Tag Archives: Celebrimbor

Middle-earth: Shadow of Mordor was indeed full of peril

Hyperemesis is severe or prolonged vomiting, usually as a condition occurring during pregnancy. It’s also the only word I could seem to find to truly rhyme with nemesis. Sorry, but pessimist doesn’t exactly cut it. Thankfully, in the Lord of the Hunt DLC for Middle-earth: Shadow of Mordor, there’s a lot of vomiting happening when riding on the back of a Wretched Graug, so it does tie in nicely with the subject matter at hand. All’s well that ends better, I guess.

Look, I have mixed feelings about Middle-earth: Shadow of Mordor, a game I put about 32 hours of my life and thumbs into, a game based on Lord of the Rings–which for those new here is something I care about greatly–that probably didn’t need to be based on Lord of the Rings, but perhaps then I might not have ever given it a glance so it’s kind of a double-edged, flaming, Uruk-decapitating sword. In the end, I think I would have preferred this not to be based on Lord of the Rings and, as a result, something I would have skipped and left forever on my “did not get to play this year” lists. It’s a perfectly fine, even good action game, and a terrible game playing around in the Lord of the Rings realm, and this is coming from the dude that has three copies of Aragorn’s Quest–for the Nintendo DS, the PlayStation 2, and the Nintendo Wii.

This original non-canon story set in the legendarium created by J. R. R. Tolkien tells the troubling plight of generic face, “Dollar Store Sean Bean” Talion, a Ranger of Gondor responsible for guarding the Black Gate of Mordor, who bonds with the wraith of the Elf Lord Celebrimbor to avenge the deaths of their loved ones and…do other things. Such as behead a bunch of Orcs, find hidden collectibles, and climb tall towers to reveal more of the map. Also, like, spoiler alert, try to make a new Ring of Power. Knowing that none of this actually fits into the final timeline of events helps ease the silliness and unnecessary-ness of it all. You’ll also run into Gollum early on in the action adventure, who, via tracking missions, will help reveal some of Celebrimbor’s past. Lastly, and here’s the part I really found real amusing, you do face off against Sauron (via someone else’s body) at the end in sword-to-sword combat, and quick time events are involved.

Combat is mindless and mashy and never in a fun way. Each encounter, more or less, went the same, with Talion getting a few hits in to up the combo streak and then mashing one of several button combinations, such as X+Y or A+B, to do a thing. These things range from instantly killing an enemy or branding it to fight for you or creating a blast of energy to stun foes and so on. The whole ebb and flow is built around these moves, so you’re constantly bouncing between dudes to keep the combos up. It can quickly become chaotic and frustrating, especially when you begin to take damage from ranged enemies, which messes up your rhythm greatly. Towards the end of Middle-earth: Shadow of Mordor and in its two pieces of DLC, I worked extra hard to avoid big confrontations unless they were part of the mission at hand because they were a lot of work for little reward besides some XP and the chance to maybe stumble upon a named bad dude. Also, there were so many different button combinations that I forgot many and mainly stuck with one or two. Ugh.

As I’m wont to do, I tried to do everything in Middle-earth: Shadow of Mordor, knowing I’d be uninstalling it once finished it. This included getting all of the collectibles and playing the two bits of additional content. Lord of the Hunt was fine, but ultimately more of the same, only saved by the Dwarf Torvin and his colorful dialogue. However, The Bright Lord was beyond frustrating, and I almost walked away from it altogether. See, in that piece of DLC, you play as Celebrimbor some 3,000 years prior to the game’s main plot, which means you don’t have every ability Talion had, have less health, limited powers, and must focus on branding Orcs to fight for you versus getting your own hands dirty. I eventually had to re-train my brain on how to handle combat, staying up high, calling in branded Orcs over and over, and slowly whittling the army down. The final fight, this time not a QTE test, ramps everything up to 11, having you deal with multiple warchiefs along with a big baddie that can revive warchiefs; I will say that I beat it taking the most cautious and cowardice-laden path possible.

It’s a bit of a bummer that the two games I bought during 2016’s Black Friday sale, this and Dragon Age: Inquisition, turned out to be rather disappointing. Here’s hoping the games I got this yearPrey, Deus Ex: Mankind Divided, Wolfenstein: The New Order, Wolfenstein: The Old Blood, and The Inner World–don’t follow the same trend. I’d also like to not have a year go by before touching these, though I am currently sneaking my way through Prey and enjoying its atmosphere and immersion. So there, progress.

Also, I can say with almost 100% certainty, unless given to me at zero cost and beside a delicious-looking sandwich and promised that everything will work out fine in the end, I’ll not be getting Middle-earth: Shadow of War, which sounds like all this over again…only worse due to the inclusion of loot boxes and end-game grinding. No thanks. If anything, I think this is now the best time for me to pop back to something LOTR-related and untouched in my collection, such as The Lord of the Rings: The Return of the King for the PlayStation 2. Remember, as the wise ol’ Gandalf once said, “All we have to decide is what to do with the time that is given to us.”

2017 Game Review Haiku, #123 – Middle-earth: Shadow of Mordor – The Bright Lord

Use Celebrimbor
To brand your way to Sauron
Difficulty spike

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #117 – Middle-earth: Shadow of Mordor

Ranger-Elf combo
Out to avenge deaths, make ring
Combat mash, plot trash

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Back to Middle-earth: Shadow of Mordor, where the shadows are

I acquired a digital version of the Game of the Year edition of Middle-earth: Shadow of Mordor at the same time I got Dragon Age: Inquisition, which was last Black Friday. Not a full year ago, but somewhat close. Still, knowing that both were big, meaty adventures with intricate systems, I decided to start one over the other and promised not to diverge from that plan until credits rolled. I went with Dragon Age: Inquisition and greatly regret that decision. I had played inferior versions of both games, click here for whinging about glitches in Ferelden and click here for whinging about insufferably long load times in Middle-earth, but I was more interested, at that time, in a traditional roleplaying adventure that was all about managing stats and less about quickly climbing up rocks and sticking daggers in necks. If only I knew then what I know now.

Moving along, I’m now working my way through Middle-earth: Shadow of Mordor at the same time as I tackle the open wilderness in Legend of Zelda: Breath of the Wild, at more or less the same pace as I did with the Xbox 360 version, even tackling the side missions and collectibles similarly. What can I say, I’m a creature of habit. The only difference really is that this GOTY edition provided me with some extra special weapon runes from the start, one of which lights my sword on fire after a long combo streak. I’m usually not a fan of pre-order bonuses that dramatically make things easier for the player, but this time I’m not complaining. Also, it looks cool as heck, the kind of effect that Beric Dondarrion would quietly appreciate.

The ho-hum plot takes place between the events of The Hobbit and The Lord of the Rings. You control a ranger called Talion, who was killed by the Black Hand of Sauron alongside his wife and son. The wraith of the Elf Lord Celebrimbor bonds with Talion’s body, and together they set out to avenge the deaths of their loved ones by taking down every goblin, orc, and troll in their way. Also, there’s Gollum, because of course there is, and his missions often have him leading you somewhere and then following hidden tracks to trigger an event. I’m a little further story-wise than I was during my first go at Talion’s take on revenge, and I’m not finding it all that thrilling, and this is from a guy that has played a lot of Lord of the Rings games, including sub-par ones like The Lord of the Rings: The Fellowship of the Ring and Aragorn’s Quest, both from the PlayStation 2 era.

Gameplay in Middle-earth: Shadow of Mordor, which one could easily call a third-person open world action-adventure thing, is basically the Assassin’s Creed series with big improvements to mobility and combat. You run around, you climb, you attack swarms of enemies, you collect collectibles, and you level up your weapons and abilities by gaining XP. You can be a stealthy ranger or an action-first ranger or, most likely, a mixture of both. The combat is rhythmic in the vein of Batman: Arkham Asylum, and it feels good to be in complete control of a mob of Orcs, keeping the combo chain high and mighty. There’s no surprises here so far, but a lot has been streamlined to feel better or make things easier, such as not taking fall down from high heights or being able to get a burst of speed after mantling an object. My favorite is a new ability I just got that lets Talion immediately warp to a selected enemy’s location; Tolkien sure did love his teleporting rangers.

Obviously, the biggest hook in Middle-earth: Shadow of Mordor‘s arsenal is the Nemesis System, which tracks any non-generic Uruk that the player comes into contact with, either through story beats or simply by killing Talion or surviving a fight with the ranger. These Uruk will be promoted into captains, and defeating these leaders helps weaken Sauron’s army. On the flip side, being killed by a named Uruk will cause the current mission to be cancelled, and the victorious Uruk will gain additional power, making him more difficult to defeat in the next encounter. This system was not fully implemented on the previous generation version, and I definitely missed out on a lot of personality, character, of really feeling like these Uruks were living, breathing, vengeful monstrosities traipsing around Middle-earth according to their own schedules. See, each of these named Uruks have a range of strengths and weaknesses that Talion can exploit in combat to quickly take them out, such as a fear of explosions or invulnerability to ranged attacks, and you can gain this type of knowledge by draining and interrogating marked enemies, systemically removing the leader’s bodyguards and barriers.

I’m mildly enjoying Middle-earth: Shadow of Mordor, but in bite-sized chunks. Hop into the game, find a collectible or two, take on a story mission, and close out, as the combat can become quite button mashy and my thumb often needs a break by the time Talion is done beheading his fiftieth orc. The stealth, when successful, is great and makes you feel pretty powerful, but I’m not invested in the story bits…one bit. As this is the GOTY edition, there’s plenty to see and do, with DLC included, and I’ll probably keep plugging away at this while everyone enjoys Middle-earth: Shadow of War next month. Thankfully, I’m in no rush to see Sauron’s army fall, especially knowing that it will just rise up again, bigger and stronger, in the forthcoming sequel.

Seeking revenge against Sauron’s forces via slow menu screens

gd impressions xbox 360 shadow of mordor

When I heard that a Game of the Year edition of Middle-earth: Shadow of Mordor was coming out, I got the tingles. From my toes to the tip of my ears. That is to say, I felt the time was now right to see what was up with that sleeper-hit that everyone was talking about during the end of 2014’s podcast deliberations. I’m always a sucker for GOTY editions, especially since I’m ten out of ten times late to the party, and these end-all, be-all packages provide me with, ideally, everything I need to get the full experience, such as DLC and now useless pre-order bonuses, just many months later. Count me in.

However, when I got to GameStop and asked the duder behind the counter, he informed me that the GOTY versions were only for PC, Xbox One, and PlayStation 4. Snartleblast and snakes. Or rather–for the love of Varda! Us ancient tortoises stuck in the “previous generation” were simply out of luck. Still, I had driven all the way over to this brick-and-mortar building and didn’t want to leave empty-handed, and so, with Middle-earth: Shadow of Mordor still tickling away at my mind, I picked up a vanilla copy of it for the ol’ Xbox 360.

Back during all the praising and glorifying of Middle-earth: Shadow of Mordor, the PS3 and Xbox 360 versions were released a month or so after the current generation, with rumblings about how they were altered to not have the Nemesis system, a major element of the game that has you taking down Uruk and Orc captains and watching as the Dark Lord’s army shifts and shapes accordingly. This kept me at bay certainly, but no one seemed to care enough to cover them and confirm this. Well, as far as I can tell, the Nemesis is in the Xbox 360 version, though it might not be as robust or dynamic as the current generation; for example, I haven’t heard any mass of Uruks chanting their leader’s name to intimidate Talion, which is a big bummer.

Grinding Down readers should know how deep my love for J.R.R. Tolkien’s work goes, though many of the vidoegame interpretations fail to impress. I think LEGO Lord of the Rings so far is the only one I feel any kind of amazement towards. Definitely none for The Lord of the Rings: The Fellowship of the Ring or Aragorn’s Quest. Anyways, from what I’ve gathered, Middle-earth: Shadow of Mordor does little to enhance Tolkien’s lore, but is still a ton of fun to play. I can concur with that sentiment, with one major caveat: it is a ton of fun to play, but not on Xbox 360.

Five paragraphs in, and I’m now only beginning to talk about the game proper. Welcome to my blog, new readers! This is par for the course. Right, here’s the four-one-one. Middle-earth: Shadow of Mordor is an open world, third-person action romp, where the player controls a ranger called Talion who seeks revenge on the forces of Sauron after his wife and son are murdered. Initially, Talion is mortally wounded during this early massacre, but the wraith of the Elven Lord Celebrimbor is able to use his powers to keep Talion alive, gifting him magical, wraith-like abilities in the meantime.

I hate to do this, but I want to get to the part where I rant about this version’s quality so here’s the gameplay in comparison terms: running around the world is like Assassin’s Creed on speed, combat is prompt-heavy and taken from Arkham Asylum, stealth is not very deep, and in between story and side quest missions you can collect plants, artifacts, and ancient runes for experience points and lore. I’m enjoying Talion’s journey so far, but am taking my time to collect what I can and learn the ropes when it comes to fighting large groups of enemies or hunting down nearby captains. In fact, I have to take my time. Yes, thank you, that is a great lead-in into…

Middle-earth: Shadow of Mordor‘s menus are atrociously slow to load, to the point that I am constantly reaching for my phone to do something while I wait for the opportunity to do something in-game to appear. The problem? You use menus a lot in this digital Middle-earth, whether it is scrutinizing your intel on Sauron’s army, upgrading your weapons with collected runes, unlocking perks for Talion and his skills, or engrossing yourself in the appendices. Oh, and don’t forget the map, if you are interested in seeing what events/collectibles are around you at the moment. It’s so lousy that, at certain points, I’ve had to restrain myself from hitting pause and just go forward without doing whatever I thought I could do quickly. Couple this with textures frequently not loading (or taking forever to load in, even during cutscenes), choppy audio issues, and some hitching, and you have a less-than-impressive version of what many proclaim to be an impressive game. The Xbox 360 version also has a 5 GB mandatory install, which nearly filled up my hard-drive.

That all said, I won’t be moving into the new generation for a good while, certainly not until Fallout 4 is ready to be purchased and played, so this is the best I can do for now. It’s not unplayable, but like with Gandalf’s trepidation about entering the Mines of Moria, I wish there was another way around. For now, I’ll get back to tracking Gollum, freeing slaves, and cinematically slicing off the heads of Uruks with unequivocally cool names.