Tag Archives: Chrono Trigger

Getting closer to “beating” Dragon Quest IX…maybe

You know, I really am a crazy person to play three epic RPGs–Fallout: New Vegas, Chrono Trigger, and Dragon Quest IX–all at the same time. It basically means that I can only make tiny bits of progress on each of them, and that I want to play them all extensively, but I just can’t. There’s not enough time this side of New Jersey, and alas, it hurts, because all three are really deep RPGs with tons to do and see.

That said, thanks to some idleness over the weekend as Tara and I dog-sat Tucker and Chewy, I cut a bit deeper into DQIX. Finally completed the sidequest A Masky Task, which reads as so: Malinda from Stornway wants to see if you can make a malleable mask even more beautiful with alchemy. She said she would be happy enough just to see the result, but if you give it to her, she’ll swap it for a jaguarment. Sounds kind of easy, right?

Wrong.

First of all, I’ve had this sidequest in my log since the beginning of August, and it’s been annoying me since then. Had to look up exactly what was needed, and I found out that there was a lot of alchemy involved. As well as grinding for ingredients. I finally got the last set of butterfly wings needed this weekend, and ta-da, quest completed. My reward was a jaguarment, which I don’t think I’ll ever use. How wonderful!

[Some spoilers about final boss stuff coming up. You’ve been warned!]

That grinding did help though, getting three of my characters to LV 47, and my fourth, the priest, to LV 45. I figured that was pretty good for the final boss fight, and thus flew directly to the Realm of the Almighty to do battle with Corvus. He’s a Celestrian gone bad. Very bad. My first fight against him did not go well, but this second time, my team of four took him down thoughtfully and carefully, thanks to spells like Egg On and Multiheal. No one died, and we all lived to see another day.

That is…until Corvus sent a dragon after us! So, a second boss fight. Fine. That’s pretty much the standard with RPGs. The dragon itself wasn’t very challenging thanks to the fact that it did not use a lot of group attacks. He fell in due time, and again, Hadwynnn, Juniper, Tarla, and Kingsley all made it out alive.

Is it over now? Did I win? Time for cake and confetti? Nope.

Time to fight Corvus again. Only this time he’s mutated and taken on a new form. Evil form 2.0. And his attacks are extremely tough, much more damaging than before. Around 80 HP to 130 HP depending on what attack he chooses. Killed my priest really fast with a divebomb thingy, which left me struggling to keep it together. The fight ended as expected, with everyone’s name in red.

So, looks like I have some more grinding to do for money and alchemy items to make better weapons. I guess I’m going to try to wait until everyone is around LV 52 or so before tackling Corvus again. Hopefully by then, they’ll be rockin’ some crazy good gear, as well as some new spells. I’m pretty anxious to “beat” DQIX just so I can get to all the extra content I know is there waiting for me.

The time to time-travel in Chrono Trigger is now

I’ve played the first hour or so of Chrono Trigger at least five times total over these many years of mine. But that’s all I ever played. The first hour–waking up in bed, going to the festival, losing Marle to some time vortex, following after her, the trial, eventually ending up in the future, which is all about being post-apocalyptic and  tragic–is pretty dang near tattooed in my brain, and I have shoddy ROMs to blame. Yup, I used an SNES emulator way back when to catch up on some games I missed, and it seemed like every time I got to Arris Dome (or one of those domes) the ROM would crash. And so, I never got back from the future, and I’m guessing my in-game friends of Crono, Lucca, and Marle all died terribly of massive hunger and depression. Robo’s probably still there unless his robotic comrades turned him into scrap metal.

Hmm…no good way to transition from that.

Well, last week, during a heightened stage of insanity from wedding stress and worries about [detail redacted], I picked up Chrono Trigger for the Nintendo DS. It’s a cartridge I’ve been wanting to add to my collection for some time now, and I found it reasonably priced at $20.00. Even though it was a used copy, it still came with the poster that new copies were shipped with…so that’s nice. Granted, I won’t really be hanging it up, but bonus stuff is bonus stuff.

And the even better news is I’ve broken out of my Chrono Trigger slump. I’ve played about three hours worth of the game now and even made it to the end of time. Dun, dun, dunnn. From there, I time-traveled to the land of dinosaurs, which, if I may make the joke, is more accurately known as the land before time. I really do hope I can throw a Lightning Slash against Ducky “Bigmouth” Saurolophus because, as it turns out, one can only listen to her “Yep! Yep! Yep!” so many times. Lots of places to visit there, but no clear quest direction, and I’m not sure how to get back yet.

So I got some grinding to do though as these dinos are actually really tough against my LV 13/14s, and I have to wonder if I wasn’t supposed to go here first; I did head back to the original timeline beforehand only to discover the town and such overrun by goblins and beasts. Not sure what to do about that yet, but regardless, I’m just glad to be experiencing more Chrono Trigger than I ever did before.

Also, the normal day-to-day enemy battles are really tense, much more than any of the boss fights so far. I really like that and miss that feeling of uncertainty and timing and importancy on paying attention to health points and where the enemies are on the playing field. No offense, Dragon Quest IX, because I do love you, but I can just button mash my way to safety each and every time. Chrono Trigger is certainly a refreshing RPG experience, which is funny considering it’s 15 years old.

Suikoden Tierkreis Finds the Eternal Darkness

Here’s the cover art for…hmm, let me start again actually. Here’s the “cover art” for Suikoden Tierkreis, which evidently came out today for the Nintendo DS:

suikoden-tierkreis

And I thought Chrono Trigger DS barely tried.

Anyways, for those too lazy to flip this over in the game store, this cover art tells them absolutely nothing about Suikoden Tierkreis other than it’s made by Konami and has WiFi features. Considering how rocking the artwork for the first two entries in series were (unarguably the best games in the series, too), this is a shame and a waste of space. The game’s biggest draw is the ability to collect 108 characters for your army and castle, always has been. Granted, there’s the European version of cover art floating around, which is much better at presenting the sort of game Suiko fans are expecting.

Yet what do we Americans get?

Blackness, the evergoing dark, a void to fall into and never return from. In short, nothing at all.