Tag Archives: Batman

2019 Game Review Haiku, #35 – Batman: Arkham City

Dying Batman needs
Cure, but the Joker prevails
A tiresome (k)night

And we’re back with these little haikus of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

There’s too much trivial chatter in Batman: Arkham City

Twice a month, I go to my local oncology center, sit in a fairly comfy reclining chair, get hooked up to a machine, and have poison, along with other substances, pumped into my body for three to four hours. It’s not exactly what I’d describe as fun, but it is what I have to do to continue living the life I want to live, a life with cancer. I’m never alone there, and sometimes the room is quiet, with everyone reading a book or listening to music or sleeping, as I’m wont to do, and other times it is just bursting with mindless chatter. Thank goodness for headphones. I tell this story because it actually relates greatly to Batman: Arkham City, believe it or not.

Can Batman just get one moment of peace to look out over Arkham City without having to hear some nearby conversation between Goon #1 and Goon #2? Please, it’s all I want. It seems you can’t go anywhere without picking up a stray conversation, and the majority of them are just fluff, nonsensical, pointless chatter to clog up your ear-holes. Someone somewhere is always talking, and it quickly becomes grating. Plus, there are occasional conversations you do need to pay attention to, such as when a political prisoner is being attacked or threatened, as it is a side quest activity, and parsing those out from the clutter can be tough. I don’t remember Batman: Arkham Asylum having this issue, but a lot of the game was spent in-doors, whereas here you are constantly gliding from rooftop to rooftop via a pretty open world brimming with enemies.

That said, I’ll now talk about the game proper. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Batman: Arkham City is inspired by the long-running comic book mythos. In the game’s main storyline, Batman is incarcerated in Arkham City, a huge new super-prison enclosing the decaying urban slums of the fictional Gotham City. He must uncover the secret behind the sinister scheme “Protocol 10,” orchestrated by the facility’s warden Hugo Strange, all while also dealing with a number of other big-name baddies, such as Mr. Freeze, The Penguin, and, of course, The Joker. It plays and feels a lot like Batman: Arkham Asylum, but bigger and more explosive, with more things to do.

The same freely flowing combat from Batman: Arkham Asylum returns here and, while it can feel mashy at times, it does also feel purposeful. Batman can dynamically punch, kick, grapple, and Batarang through crowds of tough guys or, if you get the jump on a solo dude, take him down stealthily. Players gifted with superior button-pressing timing and the clarity of mind–in short, not at all me–can also use Batman’s fist and gadget tools to elevate these brawls into something much more. A violent dance, perhaps. Not all of Batman: Arkham City takes place outside; in locked rooms, Batman is a true predator, stalking enemies from the shadows and plucking them off one by one. I’m much better in these scenarios than I am trying to take on eight unarmed enemies and three guys with guns, all while trying to counter here, punch there, dodge this way, leap that way, etc.

At times, Batman: Arkham City has too many distractions, and I even found myself unable to figure out where to go next for the main mission, having veered off to answer payphone calls and attempt to collect some Riddler trophies. I say attempt because, for many of them, they are quite puzzling and seem like they require tools and abilities I’ve not yet unlocked. I do like that you can tag any Riddler trophy you see and it’ll add it to your map so you can return to it later, if that’s something you want to do. I highly doubt I’ll be going after all the collectibles in this one, despite that being a task I love doing in many other games. My goal is to just get through the story and see how things ultimately unfold for Mr. Wayne.

Currently, I’m in a large museum, trying to carefully make my way across a small pond of frozen ice to save some cops from The Penguin. If you are too reckless or take the wrong path, the ice will break, and a shark will eat Batman. Let me repeat that last part–a shark eats Batman. It’s probably the best thing I’ve seen so far in Batman: Arkham City.

Small-scale escapades with Batman: Arkham Origins Blackgate

Once I’m done with a few other games on my plate, namely Adventure Time: Pirates of the Enchiridion, I plan to move on and finally play Batman: Arkham City. Well, start it again; I did play a wee bit of it on the ol’ PlayStation 3…uh, some long time ago. Anyways, I got another copy of it in a Black Friday bundle last year with Batman: Arkham Asylum for Xbox One, which I’ve already played and enjoyed, but it was actually cheaper to get both than purchase Batman: Arkham City on its own. Yeah, go figure, right? My cart total came to…$5.33. I’m all about them cheap-o gaming experiences. But that’s not at all what this post is about; I’m here to talk to you about Batman: Arkham Origins Blackgate, which is a big Batman game on a tiny screen.

Taking place shortly after the events of Batman: Arkham Origins, Blackgate attempts to bridge the story gap between Batman: Arkham Asylum and its recent prequel. In this one, Batman learns of a robbery that leads to his meeting the feline burglar Catwoman. As events quickly unfold, the temptress leads the Caped Crusader to Blackgate Prison, home of Gotham’s criminals who haven’t been deemed criminally insane and consequentially sent to the much more infamous Arkham Asylum. The villains already behind bars, the most nefarious being Penguin, Black Mask, and the Joker, have managed to escape from their cells and take control of the joint. With the rest of the inmates at their employ, Batman must stop the complete takeover of the prison. It’s a decent setup, but it does feel a bit samey when you think of how events went down in Batman: Arkham Asylum.

What is Blackgate, other than a mouthful of a game title? Well, it’s a Metroid-style Dark Knight adventure designed by a few of the top people behind the three Metroid Prime games on GameCube and Wii. Their new studio is called Armature, and this is their big debut. In this, you are the titular Batman, exploring Blackgate Prison, automatically filling out a map as you search for clues about how to get from one part of the game world to the next. As you go, you’ll discover obstacles that are in your way and then, somewhere down the road, find new abilities and gadgetry that let you pass those obstacles. Shocking, I know. Also, there are enemies to fight, and the combat is handled similarly to the main entry series, wherein rhythm and timing is your best bet to remain standing at the end. Blackgate is two-parts detective work and one-third combat.

As I’m wont to do, I played a small amount when I first got Blackgate…and then put it down and completely forgot about it after a few days. Shame on me, but also…that’s just totally me. Well, I loaded it back up recently. My save slot says I’ve played a total of one hour and twenty-four minutes, which puts me at a 21% completion rate. All right then. Thankfully, it immediately told me where to go to next to move the story along–the lighthouse. However, getting there still proved troublesome as I completely forgot all the controls or how anything works, such as using detective mode to find clues in the environments you are navigating. Don’t worry, it eventually all came back to me, just took a few attempts.

While the story itself is not very engaging, the way it is told is super stylish, using somewhat animated comic book-like panels for its cutscenes, with strong voiceover work from the eclectic cast. That said, everything else visually is a bit bland and samey, and many of the environments are simply gray and drab, which makes it hard to know where you are because every place looks identical. There’s a map, but I didn’t find it too helpful when I really needed it; that said, the menus for the cases you are investigating and the gear/armor you have found are nicely done and full of vital information.

I truly intend to keep going with Blackgate and not immediately drop it like a bag of bat guano in a few days, but truth be told all it is doing is getting me excited for the larger-than-life series on the Xbox One, of which I’ve already installed Batman: Arkham City. I suspect I’ll be better at the combat when I can actually see what is going on instead of squinting at a tiny screen and hoping for the best.

2017 Game Review Haiku, #21 – Batman: The Telltale Series, Episode 1 “Realm of Shadows”

2017-gd-games-completed-batman-telltale-episode-1

Batman and Bruce Wayne
One man, two lives–each in strife
Expose his parents

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Batman vs. The Joker and an army of ventilation gates

batman arkham asylum mash x to open vents copy

As you probably already know from the previous post, I beat Batman: Arkham Asylum over the weekend. It was really enjoyable and constantly full of stuff to do, even if there’s a few aspects of it that I found bothersome–more on that in a bit–and if someone had simply told me it was more or less Super Metroid plus Deus Ex: Human Revolution sooner, I would not be as late as I am to this crazy shindig. But whatevs, I did it. Not like I’m opposed to catching up on older games. But truthfully, I think I’m now good with Batman for a bit, not feeling the need to bat-glide right over to Arkham City or Arkham Origins. Though maybe that 3DS game has potential…

At the time of kicking The Joker’s clownish ass back behind bars and completing the game proper, my final stats were as follows:

  • Challenges – 2%
  • Riddles – 142/240
  • Upgrades – 18/20
  • Character Bios – 31/42
  • Completed – 73%

Not bad, not bad. But could be better overall. I’ve since gone back and upped all of those stats, now sitting at an 85% completion rate, with everything in the main campaign found, unlocked, and listened to. Whoop whoop, go moi. However, that means, in order to earn the remaining 15%, I have to not only finish all the challenges, which come in two forms, but also do them perfectly for all their medals. Which seems extremely difficult. In the Combat challenges, you fight against four rounds of enemies and earn points by combo-chaining attacks together, never getting hit, and using a ton of variety. In Silent Predator, you are tasked with taking out a group of enemies in a room from the main game itself, with three specific tasks to accomplish along the way. There’s a handful of each of these, and the difficulty between one and another appears to ramp up dramatically. I’ve tried a few and done simply mediocre on ’em, so I can officially wave goodbye to a 100% completion rate.

What I’m really here to talk about is how much you are required to mash the X button in Batman: Arkham Asylum. It’s ridiculous. For all his brawn and muscles and high technology, Batman still has to mash on the X button to pull open/kick out ventilation shafts, rip down glass walls, and topple The Joker off a ledge multiple times during the final fight. That latter reason, I get–truly. But everything else feels unnecessary and is quite tiring, especially when you use the upgraded Batclaw to rip open glass walls from afar, which seem to take more button presses than anything else. Throw in the notion that you’re also, sort of, mashing X a lot during combat to dodge out of the way, and well…that button is getting some seriously loving. I’m not generally opposed to these kind of mini-mash QTE festivals, but Batman uses vents a lot, certainly more than doors, and I don’t understand why it couldn’t have been a simple single button press to open the vent. Is it more interactive? Sure, but it’s badly designed and does not make me feel like a badass superhero.

If you’d like to really stave off any sliver of interest to see how Arkham City and Arkham Origins play out, just let me know if this mechanic is still there. If so, I’ll pass on the mash.

2013 Game Review Haiku, #36 – Batman: Arkham Asylum

2013 games completed 36 batman arkham asylum copy

Bats is late for the
Joker’s party, let’s just blame
Those Riddler trophies

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Pretty late to the Joker’s party in Batman: Arkham Asylum

batman-arkham-asylum-3 impressions

Batman: Arkham Asylum came out in 2009 to nearly unanimous praise, and four years later, during a PSN summer sale, after consecutively not experiencing Rocksteady Studios’ take on the Dark Knight year after year after year after year, I bought it for a silky smooth $5.00. And then a couple months later, simply because everyone was getting back to praising the place where it all began after seeing how lackluster Batman: Arkham Origins turned out to be, I installed the game, booted it up, and saw the errors of my ways over these past few years. It’s more or less Deus Ex: The Bats Revolution.

First things first, the story setup: in Arkham Asylum, the Joker instigates an elaborate plot to seize control of Arkham Asylum and trap Batman inside with many of his incarcerated foes. Subsequently, the Joker also holds the power to detonate hidden bombs he placed around Gotham City before getting himself captured. Batman must now fight his way through the asylum’s loose inmates, save some named people, and put an end to the Joker’s plans. He’ll do this by playing detective, being sneaky, hanging from gargoyles, and punching rhythmically when the scenario says so.

Before I get into my impressions, here’s a bunch of silly comics about Bats from my recently completed 365 BAD COMICS project:

batman bad comic 001

batman bad comic 002

batman bad comic 003

Right. Couldn’t resist the chance to shamelessly plug my art.

Anyways, I’m having a lot of fun in Arkham Asylum, and I’m only at a 14% completion rate. This is even more surprising when you realize that, as a superhero comic book character, I don’t find Batman very interesting. Definitely more so than Superman, but that’s it. Everybody else comes ahead. I’m more of an X-Men follower, but Bruce Wayne is kind of just a rich man in a costume beating up poor criminals with fancy gadgets and a throaty voice. I’m sure I just made a lot of people angry with that statement. However, all his toys do make for fantastic gameplay, which is what this game delivers on tenfold.

Batman is trapped in Arkham Asylum, which is actually called the Elizabeth Arkham Asylum for the Criminally Insane and found isolated just outside Gotham City. Has hints of Alcatraz prison. You’ll come across good guys and bad guys as you move from building to building, all while the Joker teases you from afar, promising a party you’ll never forget. It’s a mix of open-world-like areas and more linear hallways and rooms, and I think it works great. You can explore a bit and find interview audio logs and Riddler trophies or you can stick to the pretty obvious path to see the story unfold at a healthy clip. I’ve done a little bit of both, but I think I’ll just keep pushing the story forward from now on, even though those Riddler trophies sure are dang tempting and do at least reward Batman with a pinch of XP. And you need XP to unlock gadgets, combat moves, and armor upgrades.

Combat requires rhythm and reminds me of what the Assassin’s Creed series has been doing as of late, with countering attacks simply keeping the flow going so you can chain together attack after attack for bonus XP. Personally, I’ve tried getting through most scenarios as a silent pounder, loving the inverted takedowns from gargoyles. But unfortunately, you can’t play the game the whole way in that fashion, especially when boss fights pop up. Detective Mode really helps, which makes enemies appear as visible skeletal frames on the map, so you know exactly where everyone is. Reminds me warmly of the good times in Deus Ex: Human Revolution–see: not the boss fights–of sneaking through vents and using the augmentation that lets you look through walls for enemies.

So call me surprised. Call me stupid. I wish I had started playing Arkham Asylum a long time ago, but I’m pretty okay with seeing it now and enjoying a slower pace through the halls of this creepy psychiatric hospital. I might be late as frak to the party, but I’m still celebrating.

The Top 10 Videogames I Didn’t Get to Play in 2012

2012 games I did not get to play blog post

Well, here we are again. Another year has come to a close, and I’ve not played every videogame that came out in the last twelve months. I know, how shocking. And here are some reasons: money, time, sanity. I do make a conscious attempt to balance my videogaming time with my time for creating all of those wonderfully “bad” comics no one really looks at, which can be quite a dance, especially during those months where it seemed like a desirable game came out every few days for weeks on end. Like this past October through November. It was dastardly. But yeah, videogames–I don’t play ’em all.

For those curious, here’s what I didn’t get to play last year and the year prior:

Get hooked by the sad puppy picture, stay for the maddening lists. All right, enough setup. Let’s get to this year’s misses pronto.

10. Red Dead Redemption // Batman: Arkham Asylum // Batman: Arkham City // Portal 2

portal2_gamescom02

Basically, for the number 10 spot, here’s just a bunch of games from previous years’ lists which I’ve still not gotten to experience. You could call this cheating, and I would agree with you, but I think they all still deserve some sort of mention. So let’s lump them together. I’m sure most of you are silently screaming at me from across the screen to play Portal 2 right now, a game which I bought for $5.00 from Steam’s latest Summer Sale, but have not even gotten around to installing yet on my laptop. Swing and a miss, I guess. My landlord continues to recommend Red Dead, too. One day. One day, people…

9. Dust: An Elysian Tail

Dust-An-Elysian-Tail2

A side-scrolling, action platformer with a really vibrant look and a tale of genocide. Seems like many dismissed this game simply because they fear the Furries, but it sounds like there’s a great, emotionally-driven story and even greater gameplay mechanics to enjoy here. Also, take into account that Dust: An Elysian Tail is the product of one man’s work. Yeah, I gotta get to this at some point. Selfishly, I’m waiting for a reduced price sale, and I think I just missed my chance to get it for half off the other day. Wah.

8. Crashmo

crashmo thumb

From what it sounds like, Crashmo is both a continuation from Pushmo and also an entirely different game. In this one, gravity takes priority, with blocks able to fall when moved off other rows and columns. And you can rotate the playing field á la Fez to get a better perspective on how to climb to the top and save that little kid yet again. That said, I’d like to get a wee bit further in Pushmo‘s later (and more straining) puzzles before moving on to new mechanics that literally change how one plays.

7. Dragon’s Dogma

Dragons-Dogma-041

An open world action-RPG developed by Capcom? Huh, okay. That’s an interesting start, but throw in the addition of creating a mini army of Pawns that you can customize and make your own. Bosses are climbable like in Shadow of the Colossus, Pawns can select between nine vocations and you can trade them among friends and strangers, and the realm is yours to explore. Seems like the story is paper-thin until the absolute very end, but maybe the story doesn’t matter all that much over taking down griffins and giant heart-eating dragons.

6. Faster Than Light

Faster Than Light Linux Game

I did not back FTL on Kickstarter when its campaign was running and didn’t even really know it existed until it was released and quickly loved by many, many gamers. It’s been described succinctly as “Oregon Trail in space.” You run a spaceship and try to get as far as you can with it, surviving asteroids and pirate raids and general malfunctions. When you die, it’s done, and you have to start over. That sounds cruel and punishing, but this is the kind of game that you go back into smarter and more prepared, whether that helps you or not. Randomness is a factor for sure, but that’s the risk you take when piloting a spaceship.

5. LEGO Batman 2: DC Super Heroes

Lego Batman 2

I was not a huge fan of LEGO Batman; I mean, it was fine, and much better than LEGO Indiana Jones 2 for sure, but it’s not my favorite of the LEGO videogames. Maybe that’s because it didn’t have a film to follow, and it set out to tell its own story, without words. Which is pretty hard to do unless you already know what’s going on. Now, LEGO Batman 2 doesn’t have a film to follow again, but this is where the LEGO characters began to talk, which has to help in telling a story, I suspect, and you have a huge hub world of Gotham to explore. Plus all the familiar hooks. And there’s more than Batman characters here. Maybe once I’m done running around LEGO Middle-earth I’ll give this a spin, but that could be a while. Spoiler: I’m loving LEGO Middle-earth.

4. Dishonored

2340055-dishonored_1

I got my stealth fix with Mark of the Ninja this year, but it sounds like Dishonored does some good things too, especially with the Blink ability, which allows you to quickly travel from point A to point B super fast. It’s got a New Weird/steampunk-like setting, and you can handle missions in a number of ways, just like the Deus Ex of yesteryear. I like variety and doing things my way. At some point, I’ll get to this.

3. Mass Effect 3

Mass-Effect-3-my-fish

This year, I played Mass Effect 2. It went all right. I found it to be an okay space-based adventure across the galaxy, but nothing astounding. In fact, I think I enjoyed Mass Effect more, as there was more to explore there, to learn about the races and planets and technology. I got through the “suicide mission” just fine, but then Mass Effect 3 came out and it sounded like a whiff for various reasons. Not interested in online multiplayer, and it seems like you can only experience the game in its true form via numerous DLC packs, released later. Think I’ll wait for a “game of the year” version, which, if Mass Effect 2 is any proof, BioWare won’t ever put out.

2. Journey

Journey-Screen-Seven

No PlayStation 3, no play. Insert a thousand scarf-wearing sad faces. Journey, from what I’ve heard, sounds absolutely amazing. And every screenshot looks like a perfect desktop wallpaper. Take that as you will.

1. Assassin’s Creed III

Assassins-Creed-3-55

Assassin’s Creed III came out right at a bad time for me, with little time to play and having already purchased a few Nintendo 3DS titles to hold me over. So I had the choice of getting this or a new winter coat, and I went with the latter. So far, it’s worked out pretty well, and even though most reviews for ACIII were less than positive, I’m still curious to see what it is like to be an assassin in colonial times, as well as all the wilderness exploration. Heard it doesn’t “end” things, which is a bummer, as I think this series needs closure and then to come back as something completely new.

Originally, Telltale’s The Walking Dead was at the #1 spot, but thanks to the Microsoft’s Christmas spirit, the first episode “A New Day” is being given out for free on the Xbox 360 all week long, and so I downloaded, plopped myself on the couch next to Tara, and quickly devoured the entire thing in one sitting. It’s really good. I picked up the four other episodes for 200 MP a piece this morning and plan to see how things go for Lee and Clementine as soon as possible.

That said, naturally, there are even more games I haven’t gotten to play this year, some of which sound fantastic (Hotline Miami, The Unfinished Swan, Retro City Rampage), and some of which I just couldn’t find the energy to care about (Halo 4, XCOM: The Enemy Unknown). Maybe I’ll get to trying out a few of these in the upcoming 2013 stretch, but with a huge and growing backlog in Steam (thanks, all you indie bundles) and a New Year’s Resolution of completing some classics from my collection for the first time, I might not. We’ll see what ends up on next year’s list; one promise I can make is that I’ll be playing Animal Crossing: New Leaf the very first minute of the day it is released. I need that game like woah.

Anyways, what games did you miss out on this year? Speak up in the comments section below! And good luck in the year to come.

Everyone talks in the LEGO Batman 2 demo for the 3DS

Of all the LEGO videogames in my collection, I have to say that LEGO Batman is not my favorite. It was harder to get into due to not following a movie or comic script, as well as dealing with the fact that I’m no hardcore fan of the caped crusader and his many plights. Also, a lack of characters to play as–limited mostly to just Batman and Robin–was not made better by the inclusion of different wearable suits to solve puzzles. I played it, and I played it to completion back in August 2009, but that was the last time I touched it or thought about the black sheep in any great capacity.

Before I go any further, as a non-spoken rule when ever mentioning LEGO Batman, I feel like I must share this l’il comic I did many moons ago, which Tara was, by pure luck, talking about the other day. I think it hits the mark for all LEGO videogames, both past and those to come. Anyways, here:

Right. I mean, every LEGO videogame so far has its own brand of fun and excellent co-op moments, but if I listed them all in a High Fidelity sort of way, LEGO Batman would be at the bottom. If I remember correctly, you got to play as the villains for a bit after completing the game, but by then I was just going for 100% completion, so whatever.

Last night, while watching the Nintendo 3DS live showcase–which, mind you, neglected to give any love to Animal Crossing 3DS, a title able to sell millions and millions and millions–watchers were informed that a free demo for LEGO Batman 2: DC Superheroes was availabe on the Nintendo eShop. Off I went to use up my limited number of blocks.

Hey, true fact time: this is the first LEGO videogame I’ve ever played on a handheld. I know.

Right. The demo begins with a cutscene, and the first thing that jumps out is that all the characters now talk. Gone are the days when LEGO boys and girls would mumble and gesture their way through a scene. It’s a little weird at first, but the silliness is still prevalent in the tone of dialogue and antics of the characters. In short, you’ll quickly forget that they couldn’t talk soon after. There’s an award ceremony happening, and just before what’s-his-name can get some shiny trophy the Joker shows up with his motley crew to ruin the party. Bruce Wayne disappears while the Joker monologues, literally popping back into the room via the Batmobile. Then the game part starts and…it’s a LEGO videogame level. That might sound a little negative to you, quiet reader on the opposite side of this screen, but it’s mostly not. You punch stuff, you collect studs, you flip switches and construct things and switch between characters for different skills. I also had to do battle with Poison Ivy, The Riddler, and The Joker.

However, one aspect really stood out, and not in a great way. Since this is my first LEGO videogame on a handheld, I don’t know if this has been a series staple or if it’s new for LEGO Batman 2: DC Superheroes, but the actual earning of the esteemed SUPERHERO reward, which is given to players that collect a specific amount of studs in the level, is severely underwhelming. On the Xbox 360, it is presented with a nice-sounding boom and a flashing of the title across the screen. On the Nintendo 3DS, the words just quietly appear on the screen with zero pizzazz. All that work…slighted.

So, all in all, LEGO Batman 2: DC Superheroes is certainly serviceable, but I think I’m going to save my blue/purple LEGO studs for LEGO Lord of the Rings, which is more than likely coming out this holiday season to ride The Hobbit‘s curtails.

The Top 10 Videogames I Didn’t Get to Play in 2011

I did this type of list last year–and by last year, I mean 2010–and to say that it was well received is me being honestly humble; The Top 10 Games I Didn’t Get to Play in 2010 ended up gracing the home page of WordPress.com for a week and change, meaning that anyone and everyone visiting the site saw an adorable puppy with sad eyes drawing them into a post about missing out on a bunch of popular videogames. And it got looked at. A lot. Around 15,200 views and over 140 comments in just a few days, a high majority of them from really nice commenters, too. Thanks, WordPress people! We’ll see if I can bottle magic for a second time.

10. Batman: Arkham City

He may be the hope that flies through the night sky in black, but he’s also unplayed. Same with the previous game Batman: Arkham Asylum. The game(s) seem really cool, with a mix of action, stealth, and as many cameos the devs can squeeze in, but I’ve somehow managed to avoid all things batty. Not on purpose. I like Batman much more than Superman (but less than Spider-Man). Maybe I’ll grab one of these in 2012 to help get in the mood for The Dark Knight Rises.

9. STACKING

 

I like weird games, mostly because weird games take chances, thus earning the adjective of being weird. Stacking seems like a weird game, which is why it is intriguing to me. Plus, the way the characters hop around the world reminds me a little of how I design my Supertown and All of Westeros characters, even though those in Stacking do have arms, legs, noses, and ears. Good for them. The price tag (1200 MS Points) for this downloadable has always kept me at bay so I’m hoping for a sale sometime soon.

8. Aliens: Infestation

Here’s probably the first (and last) Aliens game I’m interested in. The goal is shooting alien creatures without remorse, and this objective plays out in a Metroidvania way, with a unique hook of main characters being totally and completely killable. You literally have X number of lives to beat the game, I guess. There’s some gorgeous spritework here, and the level design is ripe for exploration. Alas, I don’t know much about the source material, as I’ve only ever seen one film from the franchise, and I couldn’t tell you if it was Alien or Aliens, but it did have a robot at the end bleeding milk all over the place, but I’m a sucker for anything that shows its love for side-scrolling pilgrimages and does it well.

7. Alice: Madness Returns

I have a strange relationship with American McGee’s Alice; that’s a game that I actually played co-op with a girlfriend even though it was not a co-op game. She controlled the moving of Alice, and I used items and weapons from the other side of the keyboard. It was a disastrous time, and we rarely worked well together, but it was one of the few games she ever became interested in, and was adamant about us playing it together. Ah, young love affection. What a farce.

And so that game has been stuck in my being ever since, evoking a time I’d like to not go back to. However, Alice’s next journey in Alice: Madness Returns looks like fun, maybe even darker than before if that’s possible. The game got mediocre reviews, but I’m more interested in just going at it all by my lonesome.

6. Red Dead Redemption

Here’s a game that was also on my 2010 list, meaning a whole year went by and I’ve still not been able to ride a horse, skin a bear, and shoot a unruly vagrant. I want to, I really do, and I was close to purchasing the Game of the Year edition, which nicely collects all the many DLC packs into one package, but instead went with Mass Effect 2. I still don’t love Grand Theft Auto IV, but I named L.A. Noire as my game of the year, and have hopes that Red Dead Redemption is more like the latter and less like the former. Yeah, yeah, I know people refer to it as Grand Theft Horse, but maybe there’s more to it than that. Or maybe you’ll see this title on yet another edition of this list come the end of 2012.

5. Terraria

This year, I was able to give Minecraft a spin thanks to a free, limited-time copy with the purchase of one of the Humble Indie Bundles. I struggled at first, both with what the point of the game was and then also surviving the darkness, but that was enough for me until it comes out on the Xbox 360. Terraria is seemingly Minecraft’s cousin, but it only works on a PC, and since I use a Mac…well, you do the math. The graphics and slower gameplay seem more appealing to me than that in Minecraft, but it’ll have to wait until I can get a new pooter.

4. Assassin’s Creed: Revelations

True fact: I totally skipped Assassin’s Creed II and went straight to Assassin’s Creed: Brotherhood, and I’m totally at peace with that. Why? Well, AC:B turned out to be simply fantastic. A strong story, lots to do in a well-designed setting, and a unique take on online multiplayer stabbing. Though Ubisoft might be spitting out these games a little too fast, Assassin’s Creed: Revelations seems to be more of AC:B, and I’ve heard that the changes to online multiplayer are significant. I’ve held back because I’ve heard that for a game with revelations in its title, there is actually little to that point. Going to wait until the price drops down to $30 or so, me thinks.

3. Portal 2

So, 2011 was the year that I caught up with the world and played–and beat with minimal walkthrough assistance–Portal. Yeah, go me. However, I did struggle with a few puzzles, almost to the point of blunt frustration, and that’s been the biggest roadblock for Portal 2; I’m interested in the story and learning more about Aperture Science and their ultimate plans, but not having to deal with the mind-benders and brain-twisters to get there. Sure, I could read a wiki or watch videos online, but that’s just silly. Alas, I kinda doubt I’ll ever get to this one.

2. Kirby Mass Attack

Without a doubt, Kirby is Nintendo’s lab experiment. When they want to try something new or risky or off-the-wall, they just use Kirby as the flagship. Over the years, he’s been turned into yarn, forced to ride a rainbow, and also enter air kart races. His latest adventure on the DS (not the 3DS, mind you) involves clones. Kirby Mass Attack retains the look of those classic Kirby game, but throws in new puzzles solvable with multiple Kirby copies, and it’s all controlled with the touchscreen. This one was released right around the same time as Professor Layton and the Last Specter, and I only had enough funds to get one or the other, and so it’ll have to wait for a later date.

1. The Legend of Zelda: Skyward Sword

The last great game for the Nintendo Wii. At least that’s what journalistic people are saying about The Legend of Zelda: Skyward Sword, and I’m sure they are right as there definitely doesn’t seem to be anything else in the pipeline before the dumbly-named Wii U drops. And there’s always reason to be excited for a new Zelda game, but I still struggle with the idea of actually playing this on a Wii, with a Wii controller, doing Wii-like things. Visually, it’s so pretty. Like a painting come to life. It also sounds like a mighty slow crawl for those first few hours. Going to hold off for now and wait until it drops in price, but who knows how long that could take.

Well, I think that’s it.

Other contenders that I didn’t play and didn’t make this list include Solatorobo: Red the Hunter, Dead Island, Dragon Quest VI: Realms of Revelation, Lost in Shadow, and Rayman: Origins. Yeah, I got some things to catch up on. We’ll get there, surely. But what about you, dear readers? What games from 2011 did you miss out on? Speak up below in the comments.