A heist’s aftermath
Piece together what went wrong
Replay to learn more
For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.
Posted in 2018 completed games, artwork, entertainment, haiku review, movies, videogames
Tagged Blendo Games, Brendon Chung, Chris Remo, Citizen Abel, exploration, first-person shooter, haiku, haikus, heists, narrative, non-linear storytelling, poetry, Quake 2, Quake II engine, smash cuts, spies, stealth, Thirty Flights of Loving
Spy on a mission
Follow voice. to poison, birds
Alas, ends with fall
I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.
Posted in 2017 completed games, entertainment, haiku review, videogames
Tagged adventure, Blendo Games, Brendon Chung, espionage, free, Gravity Bone, haiku, haikus, poetry, spy