Tag Archives: Brownie Brown

One Fantasy Life is all we have and we live it as we believe in living it

fantasy life pauly the alchemist

I never thought this day would arrive, but, yeah, I’m totally playing Fantasy Life. It’s not some fever dream; I’m actually running around Castele, raising skills, unlocking Bliss, gaining Dosh, earning XP, doing quests, and having a really grand, relaxing time. As of this writing, I’ve logged just about 12 hours in the game, which is akin to maybe gaining your first dragon shout in Elder Scrolls V: Skyrim. I’m not exaggerating.

If you are wondering why I would open on such disbelief and/or are new to Grinding Down…well, Fantasy Life is a game I’ve been pining after and trumpeting for a good long while now. Let’s see, let’s see–boy, am I thankful for the “search” function on this ol’ blog of mine. I first wrote about it in August 2009, back when it was originally geared for the Nintendo DS and was all about them sprites. After that, not much word surfaced until July 2012, when the game took a big visual shift to be more accessible for the Nintendo 3DS. And then time marched on some more, though gamers in Japan got to see it released while everyone else waited with collectively held breaths. With zero to even zero-er fanfare, a North American release was announced during this year’s E3 after Nintendo finished announcing all the things they felt were cooler and more worthy of air time than a multi-job cartoony life sim. Well, let’s put all that behind us, because the game is out, the game is mine, and the game is good.

For those that really ate up Dragon Quest IX: Sentinels of the Starry Skies, you’ll immediately notice a lot in common here. Let’s first touch upon the story, or rather the overarching story. See, each Life has its own set of main characters, problems, and resolutions, but the main path is different. One day, the ever-peaceful Reveria is shaken when a meteorite falls into your character’s house, setting off a chain of events foretold in an ancient prophecy involving the land’s goddess and the moon Lunares. Castele’s King Erik asks the main player to investigate these strange occurrences, and he or she is joined in this quest by Flutter, a strange glowing butterfly that has the ability to speak. Later on, you learn that the butterfly is really the daughter of Celestia, the goddess of Reveria, and she fell from heaven to help people. Not exactly Stella–but it does sound a little familiar, yes?

At the beginning of Fantasy Life, you get to customize your character a bit and then must select what Life you’d like to start on. I picked Alchemist as I’ve always been a big fan of alchemy pots in previous Level-5 games, and I wanted to see how addicting it would be here. There are twelve Life types in total. The Alchemist is a mix of gathering items and some light combat out in the field, though I actually can’t remember many story details from the early Alchemist-only quests. After eleven hours of this, I finally decided to switch over to a new Life–you can freely switch between Lives when not on a main path mission and learn universal skills–but I made the mistake of picking Cook, a Life that is perhaps too similar to Alchemist to feel different. I mean, they both use the very same mini-game for creating items. I suspect I’ll try for a Woodsman or Paladin next to get out into the wild more.

So far, at least for Alchemists, combat is real simple. You have a three-hit combo by mashing the attack button, but no dodge or twirl away from danger like in Disney Magical Castle‘s dungeons, which often leads to getting stuck in the combo animation and taking a few hits from enemies. I found it works well enough to hit twice, back off, and repeat, though it doesn’t make for exciting combat. However, many quests are of the MMORPG ilk, meaning kill X wolves or X bandit leaders, and your list will eventually fill fast just like that miscellaneous quests tab in Elder Scrolls V: Skyrim that you have to get out there and kick some monster butt. In addition to these side quests, you also have Life challenges to complete and Bliss objectives to move the story forward. There is always something to do or work towards in Fantasy Life.

Great news–the writing is funny. Very amusing, but then again, just about everyone in the game is speaking my language. Even when it isn’t diving into puns like a fiend, it handles everything else lightly, but still in an entertaining fashion. Even the quiet moments that Flutter has to herself are soft and poignant, with a pinch of fun. I’m not deeply invested in the world or its characters yet, but just about everything they say is interesting. Oh, and animals talk and say the silliest of things, so make sure you speak to each and every cow, chicken, and cat you come across.

I don’t doubt I’ll be back to write more about Fantasy Life, but probably not until I’ve tried out a few more Lives and figured out which is my true calling. Alchemy is good fun, but I need a little more adventuring under my belt.

Finally live however you want this autumn with Fantasy Life

fantasy life l_50179d28a0bf0_thumb

E3 is the time to drop all those big names, like Assassin’s Creed: Unity, Far Cry 4, Mario Maker, and so on. Evidently, it’s also a great time to let some other news slip in under the cracks of the conference floor and kinda get noticed by everyone there, at least for a moment between playing AAA titles and having their soul sucked dry via those glow-in-the-dark bracelets. For instance, pretty quickly after Nintendo’s digital conference ended yesterday, news popped up that Level-5 and Brownie Brown were bringing Fantasy Life, their RPG/life sim game for the Nintendo 3DS. to North America this fall. More specifically, October.

Eeeeeeeeeeee!

You might remember me writing about Fantasy Life a few times here on Grinding Down. It’s a game I’ve long been pining for, and I’m super excited to see it heading this way. Finally. After something like five years. Must pre-order, and yes, I hope you’re listening, GameStop. I don’t want to end up in another slightly desperate situation like when I couldn’t find a retail copy of Fire Emblem: Awakening for days. Plus, getting the game day one will hopefully show its creators that they made the right decision, and I have to wonder if Bravely Default: Flying Fairy doing so well here played a part in pushing the decision-makers over the edge. Yes, Japan! Give us your strange and weirdly hard-to-market games! Heck, just look at Tomodachi Life as proof that we can handle whatever you got.

A quick reminder of what the game actually is:

“Players embark on the adventure of their dreams as they craft, cast, battle and role-play. The innovative Life system lets players change to one of 12 Life classes at virtually any time to access different abilities. The huge fantasy landscape is filled with surly dark paladins, slick pirate captains and others who share a taste for the unknown.”

Now, there’s one teeny tiny problem. I’m currently playing three life sim games on the Nintendo 3DS–all at the same time. Yup, I’m a master juggler. There’s Animal Crossing: New Leaf, Disney Magical World, and Tomodachi Life, all moving around each other in a dance of dragons, each one roaring for my attention. Granted, they are not identical, and each does something different than the others, but, more or less, I’m an avatar running around in a world measured by real time, living a life. Fantasy Life seems to merge the former two, and I’m really digging the idea of combat and loot–even if it is a little light and thin–to help mix up the daily checklist of talking to everyone I see and harvesting resource after resource. I suspect by the time Fantasy Life‘s cartridge slips into my Nintendo 3DS I’ll be mostly done with Disney Magical World and Tomodachi Life, and then it’ll just be me having to balance the load of my sad, tumultuous reality, the state of affairs in the animal-infested Arni, and whatever profession I decide to go into in this third fantasy life. Maybe a monk, yearning for internal peace.

But yeah, I’m really stoked to see this news. Shame it wasn’t flashy enough for the actual press conference, but it seemed like everything was to pale in the shadow of Smash Brothers. But how excited am I, you ask? Well, Matt Mason pretty much nailed my reaction: