I completed Spyro the Dragon, at 71%, despite the wonky camera, frustrating platforming, and that final fight against Gnasty Gnorc. Then I took on Spyro 2: Ripto’s Rage!, collecting a mighty number of gems, talismans, and orbs. After that, I moved on to Spyro: Year of the Dragon, the third installment in the series despite it missing a number in the title, but alas, I’ve still not finished it off and most likely won’t…well, not the PlayStation 1 classic version I have downloaded on my PlayStation 3. Why, you ask? Well, there’s a little thing called Spyro Reignited Trilogy coming out next month–that’s November, y’all–and I’m mega-stoked to revisit the series with hopefully better controls and camera options. Oh, and it looks gorgeous too.
Spyro: Year of the Dragon opens with a celebration in the land of the dragons, where Spyro and his kin are celebrating the titular “Year of the Dragon,”, an event that occurs every twelve years when new dragon eggs are brought to the realm. However, unfortunately, during the celebration, a cloaked rabbit girl named Bianca invades the Dragon Realms with an army of creatures called Rhynocs and steals all of the dragon eggs. She brings them back to the Sorceress, an evil ruler of all the Forgotten Realms, who scatters the eggs throughout several worlds. Spyro, along with his trusty lifelong pals Sparx and Hunter, are sent to recover the dragon eggs.
Well…my save file says that I’m at 64% completion for Spyro: Year of the Dragon. Go me. That more or less equates to 10,110 out of 15,000 gems and 90 out of 148 dragon eggs, according to the in-game Atlas menu. Which, if I can say, is really handy for tallying up all your accomplishments, along with the objectives still to finish off in each distinct world. This is good information to have because you often need a certain number of dragon eggs to move forward to the next area, and most of them are easy enough to collect, except for the ones based on mini-games, like skating or boxing.
The gameplay is, more or less, the same as the it was in the previous two games. In this one, Spyro will explore over 30 worlds, defeat enemies, complete puzzles, participate in mini-games, and collect eggs and the usual colored gems. He doesn’t have any brand-new moves, but the controls are still fine, if a bit iffy when trying to both charge forward and jump; often, I would just send our poor tiny, purple dragon right off a cliff’s edge. The camera remains a constant opponent. That said, it’s still a lot of fun to explore these worlds and find all the hidden-away gems or see a dragon egg in the distance and figure out how to reach it.
Spyro’s quest to recapture the dragon eggs stolen by the Sorceress is aided by a number of furry and fuzzy friends. Such as Bentley the yeti, Sheila the kangaroo, Sergeant Byrd the flying penguin, and Agent 9, a blaster-wielding space monkey. These characters are represented in unique levels to highlight their different powers and abilities, with puzzles only for them. For example, Sergeant Byrd, has large, open levels to match his ability to fly and long-distance attacks. There’s also Sheila, who has much more vertical levels to make use of her double-jump ability, and these sometimes look like a traditional 2D platformer.
Spyro: Year of the Dragon‘s graphics, sound, and charm all work together to create something special. Yes, even some eighteen years later. The character designs, while low on the polygon count, still show off Insomniac’s knack for creating iconic characters that are the step-stones for what’s to come down the road, namely the Ratchet and Clank series. Honestly, I’m excited to revisit all three games next month, and I promise to get all them dragon eggs back from the Sorceress. Why? Well, mostly because they’ll be tied to Achievements. Ha, I can’t quit caring about those digital bursts of dopamine.