Tag Archives: Boone

Recruiting all companions in Fallout: New Vegas only took three playthroughs

Man, I have to imagine that if you’re not a fan of Fallout 3 or Fallout: New Vegas and that you’re still following my blog day in, day out, you must be sick of me blathering about these games by now. I know I am. No, not really. Never ever evah. They are great for musing. There’s way too much to this franchise to explore–both good and bad–and considering I still have at least two more playthroughs left (for a sickening lump sum of five playthroughs) before Elder Scrolls V: Skyrim takes over…well, expect more Fallout-based posts. Sorry, haters. Congrats, lovers.

But yeah, check this baby out:


The Whole Gang’s Here (25G): Recruited all companions.

Got it last night. Only took three playthroughs, and I’ll explain why, as it’s actually a simple Achievement to get, but requires the Courier to do things in a certain order or to grow a cold shoulder. There are eight companions to recruit during one’s time in the Mojave Wasteland, and they are are: Arcade Gannon, Craig Boone, ED-E, Lily Bowen, Raul Alfonso Tejada, Rex, Rose of Sharon Cassidy, and Veronica Santangelo.

During my first playthrough, I collected all of them, but I only managed to pick up Veronica after a certain incident, the kind of happening that’s unforgivable, the kind that involved me wiping out everything she ever knew. Once she was “recruited” she quickly realized who I was and what I had done, and that was it. She left, never to join my forces again. I’m guessing the game didn’t consider that one to two minutes she was on Team Jareth enough for this Achievement. Oh well.

During my second playthrough, the same thing happened without me realizing. I murdered all her BoS friends before recruiting her and didn’t even bother attempting to track her down. Besides, my second playthrough character was Samantha, a fiery redhead, and there wasn’t room for competition.

Now, my third and most recent Courier, that creepy Kapture, he went after Veronica as soon as he could. Well, right after getting Boone and ED-E, of course, but long before the main quest got in the way. And then he still murdered all of her friends. Only this time, we kept our distance. Sent her off to Lucky 38, never spoke to her again. Harsh, right? Nah. Saved her a lot of pain and trouble, I suspect. After that, it was just a matter of time and getting a high enough Speech skill for Arcade, after which…ping. Achievement unlocked!

This Achievement is notorious for being buggy. Glad to know that during playthrough #4 or #5, I won’t have to worry about getting everyone and keeping all neat and happy. Also, no more Lily. She freaks me out. It’s mainly always going to be ED-E and either Boone or Rose.

So yeah, three playthroughs and nearly a year later. Closing in all finishing up all the Achievements for Fallout: New Vegas, but I know a few more come out tomorrow with the next DLC, Gun Runners’ Arsenal. Mmm…guns.

Don’t forget to ::make beeping noise::, ED-E

It is with great frustration and disappointment that I make this announcement: I’ve dropped ED-E as a companion in Fallout: New Vegas. Not that I wanted to; the blasted thing worked hard as heck to make me hate it, and hate it in a way not like the opposite of love it, because I do love it, especially the sounds it oozes during battle, but it has to stay with me long enough to find battle, and that became a frequent problem after awhile. I hate ED-E because it is constantly getting “lost.” What does that mean? Well…

When you take on a companion in Fallout: New Vegas, you gain a special perk. ED-E’s gives you a longer range for spotting enemies, as well as targeting Nightkin in V.A.T.S. It’s a good one, especially when tag-teamed with a sniper like Boone. Anyways, ED-E likes to trail behind and alert me to dangers, but sometimes–and by sometimes I mean nine times out of ten–ED-E gets stuck on a piece of landscape or ends up unmovable. I’ve tried to talk to it, get it motivated, but alas…nothing. And then I’ll fast travel, and only Boone will come along. Yet ED-E’s perk is still activated. It’s frustraging, especially during the last few quests in which I was relying on it to help kill a hive of cazadors. Finding ED-E again is a guessing game; I’ve found it inside Lucky 38’s casino once, another time I had to go back to Primm, and another it just randomly came back to the party after several fast travels.

So, the little flying bot that couldn’t…is gone. And Rex, the cyber-dog, is in. Not a huge fan of the dog (as it’s not a huge fan of Jareth and his hat collection), but we’ll see how him and Boone work together as I close in on the…whatever the end battle thing is gonna be.

Hopefully, all above problems (and more) will be fixed with the upcoming patch, which has hopes of doing a number of good things. Such as:

  • Companions now show up as waypoints on the map
  • Companions will always fast travel with you, unless told to wait or sent away
  • Fix: DLC error/save corruption
  • Fix: Entering the strip after Debt Collector causes crash and autosave corruption
  • Fix: Using Mojave Express dropbox can cause DLC warnings
  • Crafting menu now filters valid (bright) recipes to the top of the list
  • Weathered pistol no longer glitches when applying mods

Map waypoints for companions is going to be super sweet. So long as it works, naturally.