listed in your inventory. Which sucks considering the next quest from Tannis is this:

  • Tannis needs some more parts to complete her creation’s Infinite Improbability Drive. If you can’t find any lying around, just rip them out of some claptrap spines. (Clap-Components: 0/42)

That means any extra parts you previously picked up are nulled. There’s no point in gathering more than what is needed. Kind of stupid in terms of a design process, but whatever. It’s not like we’re gonna have to collect a stadium-load more of these things, right? On to the next quest!

  • Tannis needs more parts to ensure the protection grid holds on her device’s ecto-containment unit, safeguarding against total protonic reversal, which would be extraordinarily bad. (Clap-Components: 0/75)

Dammit. Enter Hyperion Dump, shoot Claptraps, exit Hyperion Dump, enter again, rinse and repeat and feel bored. Gee, I wonder what the next quest will be?

  • The “popcorn” setting on Tannis’ device is malfunctioning. Well, it’s not so much malfunctioning as creating deadly mutant corn. A few more parts should fix that! (Clap-Components: 0/100)

Oh boy. Good, good. I haven’t collected claptrap parts in ages.

  • Just a few more parts and Tannis’ magnum opus shall be revealed! Tremble in fear at the might of Tannis and her fearsome…what is this thing, anyway? (Clap-Components: 0/150)

Go sleep with a badmutha skag, Tannis. You suck.

Let’s do some math. That’s a total of 372 claptrap parts collected. The most frustrating aspect though is that you simply can’t collect claptrap parts as a collectible. Only during these missions do they matter, and once you’ve acquired your target number, the rest are voided of purpose. I know for sure I could have cleared a few of these missions out faster if I’d been allowed to use the previous parts I found while out on the hunt. Would it really have been terribly hard, 2K/Gearbox, to design a slot in your inventory for claptrap parts? Me thinks not.

So, the first five missions in the DLC are a straight collect-a-thon, and not a very fun one at that. And all that work results in Tannis building an android version of herself so she won’t be so lonely anymore. Um…what?

The Collector (50G): Completed Tannis’ crazy request

Crazy disappointing to be more exact.

ClapTrap’s Robot Revolution set to take over Borderlands

Hey, remember all those broken robots in Borderlands you fixed to get backpacks to increase your inventory space so you could carry more crazy-colored loot? Well, they’d like to say thanks. All of them. Plus some new friends. By shooting you in the face. Repeatedly. Hey-o!

That’s right. There’s even more DLC coming to Borderlands, and it’s playing off of something hinted at once the final boss was taken down. Personally, I thought that was gonna be what the sequel used as inspiration, but I’m okay with DLC as it means less money to spend, but more gameplay to devour. Seems like it’s about an army of ClapTraps that want to wage war against the Hyperion Corporation. The Vault hunters just kind of get caught in the middle of everything. There will be 20 new missions, along with new robot-themed enemies including Crab-traps, Skag-traps, and Raak-traps. What, no Badass Pyscho Midget-traps? Hmmph. Ten more skill points can be earned, as well as three extra backpack slots for extra extra loot. Mmm. I’m guessing there’ll be new Achievements, too.

This is so awesome. I love me some ClapTraps. Heck, I even drew one dancing back in the day when I first got the game. See:

Oh yeaaaaah. I’m dancing, too.

ClapTrap’s Robot Revolution will hit PC, Xbox 360, and PlayStation 3 in September, where it’ll cost $9.99. I hope to have the General Knoxx DLC completed by then, with my Soldier dude hopefully around LV 53-55.