Tag Archives: Ayla

Queen Zeal says I need to finish up some more sidequests

As per my last update on Chrono Trigger, I was feeling iffy over the remaining sidequests and decided to just bite the bullet and attempt to end the game via storming into The Black Omen, slicing and dicing and dual teching, and taking down Lavos for all of humanity. But after watching Crono, Marle, and Ayla fall to pieces three times in a row, I’m thinking that I’m not ready to beat the big baddie. Or rather, the smaller baddies before the big baddie. Well, I’m ready, truly, with all my heart and soul, but my characters are not despite all three being around level 45 or 46.

So, The Black Omen. It’s linear and draining, featuring normal enemies that could potentially be labeled mini-bosses, as well as Flyclops, which are these one-eyed flying monstrosities that can literally empty your character’s stock of MP in a few turns. I hate them deeply and have to take them down fast with Falcon Strike or all hope is lost. A number of save points are thankfully available, as there is a constant need to heal up prior and post the numerous boss fights. It’s not the most exciting push towards an ending; the bigger problem I’m having is with the boss fights in rapid succession near the end of The Black Omen and not being fast enough to heal up before Queen Zeal flicks everyone to death after lowering my team’s collective HP to a measly 1. Yup, you have to endure three fights, one after the other, with no time to recover. It’s a bummer when that “you have died” music plays, bringing you back to the main menu screen and showing you that you just lost 15 minutes of playtime.

So I talked to one of those weird Nu things and escaped from the floating ship of death and depression, getting back to fights I could handle. Namely, Retinite in the Sunken Desert, who went down with ease now that my team was significantly higher in power and gear than the last time they fought it. I then brought that forest back to life, save a sad moment in Lucca’s life, got a cool accessory that I don’t want to use as I have cooler accessories already equipped, and…that’s it.

Let’s update my list of sidequests then:

  • Ozzie’s Fort
  • Northern Ruins
  • The Sunken Desert
  • The Sun Stone
  • The Rainbow Shell
  • King Guardia’s Trial
  • Geno Dome
  • The Black Omen/The Final Battle

Four down! Three more to figure out.

Also, I have to come to terms with the fact that my team of Crono, Marle, and Ayla is not good enough for the final fight. Firstly, I know Marle could use a stronger weapon as she’s still rocking a Robin Bow, but her purpose in the group is for healing and adding on to some dual tech attacks; rarely does she go in shooting solo. My only group heal spell is the dual tech Aura Whirl between Crono and Marle, but I really don’t want to give up the princess. With a Gold Stud and a lot of Magic Tabs, I’ve made her a cheap healing beast. Which makes me think that maybe Ayla needs to go. Her Charm tech is nice, but she lacks an elemental aura, which can hurt in some fights. Maybe Frog? I don’t know. I like my girls so there’s also Lucca who, if I’m to be honest here, I’ve used minimally since beginning Chrono Trigger. I just find her…uninteresting.

I also have the option–I think–to skip The Black Omen entirely and just fight Lavos via the bucket at the End of Time.

Hmm. Decisions, decisions. I hope to have a more successful update next time.

The final sidequests in Chrono Trigger are deceptively tough

Yup, another progress report for Chrono Trigger. Last night, thanks to the excessive use of the Dual Tech called Ice Sword and by stocking up my team (Crono, Marle, and Ayla) with fire-resistant armor, I was able to kick Rust Tyrano’s rusty butt, discover the Rainbow Shell directly behind it, and bring said treasure back to Guardia Castle. I expected some kind of reward right there and then, but was surprised to learn that I’d have to do some time-traveling to see if anything was to come of the legendary shell. Ah, this sidequest was not over yet. Back in the future, the trial of the century is happening; I won’t spoil what happens next, but it was a nice moment for Marle and her father, and as a reward, I got Melchior to make her a new dress from the Rainbow Shell.

Again, just like last time, I’m now at some crossroads. Here’s the list of Chrono Trigger sidequests available to do before taking on big ol’ smelly, the it of the hour, the not-so-lovable Lavos:

  • Ozzie’s Fort – Finished this one and even found the secret room that housed all the best gear for Magus, a dude I am so not interested in using. I tossed him into my party once for a few fights and then got rid of him. No Dual Techs? Get outta here.
  • Northern Ruins – Thanks to Epoch, I found a ruined castle with the ghost of Cyrus in it. We fought, I did no damage to him, and the battle ended after a bit, with Frog trying to make contact with his old friend who was sadly having a case of the jimmy arms. That was it. Nothing else seemed to happen, and I’m not sure what it is we’re doing wrong–I figured having Frog in the party was the trick to getting this sidequest started. Guess not.
  • The Sunken Desert – I went into the quicksand hole, cleared out some enemies, grabbed all items from the treasure chests, and then died fighting the skeleton boss there, the infamous Retinite. He’s kind of a boney jerk. Couldn’t figure out a good pattern to beating him, as physical attacks raised his defense and water spells lowered it, but by the time I got something going there I had to call it quits in order to heal up my peeps. And then mass destruction was dropped on our heads. Dead, dead, and dead.
  • The Sun Stone – Haven’t even attempted this one yet. Not sure what exactly I’m supposed to do.
  • The Rainbow Shell – Just completed it last night.
  • King Guardia’s Trial – Same as above, which seem to go hand-in-hand with each other. I picked the Prism Dress over the three Prism Helms. Hope that was a good decision. Wait. Why can’t Melchior make all the items? It’s not like the Rainbow Shell got used up to craft the dress. It’s still in Guardia Castle’s basement. I can see it. It’s right there.
  • Geno Dome – I dropped Robo into my party, headed to that nasty vision of the future, and started this sidequest proper. Mother Brain–no, not that one–contacts Robo at the Geno Dome, curious about his human companions, and the gang begins exploring. I got pretty far into the factory, but then the game threw some switch puzzles at us, and I couldn’t really figure out where to go next. So I left and haven’t been back.
  • The Black Omen/The Final Battle – SO NOT READY YET. Though I think I did accidentally stumble into the final fight once already. I fought Lavos for a good twenty minutes or so, getting pretty far down his line of changing battle formations, but he got us in the end, destroying the world yet again. Kind of worried that my party is still not up to snuff in terms of equipment and experience for the finale. Ugh.

Not really sure what to do. I’m still itching to see this game come to a conclusion, but a few of these sidequests are strikingly unclear. I know in my heart of hearts that I’m missing a ton of items and story bits by not tracking down every place and puzzle to unravel, but I think I am just going to fly to The Black Omen next and see what my group can do. Now, the true question remains: should I take it on in 12,000 BC, 600 AD, or 1,000 AD?

Staying one time-leap ahead of the Chrono Trigger Endurance Run

Well, it happened again. Chrono Trigger got away from me. You could also say that I got away from Chrono Trigger. Either or, really. And that’s a shame, as I was making such strong progress, certainly getting further into the time-traveling RPG than ever before. Here are the links to prove it, too:

Such progress. Such dang good progress, but then some other videogames came out and grabbed me by the throat and threatened to end my existence if I didn’t give them lots of love and attention. Like The Elder Scrolls V: Skyrim and Professor Layton and the Last Specter, as well as that bonus mini-RPG thingy known as London Life. So I did. I loved them, for hours upon hours, and I still love them and am continuing to love them, but I’ve completed two out of the three so far and just took out the Layton cartridge from my 3DS for the first time in over a month. I immediately popped Chrono Trigger back in, so it’s ready and waiting.

The biggest motivation for me making a bigger dent in Chrono Trigger stems from the fact that GiantBomb is doing an Endurance Run of the game, and I’m watching, but only up to a point; once they get to where I am, I’ll be out, but right now, considering that Patrick and Ryan are lost in dino-land instead of back in their own era, I got some time. Last night, I hopped off some pterodactyls and ventured deep into the Tyrano Lair to rescue Ayla’s friend Kino. I also survived a room of invisible transporters and took down Nizbell II, who was a little annoying. Didn’t figure out his pattern into mid-way through the fight, where lightning-based attacks lowered his defense, but any other kind of attack raised it. I spammed Lightning II and Ice II in the end, with Ayla using Kiss more than enough to earn her a reputation back home. I then saved my progress and turned in for the night, but I’m back. You hear that, Chrono? I’M BACK.

And so, my mission statement is now this: to finish Chrono Trigger before 2011 ends. I can do it. I must.

Pushing a button until your fingers fall off is Ayla’s idea of a fun time

Initially, I liked Chrono Trigger‘s Ayla. She’s got one helluva introduction, dropping in all Tarzan-like and beating up a bunch of wicked dinosaurian creatures. And she likes to party. Party hard, that is. Especially when soup is at hand. I mean, I love brontosaurus cock-a-leekie just as much as the next guy, but she really takes the meal to heart. More on that in a moment.

Upon arriving in 65,000,000 BC, you’ll be attacked by the aforementioned beasts. They aren’t too tough, not surprisingly weak to lightning, which is the greatest tip one could heed during their time in the prehistoric days. After Crono and gang get their collective butts saved, Ayla will take them back to Ioka village to speak to the chief and…well, party. Evidently, Ayla knows where this Dreamstone thingy is, but to get that information out of her, Crono must first beat her in a soup-guzzling contest. And that all boils down to doing one action perfectly and repeatedly: pushing a button.

I hate pushing a button repeatedly in rapid succession.

Usually, the first attempt is a failure, as it’s not clear just how fast the button needs to be pressed. To beat Ayla, seems like…pretty fast. That girl can guzzle. I failed my first three attempts to out-guzzle her, and by then, my hands were cramping. One has to remember that I’m playing Chrono Trigger on a Nintendo 3DS, so I’m not just mashing a controller, but an entire system. Had to be careful not to break it. For my fourth try, I rested the 3DS in my lap, turned it sideways, and used my pointer finger to hit the button again and again and again. That did it, but still required a lot of effect, and my hand was already tired at that point. All for soup and a Dreamstone and to wake up the next morning with a soupy hangover to find that all of Crono’s stuff was stolen. Greaaaaat.

Let’s look at some other games that have featured this tormenting gameplay element and their lasting impression on me. Yes, let’s:

Metal Gear Solid

The button-mashing sequence in Metal Gear Solid is one you can fail and continue on with the story. However, there’s a great consequence for failing. Snake gets captured by Liquid Snake and is strapped into a machine that can shock the living skin off him. Ocelet wants some answers, and if Snake doesn’t give them, Meryl will die. But if he speaks and gives in, then all will be fine–so to speak. When being tortured, your options are to press the circle button repeatedly to recover strength or press select to submit to Ocelet’s demands. You will be tortured for a limited period of time, and you must press circle nonstop to survive the torture sequence. You have to live through four intervals, and then you have to take a break to ice your fingers.

Scott Pilgrim VS. The World: The Game

Actually, I didn’t mind the button-mashing in SPVTWTG because it actually felt rightly implemented. Sometimes a group of enemies will suddenly dogpile Scott or Kim (like you’d play as anyone other than them), and to break free you have to mash the attack button with a fury that one sparks when one needs air and just can’t reach it. Same goes for when you want to kick off a super hit combo, mashing X again and again until you are flashing and somewhere in the the high 60s. Still, after a few of these encounters, your thumb does get sore.

God of War

Hydras can only be defeated by button-mashing. It’s true. Look it up. Actually, not even your thumbs are strong enough to pierce their heads on ship-made pikes; I remember having to wedge my PS2 controller against my leg and use a combo of other fingers to get the speed I needed for Kratos to do some killing. There’s also some button-mashing for larger enemies, not just bosses, plus when the going gets rough you’re always rolling around and swinging those chains like a madman. It’s enough to break one’s hand.

There used to be turbo controllers for the PlayStation 1/PlayStation 2 that could help players get around button-mashing sequences–basically cheat–but those days are gone. Or maybe they aren’t. I don’t know. I’m not big on buying more controllers than I ultimately need, and the stock that comes with the version is generally sufficient. I am just waiting for the day when this mechanic goes away or stays where it belongs, in social games like Mario Party 17, where it’s a race to fill up a balloon with air or something, and to do that you gotta be the fastest at pushing a button.