Tag Archives: Christopher Lloyd

Begin your King’s Quest by outwitting four other knightly candidates

I have zero association with Sierra Entertainment’s King’s Quest series, despite its legacy in the point-and-click adventure game genre and my love for entertainment based on pointing and clicking. I remember hearing something once that these Sierra games were punishing and reveled in killing the player from time to time, and that’s lived inside of me ever since. From what I can tell, it helped pioneer the use of animation and pseudo-3D environments, as well as introduced the notion of players solving puzzles and advancing by using items found earlier and stored in their inventory, which is a big deal. It’s on my “want to play eventually” list, along with Loom and Day of the Tentacle, which I do own copies of the latter, but I don’t know when exactly that day will arrive.

Anyways, “A Knight to Remember,” the first episode of King’s Quest and free to download on the ol’ Xbox One, is a series reboot from The Odd Gentlemen, which you may know from their work on The Misadventures of P.B. Winterbottom. Well, that’s where I know them. It tells the story of the likeable yet overly excitable Graham, who’s working on becoming a knight and, eventually, the king of Daventry. That’s not a spoiler, seeing as the main meat of the game is told via flashback, from an older, bedridden Graham in bed, many years later after he became king. He’s telling the story of his life to his granddaughter, Gwendolyn. Still, as a young knight-to-be, he needs to outwit four other candidates for the open position and make his name heard.

King’s Quest is most definitely a modern point-and-click adventure game, one clearly designed for a controller and home console, but still retaining many of its genre roots. For instance, there’s no tutorial or quest log to remind players about what they should be doing. One needs to quickly learn how to figure stuff out for themselves; that, or try every item on every other item, which is usually my go-to attempt when stuck. There’s also multiple solutions to puzzles, and, strangely enough, Graham can die, though since this is told via flashback the narrator quickly walks back any life-ending decisions like that. It also very much does not follow in the footprints of Telltale Games’ hand-holding, decision-makers, and for that I am thankful.

You control Graham like you would any avatar in a 3D character-action title, and there’s some sick cape physics to admire. Gameplay consists of exploring locations, talking to people and navigating through dialogue trees, picking up items, using said items, and surviving quick time events. You’ll put your wits to work occasionally and do a whole lot of walking. Let me touch on that last point a bit more because it is where I struggled with the game the most, to the point of almost walking away from it entirely, pun totally intended. See, King Graham, you’re not the only one with the good wordplay.

One of the better advancements in point-and-click adventure games is the introduction of a mini-map or the ability to double click on edges of screens to have the protagonist either move there automatically or simply jump to the next location. When a game is structurally built on revisiting the same locations over and over and over, some of which are four or five screens apart and broken up by loading screens, this is paramount to maintaining a good pace and not forcing the player to watch in stark boredom as Graham meanders to and fro like there’s nothing better to do. Lastly, you can’t skip dialogue, and I suspect that my six to seven hours with this first episode alone could have been trimmed down immensely if The Odd Gentlemen made room for a few more user-friendly design concessions.

Visually, King’s Quest is my jam. Specifically, my cel-shaded jam. This results in environments with a hand-painted effect that looks cartoonish, magical, and, somehow, completely natural. Characters stand out against these backdrops, but only initially. For this first episode, locations are limited, but strikingly varied. Graham ends up in the village of Daventry, inside the castle briefly, visiting a theater, exploring a darkened forest, and creeping through a cave home to a massive dragon, who may or may not be friendly, depending on how you interact with it. Strong, ambient lighting and minute details help round out this fantastical world into something believable and lived in. At one point or another, it felt like moving through a painting. This is also all backed by a good soundtrack and strong voice acting, specifically Christopher Lloyd‘s deadpan delivery of puns.

If I’m being honest, the reason I finally sat down and played King’s Quest is because it is a large, sizeable install and I wanted to open up some space on my console for other games. That said, I don’t think I’ll be purchasing the other remaining episodes any time soon, but maybe they’ll pop up in a nice bundle down the road or just eventually become part of the Games with Gold program. I mean, I already know Graham becomes king, but I guess it is all about the journey, after all. We’ll see if I ever see it through myself.