Tag Archives: car combat

GAMES I REGRET PARTING WITH: Impact Racing

games I regret Impact Racing 1996

For all my gaming history, I’ve never really given a lick about straightforward racing games. You know, the kind where you pick a realistic car, drive around on a realistic track, and make realistic turns, doing all of this for a set number of laps and aiming for first place. I think the closest I came to owning something of this ilk was Midnight Club: Street Racing. Though a fuzzy part of my brain also remembers a Need for Speed title in the stack next to my consoles, but don’t make me figure out which one. Other than that, I pretty much stuck to car combat-style racers, like Vigilante 8, or free-roaming hijinks in Smuggler’s Run. Before those though, there was Impact Racing.

I absolutely know why I bought Impact Racing, way back in the summer of 1996–its cover. I mean, just look at the thing. It has explosions and speed and frickin’ laser beams coming right at you. It certainly stood out against other car-laden covers at the time, and yes, yes, yes, I know. One should never judge anything by its cover alone, but I was a doe-eyed teenager with illusions of grandeur, and so this just screamed stellar at me from the shelf. Alas, I don’t remember it being extremely amazing, suffering from trying to be two very different styles of games compacted into one offering. Still, I should’ve never traded it in.

Developed by Funcom Dublin, who also worked on the colorfully cartoonish Speed Punks, Impact Racing gave players more objectives than simply coming in first place. Each race boiled down to doing the following two tasks: complete laps before the allotted time expires and destroy a specific number of enemy cars. This made each go nerve-wrecking, and if you ended up focusing more on one goal than the other, chances are you’d fail by either a few seconds or exploded vehicles.

Since there are no pit stops or excursions off the course, the best plan of action is to floor the gas, obliterate every and any car drifting into your path, and make it back to the finish line before time runs out. Power-ups can be picked up for bonuses, like extra time, energy, or new weapons, though there’s also a nasty, almost Mario Kart-like pick-up called “flipview,” which, to no one’s surprise, turns your entire screen upside-down, as well as reverses the controls for steering. Avoid at all cost if you’re out to win. Either way, with this power-ups and the two somewhat contradictory goals, driving in Impact Racing is high-tension, all the time.

There are a total of twelve racing variations in Impact Racing via three different main tracks (city, mountain, and frickin’ laser beam-inspired space), and then mixed up through various modes, like mirror, night, or the dreaded night-mirror. At the time of its release, I have to believe this looked amazing. I have to. Unfortunately, now that I spent some time looking up screenshots and gameplay videos for this post, it just looks like a muddy mess, with strange, garbled textures and a less-than-pleasing user interface. Plus, we’ve all seen better sky-boxes. I’m sure as a teenager I looked past that and only saw launching missiles at cars, but it can’t be ignored nowadays. That said, considering you were driving armored cars at upwards of 200 mph, the sense of speed was nicely delivered, and a robotic man-voice gives you updates as you go. If there was a soundtrack, I recall nothing.

Has there ever been a game like Impact Racing in the eighteen years since it came out of the auto shop? Sure, there’s been plenty of racing games and a couple car combat games not called Twisted Metal, but I can’t seem to find many examples where someone tried to fuse both elements together again. Maybe it’s for the best. I guess the best I can do for now is to load up some Crash Team Racing, create a custom battle round, and blow up as many karts with missiles and mines while timing myself on the side. So it goes.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

GAMES I REGRET PARTING WITH: Vigilante 8

games I regret vigilante 8

Internet, I’m disappointed in you. I spent at least a half hour scouring your image archives for one, just one, decent PlayStation 1 screenshot of Vigilante 8. Alas, none exist. At least none that suit my Grinding Down style, which is a large, clear picture with good spacing for my silly words on top of it. I’m not asking for much, really. Everything I saw was covered in ugly HUD elements or extremely grainy and whatever–I just grabbed a shot from Vigilante 8 Arcade and went forward, but do know that this post is all about the 1998 car combat release, not its 2008 remake, which I’ve never even touched.

Before I start in on all things alternative 1975, I had to make a decision here because, truthfully, I could’ve done a GAMES I REGRET PARTING WITH for the original Twisted Metal as well, but I felt a stronger connection–and honk in my heart–for Vigilante 8, which is a goofier, more cartoony car combat simulator than Dave Jaffe’s torment tournament featuring a murderous clown driving an ice cream truck. I don’t know. Both are over-the-top and a ton of fun, really, but they each occupy nearly the same space, and so I’d rather write about Activision’s take on vehicular violence. But I cannot deny regretting getting rid of both of these from my collection early on, as I do get that itch now and then to drive around in a non-racing environment and blow things up. At least I have Crash Team Racing?

Car combat games generally have paper-thin stories, and Vigilante 8 is no exception: A band of six desperadoes known as the Coyotes is wreaking havoc across the Southwest, and a band of vigilantes surprisingly called the Vigilantes is out to stop them. This leads to both groups mounting crazy government weaponry on their cars and driving into battle. That’s the quest mode, with levels designed around either blowing something up or protecting something from being exploded. Do that a few times, and then you’ll get a short cutscene specific to the character you picked. There’s also an arcade mode which is pick a car, pick a place, and go nuts.

Again, I dig Vigilante 8‘s aesthetic waaaaay more than Twisted Metal 2‘s, and it really shines in the characters, car selection, and special moves for each vehicle. The leader of the Vigilantes is Convoy, an old cowboy driving a semi-truck. There’s Chassey Blue, an FBI on an investigation who drives a 1967 Rattler armed with a missile rack. I’m also a big fan of Molo, who drove a massive 1966 school bus capable of emitting a dangerous smog cloud. The variety of time-appropriate cars really runs the gamut, and there’s even a special unlockable character that is simply out of this world; spoilers, it’s an alien spaceship. Naturally, each car handles differently and is outfitted with its own special weapon, generally themed with the personality of the car and its driver. For example, Beezwax, the Arizona beekeeper furious at the government for irradiating and mutating his bees with nuclear tests, uses his insect friends in a nasty bee swarm projectile.

To accompany the eclectic mix of cars and drivers, Vigilante 8‘s soundtrack is equally as diverse. Not Chrono Cross, but really–what is? It starts with a pumping disco track that features some very catchy whoop whoops. A couple other tracks sound a bit more rock-n-rollish, heavy on the distortion pedal. There’s one track that would make any of those 80s hair-band ballads proud, though I find it a little too cheesy for my ears. Regardless, the majority of the beats are steady enough to bob your head to while driving around, launching missiles at enemy cars.

While I had a good amount of two-player games as a young high school videogamer, I didn’t actually end up playing many with a second player. Friends were limited, see, and when people got together, we ended up playing more Magic: The Gathering than anything else. That said, just like with Tony Hawk’s Pro Skater 2, I remember putting in a lot of solo time with Vigilante 8, definitely seeing all the endings, but also just free-wheelin’ it in arcade mode, figuring out what buildings could be interacted with or practicing how to launch special projectiles. I never got to play its sequel Vigilante 8: 2nd Offense, though my best friend’s little brother had it on the Dreamcast and I watched him goof around in it now and then, but maybe, just maybe, I could see if the Xbox 360 remake Vigilante 8 Arcade is any good. Can you dig it?

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.