Tag Archives: candy

Cut the Rope, grind out some free Achievements

I’m a curious fella, and so I like to download a range of freebies, judging nothing by its cover or title or clearly-designed-for-mobile artstyle, from walking simulators to platformers to physics-based puzzle games. Like Cut the Rope. Now, I got Cut the Rope as a free download on the Windows Store back in November 2016, many moons after everyone probably already played it on their phones. Or somewhere else. No, really. Allow me to list a few of the places you could have already played ZeptoLab’s indie darling from October 2010: iOS, Android, Windows Phone, Leap Motion, BlackBerry 10, Symbian, BlackBerry PlayBook, DSiWare, Mac OS X Browser, BlackBerry, Nintendo 3DS (Nintendo eShop), Chrome OS, Firefox OS, Nook, iPad, and so on. I’m sure I missed a few platforms too. Sheesh.

Cut the Rope‘s objective, from its title alone, should be self-explanatory, but there’s a little more to it than simply snipping some string. Sorry, I love alliteration. Your true goal is to feed candy to a little green creature named Om Nom while collecting stars. The candy just happens to be tied up by a bunch of ropes, and by cutting them and using other elements in the level, like bubbles and puffs of air, along with general physics and momentum, you must guide the candy to Om Nom’s gaping mouth. You can use your finger to cut by swiping it across the touchscreen, but I’m cooler than that and played it on my laptop so imagine the same sweet maneuver, but done on a less-than-stellar trackpad. Boom goes the dynamite. It actually works fine, with the bonus of not having to look at my phone any more than I already do.

I was initially under the impression that Cut the Rope was like nearly every other free-to-play iteration built around getting three stars in a level out there–y’know, Angry Birds, Bad Piggies, Crush the Castle, and on for infinity. Nope. Well, not this version from the Windows Store, at least. If anything, this is Nintendo’s take on free-to-start, with only the first six levels of the first two worlds available for play and the remainder under lock and key. I thought I’d get the whole game and just have to occasionally close some advertisements or deal with an energy meter that limited how much I can play. Turns out, my play time was constricted, to only 12 levels that clearly hinted at fun gameplay and a super cute aesthetic, but I found one way to milk this cow for all it ultimately had. Ew, milk. I must think of a better metaphor for next time; anyways, I’m talking about Achievements. They’re those digital rewards I’m still somewhat interested in popping for the games I play.

Yes, despite only have access to a few early levels, I was able to unlock nine of Cut the Rope‘s 19 Achievements. Not bad for zero pennies and maybe an hour and change of my time. These Achievements revolved around doing tasks a specific amount, such as cutting X ropes, popping X bubbles, and losing X pieces of candy and were easily earn-able through repetition. Find a level that quickly lets you cut, pop, and drop, do it, restart, and the cycle is formed. I was also able to pop “Tummy Teaser,” which tasks you with getting Om Nom to open his mouth 10 times in a row in one of world 1’s basic levels, using a piece of candy on a single rope and having it swing back and forth in front of the teeny green beast for a bit. Strange enough, the Internet said this could only be done later on, in the full version. So this just proves my amazing prowess.

But yeah, ringing these twelve levels dry for Achievements with the music turned off and something else occupying my ears was the most fun I could come up with for Cut the Rope, seeing as the gameplay didn’t hook me enough to purchase the rest of the levels. I ran into this problem before with Can You Escape, also from the Windows Store, so I have to start being a little more critical in my downloading decisions because something labeled free might not always mean complete. That said, let the countdown begin until I inevitably grab Cut the Rope 2, which, in its description, says this:

SWEET! Cut the Rope 2 has arrived and you can enjoy the full adventure for FREE!

Uh huh. Sure.

Costume Quest 2, sweet like candy to my soul

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I enjoyed that first Costume Quest game. It was cute, charming, bite-sized, rewarding, and perfect for warping you back to your childhood to remember those consequence-free times of running through your neighborhood, ringing doorbells, and asking strangers for candy. Surprise, surprise, being that the games are nearly identical to each other in terms of mechanics, pacing, and exploration from the eyes of children with larger-than-life imaginations, I also enjoyed Costume Quest 2. Probably more than the first adventure.

Here’s the four-one-one. Costume Quest 2 from Double Fine and Midnight City takes place once again on Halloween night. The fraternal twin siblings Wren and Reynold from the original game are back, as well as a bunch of their friends,  to save All Hallows’ Evening from the evil Dr. Orel White. This ultra-nefarious dentist has teamed up with a powerful time wizard, as one often does, releasing the Grubbins into the human world in hopes of ridding the candy-filled holiday entirely from history. Wren and Reynold’s friends open a mystical time portal from the future to explain that, where they are from, Halloween has been permanently outlawed, with Dr. Orel White ruling the world. Wren and Reynold go back to the future with their friends to stop this disillusioned dental surgeon for good.

If you’ve played the first Costume Quest, you’ll know how this game works because it is nearly identical. You move around an enclosed area full of things to punch for candy and on-screen enemies, like a suburban neighborhood or dental compound, talking to NPCs and solving simple navigation-blocking puzzles. Often, to get where you want to go, you need to use the right costume. For instance, the pterodactyl can use its wings to blow away big piles of leaves or garbage, and the wizard can illuminate dark areas the kids are too scared to explore without a light. There are main quests to follow, as well as small side ones that will earn you extra XP, upgrade your candy bag, and provide rarer Creepy Treat cards.

The main aspect gating progress in Costume Quest 2 is combat. It’s turn-based, focusing heavily on timed button presses, just like Paper Mario: Sticker Star. You select attack and then must time the button press with the indicator on-screen to hit maximum damage. You can also do this for blocking, to take less damage, as well as learning the ability to counter attacks later on. Each of the costumes the kids wear have different basic and special attacks, and I ended up relying on the Superhero, Clown, Wizard, and Jefferson costumes the most. I’ll talk about the Candy Corn costume in just a bit. All of the costumes have different strengths and weaknesses against specific enemy types, but I really never found myself worrying about that. You can run away from any fight, and even if you die, you respawn by the fountain of health to try again. This is not the Dark Souls of lite RPGs.

In fact, the hardest thing about Costume Quest 2 turned out to not even be terribly difficult, just a little more time-consuming. I’m talking about the “Hardcorn” Achievement, which requires you to keep a kid in the Candy Corn costume for the entire game. Basically, the Candy Corn costume does not attack enemies. You can still take less damage to it with a proper button timing when blocking, but otherwise it doesn’t do much other than make silly quips at the start of its turn, which, alas, I can confirm do repeat. Later, when Corvus teaches the kids how to perform counters, Candy Corn can at least occasionally deal some damage back, since everyone like to target it the most. This did make the boss battles go on a little longer than normal, but otherwise, I was able to do it, and I even shared this journey with all of you via Extra Life this past weekend. You can watch the videos on my YouTube channel (not all are up yet). Also, thanks to Microsoft’s latest dashboard update, I can now tell you that, on the Xbox One at least, this is a pretty rare accomplishment. Like 2% rare…

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Go me. Anyways, Costume Quest 2 is real cute. Super duper cute. The kind of cute fun that makes you feel safe again in a world that is undoubtedly growing more dangerous every day. For sure, I’ll play Costume Quest 3, if Double Fine decides to make more, but I’d love to see this evolve more mechanically. Granted, I think it was a surprise to everyone that this sequel alone got made. That said, I’m getting a copy of Costume Quest 2 this month on PlayStation 3 from PlayStation Plus and, for once, I will not even bother downloading it. I’ve done everything there is to do in this cartoonish Halloween-land. Until the next thwart on withholding candy from children, I guess.

2016 Game Review Haiku, #64 – Costume Quest 2

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Save your Halloween
Angry dentist, time travel
Candy corn not clutch

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Mini Ninjas won and lost points with me in a single hour

You know those commercials for Sour Patch Kids candy where the little candy dude/dudette is first sour to someone and then really sweet? That’s kind of how it was the other night in Mini Ninjas. Let me bullet point it for y’all.

SOUR: The second boss battle you encounter is against Windy Pants, a towering beast of a man that got his namesake from…well, his strong skills with flatulence. He farts. He farts at you, and that’s how he attacks. Fart, fart, fart. Big green gassy clouds of stinky death. Braaaaaawp. It’s a silly, stupid fight–a QTE to boot–and I can’t believe a number of people thought this was a good idea; I mean, I can see them wanting to add in some humor to the game, but they don’t really do much funny stuff anywhere else (unless Futo eating lots of apples is a riot?) so this was a bit jarring.

SWEET: Of all the mini ninjas you’ll control, Hiro, the main, uh, “average Joe” one, can use Kuji magic. He has to spend Ki (a blue meter at the bottom) to cast spells like turning into a walking bush, taking control of animals, and throwing sonic booms at samurai grunts from a safe distance. And after you spend 1,500 Ki you’ll unlock this Achievement:


No Conjurer of Cheap Tricks (20G): Expend 1500 Ki using Kuji magic

Mmm…Gandalf would be proud! There’s a couple of other good non-LOTR Achievements unlocked now, most of which are punny or kind of jokey, such as Boardom and Bow Before Me. And I’m just breezing through the game too, a tad disappointing. I suspect that the next time I sit down to play I’ll probably complete it, and then go back for any collectathon Achievements and such. I am having fun as Hiro just attacking and sneaking and all that, but overall, the game’s very easy, very stylish, but a bit hollow once you get inside it.