Tag Archives: Ben-Hur

The fact is I hit 70,000 Gamerscore perfectly

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Mark the date down, for today, this twenty-ninth period of twenty-four hours as a unit of time, is yet another behemoth moment for Grinding Down: 70,000 Gamerscore. Hit perfectly thanks to Killer Instinct‘s “Stylish Fulgore” Achievement for 10 points, but really, this was a group effort. Those involved will be thanked two paragraphs down, but first, a summary of my long, meticulous journey to this point and the previous landmarks I visited along the way. Because I enjoy thinking about the trek, imagining myself as an unassuming Hobbit on a grand Adventure, one to eventually share with future generations, becoming legend. Hmm, methinks it is almost time to rewatch Lord of the Rings for the umpteenth time.

Well, naturally, this all started in February 2010 with 10,000. After that, almost a year later, I slid into 20,000. Next, 30,000 was acquired another year after that in March 2012. The black sheep of this story happened in September 2013 as I wasn’t able to get the number I wanted because of stupid ol’ Fable III and settled on 41,000 instead. The gap between that amount and 50,000 was almost two years, as I backed away from the Xbox 360 for a while…for reasons. Here’s the kicker–it was only last June of this very year that I was celebrating 60,000 Gamerscore, which means I did a whole bunch of popping Achievements in the few months since then. Let’s examine where this exponential growth occurred the most.

Let’s see, let’s see. I dug back into my larger-than-necessary backlog for the 360, polishing off Hitman: Absolution and Assassin’s Creed IV: Black Flag as much as possible. In terms of the Xbox One, the games that really helped grow that Gamerscore were LEGO Star Wars: The Force Awakens, Costume Quest 2, Monopoly Plus, The Wolf Among Us, and, embarrassingly, Ben-Hur. Of course, I’ve dabbled in a number of other games, both large and small, both on consoles and mobile, and, as mentioned before, this was a team effort. Even the games where I opened them once and played for less than twenty minutes matter. Unfortunately, I do not have the time to thank every game individually, but they should know in their heart of hearts that they are greatly appreciated.

I feel like with every one of these posts, I try to convey an air of lukewarm detachedness. That hitting these milestones is no big deal, simply a little fun to have with a system designed to reward gamers for all sorts of actions, such as defeating a tough boss or simply watching a game’s credits all the way through. The truth is…I care about hitting these numbers very much. The minute I begin to inch closer to them, I immediately start scanning out the list of potential Achievements and begin planning my path forward. I find it entertaining, and maybe someone out there reading this does too–hey, let me know if ya do–and I’m genuinely curious about what mix of games will lead me to the 80,000 mark. I do have a bunch more episodic adventures from Telltale Games to go through, and those are pretty easy Achievements to pop. We’ll see.

With all that said, picture proof:

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Wait, I took a better pic, since that screenshot ended up being so tiny. Also, I refuse to change my Avatar’s outfit. The more likely reality is that I no longer remember how:

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The first to finish this free-to-play Ben-Hur race is the last to die

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It sure has been a lot of games completed haikus–seven in a row!–and nothing much else here on Grinding Down for these past few months, and that’s fine. This happens every year. My archives prove it so. Summer is crazy-busy for me at the day job, which basically means I find myself with both less free time to think and write about all them videogames in my possession. Plus I’m trying to get some comic books done for MICE. Do not fret; I’m still playing things here and there, jumping from game to game and system to system like an unchained glutton, but unfortunately I’m just not finding the time slash energy to put down all my hot takes. That is until now.

The other night, while mindlessly scanning the list of new releases on Xbox One’s store, I noticed a free-to-play thing called…Ben-Hur. Hmm. Curiosity got the better of me, and I had to know what exactly this was. Not because I’m some huge fan of the 1959 film starring Charlton Heston as the title character or even the least bit interested in this new re-imagining of the source material (though Morgan Freeman’s hair looks amazing). I’m just forever bewildered by tie-in videogames of all shapes and sizes, whether they are for movies, comic books, or even pizza-delivering establishments. I went into Ben-Hur thinking it’d be a quick, lackluster experience that existed only to constantly urge you, the player, to stop playing, drop some cash, and go sit in a movie theater instead, and I wasn’t disappointed in that prediction. At least I got a bunch of Achievement points, right?

Here’s how Ben-Hur goes, and try not to blink or you’ll miss the entire rundown: you participate in a chariot race where need to mash the A button to accelerate–but not too much as your horses will tire–and pull the left and right triggers to whip opponents on either side of you in hopes of taking them out for good. The natural goal is to come in first place, and you can do this by being a strong racer or simply eliminating the competition. Whipping the horses or running opponents into traps and other obstacles on the course does the trick. A season is made up of three individual races, each with their own number of laps and opponents. That’s it.

My first session with Ben-Hur lasted a total of twenty-eight minutes, in which I both won the season without breaking a sweat–or my chariot–and popped 8 of the 10 easy-as-pie Achievements. I’ve since gone back and gotten one more Achievement, and a part of me wants to get the last one, which requires destroying every opponent in every race of a season, but I think if I don’t get it the next time I play this will simply be removed both from the Xbox One and my memory. The tricky part is that you, the titular Ben-Hur, must destroy all the chariots yourself; they can’t be destroyed by other players or their own undoing. That’s as challenging as this live-or-die race gets, and the most hilarious cause-and-effect happening is seeing these health power-ups tossed out on to the track the moment you take a teeny tiny bit of damage.

Turns out, Ben-Hur was published by AOL and developed by Float Hybrid, which creates “branded experiences,” and Krome Studio, the developer of games I actually enjoy, such as Ty the Tasmanian Tiger. Maybe that’s what was missing from Ben-Hur: boomerangs and that distinct-sounding Australian English that I’ll never be able to perfectly replicate. Oh, and no, this did not inspire me to purchase a pair of tickets for the new movie. If anything, I’m inclined to stay far, far away.

2016 Game Review Haiku, #48 – Ben-Hur

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Take the reins, Ben-Hur
Steer this freebie, for glory
Easy Gamerscore

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.